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THE MIGHTY MECH

4-cost Mecha, Voyager champion

Star Guardian Lux Chibi
Champions/The Mighty Mech
The Mighty Mech
4 Cost
Gravity Matrix

Gravity Matrix

ActiveMana: 40 / 100

Enter a defensive stance for 0.2/0.2/0.9 seconds gaining 20/20/90% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 850/1200/3000 over the duration. When this ends, release a shockwave that deals X as physical damage in a 2-hex range.

Base Stats

HP1300
AD70
DPS45.5
AS0.65
Armor60
MR60
Range1
Crit Rate25%
Crit Dmg140%
Mana40 / 100
Mecha

Mecha

Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait. Energy Cells: Mechas gain 20% . Overclocked Cells: Increased to 20% . Precision Engineering: +1 max team size Use the Mecha-Former item to toggle the forms of your Mecha units

3Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait. Energy Cells: Mechas gain 20% . Overclocked Cells: Increased to 20% . Precision Engineering: +1 max team size Use the Mecha-Former item to toggle the forms of your Mecha units
4Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait. Energy Cells: Mechas gain 35% . Overclocked Cells: Increased to 35% . Precision Engineering: +1 max team size Use the Mecha-Former item to toggle the forms of your Mecha units
6Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait. Energy Cells: Mechas gain 35% . Overclocked Cells: Increased to 35% . Precision Engineering: +1 max team size Use the Mecha-Former item to toggle the forms of your Mecha units

Synergies

Urgot
Urgot
Aurelion Sol
Aurelion Sol
Voyager

Voyager

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double. 175 Shield; 9%

2Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double. 175 Shield; 9%
3Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double. 250 Shield; 15%
4Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double. 350 Shield; 18%
5Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double. 500 Shield; 22%
6Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double. 700 Shield; 27%

Synergies

Aurora
Aurora
Karma
Karma
Pyke
Pyke
Meepsie
Meepsie