5-cost Rune Mage champion


Release a runic blast, dealing 250/430/1500 magic damage. It splits in two, dealing 25000/43000/150000% of the damage to the closest two enemies. Each secondary blast splits an additional time. Bilgewater: Blasts explode on impact, dealing 18% of the damage as physical damage to adjacent enemies. Demacia: Execute targets below 0.12 Health. Freljord: Chill targets for 2 seconds and deal 250/430/1500 bonus true damage. Ionia: Blasts split an additional time, dealing 25000/43000/150000% damage. Ixtal: Gain a random Region's effect on combat start and every 10 seconds. Noxus: Blasts now pierce targets, dealing 25000/43000/150000% reduced damage per enemy hit. Piltover: Every third cast is Overcharged, dealing 40% more damage. Shadow Isles: Increase blast damage by 250/430/1500. Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures. Targon: Heal the lowest Health ally for 10% of the damage dealt. Void: Ignore 30% of enemies' Armor and Magic Resistance. Yordle: Shrink targets hit, lowering their damage by 25000/43000/150000% percent for 250/430/1500 seconds. Zaun: Poison targets, dealing 250/430/1500 magic damage 1/1/5 times over 4 seconds.
The Rune Mage benefits from all active Region traits, but contributes to none. He harnesses the Runic power from active Region traits to modify his Ability, enhancing it in unique ways.