TFT CompsBETA
LeaderboardsTeam CompsChampionsDatabaseTeam BuilderItem Builder
HomeLeaderboardsTeam CompsChampionsDatabaseTeam BuilderItem Builder
TFT CompsBETA

Pages

HomeLeaderboardsTeam CompsChampions

Tools

DatabaseTeam BuilderItem Builder

Resources

BlogContactPrivacy Policy

Newsletter

© 2026 TFT Comps. All rights reserved.

This website isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.

DATABASE

Browse all champions, items, traits, and augments.

Star Guardian Lux Chibi
ChampionsItemsTraitsAugments
Trait: ReunionTrait: Reunion

When Vi casts, Ekko releases 3 afterimages towards her target dealing ?% damage. When Ekko casts, Vi slams an earthquake towards his target dealing ?% damage. Gain a Vi and Ekko.

Bruiser CrownBruiser Crown

Gain a Bruiser Emblem, a Redemption, and a Sett.

Crimson PactCrimson Pact

Gain a Vladimir. Your strongest Vladimir gains +? Range and gains ? bonus Mana each attack. His Ability no longer heals but grants ?% Damage Amp, deals ?% bonus damage, and spreads additional damage to the nearest enemy.

Rocket CollectionRocket Collection

Artillerist rockets deal ?% increased damage. Every ? rockets your Artillerists fire, gain a Collector (max ?). Gain a Tristana and Urgot. (Rockets Fired: ?)

Trait: Unlikely DuoTrait: Unlikely Duo

Jinx and Sevika gain ?% Attack Damage and ? Health. Whenever one casts, they grant the other ? mana. Sevika's arm is luckier. Gain a Jinx and Sevika.

DominationDomination

Dominators gain ?% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain ? Shield for ? seconds. Gain a Cassiopeia.

Sniper's NestSniper's Nest

Snipers gain +?% Damage Amp for each round fought from the same starting hex (Maximum +?%). Gain a Zeri.

Artillerist CrownArtillerist Crown

Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.

Firelight CrestFirelight Crest

Gain a Firelight Emblem and a Zeri.

Heavily SmashHeavily Smash

Every ? seconds, Bruisers deal ?% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.

Forbidden MagicForbidden Magic

Every ? takedowns by Black Rose champions or Sion grant Sion permanent ?% Attack Damage and ? Max Health. Gain 3 Black Rose champions. (Stacks: ?)

Watcher CrestWatcher Crest

Gain a Watcher Emblem and a Vander.

Battle ScarsBattle Scars

Every time Watchers are attacked, they gain ?% Attack Damage. Every time Watchers are hit by an ability, they gain ? Ability Power. Gain a Vander.

Trait: GeniusesTrait: Geniuses

When Heimerdinger casts, Ekko releases ? afterimages, each dealing ?% damage. When Ekko casts, Heimerdinger fires ? missiles, each dealing ?% damage. Gain a Heimerdinger, Ekko, and a Jeweled Gauntlet.

This WILL WorkThis WILL Work

Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals ?% damage to ALLIES.

Black Rose CrownBlack Rose Crown

Gain a Black Rose Emblem, a Spear of Shojin, and a Cassiopeia.

Conqueror CrownConqueror Crown

Gain a Conqueror Emblem, a Last Whisper, and a Rell.

Trait: BetrayalTrait: Betrayal

Maddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least ? kills, gain a Maddie. Gain a 2-star Maddie and Ambessa.

Enforcer CrownEnforcer Crown

Gain an Enforcer Emblem, an Infinity Edge, and a Maddie.

Academic ResearchAcademic Research

Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain ? random components. Gain a Lux and an Ezreal.

Loot ExplosionLoot Explosion

Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.

Sniper CrestSniper Crest

Gain a Sniper Emblem and a Zeri.

Scrap CrownScrap Crown

Gain a Scrap Emblem, a Ziggs, and ? random components.

A Golden FindA Golden Find

Champions evolved by the Anomaly drop ? gold every ? kills. Gain ? free rerolls.

Pit Fighter CrownPit Fighter Crown

Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.

Law EnforcementLaw Enforcement

Enforcer champions gain ?% Attack Damage. Every ? Wanted enemy deaths grant ? gold. Gain a Steb and Maddie.

Automata CrownAutomata Crown

Gain an Automata Emblem, a Guardbreaker, and a Nocturne.

Sorcerer CrownSorcerer Crown

Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.

Mad ChemistMad Chemist

Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants ?% Omnivamp and Move Speed.

VoidcallerVoidcaller

For every ? Mana Visionaries spend during combat, summon a Voidling, up to ? Voidlings. Gain a Rell and Morgana. The Voidling has ?-? Health based on Stage.

Firelight CrownFirelight Crown

Gain a Firelight Emblem, a Protector's Vow, and a Scar.

Trait: What Could Have BeenTrait: What Could Have Been

Vander gains ? permanent max Health each time Silco casts. Silco gains ? permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin.

Aerial WarfareAerial Warfare

Firelight champions gain ?% Attack Damage and ? Ability Power when they start a Firelight dash. They gain another ?% for every hex traveled that combat. Gain a Scar and Zeri.

Trait: SistersTrait: Sisters

Gain the Sister Trait. When Vi scores a takedown, Jinx gains ?% bonus Attack Speed for ? seconds. When Jinx scores a takedown, Vi gains ?% bonus Attack Damage for ? seconds. Gain a Vi and Jinx.

Another AnomalyAnother Anomaly

After the Anomaly round on 4-6, gain an item that duplicates the chosen Anomaly Effect onto the equipped champion.

Quickstriker CrownQuickstriker Crown

Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.

Black Rose CrestBlack Rose Crest

Gain a Black Rose Emblem.

Visionary CrownVisionary Crown

Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.

Shield BashShield Bash

Sentinels gain ?% bonus Armor and Magic Resist. Every ? seconds, their next attack deals ?% of their total resistances as magic damage. Gain a Loris.

Sniper CrownSniper Crown

Gain a Sniper Emblem, an Infinity Edge, and a Zeri.

Experiment CrestExperiment Crest

Gain an Experiment Emblem and an Urgot.

Family CrownFamily Crown

Gain a Family Emblem and a Redemption.

Chem-Baron CrestChem-Baron Crest

Gain a Chem-Baron Emblem and a Renata Glasc.

What You Really AreWhat You Really Are

Gain a Bloodthirster. After you deal ? damage to other players, gain a Warwick and a Sterak's Gage. (Current: ?)

Glorious EvolutionGlorious Evolution

Gain an Adaptive Helm. After you upgrade ? champions, gain a Viktor and a Jeweled Gauntlet. (Current: ?)

Arcane RetributionArcane Retribution

When Sorcerers die, they deal ?% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir and Lux.

Sentinel CrestSentinel Crest

Gain a Sentinel Emblem and a Rell.

Brutal RevengeBrutal Revenge

Gain 2 Rennis. Your strongest Renni's Ability costs ? less and causes her to lunge towards the farthest enemy within ? hexes, dealing ?% damage to the target and reduced damage to enemies in her path.

Gloves OffGloves Off

Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals ?% increased damage and punches the target backwards, dealing ?% of the original damage to all enemies hit.

Rebel CrestRebel Crest

Gain a Rebel Emblem and an Akali.

The Mutation SurvivesThe Mutation Survives

Experiments gain ?% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.

Noxian GuillotineNoxian Guillotine

Conquerors execute enemies below ?% Health. When they do, they gain ? Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.

Academy CrownAcademy Crown

Gain an Academy Emblem and a random sponsored item.

Watcher CrownWatcher Crown

Gain a Watcher Emblem, a Steadfast Heart, and a Scar.

Adrenaline BurstAdrenaline Burst

Combat start and every ? seconds, all Quickstrikers attack ?% faster for ? seconds. Gain a Nocturne and Akali.

Why Not Both?Why Not Both?

While you field 2 of the same Form Swapper in different forms, both gain ? Ability Power, Armor, and Magic Resist, and ?% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.

Enforcer CrestEnforcer Crest

Gain an Enforcer Emblem.

Top of the Scrap HeapTop of the Scrap Heap

Every ? components Scrap champions convert, gain a random component (max ?). Gain a Powder and a Trundle. Converted: ?/?

Family CrestFamily Crest

Gain a Family Emblem.

Ambusher CrestAmbusher Crest

Gain an Ambusher Emblem and a Camille.

Quickstriker CrestQuickstriker Crest

Gain a Quickstriker Emblem and an Akali.

Welcome to the PlaygroundWelcome to the Playground

If at least ? Family members are alive after ? seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.

Dominator CrownDominator Crown

Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.

War for the UndercityWar for the Undercity

Everytime you choose to save your Shimmer on a Black Market, heal ? player health and gain ? gold. Gain a Renni.

Rebel CrownRebel Crown

Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.

Visionary CrestVisionary Crest

Gain a Visionary Emblem and a Renata Glasc.

Combat MedicCombat Medic

Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by ?, but no longer heals. Steb's spell grants ?% Omnivamp and strikes 3 times, each dealing ?%.

A Change Of FateA Change Of Fate

Gain a Blue Buff. After starting a round with ? gold and winning a player combat, gain a Mel and a Hextech Gunblade. Tasks can be completed in any order.

Rocket Collection+Rocket Collection+

Artillerist rockets deal ?% increased damage. Every ? rockets your Artillerists fire, gain a Collector (max ?). Gain a Tristana and Urgot. (Rockets Fired: ?)

Bruiser CrestBruiser Crest

Gain a Bruiser Emblem and a Sett.

Sorcerer CrestSorcerer Crest

Gain a Sorcerer Emblem and a Vladimir.

Pit Fighter CrestPit Fighter Crest

Gain a Pit Fighter Emblem and an Urgot.

Conqueror CrestConqueror Crest

Gain a Conqueror Emblem and a Rell.

TrollingTrolling

Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him ?% Attack Speed for ? seconds, and permanently grants him ?% Attack Damage. His maximum mana is reduced by ?.

Ambusher CrownAmbusher Crown

Gain an Ambusher Emblem, a Hand of Justice, and a Camille.

Trait: MenacesTrait: Menaces

While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates ? of Silco's monstrosities. Gain a 2-star Powder and a Silco.

Guided AnomalyGuided Anomaly

Gain ? free Anomaly rerolls. Unused rerolls are converted to gold. Gain ? gold now.

Training ArcTraining Arc

Pit Fighters permanently gain ?% Attack Damage if they lost the last combat. If they won, gain ? Health instead. Gain an Urgot.

Chem-Baron CrownChem-Baron Crown

Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.

Blade DanceBlade Dance

Gain an Irelia. Your strongest Irelia gains ?% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.

Trait: Martial LawTrait: Martial Law

When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing ?% damage. Ambessa gains ?% of Caitlyn's Attack Damage. Gain a Caitlyn and Ambessa.

Sentinel CrownSentinel Crown

Gain a Sentinel Emblem, a Crownguard, and a Loris.

Academy CrestAcademy Crest

Gain an Academy Emblem and a Leona.

Artillerist CrestArtillerist Crest

Gain an Artillerist Emblem and a Tristana.

Dominator CrestDominator Crest

Gain a Dominator Emblem and a Blitzcrank.

Paint the Town BluePaint the Town Blue

When the first ? Rebels die each combat, summon a copy of themselves that is one-star lower with ? less Health. Gain an Akali and an Irelia.

Automata CrestAutomata Crest

Gain an Automata Emblem and a Nocturne.

Experiment CrownExperiment Crown

Gain an Experiment Emblem, a Bloodthirster, and an Urgot.

Fractured CrystalsFractured Crystals

When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing ?% of the original damage. Gain an Amumu and Nocturne.

Scrap CrestScrap Crest

Gain a Scrap Emblem and a Ziggs.

tft_item_name_TFT8_AdminCause_OnCasttft_item_name_TFT8_AdminCause_OnCast

tft_item_description_TFT8_AdminCause_OnCast

Combat start: A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ManaGained@ ManaCombat start: A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ManaGained@ Mana
gain @TFTUnitProperty.item:TFT8_Admin_ManaGained@ Managain @TFTUnitProperty.item:TFT8_Admin_ManaGained@ Mana
On ally death, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability PowerOn ally death, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability Power
On ally death, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum HealthOn ally death, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum Health
On ally death, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack DamageOn ally death, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack Damage
Combat start: A.D.M.I.N.s gain a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shieldCombat start: A.D.M.I.N.s gain a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shield
At @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% Health, A.D.M.I.N.s heal @TFTUnitProperty.item:TFT8_Admin_HealAmount@ HealthAt @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% Health, A.D.M.I.N.s heal @TFTUnitProperty.item:TFT8_Admin_HealAmount@ Health
On ally death, A.D.M.I.N.s heal @TFTUnitProperty.item:TFT8_Admin_HealAmount@ HealthOn ally death, A.D.M.I.N.s heal @TFTUnitProperty.item:TFT8_Admin_HealAmount@ Health
On ally death, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack SpeedOn ally death, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack Speed
Every 5 seconds, your team gains @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack SpeedEvery 5 seconds, your team gains @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack Speed
Every 5 seconds, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack DamageEvery 5 seconds, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack Damage
Every 5 seconds, your team gains @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum HealthEvery 5 seconds, your team gains @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum Health
gain a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@ % Health shieldgain a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@ % Health shield
Combat start: your team gains @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack DamageCombat start: your team gains @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack Damage
Every 3 attacks, gain a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shieldEvery 3 attacks, gain a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shield
Every 5 seconds, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack SpeedEvery 5 seconds, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack Speed
Every 5 seconds, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability PowerEvery 5 seconds, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability Power
tft_item_name_TFT8_AdminCause_OtherAdminDeathtft_item_name_TFT8_AdminCause_OtherAdminDeath

tft_item_description_TFT8_AdminCause_OtherAdminDeath

Combat start: your team gains @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability PowerCombat start: your team gains @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability Power
Every 5 seconds, your team heals @TFTUnitProperty.item:TFT8_Admin_HealAmount@ HealthEvery 5 seconds, your team heals @TFTUnitProperty.item:TFT8_Admin_HealAmount@ Health
tft_item_name_TFT8_AdminCause_Every3Attackstft_item_name_TFT8_AdminCause_Every3Attacks

tft_item_description_TFT8_AdminCause_Every3Attacks

At @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% Health, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ManaGained@ ManaAt @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% Health, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ManaGained@ Mana
On ally death, A.D.M.I.N.s gain @TFTUnitProperty.trait:TFT8_Admin_ManaGained@ ManaOn ally death, A.D.M.I.N.s gain @TFTUnitProperty.trait:TFT8_Admin_ManaGained@ Mana
On kill, the killer gains @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack SpeedOn kill, the killer gains @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack Speed
Every 5 seconds, your team gains @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack DamageEvery 5 seconds, your team gains @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack Damage
@TFTUnitProperty.item:TFT8_Admin_GoldChance@% chance to drop gold@TFTUnitProperty.item:TFT8_Admin_GoldChance@% chance to drop gold
At @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% Health, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack DamageAt @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% Health, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack Damage
Every 5 seconds, your team gains @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability PowerEvery 5 seconds, your team gains @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability Power
Every 3 attacks, gain @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum HealthEvery 3 attacks, gain @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum Health
At @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% Health, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability PowerAt @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% Health, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability Power
On Ability cast, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack SpeedOn Ability cast, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack Speed
Combat start: A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability PowerCombat start: A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability Power
Every 3 attacks, gain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability PowerEvery 3 attacks, gain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability Power
At @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% Health, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum HealthAt @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% Health, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum Health
Combat start: your team gains a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shieldCombat start: your team gains a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shield
Combat start: Combat start:

tft_item_description_TFT8_AdminCause_CombatStart

Combat start: A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack DamageCombat start: A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack Damage
Every 3 attacks, gain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack DamageEvery 3 attacks, gain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack Damage
On Ability cast, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ManaGained@ ManaOn Ability cast, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ManaGained@ Mana
Every 5 seconds, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ManaGained@ ManaEvery 5 seconds, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ManaGained@ Mana
On kill, the killer gains @TFTUnitProperty.item:TFT8_Admin_ManaGained@ ManaOn kill, the killer gains @TFTUnitProperty.item:TFT8_Admin_ManaGained@ Mana
gain @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum Healthgain @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum Health
On kill, the killer gains @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum HealthOn kill, the killer gains @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum Health
Combat start: A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum HealthCombat start: A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum Health
On kill, the killer gains a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shieldOn kill, the killer gains a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shield
Combat start: your team gains @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack SpeedCombat start: your team gains @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack Speed
Every 5 seconds, A.D.M.I.N.s heal @TFTUnitProperty.item:TFT8_Admin_HealAmount@ HealthEvery 5 seconds, A.D.M.I.N.s heal @TFTUnitProperty.item:TFT8_Admin_HealAmount@ Health
Every 5 seconds, A.D.M.I.N.s get @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum HealthEvery 5 seconds, A.D.M.I.N.s get @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum Health
Combat start: Combat start:

tft_item_description_TFT8_AdminCause_CombatStart

Every 3 attacks, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack SpeedEvery 3 attacks, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack Speed
fire a missile dealing true damage to the A.D.M.I.N. units' current combat targetfire a missile dealing true damage to the A.D.M.I.N. units' current combat target
tft_item_name_TFT8_AdminCause_OnKilltft_item_name_TFT8_AdminCause_OnKill

tft_item_description_TFT8_AdminCause_OnKill

Combat start: A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack SpeedCombat start: A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack Speed
tft_item_name_TFT8_AdminCause_Every6Secondstft_item_name_TFT8_AdminCause_Every6Seconds

tft_item_description_TFT8_AdminCause_Every6Seconds

gain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack Speedgain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack Speed
heal @TFTUnitProperty.item:TFT8_Admin_HealAmount@ Healthheal @TFTUnitProperty.item:TFT8_Admin_HealAmount@ Health
At @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% health, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack SpeedAt @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% health, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ASAmount@% Attack Speed
Combat start: Combat start:

tft_item_description_TFT8_AdminCause_CombatStart

Every 3 attacks, heal @TFTUnitProperty.item:TFT8_Admin_HealAmount@ Health.Every 3 attacks, heal @TFTUnitProperty.item:TFT8_Admin_HealAmount@ Health.
gain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack Damagegain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack Damage
On Ability cast, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum HealthOn Ability cast, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum Health
Combat start: your team gains @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum HealthCombat start: your team gains @TFTUnitProperty.item:TFT8_Admin_PermanentHealthPerActivation@ permanent maximum Health
On ally A.D.M.I.N. death, gain a shield for @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% of maximum HealthOn ally A.D.M.I.N. death, gain a shield for @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% of maximum Health
On Ability cast, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack DamageOn Ability cast, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack Damage
Every 5 seconds, your team gains @TFTUnitProperty.item:TFT8_Admin_ManaGained@ ManaEvery 5 seconds, your team gains @TFTUnitProperty.item:TFT8_Admin_ManaGained@ Mana
Every 5 seconds, A.D.M.I.N.s gain a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shieldEvery 5 seconds, A.D.M.I.N.s gain a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shield
At @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% Health, A.D.M.I.N.s gain a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shieldAt @TFTUnitProperty.item:TFT8_Admin_HealthThreshold@% Health, A.D.M.I.N.s gain a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shield
gain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability Powergain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability Power
Every 3 attacks, gain @TFTUnitProperty.item:TFT8_Admin_ManaGained@ ManaEvery 3 attacks, gain @TFTUnitProperty.item:TFT8_Admin_ManaGained@ Mana
tft_item_name_TFT8_AdminCause_HealthThresholdtft_item_name_TFT8_AdminCause_HealthThreshold

tft_item_description_TFT8_AdminCause_HealthThreshold

On kill, the killer heals @TFTUnitProperty.item:TFT8_Admin_HealAmount@ HealthOn kill, the killer heals @TFTUnitProperty.item:TFT8_Admin_HealAmount@ Health
Combat start: your team gains @TFTUnitProperty.item:TFT8_Admin_ManaGained@ ManaCombat start: your team gains @TFTUnitProperty.item:TFT8_Admin_ManaGained@ Mana
On Ability cast, A.D.M.I.N.s heal @TFTUnitProperty.item:TFT8_Admin_HealAmount@ HealthOn Ability cast, A.D.M.I.N.s heal @TFTUnitProperty.item:TFT8_Admin_HealAmount@ Health
On Ability cast, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability PowerOn Ability cast, A.D.M.I.N.s gain @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability Power
On kill, the killer gains @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability PowerOn kill, the killer gains @TFTUnitProperty.item:TFT8_Admin_APGained@ Ability Power
Increase all effects by @TFTUnitProperty.item:TFT8_Admin_Tier2Boost@%.Increase all effects by @TFTUnitProperty.item:TFT8_Admin_Tier2Boost@%.
On Ability cast, A.D.M.I.N.s gain a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shieldOn Ability cast, A.D.M.I.N.s gain a @TFTUnitProperty.item:TFT8_Admin_ShieldAmount@% Health shield
On kill, the killer gains @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack DamageOn kill, the killer gains @TFTUnitProperty.item:TFT8_Admin_ADGained@% Attack Damage
tft_item_name_Mercenary_Booktft_item_name_Mercenary_Book

tft_item_description_Mercenary_Dice

tft_item_name_Mercenary_Bagtft_item_name_Mercenary_Bag

tft_item_description_Mercenary_Dice

tft_item_name_Mercenary_Spatulatft_item_name_Mercenary_Spatula

tft_item_description_Mercenary_Dice

tft_item_name_Mercenary_Fishtft_item_name_Mercenary_Fish

tft_item_description_Mercenary_Dice

tft_item_name_Mercenary_Chesttft_item_name_Mercenary_Chest

tft_item_description_Mercenary_Dice

tft_item_name_Mercenary_Swordtft_item_name_Mercenary_Sword

tft_item_description_Mercenary_Dice

tft_item_name_Mercenary_Xtft_item_name_Mercenary_X

tft_item_description_Mercenary_Dice

tft_item_name_Mercenary_Shelltft_item_name_Mercenary_Shell

tft_item_description_Mercenary_Dice

tft_item_name_Mercenary_Krakentft_item_name_Mercenary_Kraken

tft_item_description_Mercenary_Dice

tft_item_name_Mercenary_Xtft_item_name_Mercenary_X

tft_item_description_Mercenary_Dice

tft_item_name_Mercenary_Shiptft_item_name_Mercenary_Ship

tft_item_description_Mercenary_Dice

tft_item_name_Mercenary_Cointft_item_name_Mercenary_Coin

tft_item_description_Mercenary_Dice

tft_item_name_Mercenary_Soldiertft_item_name_Mercenary_Soldier

tft_item_description_Mercenary_Dice

Small PrizeSmall Prize

1 gold has been added to your chest.

