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T-HEX

5-cost HexMech, Piltover, Gunslinger champion

Star Guardian Lux Chibi
Champions/T-Hex
T-Hex
5 Cost
Hextech Arsenal

Hextech Arsenal

ActiveMana: 10 / 80

Passive: Attacks fire a barrage of 4 bullets. Active: Gain 300/400/66666 Shield and begin consuming 25 mana per second. Each second while casting, fire a laser that deals X physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch 4 missiles split between 4 nearby enemies that each deal 0.1 physical damage.

Base Stats

HP1400
AD85
DPS76.5
AS0.90
Armor80
MR80
Range2
Crit Rate25%
Crit Dmg140%
Mana10 / 80
HexMech

HexMech

Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level. Tank: +20/30/40% Omnivamp Fighter: +20/30/40% Attack Damage Marksman: +12/20/30% Damage Amp Caster: +2/4/5 Mana Regen Assassin: +40/70/100% Crit Chance On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds.

1Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level. Tank: +20/30/40% Omnivamp Fighter: +20/30/40% Attack Damage Marksman: +12/20/30% Damage Amp Caster: +2/4/5 Mana Regen Assassin: +40/70/100% Crit Chance On death, the pilot ejects while T-Hex knocks back and Stuns nearby enemies for 1.5 seconds.
Piltover

Piltover

Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules. Choose a Module Choose a Second Module Choose a Third Module

2Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules. Choose a Module Choose a Second Module Choose a Third Module
4Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules. Choose a Module Choose a Second Module Choose a Third Module
6Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules. Choose a Module Choose a Second Module Choose a Third Module

Synergies

Caitlyn
Caitlyn
Vi
Vi
Seraphine
Seraphine
Orianna
Orianna
Loris
Loris
Gunslinger

Gunslinger

Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage. 22% , 100 bonus damage

2Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage. 22% , 100 bonus damage
4Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage. 40% , 200 bonus damage

Synergies

Tristana
Tristana
Miss Fortune
Miss Fortune
Jinx
Jinx
Jhin
Jhin
Graves
Graves
Lucian & Senna
Lucian & Senna