1-cost Anima, Primordian, Rogue champion


Passive: For every 1% missing Health, gain 2% Attack Speed Active: Deal 130/195/295 physical damage to the target, increased by 50% if they're a tank.
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown. Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time. Start Researching! After winning a player combat, gain loot!
Dealing damage spawns Swarmlings based on unique Primordian star level. Spawn 45% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion. 8% of damage taken contributes to damage dealt.
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks. 12% 12% 12% 12%