Large PrizeLarge Prize

50 gold has been added to your chest.

Golden ChestGolden Chest

Gain a Spatula and an Item.

Small PrizeSmall Prize

6 gold has been added to your chest.

Golden BookGolden Book

Gain a Thieve's Gloves.

Large PrizeLarge Prize

3 4-cost champions are placed in your chest.

Golden SwordGolden Sword

Gain 1 5-cost champion and 12 gold.

Small PrizeSmall Prize

5 gold has been added to your chest.

Large PrizeLarge Prize

1 Chalice of Power, 1 Zeke's Herald, and 10 gold are placed in your chest.

Large PrizeLarge Prize

1 Spatula has been added to your chest.

Small PrizeSmall Prize

6 gold has been added to your chest.

Large PrizeLarge Prize

A Loaded Dice and 2 gold are placed in your chest.

Small PrizeSmall Prize

4 gold has been added to your chest.

Large PrizeLarge Prize

1 Loaded Dice has been added to your chest.

Large PrizeLarge Prize

A defensive component and 2 gold has been added to your chest.

Golden BagGolden Bag

Gain 2 items.

Golden SoldierGolden Soldier

Gain 2 5-cost champions.

JACKPOTJACKPOT

A Thief's Gloves has been added to your chest.

JACKPOTJACKPOT

2 5-cost champions are placed in your chest.

Large PrizeLarge Prize

1 utility component and 1 Neeko's Help has been added to your chest.

Large PrizeLarge Prize

1 defensive component and 1 Neeko's Help has been added to your chest.

JACKPOTJACKPOT

8 gold has been added to your chest.

Small PrizeSmall Prize

A 4-cost champion has been added to your chest.

Large PrizeLarge Prize

3 3-cost champions are placed in your chest.

Large PrizeLarge Prize

A 4-cost champion and 3 gold has been added to your chest.

Large PrizeLarge Prize

1 Dragon's Claw, 1 Bramblevest, and 10 gold are placed in your chest.

JACKPOTJACKPOT

A 2-star 5-cost has been added to your chest.

JACKPOTJACKPOT

4 gold has been added to your chest.

Golden ShipGolden Ship

Gain 3 item components.

Large PrizeLarge Prize

1 Neeko's Help has been added to your chest.

Large PrizeLarge Prize

1 offensive component and 1 Neeko's Help has been added to your chest.

Small PrizeSmall Prize

10 gold has been added to your chest.

JACKPOTJACKPOT

2 Loaded Dice and a 2-star 4-cost are placed in your chest.

Small PrizeSmall Prize

6 gold has been added to your chest.

No PrizeNo Prize

Yarr!!! You got nothing. Try again next round.

Large PrizeLarge Prize

1 Neeko's Help and 2 gold has been added to your chest.

Small PrizeSmall Prize

2 2-cost champions are placed in your chest.

Large PrizeLarge Prize

25 gold has been added to your chest.

Small PrizeSmall Prize

10 gold has been added to your chest.

JACKPOTJACKPOT

1 item component and 1 Neeko's Help has been added to your chest.

Large PrizeLarge Prize

2 4-cost champions are placed in your chest.

Golden KrakenGolden Kraken

Gain 1 Neeko's Help and 12 gold.

Large PrizeLarge Prize

10 gold has been added to your chest.

Large PrizeLarge Prize

1 offensive item component has been added to your chest.

Small PrizeSmall Prize

3 gold has been added to your chest.

JACKPOTJACKPOT

A Tome of Traits has been added to your chest.

Large PrizeLarge Prize

A utility item component has been added to your chest.

Large PrizeLarge Prize

1 Neeko's Help and 5 gold has been added to your chest.

Small PrizeSmall Prize

4 gold has been added to your chest.

Large PrizeLarge Prize

A 5-cost champion and 10 gold has been added to your chest.

Small PrizeSmall Prize

2 gold has been added to your chest.

Large PrizeLarge Prize

A 4-cost champion and 10 gold has been added to your chest.

JACKPOTJACKPOT

1 item component has been added to your chest.

JACKPOTJACKPOT

2 Thief's Gloves and 10 gold are placed in your chest.

Large PrizeLarge Prize

1 random full item and 2 components are placed in your chest.

JACKPOTJACKPOT

A Tactician's Crown has been added to your chest.

JACKPOTJACKPOT

A Spatula has been added to your chest.

Large PrizeLarge Prize

An offensive component and 2 gold has been added to your chest.

Large PrizeLarge Prize

A defensive item component has been added to your chest.

Small PrizeSmall Prize

7 gold has been added to your chest.

Small PrizeSmall Prize

8 gold has been added to your chest.

Small PrizeSmall Prize

3 gold has been added to your chest.

JACKPOTJACKPOT

2 4-cost champions are placed in your chest.

JACKPOTJACKPOT

2 item components are placed in your chest.

JACKPOTJACKPOT

1 full item and 2 Neeko's Help have been added to your chest.

Large PrizeLarge Prize

2 4-cost champions are placed in your chest.

Large PrizeLarge Prize

A 4-cost champion and 10 gold has been added to your chest.

Large PrizeLarge Prize

A utility component and 2 gold has been added to your chest.

Large PrizeLarge Prize

2 3-cost champions are placed in your chest.

Golden SpatulaGolden Spatula

Gain a Tactician's Crown

Small PrizeSmall Prize

A 3-cost champion has been added to your chest.

Golden ShellGolden Shell

Gain 3 Frozen Hearts.

Rabadon's DeathcapRabadon's Deathcap

This humble hat can help you make, or unmake, the world itself. ?

Redeemed CrownRedeemed Crown

Gain a Redeemed Emblem, a Hand Of Justice, and a Syndra.

Mystic CrownMystic Crown

Gain a Mystic Emblem, an Ionic Spark, and a Lulu.

Hellion CrownHellion Crown

Gain a Hellion Emblem, a Morellonomicon, and a Kennen.

Spellweaver CrestSpellweaver Crest

Gain a Spellweaver Emblem and a Brand.

Legionnaire CrownLegionnaire Crown

Gain a Legionnaire Emblem, an Infinity Edge, and an Irelia.

NightfallNightfall

Nightbringers take ?% max health damage at the start of combat, and gain additional ?% max Health shield and ?% bonus damage when the trait activates. Gain a Yasuo.

Death Approaches+Death Approaches+

Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target, empowers his next attack to deal ?% Ability Power as bonus magic damage, and Mana cost is reduced by ? (down from 120).

Brawler CrestBrawler Crest

Gain an Brawler Emblem and a Sett.

Cavalier CrownCavalier Crown

Gain a Cavalier Emblem, a Sunfire Cape, and a Hecarim.

Cannoneer CrestCannoneer Crest

Gain a Cannoneer Emblem and a Tristana.

Fiendish FarewellFiendish Farewell

Whenever a Hellion dies, the portal casts a fireball dealing ?-? magic damage (based on stage). At ? Health, heal ? at the end of combat. Gain a Kennen.

The Bloodharbor ZealotThe Bloodharbor Zealot

Gain a Pyke. Your strongest Pyke's Ability deals ?% damage, Mana cost is reduced by ? (down from 120), but no longer Stuns.

Skirmisher CrestSkirmisher Crest

Gain a Skirmisher Emblem and an Olaf.

Abomination CrestAbomination Crest

Gain an Abomination Emblem and a Brand.

The Phoenix and the BearThe Phoenix and the Bear

Gain 2-star Udyr. When your strongest Udyr transforms, gain bonus effects: Reduce Mana cost by ?. Turtle: Deal Magic Damage in a cone. Tiger: Stun the enemy.

Mystic CrestMystic Crest

Gain a Mystic Emblem and a Lulu.

Redeemed CrestRedeemed Crest

Gain a Redeemed Emblem and a Syndra.

Forgotten ArsenalForgotten Arsenal

For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh. Shadow Support items give powerful bonuses to allies at a cost.

Nightbringer CrownNightbringer Crown

Gain a Nightbringer Emblem, a Hand of Justice, and a Sejuani.

Ironclad CrestIronclad Crest

Gain a Ironclad Emblem and a Nautilus.

Knight CrownKnight Crown

Gain a Knight Emblem, a Gargoyle Stoneplate, and a Thresh.

Renewer CrestRenewer Crest

Gain a Renewer Emblem and a Soraka.

Abomination CrownAbomination Crown

Gain an Abomination Emblem, a Titan's Resolve, and a Brand.

Dawnbringer CrestDawnbringer Crest

Gain a Dawnbringer Emblem and a Gragas.

Sentinel CrownSentinel Crown

Gain a Sentinel Emblem, a Giant Slayer, and a Senna.

Hellion CrestHellion Crest

Gain a Hellion Emblem and a Kennen.

The Sentinels of LightThe Sentinels of Light

Whenever the Sentinel shield is passed to a new target, all Sentinel units gain ?% Attack Speed, stacking up to ? times. Gain an Olaf and a Senna.

The Bloodharbor Zealot+The Bloodharbor Zealot+

Gain a 2-star Pyke. Your strongest Pyke's Ability deals 200% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.

Draconic CrownDraconic Crown

Gain a Draconic Emblem, an Archangel Staff, and a Zyra.

Night's WrathNight's Wrath

Gain a Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional ?% of Sejuani's Armor as magic damage.

Legionnaire CrestLegionnaire Crest

Gain a Legionnaire Emblem and an Irelia.

Morning DewMorning Dew

Once per combat at ?% Health, Dawnbringers gain ? Mana over ? seconds. Gain a Nidalee.

Equestrian TrainingEquestrian Training

Gain a 2-star Kled. Your strongest Kled gains ?% Damage Amp and the ability to remount after attacking or getting hit ? times in dismounted state.

Invoker CrownInvoker Crown

Gain a Invoker Emblem, a Spear of Shojin, and a Syndra.

Death ApproachesDeath Approaches

Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target, empowers his next attack to deal ?% Ability Power as bonus magic damage, and Mana cost is reduced by ? (down from 120).

Ranger CrownRanger Crown

Gain a Ranger Emblem, a Deathblade, and a Varus.

Assassin CrestAssassin Crest

Gain an Assassin Emblem and a Khazix.

Night's Wrath+Night's Wrath+

Gain a 2-star Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional ?% of Sejuani's Armor as magic damage.

Revenant CrestRevenant Crest

Gain a Revenant Emblem and a Nocturne.

Brawler CrownBrawler Crown

Gain an Brawler Emblem, a Bramble Vest, and a Sett.

Skirmisher CrownSkirmisher Crown

Gain a Skirmisher Emblem, a Bloodthirster, and a Olaf.

Invoker CrestInvoker Crest

Gain a Invoker Emblem and a Syndra.

Cavalier CrestCavalier Crest

Gain a Cavalier Emblem and a Hecarim.

Spellweaver CrownSpellweaver Crown

Gain a Spellweaver Emblem, a Jeweled Gauntlet, and a Brand.

Forgotten CrownForgotten Crown

Gain a Forgotten Emblem, a Guinsoo's Rageblade, and a Vayne.

Sentinel CrestSentinel Crest

Gain a Sentinel Emblem and a Senna.

Egg-o-nomicsEgg-o-nomics

Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe.

Revenant CrownRevenant Crown

Gain a Revenant Emblem, a Bloodthirster, and a Nocturne.

Nightbringer CrestNightbringer Crest

Gain a Nightbringer Emblem and a Sejuani.

Draconic CrestDraconic Crest

Gain a Draconic Emblem and a Zyra.

Knight CrestKnight Crest

Gain a Knight Emblem and a Thresh.

Road to RedemptionRoad to Redemption

Redeemed units heal for ? (split evenly) when a Redeemed ally dies. The first time you heal ? this way, gain a Redemption. Gain a Lux. (Current: ?)

Cannoneer CrownCannoneer Crown

Gain a Cannoneer Emblem, a Guinsoo Rageblade, and a Tristana.

Dawnbringer CrownDawnbringer Crown

Gain a Dawnbringer Emblem, a Warmog's Armor, and a Gragas.

Ranger CrestRanger Crest

Gain a Ranger Emblem and a Varus.

Renewer CrownRenewer Crown

Gain a Renewer Emblem, a Spear of Shojin, and a Soraka.

The Monstrous ChopperThe Monstrous Chopper

The Monstrosity equips an axe! Its attacks now cleave in a cone in front of it for ?% of physical damage. Gain a Kalista and a Nunu.

Forgotten CrestForgotten Crest

Gain a Forgotten Emblem and a Vayne.

Assassin CrownAssassin Crown

Gain an Assassin Emblem, a Last Whisper, and a Khazix.

Ironclad CrownIronclad Crown

Gain a Ironclad Emblem, a Gargoyle Stoneplate, and a Nautilus.

Vanguard CrownVanguard Crown

Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus.

Tyrannical WarlordTyrannical Warlord

At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains ?% Damage Amp. Gain a Jarvan IV and a Nidalee.

Elderwood CrownElderwood Crown

Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan.

Cult's OfferingsCult's Offerings

For every Gold above ?, up to ?, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise. (Health Gained: ?)

Cultist CrownCultist Crown

Gain a Cultist Emblem, a Sunfire Cape, and a Pyke.

Divine CrestDivine Crest

Gain a Divine Emblem and a Jax.

Slayer CrestSlayer Crest

Gain a Slayer Emblem and a Zed.

Spirit CrownSpirit Crown

Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo.

Money DummyMoney Dummy

When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.

The Fabled OneThe Fabled One

Gain a 2-star Wukong. Your strongest Wukong gains the Fabled trait. When Wukong is 3-star and the Fabled trait is active, he restores his past glory.

Syphoner CrestSyphoner Crest

Gain a Syphoner Emblem and a Vladimir.

The Exiled OneThe Exiled One

Gain a Yasuo and Yone. This Yone cannot be fielded until Stage 5 or when Yasuo gains 30 kills, whichever comes sooner. (Kills: ?)

Brawler CrestBrawler Crest

Gain a Brawler Emblem and a Vi.

Duelist CrownDuelist Crown

Gain a Duelist Emblem, a Titan's Resolve, and a Jax.

Keeper CrownKeeper Crown

Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV.

Assassin CrownAssassin Crown

Gain a Assassin Emblem, an Edge of Night and a Pyke.

Executioner's CutExecutioner's Cut

Your Executioners execute enemies below ?% health. Executions have a ?% chance to drop 1 gold. Gain a Kindred.

Mage CrestMage Crest

Gain a Mage Emblem and a Lulu.

Duelist CrestDuelist Crest

Gain a Duelist Emblem and a Jax.

Elderwood CrestElderwood Crest

Gain an Elderwood Emblem and a Rakan.

Slayer's ResolveSlayer's Resolve

When your Slayers take or deal damage, they gain ? stacking Armor and Magic Resistance for the rest of combat (max: ? stacks). Gain a Pyke and a Zed.

Enlightened CrownEnlightened Crown

Gain an Enlightened Emblem, a Spear of Shojin, and a Janna.

Slayer CrownSlayer Crown

Gain a Slayer Emblem, a Hand of Justice, and a Zed.

Divine ZealDivine Zeal

When Ascended, Divine units also gain ?% Attack Speed. Gain a Nasus.

Warlord CrestWarlord Crest

Gain a Warlord Emblem and a Vi.

Fortune CrownFortune Crown

Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie.

Growing RootsGrowing Roots

Elderwood units gain ? Maximum Health (caps at ?) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu.

Vanguard CrestVanguard Crest

Gain a Vanguard Emblem and a Nautilus.

Dragonsoul CrownDragonsoul Crown

Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum.

Assassin CrestAssassin Crest

Gain an Assassin Emblem and a Pyke.

Spirit CrestSpirit Crest

Gain a Spirit Emblem and a Teemo.

Divine CrownDivine Crown

Gain a Divine Emblem, a Quicksilver and a Jax.

Syphoner CrownSyphoner Crown

Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir.

Mage CrownMage Crown

Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu.

Enlightened CrestEnlightened Crest

Gain an Enlightened Emblem and a Janna.

Ricochet ShotRicochet Shot

Sharpshooters' attacks and abilities bounce ? extra time for ?% of original damage. Gain a Tristana and Teemo.

Brawler CrownBrawler Crown

Gain a Brawler Emblem, a Bloodthirster, and a Vi.

Cultist CrestCultist Crest

Gain a Cultist Emblem and a Pyke.

Mother Dragon BreathMother Dragon Breath

After ? seconds of combat, the Dragon strikes the board, dealing ?% of max Health in magic damage to enemies and granting all allies ?% Attack Speed for the rest of combat. Gain a Tristana and a Braum.

Keeper CrestKeeper Crest

Gain a Keeper Emblem and a Jarvan IV.

Warlord CrownWarlord Crown

Gain a Warlord Emblem, a Sterak's Gage, and a Vi.

Dragonsoul CrestDragonsoul Crest

Gain a Dragonsoul Emblem and a Braum.

Fortune CrestFortune Crest

Gain a Fortune Emblem and an Annie.

Amplify IIAmplify II

Your team gains ?% Critical Strike Damage.

Amplify IIIAmplify III

Your team gains ?% Critical Strike Damage.

Frequent FlierFrequent Flier

After you reroll your Shop ? times, rerolls only cost ? gold. (Rerolls this game: ?)

Team BuildingTeam Building

Gain a Lesser Champion Duplicator. Gain another after ? player combats. This item allows you to copy a 3-cost or less champion.

