5-cost Shadow Isles, Warden champion


Passive: Each second, deal 1 magic damage to all enemies within 2 hexes. Heal for 75% of the damage dealt by this effect. Active: Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take 30/50/400 magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.
Whenever ANY champion dies in a player combat, gain Souls. Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have. Shadow Isles champions gain Attack Damage and Ability Power. 1x , 18% 1x , 18% 1x , 18% 1x , 18% Souls Collected: ?
When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health. 16%