3-cost Dark Star, Rogue champion


Passive: On takedown, gain 10 mana. Active: Fire 16 missiles in a 2-hex radius around the current target, dealing X physical damage each.
Dark Stars create a black hole that consumes enemies at 8% max health. AND they gain 40% . AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes. All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks. 12% 12% 12% 12%