Pumping Up IIIPumping Up III

Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)

Long Distance PalsLong Distance Pals

Combat start: Your 2 units furthest from each other form a bond, sharing ?% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Gadgeteen SpiritGadgeteen Spirit

Combat start: Distribute ? temporary items to the champions with the fewest items.

Pumping Up IPumping Up I

Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)

Broken Trade SectorBroken Trade Sector

Gain a free Shop reroll now, and every ? player combats.

Spectral SuppliesSpectral Supplies

Combat start: Distribute ? temporary items to the champions with the fewest items.

Guinsoo's Large BeadGuinsoo's Large Bead

Your attacks cannot critically strike, but deal magic damage equal to ?% of your critical strike chance on hit.

Think Inside The Box IIIThink Inside The Box III

Units that don't start combat on the edge of your board gain ?% Ability Power and ? Health.

Think Inside The Box IIThink Inside The Box II

Units that don't start combat on the edge of your board gain ?% Ability Power and ? Health.

Stationary Support IStationary Support I

After ? player combats, gain ? Training Dummy(s) with ? permanently attached Support item(s).

Berserkers IIIBerserkers III

Your units gain ?% Attack Speed per ?% missing health.

All Natural IIIAll Natural III

Champions that aren't holding items gain ? Health and heal for ?% of their max Health each second.

Magical Journey++Magical Journey++

After each carousel, randomly gain ? XP or ? free rerolls. Then, randomly gain one of these effects again.

Missing LinkMissing Link

After you reroll your Shop ? times, gain a copy of each ?-cost champion. (Rerolls this game: ?)

Money LaunderingMoney Laundering

You earn no interest but at the start of every player combat round gain ? gold per ? units on your bench.

Level Up.Level Up.

Gain [newvarplz] XP now. When you buy XP, gain ? more for free.

Executioner IExecutioner I

Your team executes enemies below ?% Health on hit. Executions have a ?% chance to drop ? gold.

Magical JourneyMagical Journey

After each carousel, randomly gain ? XP or ? free rerolls. Then, randomly gain one of these effects again.

Return on InvestmentReturn on Investment

When you reroll your Shop ? times, gain a Tactician's Crown. (Refreshes this game: ?)

Cosmic Wisdom ICosmic Wisdom I

Buying XP now costs ? gold. Every time you buy XP this turn, increase the cost by ? to a max of ?. You can now reach level 10.

Double EquipmentDouble Equipment

Gain two copies of a random component.

Lock StepLock Step

Round start: If your last opponent was higher leveled than you, gain ? XP. Otherwise, gain ? gold.

Sentinel's ShieldSentinel's Shield

The unit with with the highest Attack Speed gains a ? Shield for ? seconds that grants ?% stacking Attack Speed. When the shield is destroyed or expires, it will bounce to the ally with the lowest percent Health and renew.

On a RollOn a Roll

Whenever you star up a champion, gain up to ? free Shop rerolls per round. Gain ? gold.

Edgy IIEdgy II

Units that start combat on the edge of your board gain ?% Attack Damage and ?% Attack Speed.

Cosmic Wisdom IICosmic Wisdom II

Buying XP now costs ? gold. Every time you buy XP this turn, increase the cost by ? to a max of ?. You can now reach level 10.

Edgy IIIEdgy III

Units that start combat on the edge of your board gain ?% Attack Damage and ?% Attack Speed.

Chemtech OverdriveChemtech Overdrive

Open ? portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains ? Health and ?% Attack Speed, and drops ? gold on death.

Edgy IEdgy I

Units that start combat on the edge of your board gain ?% Attack Damage and ?% Attack Speed.

Magical Journey+Magical Journey+

After each carousel, randomly gain ? XP or ? free rerolls. Then, randomly gain one of these effects again.

Executioner IIIExecutioner III

Your team executes enemies below ?% Health on hit. Executions have a ?% chance to drop ? gold.

Phreaky FridayPhreaky Friday

Gain an Infinity Force. After ? player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats

Coinpurse ICoinpurse I

Gain ? gold.

Coinpurse IICoinpurse II

Gain ? gold.

Coinpurse IIICoinpurse III

Gain ? gold.

ExecuteExecute

If a champion's target is below ?% Health, they deal ?% more damage.

Think Inside The Box IThink Inside The Box I

Units that don't start combat on the edge of your board gain ?% Ability Power and ? Health.

Coinpurse I +Coinpurse I +

Gain ? gold.

Patient Study IPatient Study I

After player combat, gain ? XP if you won or ? XP if you lost.

Guild of ThievesGuild of Thieves

Your champions always have Thieves' Gloves. Your current items are removed, and whenever you would gain an item, you instead gain ? gold.

Patient Study IIIPatient Study III

After player combat, gain ? XP if you won or ? XP if you lost.

Action Surge IIIAction Surge III

After ? seconds of combat, your team gains ?% Attack Speed for ? seconds.

Action Surge IIAction Surge II

After ? seconds of combat, your team gains ?% Attack Speed for ? seconds.

Coinpurse II +Coinpurse II +

Gain ? gold.

Learning PotentialLearning Potential

After each player combat, gain ? XP per ? inactive traits on your board. Inactive Traits: ?

Nuts and Bolts IIINuts and Bolts III

Gain ? item component(s) and ? Reforger(s).

Nuts and Bolts IINuts and Bolts II

Gain ? item component(s) and ? Reforger(s).

Nuts and Bolts INuts and Bolts I

Gain ? item component(s) and ? Reforger(s).

Get Jinxed!Get Jinxed!

After ? seconds of combat, a Super Mega Death Rocket crashes into the largest clump of enemy units, dealing ?-? depending on the current stage. Enemies hit have their healing reduced by ?% for ? seconds.

Berserkers IBerserkers I

Your units gain ?% Attack Speed per ?% missing health.

Knowledge Download III+Knowledge Download III+

Gain ? XP.

Phreaky Friday +Phreaky Friday +

Gain an Infinity Force. After ? player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats

Blood Price IIBlood Price II

Your team gains ?% Attack Speed for each ? missing player health.

Blood Price IIIBlood Price III

Your team gains ?% Attack Speed for each ? missing player health.

Blood Price IBlood Price I

Your team gains ?% Attack Speed for each ? missing player health.

Pumping Up IIPumping Up II

Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)

Action SurgeAction Surge

After ? seconds of combat, your team gains ?% Attack Speed for ? seconds.

Level Up?Level Up?

Gain [newvarplz] XP now. When you buy XP, gain ? more for free.

Coinpurse III +Coinpurse III +

Gain ? gold.

Unburdened IIIUnburdened III

Your units without items equipped gain ?% Attack Speed.

Latent ForgeLatent Forge

After ? player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Conditioning IConditioning I

Your team permanently gains ? max Health every ? seconds in combat. Combat start: Your team gains ? bonus max Health.

Conditioning IIConditioning II

Your team permanently gains ? max Health every ? seconds in combat. Combat start: Your team gains ? bonus max Health.

Conditioning IIIConditioning III

Your team permanently gains ? max Health every ? seconds in combat. Combat start: Your team gains ? bonus max Health.

Strength Of Ages IStrength Of Ages I

At the end of each stage, all units on your board and bench gain ?% Attack Damage, ?% Ability Power, and ? Health.

Eagle EyeEagle Eye

You know who your next opponent will be. Your units gain ? Armor or ? Magic Resist, and you can swap between the two during the planning phase.

Knowledge Download 1+Knowledge Download 1+

Gain ? XP.

Berserkers IIBerserkers II

Your units gain ?% Attack Speed per ?% missing health.

Mana Jolt IMana Jolt I

Combat start: Your team gains ? Mana.

Mana Jolt IIMana Jolt II

Combat start: Your team gains ? Mana.

Mana Jolt IIIMana Jolt III

Combat start: Your team gains ? Mana.

No ScopeNo Scope

Units in the first two rows have their range reduced to a maximum of ? but gain ? Armor, ? Magic Resist, and ?% Attack Damage per hex of range lost.

Knowledge Download II+Knowledge Download II+

Gain ? XP.

Executioner IIExecutioner II

Your team executes enemies below ?% Health on hit. Executions have a ?% chance to drop ? gold.

High-End Shopping IHigh-End Shopping I

Champions appear in the first ? slots of your shop as if you were 1 level higher. Gain ? gold.

A Cut AboveA Cut Above

Gain a Deathblade. Champions holding this item have a ?% chance to drop ? gold on kill.

Amplify IAmplify I

Your team gains ?% Critical Strike Damage.

Artillery BarrageArtillery Barrage

Gain a Rumble. Your strongest Rumble gains +? Range and constantly fires missiles at enemies, increased with Attack Speed.

Chaos MagicChaos Magic

Arcanists gain ? Mana Regen. After every ? Mana they spend, a magical effect hits the board. Gain a Neeko and an Ahri.

Bandle Bounty IBandle Bounty I

For every Yordle you've unlocked or unlock, gain ? gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.

Slayer CrownSlayer Crown

Get a Slayer Emblem, a Yasuo, and a Quicksilver.

Ionia CrownIonia Crown

Get an Ionia Emblem, a Yasuo, and a Deathblade.

The Darkin ScytheThe Darkin Scythe

Gain the Darkin Scythe, a powerful Artifact for Attack Fighters that grants the Darkin trait. Darkin heal the Tactician with takedowns.

Bilgewater CrownBilgewater Crown

Get a Bilgewater Emblem, a Twisted Fate, and a Guinsoo's Rageblade.

Climb the MountainClimb the Mountain

Your Targonians gain ? max Health and ?% Attack Damage and Ability Power for every Targonian fielded. Gain an Aphelios.

Defender CircletDefender Circlet

Get a Defender Emblem, a Garen, and a Chain Vest.

Unsealed From SteelUnsealed From Steel

Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.

Zaun CircletZaun Circlet

Get a Zaun Emblem, a Recurve Bow, and...a 2-Star Vi!?

GuileGuile

The first ? champions that die each combat spawn copies of your strongest champion. Copies have ?% max Health and deal ?% damage.

Total Domination+Total Domination+

Slayers gain ?% Damage Amp, plus ?% for every ? surviving Slayers at the end of combat. Gain a Briar and a Qiyana. Current Damage Amp: ?%

Time UNdilatorTime UNdilator

Gain a Time Undilator, a dangerous bomb that destroys ALL units in an X-pattern at the start of combat. Also, something is terribly wrong with your shop...

Void CircletVoid Circlet

Get a Void Emblem, a Bel'veth, and a Recurve Bow.

Wild GrowthWild Growth

3-star Yordles become massive, moving slower but gaining ?% Health and ?% Attack Damage and Ability Power. Gain a Rumble and Lulu.

Artifact Expert: Lich BaneArtifact Expert: Lich Bane

Get a 2* Sona , a Lich Bane, and a Tear Of The Goddess

Darkwill's InvasionDarkwill's Invasion

Your team gains ?% Damage Amp, increased to ?% if the Noxus trait is active.

Ixtal CrestIxtal Crest

Get an Ixtal Emblem.

U.R.FU.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain ?% Attack Speed and ? Mana Regen.

Complete CollectionComplete Collection

After you unlock ? champions from an origin, gain that origin's Emblem.

Artifact Expert: Luden's TempestArtifact Expert: Luden's Tempest

Get a 2* Caitlyn , a Luden's Tempest, and a Recurve Bow

Hammer of OrlonHammer of Orlon

Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.

Poison PalsPoison Pals

Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons, and every ? magic damage Teemo deals grants your strongest Singed ?% Ability Power. Gain a Teemo after each player combat.

Walk The True Path IWalk The True Path I

Gain a Lesser Champion Duplicator, a Shen, a Jhin, and ? gold. Ionia 10 gains a Prismatic upgrade.

Demacia CircletDemacia Circlet

Get a Demacia Emblem, a Garen, and a Needlessly Large Rod.

Warden CrownWarden Crown

Get a Warden Emblem, a Xin Zhao, and an Adaptive Helm.

Defender CrownDefender Crown

Get a Defender Emblem, a Neeko, and a Steadfast Heart.

Bringer of RuinBringer of Ruin

Every takedown Atakhan scores permanently grants him ?% Ability Power and ? max Health. Gain a Briar and a Sion. (Current Takedowns: ?)

Bruiser CircletBruiser Circlet

Get a Bruiser Emblem and a Wukong.

Void CrestVoid Crest

Get a Void Emblem.

Zaun CrownZaun Crown

Get a Zaun Emblem, a Giant Slayer, and an Ekko.

Vorpal SpikesVorpal Spikes

Gain a Cho'Gath. Your strongest Cho'Gath gains +1 Attack Range and his attacks launch spikes that deal magic damage based on his max Health.

The Darkin AegisThe Darkin Aegis

Gain the Darkin Aegis, a powerful Artifact for Tanks that grants the Darkin trait. Darkin heal the Tactician with takedowns.

The Darkin StaffThe Darkin Staff

Gain the Darkin Staff, a powerful Artifact for Magic Casters that grants the Darkin trait. Darkin heal the Tactician with takedowns.

The TrifarixThe Trifarix

Your ? strongest champions gain ? Health, ?% Damage Amp, and execute enemies under ?% Health.

Warden CircletWarden Circlet

Get a Warden Emblem, a Braum, and a Giant's Belt.

The Ruined KingThe Ruined King

Gain a 2-star Viego. Your strongest Viego shares ?% of his Passive with other Shadow Isles allies. After collecting ? souls, his Ability upgrades.

Artifact Expert: ManazaneArtifact Expert: Manazane

Get a 2* Anivia, a Manazane , and a Tear Of The Goddess

Gunslinger CrownGunslinger Crown

Get a Gunslinger Emblem, a Tristana, and an Infinity Edge.

Piltover CrestPiltover Crest

Get a Piltover Emblem.

Yordle CrownYordle Crown

Get a Yordle Emblem, a Teemo, and a Rabadon's Deathcap.

Disruptor CircletDisruptor Circlet

Get a Disruptor Emblem, a Seraphine, and a Tear of the Goddess.

Spin to WinSpin to Win

Gain a Yasuo and Rek'Sai. Each time your spinning champions spend ? total Mana they permanently gain ? Health and ?% Damage Amp. Fielding more increases their spin area by 1-hex.

Longshot CrestLongshot Crest

Get a Longshot Emblem.

Freljord CrestFreljord Crest

Get a Freljord Emblem.

Earth AxiomEarth Axiom

Gain an Earth Hex. Champions within gain ? Armor and Magic Resist. At ?% Health, they Stun enemies within ? hexes for ? seconds.

Piltover CircletPiltover Circlet

Get a Piltover Emblem, a Seraphine, and a Tear of the Goddess.

Bruiser CrestBruiser Crest

Get a Bruiser Emblem.

Freljord CircletFreljord Circlet

Get a Freljord Emblem, a Lissandra, and a Needlessly Large Rod.

Artifact Expert: Zhonya's ParadoxArtifact Expert: Zhonya's Paradox

Get a 2* Milio, a Zhonya's Paradox, and a Negatron Cloak

Quickstriker CrestQuickstriker Crest

Get a Quickstriker Emblem.

Keep AwayKeep Away

Longshots gain ?% Attack Speed. If they cast while their target is within ? hexes, the target is knocked back ? hexes (cooldown: ?s). Gain a Caitlyn and a Kog'Maw.

Trials of TwilightTrials of Twilight

Gain ? Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After ? player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.

Artifact Expert: FishbonesArtifact Expert: Fishbones

Get a 2* Ashe, a Fishbones, and a Sparring Gloves

Juggernaut CrownJuggernaut Crown

Get a Juggernaut Emblem, a Cho'gath, and a Protector's Vow.

Vanquisher CrownVanquisher Crown

Get a Vanquisher Emblem, a Gangplank, and a Hand of Justice.

Disruptor CrownDisruptor Crown

Get a Disruptor Emblem, a Malzahar, and a Blue Buff.

Realm WarpRealm Warp

Use on any champion to gain an emblem for each of their listed traits. [Consumable - This item disappears when used.]

The Darkin BowThe Darkin Bow

Gain the Darkin Bow, a powerful Artifact for Marksmen that grants the Darkin trait. Darkin heal the Tactician with takedowns.

Arcanist CrestArcanist Crest

Get an Arcanist Emblem.

Artifact Expert: Deathfire GraspArtifact Expert: Deathfire Grasp

Get a 2* Kog'Maw, a Deathfire Grasp, and a Recurve Bow

Ixtal ExpeditionistIxtal Expeditionist

Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by ?.

Artifact Expert: FlickerbladeArtifact Expert: Flickerblade

Get an Aphelios, a Flickerblade, and a Recurve Bow

Bilgewater CrestBilgewater Crest

Get a Bilgewater Emblem.

Slayer CrestSlayer Crest

Get a Slayer Emblem.

Defense of the PlacidiumDefense of the Placidium

Your team gains ?% Durability, increased to ?% if the Ionia trait is active.

Artifact Expert: HullbreakerArtifact Expert: Hullbreaker

Get a 2* Xin Zhao, a Hullbreaker, and a Chain Vest

Ionia CrestIonia Crest

Get an Ionia Emblem.

Trials of Twilight IITrials of Twilight II

Gain ? Xin Zhao and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After ? player combats as a 3-star, unlock Zaahen. At the start of the next ? stages, gain a Lesser Champion Duplicator.

Defender CrestDefender Crest

Get a Defender Emblem.

Yordle CircletYordle Circlet

Get a Yordle Emblem, a Needlessly Large Rod, and...a Rabadon's Deathcap!?

Water AxiomWater Axiom

Gain a Water Hex. Champions within gain ? Mana Regen. Their damage ?% Shreds enemies for ? seconds.

DragonguardsDragonguards

Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.

Artifact Expert: Blighting JewelArtifact Expert: Blighting Jewel

Get a Teemo, a Blighting Jewel, and a Needlessly Large Rod

Cosmic CallingCosmic Calling

Gain a Spear of Shojin and a Leona. On Stage ?-?, gain a Taric.

Evolve and OvercomeEvolve and Overcome

For every ? champions that Mutated Void allies takedown, gain ? XP. Gain a Cho'Gath and a 2-star Kog'Maw. ? Void provides unique Mutations.

Demacia ForeverDemacia Forever

Demacians gain ? permanent Health every time they rally. They also gain ?% permanent Attack Damage and Ability Power every ? rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.

Demacia CrownDemacia Crown

Get a Demacia Emblem, a Crownguard, and a Jarvan IV.

Artifact Expert: The IndomitableArtifact Expert: The Indomitable

Get a Sion, The Indomitable, and a Giant Belt.

Total DominationTotal Domination

Slayers gain ?% Damage Amp, plus ?% for every ? surviving Slayers at the end of combat. Gain a Briar and a Qiyana. Current Damage Amp: ?%

Longshot CircletLongshot Circlet

Get a Longshot Emblem, a Recurve Bow, and a Vayne.

Rocket FistRocket Fist

Gain a Blitzcrank. Your strongest one becomes an Attack Fighter. His Ability no longer shields but instead fires a hook towards the furthest enemy and gains powerful punches for a set amount of attacks.

Air AxiomAir Axiom

Gain an Air Hex. Champions within gain ?% Attack Speed and their damage ?% Sunders enemies for ? seconds.

Vanquisher CircletVanquisher Circlet

Get a Vanquisher Emblem, an Ambessa, and a B.F. Sword.

Artifact Expert: Innervating LocketArtifact Expert: Innervating Locket

Get a 2* Illaoi, a Innervating Locket, and a Giant Belt

Ixtal CrownIxtal Crown

Get an Ixtal Emblem, a Neeko, and a Gargoyle Stoneplate.

Bandle Bounty IIBandle Bounty II

For every Yordle you've unlocked or unlock, gain ? gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.

Artifact Expert: DawncoreArtifact Expert: Dawncore

Get a Teemo, a Dawncore, and a Tear Of The Goddess

VisionVision

You will be offered Might and Guile augments this game. When you reach Level ?, gain a random 5-cost champion, a completed item anvil, and a Champion Duplicator. Collecting all 3 Tenet augments grants a powerful reward.

Wood AxiomWood Axiom

Gain a Wood Hex. Champions within gain ?% max Health. After combat, they permanently gain ? Health.

