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GNAR

2-cost Meeple, Sniper champion

Star Guardian Lux Chibi
Champions/Gnar
Gnar
2 Cost
Slingshot Maneuver

Slingshot Maneuver

ActiveMana: 0 / 5

Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 225/340/525 physical damage, reduced by 75% per hit. Meep Bonus: 1 Meeps attack alongside Gnar, dealing X physical damage per second.

Base Stats

HP550
AD45
DPS31.5
AS0.70
Armor20
MR20
Range6
Crit Rate25%
Crit Dmg140%
Mana0 / 5
Meeple

Meeple

Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. 2 , 100 2 , 100 2 , 100 . Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes. 2 , 100 . SUMMON THE FOUR MEEPLORDS! Cloning time = Champion cost

3Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. 2 , 100 2 , 100 2 , 100 . Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes. 2 , 100 . SUMMON THE FOUR MEEPLORDS! Cloning time = Champion cost
5Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. 3 , 400 3 , 400 3 , 400 . Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes. 3 , 400 . SUMMON THE FOUR MEEPLORDS! Cloning time = Champion cost
7Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. 4 , 400 4 , 400 4 , 400 . Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes. 4 , 400 . SUMMON THE FOUR MEEPLORDS! Cloning time = Champion cost
10Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. 6 , 500 6 , 500 6 , 500 . Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes. 6 , 500 . SUMMON THE FOUR MEEPLORDS! Cloning time = Champion cost

Synergies

Bard
Bard
Fizz
Fizz
Rammus
Rammus
Poppy
Poppy
Corki
Corki
Veigar
Veigar
Meepsie
Meepsie
Sniper

Sniper

Snipers gain Damage Amp, increased against targets farther away. 18% ; +2% per hex 18% ; +2% per hex 18% ; +2% per hex

2Snipers gain Damage Amp, increased against targets farther away. 18% ; +2% per hex 18% ; +2% per hex 18% ; +2% per hex
3Snipers gain Damage Amp, increased against targets farther away. 24% ; +3% per hex 24% ; +3% per hex 24% ; +3% per hex
4Snipers gain Damage Amp, increased against targets farther away. 28% ; +4% per hex 28% ; +4% per hex 28% ; +4% per hex

Synergies

Jhin
Jhin
Samira
Samira
Ezreal
Ezreal
Xayah
Xayah