4-cost Timebreaker, Rogue champion


Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal 90/135/1000 magic90/135/1000 physical damage. Active: Dash to a nearby hex, gaining 100/150/1200 Shield for 100/150/1200 seconds and slashing adjacent enemies for 90/135/1000 magic90/135/1000 physical damage. Every third cast, leap into the air and launch a wave of energy that deals 90/135/1000 magic90/135/1000 physical damage to enemies in a line.
When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). AND Allies gain ?% Attack Speed. AND Timebreakers gain an additional ?% Attack Speed Rerolls on Loss: ? XP on Win: ?
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks. 12% 12% 12% 12%