Fire AxiomFire Axiom

Gain a Fire Hex. Champions within gain ?% Attack Damage and Ability Power. Their damage ?% Burns and ?% Wounds for ? seconds.

Hero of the PlacidiumHero of the Placidium

Strike enemies with telekinetic blades during combat, dealing damage and 30% Shredding and Sundering. Blade damage increases based on your total star level of Ionian champions.

Ixtal CircletIxtal Circlet

Get an Ixtal Emblem, a Giant's Belt, and...a Lesser Duplicator!?

Zaun CrestZaun Crest

Get a Zaun Emblem.

Invoker CrestInvoker Crest

Get an Invoker Emblem,

Juggernaut CircletJuggernaut Circlet

Get a Juggernaut Emblem, a Negatron Cloak, and a Swain.

Freljord CrownFreljord Crown

Get a Freljord Emblem, a Hextech Gunblade, and an Anivia.

Vanquisher CrestVanquisher Crest

Get a Vanquisher Emblem.

Artifact Expert: Prowler's ClawArtifact Expert: Prowler's Claw

Get a 2* RekSai, a Prowler's Claw, and a Sparring Gloves

Shadow DashShadow Dash

Gain a Shen. Your strongest Shen becomes an Attack Fighter. His Ability is replaced with a dash that strikes low Health enemies. The number of dashes increases with each cast.

Arcanist CrownArcanist Crown

Get an Arcanist Emblem, an Ahri, and a Jeweled Gauntlet.

Slayer CircletSlayer Circlet

Get a Slayer Emblem, a Bel'veth, and a Sparring Glove.

Artifact Expert: Titanic HydraArtifact Expert: Titanic Hydra

Get a 2* Briar, a Titanic Hydra , and a B.F. Sword

Ionia CircletIonia Circlet

Get an Ionia Emblem, a Yunara, and a B.F. Sword.

Noxus CrownNoxus Crown

Get an Noxus Emblem, a Sion, and a Protector's Vow.

Walk The True Path IIWalk The True Path II

Gain ? Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade.

Artifact Expert: Spectral CutlassArtifact Expert: Spectral Cutlass

Get a 2* Yasuo, a Spectral Cutlass, and a Sparring Gloves

Silco's RevengeSilco's Revenge

Zaunites explode into Shimmer on death, dealing ?% of their max Health to ? nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.

The World RunesThe World Runes

Gain ? Emblems from random Region traits. Gain ? XP every player combat, increased to ? XP if ? or more Region traits are active.

Artifact Expert: Talisman Of AscensionArtifact Expert: Talisman Of Ascension

Get a 2* Zac, a Talisman Of Ascension, and a Giant Belt

Disruptor CrestDisruptor Crest

Get a DIsruptor Emblem.

Longshot CrownLongshot Crown

Get a Longshot Emblem, a Teemo, and a Guinsoo's Rageblade.

Void CrownVoid Crown

Get a Void Emblem, a Rek'Sai, and a Striker's Flail

Artifact Expert: Horizon FocusArtifact Expert: Horizon Focus

Get a Cho'Gath, a Horizon Focus, and a Needlessly Large Rod

Hexgate TravelHexgate Travel

When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and ? gold. Gain a Caitlyn and a Vi.

Artifact Expert: Sniper's FocusArtifact Expert: Sniper's Focus

Get a 2* Tristana , a Sniper's Focus, and a B.F. Sword

Leap of FaithLeap of Faith

Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.

Artifact Expert: Wits EndArtifact Expert: Wits End

Get a 2* Viego, a Wits End, and a Needlessly Large Rod

Sentinels of LightSentinels of Light

Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.

MightMight

Your team gains ?% Attack Damage and ? Health. Gain an additional ?% Attack Damage and ? Health per unique defeated or eliminated Tactician (?/7).

Piltover CrownPiltover Crown

Get a Piltover Crown, a Loris, and a Gargoyle Stoneplate.

Demacia CrestDemacia Crest

Get a Demacia Emblem.

Juggernaut CrestJuggernaut Crest

Get a Juggernaut Emblem.

Yordle CrestYordle Crest

Get a Yordle Emblem.

Bruiser CrownBruiser Crown

Get a Bruiser Emblem, a Sion, and a Spirit Visage.

Noxus CrestNoxus Crest

Get an Noxus Emblem.

Quickstriker CrownQuickstriker Crown

Get a Quickstriker Emblem, an Ashe, and a Kraken's Fury.

Chosen WolvesChosen Wolves

Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.

Invoker CircletInvoker Circlet

Get an InvokerEmblem, a Lissandra, and a Needlessly Large Rod.

Gunslinger CrestGunslinger Crest

Get a Gunslinger Emblem.

Gunslinger CircletGunslinger Circlet

Get a Gunslinger Emblem, a Miss Fortune, and a Recurve Bow.

Artifact Expert: Lightshield CrestArtifact Expert: Lightshield Crest

Get a 2* Neeko, a Lightshield Crest, and a Chain Vest

Perfect ParryPerfect Parry

Vanquishers have a chance to Parry equal to their Critical Strike Chance. When Parrying, they reduce their damage taken by ?%. Gain a Rek'Sai.

The AxiomataThe Axiomata

Gain ? random elemental hex augments. Future augment rounds instead grant you items and gold based on the augment's tier.

Shiv Expert: Twisted FateShiv Expert: Twisted Fate

Get a Twisted Fate, a Statikk Shiv, and a Needlessly Large Rod.

Joint AlbumJoint Album

Gain a Seraphine. Seraphine's heal is increased based on her ally's missing Health. Sona gains the Disruptor trait and fires an additional bolt with every cast. Gain a Sona after each player combat.

Lifting CompetitionLifting Competition

At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain a Shen and a Sion. ?? / ?

TimewindersTimewinders

Gain 2 Ekkos. Gain ?XP every combat Ekko participates in. Gain an Ekko every time you level up. At 3-Star, gain a Zilean. Ekko's empowered attacks echo to all enemies being damaged by Zilean's spell, dealing ?% of the original damage.

Secrets of the SandsSecrets of the Sands

Gain ? gold. Gain an Azir on Stage ?-?. Each time you unlock a Shuriman, gain an ideal item for them.

Artifact Expert: Unending DespairArtifact Expert: Unending Despair

Get a 2* Rumble, a Unending Despair, and a Negatron Cloak

Invoker CrownInvoker Crown

Get an Invoker Emblem, a Milio, and an Archangel's Staff.

Noxus CircletNoxus Circlet

Get an Noxus Emblem, an Ambessa, and a Sparring Glove.

Arcanist CircletArcanist Circlet

Get an Arcanist Emblem, a Tear of the Goddess, and a Lux.

Warden CrestWarden Crest

Get a Warden Emblem.

Quickstriker CircletQuickstriker Circlet

Get a Quickstriker Emblem, a Yunara, and a B.F. Sword.

Bilgewater CircletBilgewater Circlet

Get a Bilgewater Emblem, a Miss Fortune, and a Recurve Bow.

Artifact Expert: Seeker's ArmguardArtifact Expert: Seeker's Armguard

Get a 2* Ekko, a Seeker's Armguard, and a Needlessly Large Rod

Hero 101Hero 101

The first time you win ? player combats (Wins: ?), all Battle Academia champions gain ? Health and ?% reduced max Mana. Gain a Garen and Ezreal.

Edgelord CrownEdgelord Crown

Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.

Protector CrestProtector Crest

Gain a Protector Emblem.

Bastion CrestBastion Crest

Gain a Bastion Emblem.

Prodigy CrownProdigy Crown

Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.

Supreme Cells CircletSupreme Cells Circlet

Gain a Supreme Cells Emblem and an Akali.

Space CampSpace Camp

Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite.

Nine Thousand VoltsNine Thousand Volts

Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.

Give 'em the Chair!Give 'em the Chair!

Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.

Diamond HandsDiamond Hands

Gain ?% more total Gems from Crystal Gambit, but you can only cash out once, on ?-?. While Double Down is active, winning loses an additional ?% of your total Gems rather than cashing out.

Golden GuillotineGolden Guillotine

Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.

Luchador CrestLuchador Crest

Gain a Luchador Emblem.

Mighty Mech CircletMighty Mech Circlet

Gain a Mighty Mech Crest and a Lucian

Unbound ArcanaUnbound Arcana

Every 2 seconds, Prodigies gain Ability Power equal to ?% of their Mana Regeneration (rounded down).

Class PresidentClass President

Combat start: Powered Up Battle Academia champions and allies adjacent to one gain ? Health, ?% AD, and ?% AP. Battle Academia units gain double. Gain a Katarina

Ring The BellRing The Bell

After ? seconds, your Heavyweight champions gain ?% max Health and ?% Damage Amp. Gain a Kobuko and a Zac.

Sniper CrownSniper Crown

Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn.

Crystal Gambit CircletCrystal Gambit Circlet

Gain a Crystal Gambit Emblem and a Janna.

Star PowerStar Power

Star Guardians with a Power Up grant ?% increased Star Guardian bonuses. Gain a Xayah.

Bastion CircletBastion Circlet

Gain a Bastion Emblem, a Giant's Belt, and a Leona.

Star Guardian CrestStar Guardian Crest

Gain a Star Guardian Emblem.

Battle Academia CrownBattle Academia Crown

Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.

Strategist CircletStrategist Circlet

Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.

Sorcerer CrownSorcerer Crown

Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri.

Tectonic TitanTectonic Titan

Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.

The Strongest SurviveThe Strongest Survive

Whenever an ally dies, they grant the Supreme Cell with the most damage this round ?% of their maximum health. Gain a Kai'Sa and Kennen.

Soul Fighter CrownSoul Fighter Crown

Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista.

The God's Eye OpensThe God's Eye Opens

Every ? seconds the God's Eye grants a random Soul Fighter ? shield and ?% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.

Raid BossRaid Boss

Your strongest Bastion champion gains ?% max Health. When other Bastions die, they transfer ?% of their Armor and Magic Resist to it. Gain a Shen and Rell.

Strategist CrownStrategist Crown

Gain a Strategist Emblem, a Janna, and an Adaptive Helm.

Learn From The BestLearn From The Best

Whenever you star-up a champion they permanently gain ?% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.

Executioner CrownExecutioner Crown

Gain a Executioner Emblem, a Striker's Flail, and a Katarina.

Juggernaut CrestJuggernaut Crest

Gain a Juggernaut Emblem.

I'll Be The LegsI'll Be The Legs

The Mighty Mech gains ? Armor and Magic Resist and ? Health. Gain 3 Mighty Mech champions. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.

Grand SlamGrand Slam

Luchadors gain ?% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal ?% of their Basic Attack Damage. Gain a Dr. Mundo.

Juggernaut CircletJuggernaut Circlet

Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.

Mighty Mech CrownMighty Mech Crown

Gain a Mighty Mech Emblem, a Kraken's Fury, and a Lucian.

Battle Academia CircletBattle Academia Circlet

Gain a Battle Academia Emblem and a Rakan.

Duelist CircletDuelist Circlet

Gain a Duelist Emblem, an Ashe, and a BF Sword.

Power of FriendshipPower of Friendship

Star Guardians who start combat adjacent to at least one other Star Guardian gain ? Mana Regeneration, ? Armor, and ? Magic Resist. Gain a Rell.

Crystal Gambit CrestCrystal Gambit Crest

Gain a Crystal Gambit Emblem.

StarfallStarfall

Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.

Sorcerer CrestSorcerer Crest

Gain an Sorcerer Emblem.

Heavyweight CircletHeavyweight Circlet

Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.

Heavyweight CrownHeavyweight Crown

Gain a Heavyweight Emblem, a Spirit Visage, and a Kobuko.

Escape VelocityEscape Velocity

Gain 1 Velocity per reroll, and ? when you level up. Crew units gain ?% Attack Speed for every 3 Velocity. (Velocity: ?)

Gain The EdgeGain The Edge

Edgelords now gain up to ?% of their Attack Speed bonus the lower health their target is. Gain a Shen and Xayah.

New ContendersNew Contenders

Grant ?% of Supreme Cell's bonus to all champions on your team. Any champion on your team can now become the Supreme Cell. Gain a Kai'Sa and Kennen.

Burning BrightBurning Bright

Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed.

Duelist CrestDuelist Crest

Gain a Duelist Emblem.

UnceasingUnceasing

Whenever an ally Juggernaut dies, all other Juggernauts gain a ?% max Health shield for ? seconds and gain ?% more Durability. Gain an Aatrox and Dr. Mundo.

The Darkness WithinThe Darkness Within

The first ? Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.

Star Guardian CrownStar Guardian Crown

Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.

I'll Be The HeadI'll Be The Head

The Mighty Mech gains ?% Attack Speed. Gain a 3 Mighty Mech Champions. Field 7 Mighty Mech with a total of ? Star Levels and reach level 10 to activate MECHA-MERGE PROTOCOL.

Power UploadPower Upload

You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains ? Health and ?% Damage Amp. Gain an Aatrox, a Senna, and a Power Remover.

Preemptive ProtectionPreemptive Protection

Combat start: Protectors shield themselves and their closest ally for ?% of their maximum health. Shields stack. Gain a Rakan.

Perfect FormPerfect Form

Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.

Teacher's CouncilTeacher's Council

Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.

Wraith CrestWraith Crest

Gain a Wraith Emblem.

Protector CircletProtector Circlet

Gain a Protector Emblem, a Neeko, and a Giant's Belt.

Game PlanGame Plan

Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain ? Health and ?% Damage Amp, Strategists gain ?% more. Gain a Janna and Ziggs.

Edgelord CrestEdgelord Crest

Gain an Edgelord Emblem.

Sniper CircletSniper Circlet

Gain a Sniper Emblem, a Jinx, and a Recurve Bow.

Tournament TitansTournament Titans

Luchadors gain ?% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain ?% Attack Damage and ? Health. Gain a Dr Mundo and Gnar. (Total: ?% AD; ? Health)

Executioner CircletExecutioner Circlet

Gain an Executioner Emblem, an Akali, and a Sparring Gloves.

Bastion CrownBastion Crown

Gain a Bastion Emblem, a Crownguard, and a Swain.

Supreme Cells CrownSupreme Cells Crown

Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.

Edgelord CircletEdgelord Circlet

Gain an Edgelord Emblem, a Samira, and a Recurve Bow.

Dazzling DisplayDazzling Display

Enemies who take damage from Sorcerer Abilities deal ?% less damage for ? seconds. Gain a Lux and a Lucian.

Wraith CircletWraith Circlet

Gain a Wraith Emblem and a K'Sante.

Luchador CrownLuchador Crown

Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo.

Protector CrownProtector Crown

Gain a Protector Emblem, a Protector's Vow, and a Neeko.

Heavyweight CrestHeavyweight Crest

Gain a Heavyweight Emblem.

Tiny TeamTiny Team

When you field ? or less Star Guardians, increase Star Guardian bonuses by an additional ?%. Gain a Syndra and Rell.

KnuckledustersKnuckledusters

Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.

Wraith CrownWraith Crown

Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar.

Deepening ShadowsDeepening Shadows

At combat start and whenever the Shadow Realm strikes, Wraith champions gain ?% Attack Damage and ?% Ability Power. Gain a Jhin and Zac.

Juggernaut CrownJuggernaut Crown

Get a Juggernaut Emblem, a Spirit Visage, and a Dr. Mundo.

Star Guardian CircletStar Guardian Circlet

Gain a Star Guardian Emblem and a Rell.

Soul Fighter CircletSoul Fighter Circlet

Gain a Soul Fighter Emblem and a Kalista.

Prodigy CrestProdigy Crest

Gain a Prodigy Emblem.

Battle Academia CrestBattle Academia Crest

Gain a Battle Academia Emblem.

Prodigy CircletProdigy Circlet

Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.

Tournament FavoritesTournament Favorites

Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista. Fame: ?/?

I'll Be The HeadI'll Be The Head

The Mighty Mech gains ?% Attack Speed. Gain a Gangplank. Field 7 Mighty Mech with a total of ? Star Levels and reach level 10 to activate MECHA-MERGE PROTOCOL.

Mighty Mech CrestMighty Mech Crest

Gain a Mighty Mech Crest.

Strategist CrestStrategist Crest

Gain a Strategist Emblem.

Adaptive StyleAdaptive Style

On attack, Duelists gain ?% Attack Damage and Ability Power, stacking up to ? times. Duelist Tanks instead gain ? Armor and Magic Resist. Gain a Kai'Sa and Kayle.

Duelist CrownDuelist Crown

Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.

Transfer StudentsTransfer Students

At the start of every stage and after every carousel round, gain ? random 1-3 cost Battle Academia champions. Gain an Ezreal.

Crystal Gambit CrownCrystal Gambit Crown

Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.

Luchador CircletLuchador Circlet

Gain a Luchador Emblem and a Dr Mundo.

Precise ShotPrecise Shot

Every ? seconds, all Sniper champions fire a shot that deals ?% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.

Executioner CrestExecutioner Crest

Gain an Executioner Emblem.

Twilight AssaultTwilight Assault

Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.

Sniper CrestSniper Crest

Gain a Sniper Emblem.

Schoolyard JusticeSchoolyard Justice

Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.

Multi-MechMulti-Mech

You no longer gain the Mighty Mech. Instead, all Mighty Mech champions gain ?% of the Health, Ability Power, and Attack Damage the Mech would have. Gain an Aatrox.

I'll Be The ArmsI'll Be The Arms

The Mighty Mech gains ?% Attack Speed. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.

Soul SurgeSoul Surge

When they hit Max Power, Soul Fighters gain ?% Attack Speed and ?% Durability for ? seconds.

Soul Fighter CrestSoul Fighter Crest

Gain a Soul Fighter Emblem.

Sorcerer CircletSorcerer Circlet

Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.

Supreme Cells CrestSupreme Cells Crest

Gain a Supreme Cells Emblem.

Dynamo CircletDynamo Circlet

Gain a Dynamo Emblem, a Miss Fortune, and a BF Sword.

Syndicate CircletSyndicate Circlet

Gain a Syndicate Emblem and a Braum.

Vanguard CircletVanguard Circlet

Gain a Vanguard Emblem, a Leona, and a Giant's Belt.

Bastion CrestBastion Crest

Gain an Bastion emblem.

Reinforcing SkeletureReinforcing Skeleture

Whenever a Bruiser dies, it permanently gains ? Health. Gain a Darius and Alistar.

Divine AscensionDivine Ascension

After ? seconds your Divinicorp champions ascend, gaining ?% Health and ?% Attack Speed. Gain a Rhaast and a Morgana.

Cypher CrownCypher Crown

Gain a Cypher Emblem, a Giant Slayer, and a LeBlanc.

OverclockedOverclocked

Your A.M.P. champions with ? items gain ? Amp. Gain ? rerolls, a Naafiri, and a Nidalee.

FlatlineFlatline

Marksmen execute enemies under ?% Health. Every time a Marksman executes, all Marksman gain ?% Attack Speed. Gain a Jhin and a Kindred.

Speed KillsSpeed Kills

Rapidfire champions start at ? stacks and can go to ?. If you win combat within ? seconds, gain ? gold. Gain a Twisted Fate and a Kog'Maw.

Divinicorp CrownDivinicorp Crown

Gain a Divinicorp Emblem, a Spirit Visage, and a Rhaast.

Techie CrestTechie Crest

Gain a Techie emblem.

Dynamo CrestDynamo Crest

Gain a Dynamo emblem.

Dynamo CrownDynamo Crown

Gain a Dynamo Emblem, a Spear of Shojin, and an Elise.

Golden FleeceGolden Fleece

Each Golden Ox drops ? gold after fighting ? rounds. Your max interest is ?. Gain a Graves, an Alistar, and ? gold.

Rapidfire CircletRapidfire Circlet

Gain a Rapidfire Emblem, a Zeri, and a BF Sword.

Power LevelingPower Leveling

Anima Squad takedowns have a ?% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain ?% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi. ?

The Chug Bug+The Chug Bug+

Gain ? Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.

Slayer CrownSlayer Crown

Gain a Slayer Emblem, a Hand of Justice, and a Vayne.

Rapidfire CrestRapidfire Crest

Gain a Rapidfire emblem.

Anima Squad CrestAnima Squad Crest

Gain an Anima Squad Emblem.

Keep Your Friends CloseKeep Your Friends Close

Syndicate Kingpins gain ?% Attack Speed and ? Health for each adjacent ally in their row. The allies gain ? Health. Gain a Twisted Fate and a Darius.

Golden Ox CrownGolden Ox Crown

Gain a Golden Ox Emblem, a Nashor's Tooth, and a Graves.

Bruiser CrownBruiser Crown

Gain a Bruiser Emblem, a Crownguard, and a Darius.

Dummy With A GunDummy With A Gun

With Syndicate active, your Training Dummies shoot enemies. Every ? times they attack, grant the Kingpins ?% Attack Damage and Ability Power. Gain ? Training Dummy, a Darius, and a Twisted Fate.

Strategist CircletStrategist Circlet

Gain a Strategist Emblem, a Yuumi, and a Giant's Belt.

Strategist CrownStrategist Crown

Gain a Strategist Emblem, an Adaptive Helm, and an Ekko.

Divinicorp CircletDivinicorp Circlet

Gain a Divinicorp Emblem and a Senna.

Executioner CrestExecutioner Crest

Gain an Executioner emblem.

Cognitive ImplantCognitive Implant

Your Techies gain ? Ability Power, increased by ? for every ? takedowns. Gain a Veigar and a Zyra.

Cease and DesistCease and Desist

Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage.

Exotech CircletExotech Circlet

Gain an Exotech Emblem and a Mordekaiser.

Wolf UnchainedWolf Unchained

Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.

Win MoreWin More

Bet that you'll win 3 or more of the next 5 combats.

CapacitorCapacitor

When Techies cast, grant the lowest Health Techie a Shield equal to ?% of the Mana spent. Gain a Veigar and a Zyra.

Street Demon CrestStreet Demon Crest

Gain a Street Demon emblem.

Support SpireSupport Spire

After ? seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions. ?

Lifelong LearningLifelong Learning

Your units gain ?% health every round. If they survive combat, they gain an additional ? Ability Power and ?% Attack Damage.

Reactive ShellReactive Shell

Vanguards gain ?% Health. When the Vanguard Shield ends, deal ?% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.

Expensive TasteExpensive Taste

Golden Ox gain ?% Attack Speed. Every ? shops contains a ?-cost, reduced by each unique Golden Ox fielded in combat. Gain a Graves and an Alistar. ?

Polished ChromePolished Chrome

When you 3-star Nitro champions, they gain ?% Attack Damage, ? Ability Power, and grant ? Gold. Gain a Kindred and a Nidalee.

TransferenceTransference

When A.M.P. champions die, the nearest A.M.P. champion gains ? Amp until the end of combat. Gain a Naafiri and a Nidalee.

CutpurseCutpurse

Executioners have a ?% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar. Gold Gained: ?

Hunter Killer MissileHunter Killer Missile

Every ? Boombot rockets, fire an HK Missile at the current target that deals ?% of the original rocket's damage. Gain a Kog'Maw and a Skarner.

Street Demon CircletStreet Demon Circlet

Gain a Street Demon Emblem and a Jinx.

Bruiser CrestBruiser Crest

Gain a Bruiser emblem.

Marksman CrownMarksman Crown

Gain a Marksman Emblem, an Infinity Edge, and a Jhin.

BoomBot CrownBoomBot Crown

Gain a BoomBot Emblem, an Ionic Spark, and a Skarner.

Vanguard CrownVanguard Crown

Gain a Vanguard Emblem, a Protector's Vow, and a Skarner.

Techie CrownTechie Crown

Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.

Golden Ox CrestGolden Ox Crest

Gain a Golden Ox emblem.

Alter EgoAlter Ego

Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.

Tagging SpreeTagging Spree

Signature Street Demon hexes grant ?% Attack Speed. Gain 3 Street Demons and ? Spray Can items that create signature Street Demon hexes.

Divinicorp CrestDivinicorp Crest

Gain a Divinicorp emblem.

Lethal ReroutingLethal Rerouting

Slayers above ?% Health gain ?% Attack Damage. While under ?%, they gain ?% Omnivamp. Gain a Vayne and a Shaco.

Cypher CrestCypher Crest

Gain a Cypher emblem.

Techie CircletTechie Circlet

Gain a Techie Emblem, a Brand, and a Tear of the Goddess.

Board of DirectorsBoard of Directors

If you have ? or fewer Divinicorp champions, their bonuses are increased by ?% + ?% for each Stage. Gain a Rhaast and a Morgana.

Exotech CrestExotech Crest

Gain an Exotech emblem.

Golden Fleece+Golden Fleece+

Each Golden Ox drops ? gold after fighting ? rounds. Your max interest is ?. Gain a Graves, an Alistar, and ? gold.

Anima Squad CircletAnima Squad Circlet

Gain an Anima Squad Emblem and a Yuumi.

Bastion CircletBastion Circlet

Gain a Bastion Emblem, a Sejuani, and a Giant's Belt.

10,000 IQ+10,000 IQ+

Every ? rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain ? gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko. ?

FreestylingFreestyling

Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain ? gold. Gain 3 Street Demons.

Rapidfire CrownRapidfire Crown

Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate.

New High ScoreNew High Score

Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy. ?

CyberdeckCyberdeck

On combat start, ? of your Exotech units with ? items gains their ideal Exotech item. Gain a Jax and Naafiri.

Slayer CrestSlayer Crest

Gain a Slayer emblem.

Golden Ox CircletGolden Ox Circlet

Gain a Golden Ox Emblem and a Jarvan.

Trial RunTrial Run

Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri.

10,000 IQ10,000 IQ

Every ? rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain ? gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko. ?

Strategist CrestStrategist Crest

Gain a Strategist Emblem.

Bruiser CircletBruiser Circlet

Gain a Bruiser Emblem, a Gragas, and a Giant's Belt.

Button MashButton Mash

Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.

Marksman CrestMarksman Crest

Gain a Marksman emblem.

Memory BankMemory Bank

Gain a Jhin and Morgana. Dynamos gain ?% Damage Amp. After they spend ? Mana, gain a Zhonya's Paradox and an Aurora. ?

TransistorTransistor

When Bastions' start of combat bonus ends, ?% of it converts into Attack Damage and Ability Power and they gain ?% Attack Speed. Gain an Illaoi and Jax.

Expensive Taste+Expensive Taste+

Golden Ox gain ?% Attack Speed. Every ? shops contains a ?-cost, reduced by each unique Golden Ox fielded in combat. Gain a Graves and an Alistar. ?

Slayer CircletSlayer Circlet

Gain a Slayer Emblem, a Zed, and a Sparring Gloves.

LiquidateLiquidate

When you trade Cypher Intel, your board and bench is sold for ?% value and you gain ? Reforgers. Gain a Draven.

Self-DestructSelf-Destruct

Before dying, BoomBots jump on the nearest enemy and deal ? physical damage + ?% dealt by rockets to adjacent enemies. Gain a Kog'Maw and a Skarner.

Adaptive StrikesAdaptive Strikes

Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.

Street Demon CrownStreet Demon Crown

Gain a Street Demon Emblem, a Guardbreaker, and an Ekko.

Cower, Weaklings!Cower, Weaklings!

Cyberboss abilities reduce the target's max Health by ?%. Cyberbosses take ?% less damage from enemies with less max Health. Gain a Poppy and a Veigar.

Syndicate CrownSyndicate Crown

Gain a Syndicate Emblem, an Infinity Edge, and a Darius.

TFT14_Augment_Mob_Splash_NameTFT14_Augment_Mob_Splash_Name

TFT14_Augment_Mob_Splash_Description

Lose MoreLose More

Bet that you'll lose 3 or more of the next 5 combats.

Vanguard CrestVanguard Crest

Gain a Vanguard Emblem.

Syndicate CrestSyndicate Crest

Gain a Syndicate emblem.

BoomBot CircletBoomBot Circlet

Gain a BoomBot Emblem and a Fiddlesticks.

Executioner CrownExecutioner Crown

Gain an Executioner Emblem, a Guardbreaker, and a Graves.

Bastion CrownBastion Crown

Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi.

Reinforcing SkeletureReinforcing Skeleture

Whenever a Bruiser dies, it permanently gains ? Health. Gain a Darius and Alistar.

The Chug BugThe Chug Bug

Gain ? Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.

Exotech CrownExotech Crown

Gain an Exotech Emblem, a Guinsoo's Rageblade, and a Naafiri.

Spare PartsSpare Parts

Get a Nitro Hex Turret that has ?% of your total Chrome. Gain a Shyvana.

BoomBot CrestBoomBot Crest

Gain a BoomBot emblem.

Executioner CircletExecutioner Circlet

Gain an Executioner Emblem, a Vex, and a Sparring Gloves.

Anima Squad CrownAnima Squad Crown

Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.

Marksman CircletMarksman Circlet

Gain a Marskman Emblem, an Aphelios, and a Recurve Bow.

Hostile TakeoverHostile Takeover

Cypher gains ?% of its combat bonus now. Gain ?% Intel from kills, but only ?% from losses. Gain a Draven.

Blue Battery IIIBlue Battery III

Gain a Blue Buff. Your units gain ? Ability Power. After casting their Ability, gain ? Mana.

Voltage ConduitVoltage Conduit

Reduce the max Mana of Piltover units by ?%.

Micro-RocketsMicro-Rockets

Fire a barrage of missiles that repeats ?% of the damage dealt by Piltover units this combat as magic damage.

Kinetic BarrierKinetic Barrier

Piltover units gain ? Armor and ? Magic Resist. If they've taken more magic damage than physical, they gain the opposite.

Upgrade!Upgrade!

Upgrade a random item on your strongest Piltover unit to Radiant. They also gain ?% Attack Speed and ? max Health.

Magnetron CoilMagnetron Coil

Piltover units gain ?% Damage Amp, increased by ?% for each cast from any Piltover unit this combat before this Module triggered.

Gigantification RayGigantification Ray

Piltover units gain ?% max Health and become much larger.

Momentum DriveMomentum Drive

Cleanse all allied crowd control effects. Your team gains ?% Tenacity.

Blast ShieldBlast Shield

All allies gain a ?% max Health Shield.

90 Caliber Nets90 Caliber Nets

Stun the ? enemies who have dealt the most damage for ? seconds.

Overclocked CapacitorsOverclocked Capacitors

Grant your team ?% Attack Speed.

Continuum CogsContinuum Cogs

All allies gain ? Mana Regen and ? Ability Power.

Tuned OscillatorTuned Oscillator

Increase your team's Healing and Shielding by ?%.

E.M.P.E.M.P.

Increase the Mana cost of all enemies' next cast by ?.

Electrical OverloadElectrical Overload

Deal ? + ?% max Health as true damage to all enemies.

Unstable CoreUnstable Core

If Piltover units have cast at least ? times this combat, deal ?% max Health true damage to all enemies. Otherwise, deal ?%.

Armor NullifierArmor Nullifier

Piltover units deal ?% more damage, increased to ?% against Tanks.

Superior LifeformSuperior Lifeform

Summon a robot copy of your ? strongest Piltover units. They have ?% of the original's Health and deal ?% as much damage.

Mining DrillMining Drill

Gain ? Gold or ? Boot, randomly. (Repeats for every Piltover cast!)

Echo EngineEcho Engine

For the rest of combat, repeat the effects of your other Modules every ? seconds.

Acceleration GateAcceleration Gate

After casting, Piltover units restore ?% of their max Mana over ? seconds.

2-star Fizz2-star Fizz

Gain a 2-star Fizz

2-star Illaoi2-star Illaoi

Gain a 2-star Illaoi

3-star Tahm Kench3-star Tahm Kench

Gain a 3-star Tahm Kench

2-star Gangplank2-star Gangplank

Gain a 2-star Gangplank

3-star Fizz3-star Fizz

Gain a 3-star Fizz

2-star Nautilus2-star Nautilus

Gain a 2-star Nautilus

1-star Twisted Fate1-star Twisted Fate

Gain a 1-star Twisted Fate

3-star Illaoi3-star Illaoi

Gain a 3-star Illaoi

1-star Illaoi1-star Illaoi

Gain a 1-star Illaoi

3-star Graves3-star Graves

Gain a 3-star Graves

1-star Tahm Kench1-star Tahm Kench

Gain a 1-star Tahm Kench

1-star Miss Fortune1-star Miss Fortune

Gain a 1-star Miss Fortune

2-star Tahm Kench2-star Tahm Kench

Gain a 2-star Tahm Kench

1-star Fizz1-star Fizz

Gain a 1-star Fizz

3-star Gangplank3-star Gangplank

Gain a 3-star Gangplank

1-star Gangplank1-star Gangplank

Gain a 1-star Gangplank

2-star Miss Fortune2-star Miss Fortune

Gain a 2-star Miss Fortune

3-star Miss Fortune3-star Miss Fortune

Gain a 3-star Miss Fortune

1-star Nautilus1-star Nautilus

Gain a 1-star Nautilus

1-star Graves1-star Graves

Gain a 1-star Graves

3-star Nautilus3-star Nautilus

Gain a 3-star Nautilus

3-star Twisted Fate3-star Twisted Fate

Gain a 3-star Twisted Fate

2-star Twisted Fate2-star Twisted Fate

Gain a 2-star Twisted Fate

2-star Graves2-star Graves

Gain a 2-star Graves

Dead Man's DaggerDead Man's Dagger

Attacks and Abilities execute enemies below ?% Health. On kill, gain ?% Attack Damage and ?% Ability Power. Recommended holder: Graves

Lucky DoubloonLucky Doubloon

On takedown, generate an additional ? . (Earned: ?) Recommended holder: Gangplank

Cutthroat's CutlassCutthroat's Cutlass

Damaging enemies causes them to Bleed, dealing an additional ?% damage over 4 seconds. Recommended holder: Gangplank

Blackmarket ExplosivesBlackmarket Explosives

Every ? seconds, deal ? + ?% of damage dealt within the last ? seconds as magic damage to current target and ? nearest enemies. Recommended holder: Fizz

+@BonusArmorMR@ Armor & Magic Resist+@BonusArmorMR@ Armor & Magic Resist

Bilgewater champions gain ? Armor and ? Magic Resist.

+@BonusArmorMR@ Armor & Magic Resist+@BonusArmorMR@ Armor & Magic Resist

Bilgewater champions gain ? Armor and ? Magic Resist.

+@BonusArmorMR@ Armor & Magic Resist+@BonusArmorMR@ Armor & Magic Resist

Bilgewater champions gain ? Armor and ? Magic Resist.

+@BonusAS*100@% Attack Speed+@BonusAS*100@% Attack Speed

Bilgewater champions gain ?% Attack Speed.

+@BonusAS*100@% Attack Speed+@BonusAS*100@% Attack Speed

Bilgewater champions gain ?% Attack Speed.

+@BonusAS*100@% Attack Speed+@BonusAS*100@% Attack Speed

Bilgewater champions gain ?% Attack Speed.

First One's Free!First One's Free!

Bilgewater champions gain ?% Attack Speed.

First One's Free!First One's Free!

Bilgewater champions gain ?% Attack Damage and Ability Power.

+@BonusAD*100@% Attack Damage & Ability Power+@BonusAD*100@% Attack Damage & Ability Power

Bilgewater champions gain ?% Attack Damage and ?% Ability Power.

+@BonusAD*100@% Attack Damage & Ability Power+@BonusAD*100@% Attack Damage & Ability Power

Bilgewater champions gain ?% Attack Damage and ?% Ability Power.

+@BonusAD*100@% Attack Damage & Ability Power+@BonusAD*100@% Attack Damage & Ability Power

Bilgewater champions gain ?% Attack Damage and ?% Ability Power.

+@BonusAP@ Ability Power+@BonusAP@ Ability Power

Bilgewater champions gain ? Ability Power.

+@BonusAP@ Ability Power+@BonusAP@ Ability Power

Bilgewater champions gain ? Ability Power.

+@BonusAP@ Ability Power+@BonusAP@ Ability Power

Bilgewater champions gain ? Ability Power.

First One's Free!First One's Free!

Bilgewater champions gain ? Armor and ? Magic Resist.

+@BonusHealthPercent*100@% Max Health+@BonusHealthPercent*100@% Max Health

Bilgewater champions gain ?% max Health.

+@BonusHealthPercent*100@% Max Health+@BonusHealthPercent*100@% Max Health

Bilgewater champions gain ?% max Health.

+@BonusHealthPercent*100@% Max Health+@BonusHealthPercent*100@% Max Health

Bilgewater champions gain ?% max Health.

First One's Free!First One's Free!

Bilgewater champions gain ?% max Health.

+@BonusAD*100@% Attack Damage+@BonusAD*100@% Attack Damage

Bilgewater champions gain ?% Attack Damage and Ability Power.

+@BonusAD*100@% Attack Damage+@BonusAD*100@% Attack Damage

Bilgewater champions gain ?% Attack Damage and Ability Power.

+@BonusAD*100@% Attack Damage+@BonusAD*100@% Attack Damage

Bilgewater champions gain ?% Attack Damage and Ability Power.

Black Market RestockBlack Market Restock

Replace all items in the Black Market!

Brigand's DiceBrigand's Dice

Immediately re-roll your shop and fill it with Bilgeater champions.

Pile O' CitrusPile O' Citrus

Every ? seconds, heal ?% max Health and shed all negative effects. After ? seconds, gain ? . Recommended holder: Illaoi

First Mate's FlintlockFirst Mate's Flintlock

Every second during combat, gain ?% Attack Damage and ?% Attack Speed. Recommended holder: Miss Fortune

Treasure TyphoonTreasure Typhoon

Summon a tidal wave that brings valuable treasures from the deep.

Haunted SpyglassHaunted Spyglass

NYI Once per fight, after 3 takedowns, summon the ghost of the Dreadway, dealing 650% magic damage in a 3-hex radius.

BarknucklesBarknuckles

While above ?% Health, double the Armor and Magic Resist bonuses from this item. Every ? seconds, deal magic damage equal to ?% of current total Armor and Magic Resist to the ? nearest enemies. Recommended holder: Nautilus

Captain's HatCaptain's Hat

NYI The bearer becomes the Captain! Grant allies (a really cool effect) while the bearer is alive.

Dreadway CannonDreadway Cannon

NYI Every 4 seconds, launch cannonballs at the bearer's target, dealing damage equal to 50% of the damage they took over the last 4 seconds.

Captain's BrewCaptain's Brew

Attacks and Abilities Burn and Chill enemies for ? seconds. Recommended holder: Twisted Fate

Treasure TyphoonTreasure Typhoon

Summon a tidal wave that brings valuable treasures from the deep.

Bilgewater Lesser Champion DuplicatorBilgewater Lesser Champion Duplicator

Use on a 3-cost Bilgewater champion or less to create a 1-star copy on your bench.

Treasure TyphoonTreasure Typhoon

Summon a tidal wave that brings valuable treasures from the deep.

Syren's BroadsideSyren's Broadside

At combat start, call in a cannon barrage dealing massive damage to all enemies.

Gwen's ScissorsGwen's Scissors

Use on a champion to remove all their items and break them down into components. [Consumable - This item disappears when used.]

Gwen's Scissors <rules>(2 uses left!)</rules>Gwen's Scissors <rules>(2 uses left!)</rules>

Use on a champion to remove all their items and break them down into components. [Consumable - This item disappears when used.]

Gwen's Scissors <rules>(3 uses left!)</rules>Gwen's Scissors <rules>(3 uses left!)</rules>

Use on a champion to remove all their items and break them down into components. [Consumable - This item disappears when used.]

Gwen's Scissors <rules>(4 uses left!)</rules>Gwen's Scissors <rules>(4 uses left!)</rules>

Use on a champion to remove all their items and break them down into components. [Consumable - This item disappears when used.]

Gwen's Scissors <rules>(5 uses left!)</rules>Gwen's Scissors <rules>(5 uses left!)</rules>

Use on a champion to remove all their items and break them down into components. [Consumable - This item disappears when used.]

Elite VanguardElite Vanguard

Your champions holding an item gain ? Attack Speed.

Tons of Stats!Tons of Stats!

Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.

Tons of Stats!Tons of Stats!

Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.

Tons of Stats!Tons of Stats!

Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.

BulwarkBulwark

Combat start: Your champions in the front 2 rows gain ? Health.

Swift StrikeSwift Strike

Combat start: Your champions in the back 2 rows gain ? Attack Speed.

UnhinderedUnhindered

Your champions without items gain ? Attack Speed.

Tons of Stats!Tons of Stats!

Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.

Tons of Stats!Tons of Stats!

Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.

Cybernetic MassCybernetic Mass

Your champions holding an item gain ? Health.

Tons of Stats!Tons of Stats!

Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.

Tons of Stats!Tons of Stats!

Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.

Splash ZoneSplash Zone

Combat start: Your champions in the front 2 rows gain ? Mana.

SylasSylas

Sylas

Kha'ZixKha'Zix

Kha'Zix

JannaJanna

Janna

AluneAlune

Alune

ZoeZoe

Zoe

SennaSenna

Senna

YoneYone

Yone

Lee SinLee Sin

Lee Sin

DariusDarius

Darius

KindredKindred

Kindred

ThreshThresh

Thresh

GalioGalio

Galio

Tahm KenchTahm Kench

Tahm Kench

HweiHwei

Hwei

Kai'SaKai'Sa

Kai'Sa

NeekoNeeko

Neeko

SyndraSyndra

Syndra

Cho'GathCho'Gath

Cho'Gath

AmumuAmumu

Amumu

QiyanaQiyana

Qiyana

YasuoYasuo

Yasuo

SivirSivir

Sivir

MorganaMorgana

Morgana

ShyvanaShyvana

Shyvana

Master YiMaster Yi

Master Yi

KaynKayn

Kayn

Rek'SaiRek'Sai

Rek'Sai

KobukoKobuko

Kobuko

RakanRakan

Rakan

VolibearVolibear

Volibear

TryndamereTryndamere

Tryndamere

AatroxAatrox

Aatrox

TeemoTeemo

Teemo

YorickYorick

Yorick

ShenShen

Shen

TristanaTristana

Tristana

UdyrUdyr

Udyr

MalphiteMalphite

Malphite

LissandraLissandra

Lissandra

ApheliosAphelios

Aphelios

AhriAhri

Ahri

LuxLux

Lux

AsheAshe

Ashe

RivenRiven

Riven

Kog'MawKog'Maw

Kog'Maw

BardBard

Bard

ZyraZyra

Zyra

KarthusKarthus

Karthus

OrnnOrnn

Ornn

SettSett

Sett

WukongWukong

Wukong

LilliaLillia

Lillia

AnnieAnnie

Annie

IreliaIrelia

Irelia

CaitlynCaitlyn

Caitlyn

GnarGnar

Gnar

GarenGaren

Garen

IllaoiIllaoi

Illaoi

SorakaSoraka

Soraka

Edgelord EmblemEdgelord Emblem

The holder gains the Edgelord trait. Dealing physical damage to an enemy reduces their Armor by ?.

Sorcerer EmblemSorcerer Emblem

The holder gains the Sorcerer trait. The holder gains ?% more Ability Power from all sources.

Bastion EmblemBastion Emblem

The holder gains the Bastion trait. Gain ?% of Armor as Attack Damage. Gain ?% of Magic Resistance as Ability Power.

Prodigy EmblemProdigy Emblem

The holder gains the Prodigy trait. On cast, shield the lowest percent Health ally for ?% of mana spent.

Battle Academia EmblemBattle Academia Emblem

The holder gains the Battle Academia trait, and ? Health and ?% Damage Amp per .

Heavyweight EmblemHeavyweight Emblem

The holder gains the Heavyweight trait, and gains ? max Health on takedown.

Juggernaut EmblemJuggernaut Emblem

The holder gains the Juggernaut trait. While above ?% Health, gain ?% Attack Speed.

Protector EmblemProtector Emblem

The holder gains the Protector trait. When a shield on the holder breaks, heal the holder and the nearest ally for ?% of the shield's initial value.

Crystal Gambit EmblemCrystal Gambit Emblem

The holder gains the Crystal Gambit trait.

Duelist EmblemDuelist Emblem

The holder gains the Duelist trait. Attacks deal ? bonus true damage, plus ? bonus true damage for each time the target was damaged by this effect.

Executioner EmblemExecutioner Emblem

The holder gains the Executioner trait. Attacks and Abilities that critically strike deal ?% bonus true damage over ? seconds.

Soul Fighter EmblemSoul Fighter Emblem

The holder gains the Soul Fighter trait.

Supreme Cells EmblemSupreme Cells Emblem

The holder gains the Supreme Cells trait.

Wraith EmblemWraith Emblem

The holder gains the Wraith trait.

Strategist EmblemStrategist Emblem

The holder gains the Strategist trait. Combat Start: The holder and allies within ? hex in the same row gain bonuses. Front 2 rows: ? Armor and Magic Resist Back 2 rows: ?% Attack Speed

Sniper EmblemSniper Emblem

The holder gains the Sniper trait and ? range.

Luchador EmblemLuchador Emblem

The holder gains the Luchador trait.

Star Guardian EmblemStar Guardian Emblem

The holder gains the Star Guardian trait. Teamwork: Non-emblem Star Guardian bonuses are increased by ?%. This effect stacks. [Unique - only 1 per champion.]

tft_item_name_RebootProtocoltft_item_name_RebootProtocol

tft_item_description_RebootProtocol

tft_item_name_UpgradeModuletft_item_name_UpgradeModule

tft_item_description_UpgradeModule

tft_item_name_FluxEnginetft_item_name_FluxEngine

tft_item_description_FluxEngine

tft_item_name_TFT15_Mecha_OperatingSystemtft_item_name_TFT15_Mecha_OperatingSystem

tft_item_description_TFT15_Mecha_OperatingSystem

tft_item_name_ChernoAftermathtft_item_name_ChernoAftermath

tft_item_description_ChernoAftermath

tft_item_name_Railguntft_item_name_Railgun

tft_item_description_Railgun

tft_item_name_VoltaicBatterytft_item_name_VoltaicBattery

tft_item_description_VoltaicBattery

tft_item_name_NanoFabricatortft_item_name_NanoFabricator

tft_item_description_NanoFabricator

Guinsoo's RagebladeGuinsoo's Rageblade

Gain ?% stacking Attack Speed every second.

Upgrade the next 2-cost you purchase.Upgrade the next 2-cost you purchase.
2-Costs2-Costs
3-Cost3-Cost
For 3 rounds your Shops are 1 level higher.For 3 rounds your Shops are 1 level higher.
Boar - DefenseBoar - Defense
BlueBlue
8 gold8 gold
Gain 3 gold.Gain 3 gold.
All of your @Cost@-cost champions gain @Health@ Health and @AS*100@% Attack Speed.All of your @Cost@-cost champions gain @Health@ Health and @AS*100@% Attack Speed.
Lose a Shop slot forever; gain 3 component anvils.Lose a Shop slot forever; gain 3 component anvils.
Gain 7 gold.Gain 7 gold.
RedRed
Bear - AttackBear - Attack
Trade @TFTUnitProperty.item:TFT11_Encounter_ChoiceItem_GoldForComponent_GoldAmount@ gold for a random component. You currently have @TFTUnitProperty.item:TFT11_Encounter_ChoiceItem_GoldForComponent_CurrentGold@ gold.Trade @TFTUnitProperty.item:TFT11_Encounter_ChoiceItem_GoldForComponent_GoldAmount@ gold for a random component. You currently have @TFTUnitProperty.item:TFT11_Encounter_ChoiceItem_GoldForComponent_CurrentGold@ gold.
Set your current win streak to 6.Set your current win streak to 6.
InvokersInvokers
Set your current loss streak to 6.Set your current loss streak to 6.
Zeke's HeraldZeke's Herald

Combat start: Grant ?% Attack Speed to the holder and allies within 2 hexes in the same row. ​​[Support item]

Hand Of JusticeHand Of Justice

Gain 2 effects:?% Attack Damage and ?% Ability Power.?% Omnivamp. While above ?% health, double the Attack Damage and Ability Power. While below ?% Health, double the Omnivamp.

1 Champion Duplicator1 Champion Duplicator
Gain 3 rerolls.Gain 3 rerolls.
Open an Artifact Armory.Open an Artifact Armory.
Giant SlayerGiant Slayer

Gain ?% additional Damage Amp against Tanks.

Do nothing.Do nothing.
10 free rerolls10 free rerolls
WardensWardens
I'll win!<br>Reward: 10 gold.I'll win!<br>Reward: 10 gold.
Your team gains 150 Health.Your team gains 150 Health.
Gain 14 Experience.Gain 14 Experience.
For 3 rounds, double your interest.For 3 rounds, double your interest.
Your team gains 15% Attack Damage.Your team gains 15% Attack Damage.
Recombobulate your board. Gain 2 Magnetic Removers.Recombobulate your board. Gain 2 Magnetic Removers.
Gain 2 random 2 cost champions.Gain 2 random 2 cost champions.
Open a Support Armory.Open a Support Armory.
50% chance for 1 gold on kill50% chance for 1 gold on kill
All of your @Cost@-cost champions gain @Health@ Health and @AS*100@% Attack Speed.All of your @Cost@-cost champions gain @Health@ Health and @AS*100@% Attack Speed.
Gain a Champion Duplicator.Gain a Champion Duplicator.
All of your @Cost@-cost champions gain @Health@ Health and @AS*100@% Attack Speed.All of your @Cost@-cost champions gain @Health@ Health and @AS*100@% Attack Speed.
Fight a challenging PVE round with powerful rewards.Fight a challenging PVE round with powerful rewards.
50% chance for 1 gold on ally death50% chance for 1 gold on ally death
Locket of the Iron SolariLocket of the Iron Solari

Combat start: The holder and allies within ? hexes in the same row gain a ? Shield, ? Armor, and ? Magic Resist for ? seconds. ​​[Support item]

Spend 22 gold. Gain an Artifact anvil.Spend 22 gold. Gain an Artifact anvil.
BruisersBruisers
Gain 5 gold.Gain 5 gold.
Spirit VisageSpirit Visage

Regenerate ?% of missing Health each second.

2 Lesser Champion Duplicators2 Lesser Champion Duplicators
3-cost champion3-cost champion
Gain 10 Health.Gain 10 Health.
RedemptionRedemption
Sunfire CapeSunfire Cape

Gain ?% max Health. Every ? seconds, deal ?% Burn and ?% Wound to an enemy within ? hexes for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Hextech GunbladeHextech Gunblade

Heal the lowest percent Health ally for ?% of damage dealt. Ally Healing: ?

SnipersSnipers
Your team gains 18 Ability Power.Your team gains 18 Ability Power.
Gain a Magnetic Remover with infinite uses.Gain a Magnetic Remover with infinite uses.
Warmog's ArmorWarmog's Armor

Gain ?% max Health.

20 XP20 XP
I'll lose!<br>Reward: 7 gold.I'll lose!<br>Reward: 7 gold.
You lack the gold to offer this spirit.You lack the gold to offer this spirit.
Spend 12 gold for a component anvil.Spend 12 gold for a component anvil.
Steadfast HeartSteadfast Heart

Gain ?% Durability. While above ?% Health, instead gain ?% Durability. ?

Gain 10 gold.Gain 10 gold.
DuelistsDuelists
BehemothsBehemoths
2 star 1-cost champion2 star 1-cost champion
Gain a component anvil.Gain a component anvil.
You gain +1 team size.You gain +1 team size.
ReapersReapers
ArcanistsArcanists
Giant SlayerGiant Slayer
Decline the offer.Decline the offer.
Phoenix  - MagicPhoenix - Magic
TrickshotsTrickshots
Destabilized Chemtank IIDestabilized Chemtank II

At ?% Health, gain a ?% max Health Shield. Every ? seconds afterwards, gain a ?% max Health Shield. Recommended users: Renni and Singed

2-star Smeech2-star Smeech

Gain a 2-star Smeech

1-star Sevika1-star Sevika

Gain a 1-star Sevika

2-star Renni2-star Renni

Gain a 2-star Renni

3-star Renni3-star Renni

Gain a 3-star Renni

2-star Sevika2-star Sevika

Gain a 2-star Sevika

1-star Renni1-star Renni

Gain a 1-star Renni

1-star Silco1-star Silco

Gain a 1-star Silco

3-star Sevika3-star Sevika

Gain a 3-star Sevika

1-star Singed1-star Singed

Gain a 1-star Singed

3-star Silco3-star Silco

Gain a 3-star Silco

3-star Singed3-star Singed

Gain a 3-star Singed

2-star Singed2-star Singed

Gain a 2-star Singed

2-star Renata Glasc2-star Renata Glasc

Gain a 2-star Renata Glasc

1-star Renata Glasc1-star Renata Glasc

Gain a 1-star Renata Glasc

3-star Smeech3-star Smeech

Gain a 3-star Smeech

3-star Renata Glasc3-star Renata Glasc

Gain a 3-star Renata Glasc

2-star Silco2-star Silco

Gain a 2-star Silco

1-star Smeech1-star Smeech

Gain a 1-star Smeech

Shimmer Bloom IIShimmer Bloom II

Increase healing and shielding by ?%. Every ? seconds, gain ? Shield for ? seconds and grant the same Shield to the ? lowest Health allies. Recommended users: Renni and Renata Glasc

Voltaic SaberVoltaic Saber

After every ? instances of damage, send jolts towards the ? lowest health enemies, dealing ? physical damage. Recommended users: Sevika and Smeech

Perfected Destabilized ChemtankPerfected Destabilized Chemtank

At ?% Health, gain a ?% max Health Shield. Every ? seconds afterwards, gain a ?% max Health Shield. Perfected Bonus: After gaining Shield, fire a vial of chemicals at ? nearby enemies that deals ?% max Health magic damage. Recommended users: Renni and Singed

Flesh RipperFlesh Ripper

After dropping below ?% Health, become briefly untargetable, restore ?% max Health, and gain ?% Attack Damage and ?% Omnivamp. {{TFT13_ChemBaronOnlyItem}} Recommended users: Smeech and Sevika

Voltaic Saber IIVoltaic Saber II

After every ? instances of damage, send jolts towards the ? lowest health enemies, dealing ? physical damage. Recommended users: Sevika and Smeech

Piltoven HexarmorPiltoven Hexarmor

Gain ? Armor and Magic Resist when taking damage, stacking up to ? times. At max stacks, deal ?% as magic damage to enemies in a ?-hex radius after being attacked. (Cooldown: ? seconds) Recommended users: Renni and Singed

Perfected Executioner's ChainbladePerfected Executioner's Chainblade

Attacks and Abilities execute enemies under ?% Health. On kill, gain ?% Durability and ?% Damage Amp for ? seconds (refreshes on kills). Perfected Bonus: Executes drop ? Gold and heals the holder for ?. Recommended users: Smeech and Sevika

Perfected Piltoven HexarmorPerfected Piltoven Hexarmor

Gain ? Armor and Magic Resist when taking damage, stacking up to ? times. Perfected Bonus: At max stacks, deal ?% as true damage to enemies in a ?-hex radius after being attacked. (Cooldown: ? seconds) Recommended users: Renni and Singed

Unleashed Toxins IIUnleashed Toxins II

Attacks grant ? bonus Mana. After casting, launch ? missiles at the current target that deal ? magic damage. Recommended users: Silco and Renata Glasc

Perfected Voltaic SaberPerfected Voltaic Saber

After every ? instances of damage, send jolts towards the ? lowest health enemies, dealing ? physical damage. Perfected Bonus: Every time the holder fires bolts, they gain ?% Attack Speed. Recommended users: Sevika and Smeech

Flesh Ripper IIFlesh Ripper II

After dropping below ?% Health, become briefly untargetable, restore ?% max Health, and gain ?% Attack Damage and ?% Omnivamp. {{TFT13_ChemBaronOnlyItem}} Recommended users: Smeech and Sevika

Unleashed ToxinsUnleashed Toxins

Attacks grant ? bonus Mana. After casting, launch ? missiles at the current target that deal ? magic damage. Recommended users: Silco and Renata Glasc

Shimmer BloomShimmer Bloom

Increase healing and shielding by ?%. Every ? seconds, gain ? Shield for ? seconds and grant the same Shield to the ? lowest Health allies. Recommended users: Renni and Renata Glasc

Piltoven Hexarmor IIPiltoven Hexarmor II

Gain ? Armor and Magic Resist when taking damage, stacking up to ? times. At max stacks, deal ?% as magic damage to enemies in a ?-hex radius after being attacked. (Cooldown: ? seconds) Recommended users: Renni and Singed

Executioner's Chainblade IIExecutioner's Chainblade II

Attacks and Abilities execute enemies under ?% Health. On kill, gain ?% Durability and ?% Damage Amp for ? seconds (refreshes on kills). Recommended users: Smeech and Sevika

Virulent VirusVirulent Virus

After dealing ability damage, enemies affected take an extra ?% damage over ? seconds as true damage. Recommended users: Silco and Renata Glasc

Dimensional HeirloomDimensional Heirloom

Combat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every ? seconds. {{TFT13_ChemBaronOnlyItem}}

Executioner's ChainbladeExecutioner's Chainblade

Attacks and Abilities execute enemies under ?% Health. On kill, gain ?% Durability and ?% Damage Amp for ? seconds (refreshes on kills). Recommended users: Smeech and Sevika

Perfected Flesh RipperPerfected Flesh Ripper

After dropping below ?% Health, become briefly Untargetable, restore ?% max Health, and gain ?% Attack Damage and ?% Omnivamp. Perfected Bonus: Upon dying for the first time, revive with ?% max Health! {{TFT13_ChemBaronOnlyItem}} Recommended users: Smeech and Sevika

Lesser Shimmer DuplicatorLesser Shimmer Duplicator

Use on a 3 cost or lower Chem-Baron to create a 1-star copy of them. [Consumable - This item disappears when used.]

Perfected Virulent VirusPerfected Virulent Virus

After dealing ability damage, enemies affected take an extra ?% damage over ? seconds as true damage. Perfected Bonus: Infected enemies deal ?% less damage. When they die, they join your side with ? Health that decays over ? seconds. Recommended users: Silco and Renata Glasc

Salvaged ContraptionSalvaged Contraption

Reduce all incoming damage by ?. Recommended users: Renni and Singed

Perfected Unleashed ToxinsPerfected Unleashed Toxins

Attacks grant ? bonus Mana. After casting, launch ? missiles at the current target that deal ? magic damage. Perfected Bonus: Casts also launch a wave of toxins that deals ? magic damage. Recommended users: Silco and Renata Glasc

Destabilized ChemtankDestabilized Chemtank

At ?% Health, gain a ?% max Health Shield. Every ? seconds afterwards, gain a ?% max Health Shield. Recommended users: Renni and Singed

Shimmer DuplicatorShimmer Duplicator

Use on a Chem-Baron to create a 1-star copy of them. [Consumable - This item disappears when used.]

Perfected ShimmerPerfected Shimmer

Use on a Chem-Baron to restore ? player health. [Consumable - This item disappears when used.]

GoldGold

? Gold

Salvaged GauntletSalvaged Gauntlet

Attacks deal an additional ? true damage. Recommended users: Smeech and Sevika

Perfected Shimmer BloomPerfected Shimmer Bloom

Increase healing and shielding by ?%. Every ? seconds, gain ? Shield for ? seconds and grant the same Shield to the ? lowest Health allies. Perfected Bonus: Shielding or healing allies grants them ? Ability Power and ?% Attack Speed. (Cooldown: ?s) Recommended users: Renni and Renata Glasc

Virulent Virus IIVirulent Virus II

After dealing ability damage, enemies affected take an extra ?% damage over ? seconds as true damage. Recommended users: Silco and Renata Glasc

Salvaged RevolverSalvaged Revolver

Gain ? Ability Power every ? seconds. Recommended users: Silco and Renata Glasc

Invoker EmblemInvoker Emblem

The holder gains the Invoker trait. [Unique - only one per champion. Elusive - cannot be crafted.]

Spellweaver EmblemSpellweaver Emblem

The holder gains the Spellweaver trait. [Unique - only one per champion]

Dawnbringer EmblemDawnbringer Emblem

The holder gains the Dawnbringer trait. [Unique - only one per champion]

Forgotten EmblemForgotten Emblem

The holder gains the Forgotten trait. [Unique - only one per champion]

tft_item_name_Set5Cavalier_RadiantSpattft_item_name_Set5Cavalier_RadiantSpat

tft_item_description_Set5Cavalier_RadiantSpat

tft_item_name_Set5Nightbringer_RadiantSpattft_item_name_Set5Nightbringer_RadiantSpat

tft_item_description_Set5Nightbringer_RadiantSpat

Assassin EmblemAssassin Emblem

The holder gains the Assassin trait. [Unique - only one per champion]

Sentinel EmblemSentinel Emblem

The holder gains the Sentinel trait. [Unique - only one per champion]

tft_item_name_Set5Abomination_RadiantSpattft_item_name_Set5Abomination_RadiantSpat

tft_item_description_Set5Abomination_RadiantSpat

tft_item_name_Set5Spellweaver_RadiantSpattft_item_name_Set5Spellweaver_RadiantSpat

tft_item_description_Set5Spellweaver_RadiantSpat

tft_item_name_Set5Skirmisher_RadiantSpattft_item_name_Set5Skirmisher_RadiantSpat

tft_item_description_Set5Skirmisher_RadiantSpat

tft_item_name_Set5Dawnbringer_RadiantSpattft_item_name_Set5Dawnbringer_RadiantSpat

tft_item_description_Set5Dawnbringer_RadiantSpat

Cannoneer EmblemCannoneer Emblem

The holder gains the Cannoneer trait. [Unique - only one per champion. Elusive - cannot be crafted.]

Draconic EmblemDraconic Emblem

The holder gains the Draconic trait. [Unique - only one per champion]

Renewer EmblemRenewer Emblem

The holder gains the Renewer trait. [Unique - only one per champion]

tft_item_name_Set5Assassin_RadiantSpattft_item_name_Set5Assassin_RadiantSpat

tft_item_description_Set5Assassin_RadiantSpat

Mystic EmblemMystic Emblem

The holder gains the Mystic trait. [Unique - only one per champion. Elusive - cannot be crafted.]

tft_item_name_Set5Coven_RadiantSpattft_item_name_Set5Coven_RadiantSpat

tft_item_description_Set5Coven_RadiantSpat

tft_item_name_Set5Redeemed_RadiantSpattft_item_name_Set5Redeemed_RadiantSpat

tft_item_description_Set5Redeemed_RadiantSpat

tft_item_name_Set5Hellion_RadiantSpattft_item_name_Set5Hellion_RadiantSpat

tft_item_description_Set5Hellion_RadiantSpat

Nightbringer EmblemNightbringer Emblem

The holder gains the Nightbringer trait. [Unique - only one per champion]

Ironclad EmblemIronclad Emblem

The holder gains the Ironclad trait. [Unique - only one per champion. Elusive - cannot be crafted.]

Hellion EmblemHellion Emblem

The holder gains the Hellion trait. [Unique - only one per champion]

Knight EmblemKnight Emblem

The holder gains the Knight trait. [Unique - only one per champion. Elusive - cannot be crafted.]

Revenant EmblemRevenant Emblem

The holder gains the Revenant trait. [Unique - only one per champion]

Redeemed EmblemRedeemed Emblem

The holder gains the Redeemed trait. [Unique - only one per champion]

Cavalier EmblemCavalier Emblem

The holder gains the Cavalier trait. [Unique - only one per champion]

Coven EmblemCoven Emblem

The holder gains the Coven trait. [Unique - only one per champion]

Legionnaire EmblemLegionnaire Emblem

The holder gains the Legionnaire trait. [Unique - only one per champion]

tft_item_name_Set5Forgotten_RadiantSpattft_item_name_Set5Forgotten_RadiantSpat

tft_item_description_Set5Forgotten_RadiantSpat

tft_item_name_Set5Renewer_RadiantSpattft_item_name_Set5Renewer_RadiantSpat

tft_item_description_Set5Renewer_RadiantSpat

Ranger EmblemRanger Emblem

The holder gains the Ranger trait. [Unique - only one per champion. Elusive - cannot be crafted.]

Abomination EmblemAbomination Emblem

The holder gains the Abomination trait. [Unique - only one per champion]

Skirmisher EmblemSkirmisher Emblem

The holder gains the Skirmisher trait. [Unique - only one per champion]

Brawler EmblemBrawler Emblem

The holder gains the Brawler trait. [Unique - only one per champion]

tft_item_name_Set5Revenant_RadiantSpattft_item_name_Set5Revenant_RadiantSpat

tft_item_description_Set5Revenant_RadiantSpat

tft_item_name_Set5Legionnaire_RadiantSpattft_item_name_Set5Legionnaire_RadiantSpat

tft_item_description_Set5Legionnaire_RadiantSpat

Dragonslayer EmblemDragonslayer Emblem

The holder gains the Dragonslayer trait. [Unique - only one per champion]

tft_item_name_Set5Ironclad_RadiantSpattft_item_name_Set5Ironclad_RadiantSpat

tft_item_description_Set5Ironclad_RadiantSpat

Infinity EdgeInfinity Edge

Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead.

Radiant Dragon's ClawRadiant Dragon's Claw

Gain ?% max health. Every ? seconds, heal ?% max Health.

Radiant Striker's FlailRadiant Striker's Flail

Critical Strikes grant ?% Damage Amp for ? seconds, stacking up to ? times.

Radiant Ionic SparkRadiant Ionic Spark

?% Shred enemies within ? hexes. When enemies cast an Ability, deal magic damage equal to ?% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist

Radiant QuicksilverRadiant Quicksilver

Combat Start: Gain immunity to crowd control for ? seconds. Gain ?% stacking Attack Speed every second.

Radiant Hextech GunbladeRadiant Hextech Gunblade

Heal the lowest percent Health ally for ?% of damage dealt. Ally Healing: ?

Radiant Void StaffRadiant Void Staff

Damage from attacks and Abilities ?% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

Radiant Protector's VowRadiant Protector's Vow

Combat Start: Gain ? Mana. At ?% Health, gain ? Mana and a Shield equal to ?% max Health.

Radiant Blue BuffRadiant Blue Buff

Gain ?% additional Attack Damage and Ability Power from all sources.

Radiant Archangel's StaffRadiant Archangel's Staff

Combat start: Gain ?% Ability Power every ? seconds in combat.

Radiant MorellonomiconRadiant Morellonomicon

Attacks and Abilities deal ?% Burn and ?% Wound to enemies for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Radiant Bramble VestRadiant Bramble Vest

Gain ?% max health. Take ?% reduced damage from attacks. When struck by any attack, deal ? magic damage to all adjacent enemies. Cooldown: ? seconds

Zz'Rot PortalZz'Rot Portal

Summon a large Voidspawn. Its strength increases with each Stage. ​​[Support item] [Unique - only 1 per champion]

Shroud of ReverenceShroud of Reverence

Combat start: Shoot a wider beam that ?% Mana Reaves enemies. Your team gains ? starting Mana. [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast

Radiant Kraken's FuryRadiant Kraken's Fury

Attacks grant ?% stacking Attack Damage, up to ? attacks. After ? attacks, gain ?% Attack Speed.

MistralMistral

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Your team gains ?% Attack Speed. [Ignores crowd control immunity.] [Unique - only 1 per champion]

Radiant Guinsoo's RagebladeRadiant Guinsoo's Rageblade

Gain ?% stacking Attack Speed every second.

Radiant Hand of JusticeRadiant Hand of Justice

Gain 2 effects:?% Attack Damage and ?% Ability Power.?% Omnivamp. While above ?% health, double the Attack Damage and Ability Power. While below ?% Health, double the Omnivamp.

Radiant Sunfire CapeRadiant Sunfire Cape

Gain ?% max Health. Every ? seconds, deal ?% Burn and ?% Wound to an enemy within ? hexes for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

Zeke's HarmonyZeke's Harmony

Combat start: Grant ?% Attack Speed and ?% Omnivamp to the holder and allies within 1 hex in the same row. ​​Omnivamp: heal for some of damage dealt

Radiant Last WhisperRadiant Last Whisper

Damage from attacks and Abilities ?% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

Locket of Targon PrimeLocket of Targon Prime

Combat start: Shields the holder and allies within ? hexes in the same row for ?/?/? damage for ? seconds. Your team gains ? Health.

Radiant Thief's GlovesRadiant Thief's Gloves

Each round: Equip 2 random Radiant items. [Consumes 3 item slots.] ?

Radiant Warmog's ArmorRadiant Warmog's Armor

Gain ?% max Health.

Radiant Sterak's GageRadiant Sterak's Gage

At ?% Health, gain a Shield equal to ?% of the wearer's maximum Health that rapidly decays over ? seconds.

Radiant Spirit VisageRadiant Spirit Visage

Regenerate ?% of missing Health each second.

Radiant Edge of NightRadiant Edge of Night

At ?% Health, briefly become untargetable, shed negative effects, and heal all missing health.

Radiant Red BuffRadiant Red Buff

Attacks and Abilities ?% Burn and ?% Wound enemies for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Radiant Steadfast HeartRadiant Steadfast Heart

Gain ?% durability. While above ?% Health, instead gain ?% Durability. ?

Radiant Titan's ResolveRadiant Titan's Resolve

Gain ?% Attack Damage and ?% Ability Power when attacking or taking damage, stacking up to ? times. At full stacks, gain ?% Damage Amp and gain immunity to crowd control.

Radiant Giant SlayerRadiant Giant Slayer

Gain ?% additional Damage Amp against Tanks.

Radiant CrownguardRadiant Crownguard

Combat Start: Gain a ?% max Health Shield for ? seconds. When the Shield expires, gain ?% Ability Power.

Radiant BloodthirsterRadiant Bloodthirster

Once per combat: At ?% Health, gain a ?% max Health Shield that lasts up to ? seconds.

Radiant Rabadon's DeathcapRadiant Rabadon's Deathcap

It's witnessed - and unleashed - miracles and calamities both. ?

Radiant Jeweled GauntletRadiant Jeweled Gauntlet

Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead.

Radiant Gargoyle StoneplateRadiant Gargoyle Stoneplate

Gain ? Armor and ? Magic Resist for each enemy targeting the holder.

Chalice of CharityChalice of Charity

Combat start: Grant ? Ability Power and ?% Omnivamp to the holder and allies within 1 hex in the same row. ​​Omnivamp: heal for some of damage dealt

Radiant Nashor's ToothRadiant Nashor's Tooth

Attacks grant ? bonus Mana, increased to ? if they critically strike.

Radiant Spear of ShojinRadiant Spear of Shojin

Attacks grant ? bonus Mana.

Radiant EvenshroudRadiant Evenshroud

?% Sunder enemies within ? hexes. Gain ? Armor and Magic Resist for the first ? seconds of combat. Sunder: Reduce Armor

Radiant Infinity EdgeRadiant Infinity Edge

Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead.

Radiant DeathbladeRadiant Deathblade

It glows in the presence of enemies. Or friends. Or anything alive, really. ?

Radiant Adaptive HelmRadiant Adaptive Helm

Gain an additional ?% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain ? Armor and Magic Resistance. Marksman/Caster: Gain ?% Attack Damage and Ability Power.

Completed Item AnvilCompleted Item Anvil

Gain a Completed Item Anvil

tft_item_name_PrisonBreaktft_item_name_PrisonBreak

tft_item_description_PrisonBreak_RandomTwoStar4Cost

100 gold100 gold

100 gold

36 gold36 gold

36 gold

tft_item_name_PrisonBreaktft_item_name_PrisonBreak

tft_item_description_PrisonBreak_Random5Cost

34 gold34 gold

34 gold

30 gold30 gold

30 gold

18 gold18 gold

18 gold

64 gold64 gold

64 gold

15 gold15 gold

15 gold

Artifact AnvilArtifact Anvil

Artifact Anvil

76 gold76 gold

76 gold

16 gold16 gold

16 gold

@OrbsToGive@ loot orbs@OrbsToGive@ loot orbs
@OrbsToGive@ loot orbs@OrbsToGive@ loot orbs
@OrbsToGive@ loot orbs@OrbsToGive@ loot orbs
12 gold12 gold

12 gold

@OrbsToGive@ loot orbs@OrbsToGive@ loot orbs
1 loot orb1 loot orb
@OrbsToGive@ loot orbs@OrbsToGive@ loot orbs
@OrbsToGive@ loot orbs@OrbsToGive@ loot orbs
@OrbsToGive@ loot orbs@OrbsToGive@ loot orbs
@OrbsToGive@ loot orbs@OrbsToGive@ loot orbs
Tome of TraitsTome of Traits

Gain a Tome of Traits

@ItemsToGive@ components@ItemsToGive@ components
@ItemsToGive@ components@ItemsToGive@ components
1 component1 component
@ItemsToGive@ components@ItemsToGive@ components
@ItemsToGive@ components@ItemsToGive@ components
@ItemsToGive@ components@ItemsToGive@ components
@ItemsToGive@ components@ItemsToGive@ components
@ItemsToGive@ components@ItemsToGive@ components
@ItemsToGive@ components@ItemsToGive@ components
Component Item KeyComponent Item Key

Component Item Key

154 gold154 gold

154 gold

126 gold126 gold

126 gold

24 gold24 gold

24 gold

55 gold55 gold

55 gold

25 gold25 gold

25 gold

54 gold54 gold

54 gold

26 gold26 gold

26 gold

20 gold20 gold

20 gold

22 gold22 gold

22 gold

44 gold44 gold

44 gold

@ItemsToGive@ completed items@ItemsToGive@ completed items
@ItemsToGive@ completed items@ItemsToGive@ completed items
1 completed item1 completed item
40 gold40 gold

40 gold

Golden RegaliaGolden Regalia

?% chance to drop gold when taking damage. Capped at ? per round.

Lesser Mirrored PersonaLesser Mirrored Persona

Share ?% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion

Have exactly @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player health.Have exactly @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player health.

Reward: ?

Have a full bench at the end of combat for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ rounds.Have a full bench at the end of combat for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ rounds.

Reward: ?

Reroll the shop @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ times.Reroll the shop @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ times.

Reward: ?

Reroll the shop @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ times.Reroll the shop @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ times.

Reward: ?

Buy @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ XP.Buy @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ XP.

Reward: ?

Field a 3-star Qiyana in combat.Field a 3-star Qiyana in combat.

Reward: ?

Lose @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats in a row.Lose @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats in a row.

Reward: ?

Have less than @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player health.Have less than @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player health.

Reward: ?

Have less than @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player health.Have less than @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player health.

Reward: ?

Win @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.Win @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.

Reward: ?

Field the Ixtal trait for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.Field the Ixtal trait for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.

Reward: ?

Brock survives @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.Brock survives @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.

Reward: ?

Lose @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.Lose @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.

Reward: ?

Earn @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ interest.Earn @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ interest.

Reward: ?

Field a 2-star Neeko in combat.Field a 2-star Neeko in combat.

Reward: ?

Have an empty bench at the end of combat for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ rounds.Have an empty bench at the end of combat for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ rounds.

Reward: ?

Reroll the shop @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ times.Reroll the shop @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ times.

Reward: ?

An Ixtal champion blocks @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ damage in 1 combat.An Ixtal champion blocks @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ damage in 1 combat.

Reward: ?

Alternate winning and losing for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.Alternate winning and losing for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.

Reward: ?

Lose @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats in a row.Lose @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats in a row.

Reward: ?

Qiyana scores @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ takedowns in 1 player combat.Qiyana scores @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ takedowns in 1 player combat.

Reward: ?

An Ixtal champion reaches @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ Magic Resist in combat.An Ixtal champion reaches @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ Magic Resist in combat.

Reward: ?

An Ixtal champion deals @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ damage in 1 combat.An Ixtal champion deals @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ damage in 1 combat.

Reward: ?

Kill @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ enemies.Kill @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ enemies.

Reward: ?

Win @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats with only 1 unit surviving.Win @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats with only 1 unit surviving.

Reward: ?

Lose @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.Lose @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.

Reward: ?

Buy @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ XP.Buy @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ XP.

Reward: ?

Neeko survives player combat for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ seconds.Neeko survives player combat for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ seconds.

Reward: ?

Have @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ of your units die in player combats.Have @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ of your units die in player combats.

Reward: ?

Buy @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ XP.Buy @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ XP.

Reward: ?

Win @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats in a row.Win @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats in a row.

Reward: ?

<b>Spend all %i:Set16Ixtal%. Start a new Quest next round!</b><b>Spend all %i:Set16Ixtal%. Start a new Quest next round!</b>

Total : ? Est. Value: ~? gold

Have no items on your bench for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ rounds. Have no items on your bench for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ rounds.

Reward: ?

Start combat with zero gold @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ times.Start combat with zero gold @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ times.

Reward: ?

Lose @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.Lose @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.

Reward: ?

Alternate winning and losing for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.Alternate winning and losing for @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ player combats.

Reward: ?

Have @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@+ gold at the end of combat.Have @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@+ gold at the end of combat.

Reward: ?

Field a 2-Star Milio in combat.Field a 2-Star Milio in combat.

Reward: ?

An Ixtal champion reaches @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ Armor in player combat.An Ixtal champion reaches @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@ Armor in player combat.

Reward: ?

Field a 2-star Skarner in combat.Field a 2-star Skarner in combat.

Reward: ?

Reach level @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@.Reach level @TFTUnitProperty.:TFT16_Explorer_QuestVariable1@.

Reward: ?

ContinueContinue
Convert to VialsConvert to Vials
Innervating LocketInnervating Locket

The holder gains ?% of their total Mana whenever they're hit by an attack. Each cast restores ?% of the holder's max Health over ? seconds.

TFT12_Doodad_CursingCat_NameTFT12_Doodad_CursingCat_Name

TFT12_Doodad_CursingCat_Tooltip

TFT12_Doodad_PumpkinheadPaperwight_NameTFT12_Doodad_PumpkinheadPaperwight_Name

TFT12_Doodad_PumpkinheadPaperwight_Tooltip

TFT12_Doodad_PiercingBlade_NameTFT12_Doodad_PiercingBlade_Name

TFT12_Doodad_PiercingBlade_Tooltip

Void HeartVoid Heart

Your team gains ? Health. Gain another ? Health and ?% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt)

Vampirism IVampirism I

Your team gains ? Health. Gain another ? Health and ?% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt)

TFT12_Doodad_MysteryEgg_NameTFT12_Doodad_MysteryEgg_Name

TFT12_Doodad_MysteryEgg_Tooltip

TFT12_Doodad_FairyFlower_NameTFT12_Doodad_FairyFlower_Name

TFT12_Doodad_FairyFlower_Tooltip

TFT12_Doodad_DevilTrident_NameTFT12_Doodad_DevilTrident_Name

TFT12_Doodad_DevilTrident_Tooltip

TFT12_Doodad_BastionsBanner_NameTFT12_Doodad_BastionsBanner_Name

TFT12_Doodad_BastionsBanner_Tooltip

TFT12_Doodad_DuplicatorPrinter_NameTFT12_Doodad_DuplicatorPrinter_Name

TFT12_Doodad_DuplicatorPrinter_Tooltip

TFT12_Doodad_UnassumingTrophy_NameTFT12_Doodad_UnassumingTrophy_Name

TFT12_Doodad_UnassumingTrophy_Tooltip

TFT12_Doodad_PityPot_NameTFT12_Doodad_PityPot_Name

TFT12_Doodad_PityPot_Tooltip

TFT12_Doodad_LuckyDice_NameTFT12_Doodad_LuckyDice_Name

TFT12_Doodad_LuckyDice_Tooltip

TFT12_Doodad_ToughCookie_NameTFT12_Doodad_ToughCookie_Name

TFT12_Doodad_ToughCookie_Tooltip

TFT12_Doodad_ShopTilYouDrop_NameTFT12_Doodad_ShopTilYouDrop_Name

TFT12_Doodad_ShopTilYouDrop_Tooltip

TFT12_Doodad_OnesOfStats_NameTFT12_Doodad_OnesOfStats_Name

TFT12_Doodad_OnesOfStats_Tooltip

TFT12_Doodad_KeepCurrentDoodad_NameTFT12_Doodad_KeepCurrentDoodad_Name

TFT12_Doodad_KeepCurrentDoodad_Name

TFT12_Doodad_ShopDowner_NameTFT12_Doodad_ShopDowner_Name

TFT12_Doodad_ShopDowner_Tooltip

TFT12_Doodad_PiggyBanker_NameTFT12_Doodad_PiggyBanker_Name

TFT12_Doodad_PiggyBanker_Tooltip

TFT12_Doodad_HyperRoller_NameTFT12_Doodad_HyperRoller_Name

TFT12_Doodad_HyperRoller_Tooltip

TFT12_Doodad_DragonkissedWeapons_NameTFT12_Doodad_DragonkissedWeapons_Name

TFT12_Doodad_DragonkissedWeapons_Tooltip

TFT12_Doodad_AnimatedHat_NameTFT12_Doodad_AnimatedHat_Name

TFT12_Doodad_AnimatedHat_Tooltip

TFT12_Doodad_ElusiveBroomstick_NameTFT12_Doodad_ElusiveBroomstick_Name

TFT12_Doodad_ElusiveBroomstick_Tooltip

Protector's VowProtector's Vow

Combat Start: Gain ? Mana. At ?% Health, gain ? Mana and a Shield equal to ?% max Health.

Kinetic Launcher RocketsKinetic Launcher Rockets

On attack, knock up enemies.

4 star Dr. Mundo4 star Dr. Mundo

4 star Dr. Mundo

3 star LeBlanc3 star LeBlanc

3 star LeBlanc

Summon StampedeSummon Stampede

Summon Stampede

2 star Draven2 star Draven

2 star Draven

2 star Fiddlesticks2 star Fiddlesticks

2 star Fiddlesticks

2 star Shyvana2 star Shyvana

2 star Shyvana

G4M3 0V3RG4M3 0V3R

An unstoppable dealer of death and destruction, equipped with the most cutting edge combat technology.

3 star Zyra3 star Zyra

3 star Zyra

Father Of All BlobsFather Of All Blobs

When he calls, all bloblets answer.

+1 to all traits+1 to all traits

Gain +1 to all non-unique traits.

3 Randuin's Omens3 Randuin's Omens

3 Randuin's Omens

Titansteel PlatingTitansteel Plating

Reduce all incoming damage by ?.

3 star Rhaast3 star Rhaast

3 star Rhaast

ZedZed

Zed

Prismatic BeaconPrismatic Beacon

Gain +10 Anima Squad, Street Demon, or Exotech. All allies benefit from the chosen trait.

2 star Zed2 star Zed

2 star Zed

2 star Garen2 star Garen

2 star Garen

2 star Mordekaiser2 star Mordekaiser

2 star Mordekaiser

3 star Draven3 star Draven

3 star Draven

2 star Veigar2 star Veigar

2 star Veigar

2 star Kobuko2 star Kobuko

2 star Kobuko

3 Lightshield Crests3 Lightshield Crests

3 Lightshield Crests

Nullification FieldNullification Field

Immune to all effects from enemies.

50 Rerolls50 Rerolls

50 Rerolls

2 star Zac, Aurora, Urgot, and Samira2 star Zac, Aurora, Urgot, and Samira

2 star Zac, Aurora, Urgot, and Samira

2 star Viego2 star Viego

2 star Viego

2 star Ziggs2 star Ziggs

2 star Ziggs

4 star Vi4 star Vi

4 star Vi

12 radiant items12 radiant items

Covalent Spark, Jak'sho the Protean, Bulwark's Oath, Spear of Hirana, Rabadon's Ascended Deathcap, Glamorous Gauntlet, Guinsoo's Reckoning, Runaan's Tempest, Luminous Deathblade, Zenith Edge, Fist of Fairness, Eternal Whisper

3 Deathfire Grasps3 Deathfire Grasps

3 Deathfire Grasps

2 star Rhaast2 star Rhaast

2 star Rhaast

2 star Alistar2 star Alistar

2 star Alistar

2 star Renekton2 star Renekton

2 star Renekton

2 star Dr. Mundo2 star Dr. Mundo

2 star Dr. Mundo

2 star Gragas2 star Gragas

2 star Gragas

GarenGaren

Garen

3 star Galio3 star Galio

3 star Galio

3 4-cost champions3 4-cost champions

3 4-cost champions

2 Tacticians' Capes2 Tacticians' Capes

2 Tacticians' Capes

Dummy with ShroudDummy with Shroud

A training dummy with a Shroud of Stillness, an item which increases enemies' mana costs.

Dummy with 2 Zeke'sDummy with 2 Zeke's

A training dummy with 2 Zeke's Heralds, which provides Attack Speed to nearby allies.

2 3-cost champions2 3-cost champions

2 3-cost champions

5 4-cost champions5 4-cost champions

5 4-cost champions

6 5-cost champions6 5-cost champions

6 5-cost champions

2-star 2-cost champion2-star 2-cost champion

2-star 2-cost champion

3-star 5-cost champion3-star 5-cost champion

3-star 5-cost champion

7 5-cost champions7 5-cost champions

7 5-cost champions

Dummy with 2 LocketsDummy with 2 Lockets

A training dummy with 2 Lockets of The Iron Solari, an item which shields allies on combat start.

3 2-cost champions3 2-cost champions

3 2-cost champions

All double component itemsAll double component items

Deathblade, Rabadon's Deathcap, Red Buff, Bramble Vest, Dragon's Claw, Warmog's Armor, Blue Buff, Thief's Gloves.

2 4-cost champions2 4-cost champions

2 4-cost champions

2 Deathblades2 Deathblades

2 Deathblades

2 Reforgers2 Reforgers

2 Reforgers

5 1-cost champions5 1-cost champions

5 1-cost champions

3 Masterwork Upgrades3 Masterwork Upgrades

3 Masterwork Upgrades

3-cost champion3-cost champion

3-cost champion

2 Item Removers2 Item Removers

2 Item Removers

2-star 3-cost champion2-star 3-cost champion

2-star 3-cost champion

2-cost champion2-cost champion

2-cost champion

3 3-cost champions3 3-cost champions

3 3-cost champions

3 Radiant Items3 Radiant Items

3 Radiant Items

2 Radiant Items2 Radiant Items

2 Radiant Items

Golem with 2 Aegises.Golem with 2 Aegises.

A golem with 2 Aegises of the Legion, an item which provides Armor, Magic Resist, and Attack Speed to allies behind it.

2-star 5-cost champion2-star 5-cost champion

2-star 5-cost champion

3 4-cost champions3 4-cost champions

3 4-cost champions

6 Lesser Champion Duplicators6 Lesser Champion Duplicators

6 Lesser Champion Duplicators

1-star 4-cost champion1-star 4-cost champion

1-star 4-cost champion

4 components4 components

4 components

1-star 5-cost champion1-star 5-cost champion

1-star 5-cost champion

2 2-star 2-cost champions2 2-star 2-cost champions

2 2-star 2-cost champions

9 components9 components

9 components

2-star 4-cost champion2-star 4-cost champion

2-star 4-cost champion

3 5-cost champions3 5-cost champions

3 5-cost champions

4 2-cost champions4 2-cost champions

4 2-cost champions

4 5-cost champions4 5-cost champions

4 5-cost champions

2 5-cost champions2 5-cost champions
2 Champion Duplicators2 Champion Duplicators

2 Champion Duplicators

3 Spatulas3 Spatulas

3 Spatulas

Critical Hit!Critical Hit!

Grants the champion 100% critical strike chance, and their spell can critically strike.

Double DownDouble Down

Increase Gem Power gains for the next 3 player combats. If you win, lose a large amount of your Gem Power and immediately cash out.

Double DownDouble Down

Increase Gem Power gains for the next 3 player combats. If you lose, lose a large amount of your Gem Power and immediately cash out.

Double DownDouble Down

Increase Gem Power gains for the next 3 player combats. If you lose, lose a large amount of your Gem Power and immediately cash out.

Open the ChestOpen the Chest
Play it SafePlay it Safe
Split 12 Gold With Other SplittersSplit 12 Gold With Other Splitters

Gain ? gold, split evenly among all players that chose this option (rounded down).

7-Round Egg7-Round Egg

Hatches in 7 rounds (losses count double), granting about 40 Gold worth of loot.

21 gold21 gold

21 gold

14 gold14 gold

14 gold

13 gold13 gold

13 gold

11 gold11 gold

11 gold

Split 50 Gold With Other SplittersSplit 50 Gold With Other Splitters

Gain ? gold, split evenly among all players that chose this option (rounded down).

Split 10 Gold With Other SplittersSplit 10 Gold With Other Splitters

Gain ? gold, split evenly among all players that chose this option (rounded down).

Gain 3 GoldGain 3 Gold

Gain ? gold. (Awarded after all players make their decision.)

Gain 4 GoldGain 4 Gold

Gain ? gold. (Awarded after all players make their decision.)

9-Round Egg9-Round Egg

Hatches in 9 rounds (losses count double), granting about 25 Gold worth of loot.

Gain 8 GoldGain 8 Gold

Gain ? gold. (Awarded after all players make their decision.)

Vote to CONTINUE: Add 40 GoldVote to CONTINUE: Add 40 Gold

Vote to increase the total pot by ? gold. Chosen if the majority vote for this option.

Split 30 Gold With Other SplittersSplit 30 Gold With Other Splitters

Gain ? gold, split evenly among all players that chose this option (rounded down).

Gain 5 GoldGain 5 Gold

Gain ? gold. (Awarded after all players make their decision.)

Split 20 Gold With Other SplittersSplit 20 Gold With Other Splitters

Gain ? gold, split evenly among all players that chose this option (rounded down).

2-Round Egg2-Round Egg

Hatches in 2 rounds (losses count double), granting about 15 Gold worth of loot.

Split 15 Gold With Other SplittersSplit 15 Gold With Other Splitters

Gain ? gold, split evenly among all players that chose this option (rounded down).

Vote to CASH OUT: Split 80 GoldVote to CASH OUT: Split 80 Gold

Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.

Vote to CASH OUT: Split 120 GoldVote to CASH OUT: Split 120 Gold

Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.

Split 25 Gold With Other SplittersSplit 25 Gold With Other Splitters

Gain ? gold, split evenly among all players that chose this option (rounded down).

Vote to CASH OUT: Split 40 GoldVote to CASH OUT: Split 40 Gold

Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.

Vote to CASH OUT: Split 240 GoldVote to CASH OUT: Split 240 Gold

Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.

Vote to CASH OUT: Split 280 GoldVote to CASH OUT: Split 280 Gold

Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.

Vote to CASH OUT: Split 160 GoldVote to CASH OUT: Split 160 Gold

Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.

Vote to CASH OUT: Split 200 GoldVote to CASH OUT: Split 200 Gold

Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.

Split 37 Gold With Other SplittersSplit 37 Gold With Other Splitters

Gain ? gold, split evenly among all players that chose this option (rounded down).

CONTINUE: Add 30 GoldCONTINUE: Add 30 Gold

Vote to increase the total pot by ? gold. Chosen if the majority vote for this option.

5-Round Egg5-Round Egg

Hatches in 5 rounds (losses count double), granting about 25 Gold worth of loot.

Gain 6 GoldGain 6 Gold

Gain ? gold. (Awarded after all players make their decision.)

13-Round Egg13-Round Egg

Hatches in 13 rounds (losses count double), granting about 40 Gold worth of loot.

Split 8 Gold With Other SplittersSplit 8 Gold With Other Splitters

Gain ? gold, split evenly among all players that chose this option (rounded down).

Frontline TankFrontline Tank

Holds the frontline. (Comes with Anima Visage, Innervating Locket, and Warmog's Armor.)

Gain 10 GoldGain 10 Gold

Gain ? gold. (Awarded after all players make their decision.)

Gain 13 GoldGain 13 Gold

Gain ? gold. (Awarded after all players make their decision.)

4-Round Egg4-Round Egg

Hatches in 4 rounds (losses count double), granting about 15 Gold worth of loot.

Split 30 Gold With Other SplittersSplit 30 Gold With Other Splitters

Gain ? gold, split evenly among all players that chose this option (rounded down).

RNGolemRNGolem

Equipped with a random assortment of powerful items. (Comes with a random Emblem, Artifact, and Radiant Item)

Backline AttackerBackline Attacker

Unleashes a barrage from the backline. (Comes with Rapid Firecannon, Fishbones, and Guinsoo's Rageblade.)

Implant: SizeImplant: Size

Permanently increase a champion's health by ? and size by 20%. [Consumable - This item disappears when used.]

Implant: SizeImplant: Size

Permanently increase a champion's health by ? and size by 20%. [Consumable - This item disappears when used.]

Implant: SpeedImplant: Speed

Permanently increase a champion's Attack Speed by ?% and and decrease their size by 20%. [Consumable - This item disappears when used.]

Implant: SizeImplant: Size

Permanently increase a champion's health by ? and size by 20%. [Consumable - This item disappears when used.]

Unstable ComponentUnstable Component

Until equipped, this component transforms each round

SalvagerSalvager

Use on a champion to remove all their items and break them down into components. [Consumable - This item disappears when used.]

Growing InvestmentGrowing Investment

Use on a champion to gain ? gold. After each combat, increase the amount by ?. [Consumable - This item disappears when used.]

Tiny Champion DuplicatorTiny Champion Duplicator

Use on a 1-cost champion to create a 1-star copy of them.

Tome of Traits and ReforgerTome of Traits and Reforger

Tome of Traits and Reforger

Random ComponentRandom Component

Random Component

Tactician's CrownTactician's Crown

Tactician's Crown

Tactician's ShieldTactician's Shield

Tactician's Shield

Thief's GlovesThief's Gloves

Thief's Gloves

3 2-cost champions3 2-cost champions

3 2-cost champions

SpatulaSpatula

Spatula

Masterwork UpgradeMasterwork Upgrade

Masterwork Upgrade

9 gold9 gold

9 gold

8 gold8 gold

8 gold

Tactician's CapeTactician's Cape

Tactician's Cape

3 gold3 gold

3 gold

2 gold2 gold

2 gold

1 gold1 gold

1 gold

7 Gold7 Gold

7 Gold

6 gold6 gold

6 gold

5 gold5 gold

5 gold

4 gold4 gold

4 gold

8 Rerolls8 Rerolls

8 Rerolls

5-cost champion and 10 Gold5-cost champion and 10 Gold

5-cost champion and 10 Gold

Reforger and 5 GoldReforger and 5 Gold

Reforger and 5 Gold

3 5-cost champions3 5-cost champions

3 5-cost champions

Support AnvilSupport Anvil

Support Anvil

3 4-cost champions3 4-cost champions

3 4-cost champions

2 4-cost champions2 4-cost champions

2 4-cost champions

Spatula and Component AnvilSpatula and Component Anvil

Spatula and Component Anvil

Artifact ItemArtifact Item

Artifact Item

2 3-cost champions2 3-cost champions

2 3-cost champions

11 Rerolls11 Rerolls

11 Rerolls

2 Completed Items and Reforger2 Completed Items and Reforger

2 Completed Items and Reforger

1 Training Dummy1 Training Dummy

1 Training Dummy

Loaded DiceLoaded Dice

Loaded Dice

2 Lesser Champion Duplicators2 Lesser Champion Duplicators

2 Lesser Champion Duplicators

3 Lesser Champion Duplicators3 Lesser Champion Duplicators

3 Lesser Champion Duplicators

Remover and 5 GoldRemover and 5 Gold

Remover and 5 Gold

Completed Item AnvilCompleted Item Anvil

Completed Item Anvil

Spatula and 5 GoldSpatula and 5 Gold

Spatula

10 gold10 gold

10 gold

3 Components3 Components

3 Components

2 Components2 Components

2 Components

4 4-cost champions4 4-cost champions

4 4-cost champions

Radiant ItemRadiant Item

Radiant Item

Component AnvilComponent Anvil

Component Anvil

Completed ItemCompleted Item

Completed Item

Lesser Rune of AllegianceLesser Rune of Allegiance

Place on a Tier 1, 2, or 3 champion to transfer them to your partner. Any items held will pop off. Once used, this item regenerates in ? rounds. At 4-1 it upgrades into a Rune of Allegiance. [Cannot be used in combat.] [CONSUMABLE - This item disappears when used.]

3-star 1-cost champion and 7 gold3-star 1-cost champion and 7 gold

3-star 1-cost champion and 7 gold

4-cost Champion and 4 Gold4-cost Champion and 4 Gold

4-cost Champion and 4 Gold

Artifact AnvilArtifact Anvil

Artifact Anvil

Rune of AllegianceRune of Allegiance

Use on any champion to transfer them to your partner. Any items held will pop off. Once used, this item regenerates in ? rounds. [Cannot be used in combat.] [Consumable - this item disappears when used.]

Champion Duplicator and 10 GoldChampion Duplicator and 10 Gold

Champion Duplicator and 10 Gold

Champion DuplicatorChampion Duplicator

Champion Duplicator

Exotech EmblemExotech Emblem

The holder gains the Exotech trait.

Anima Squad EmblemAnima Squad Emblem

The holder gains the Anima Squad trait.

Slayer EmblemSlayer Emblem

The holder gains the Slayer trait. Healing received is increased by ?%.

Marksman EmblemMarksman Emblem

The holder gains the Marksman trait. Dealing physical damage to an enemy reduces their Armor by ?.

Strategist EmblemStrategist Emblem

The holder gains the Strategist trait and ?% of the other Strategist bonus.

Techie EmblemTechie Emblem

The holder gains the Techie trait. The holder gains ?% more Ability Power from all sources.

Nitro EmblemNitro Emblem

The holder gains the Nitro trait.

Dynamo EmblemDynamo Emblem

The holder gains the Dynamo trait. On cast, gain ?% Damage Amp per 10 Mana spent.

BoomBot EmblemBoomBot Emblem

The holder gains the BoomBot trait.

Street Demon EmblemStreet Demon Emblem

The holder gains the Street Demon trait.

Divinicorp EmblemDivinicorp Emblem

The holder gains the Divinicorp trait.

Bastion EmblemBastion Emblem

The holder gains the Bastion trait. Gain ?% of Armor and Magic Resistance as Ability Power.

Rapidfire EmblemRapidfire Emblem

The holder gains the Rapidfire trait and ? range.

Bruiser EmblemBruiser Emblem

The holder gains the Bruiser trait. For every ? max Health, deal ?% bonus damage as magic damage.

Syndicate EmblemSyndicate Emblem

The holder gains the Syndicate trait. Kingpin bonus: +?% Attack Speed and gain ?% max Health Shield at combat start.+?% Attack Speed and gain ?% max Health Shield at combat start.

Golden Ox EmblemGolden Ox Emblem

The holder gains the Golden Ox trait.

Executioner EmblemExecutioner Emblem

The holder gains the Executioner trait. Critical Strikes ignore ?% of the target's Armor and Magic Resist.

Cypher EmblemCypher Emblem

The holder gains the Cypher trait.

Vanguard EmblemVanguard Emblem

The holder gains the Vanguard trait. The holder gains ? max Health whenever they gain Shield.

Power Remover (9 uses left)Power Remover (9 uses left)

Use on a champion to remove their Power Up and regain a Power Snax.

Power Remover (5 uses left)Power Remover (5 uses left)

Use on a champion to remove their Power Up and regain a Power Snax.

Power Remover (4 uses left)Power Remover (4 uses left)

Use on a champion to remove their Power Up and regain a Power Snax.

Power Remover (7 uses left)Power Remover (7 uses left)

Use on a champion to remove their Power Up and regain a Power Snax.

Power Remover (6 uses left)Power Remover (6 uses left)

Use on a champion to remove their Power Up and regain a Power Snax.

Unlock Power (2 uses left)Unlock Power (2 uses left)

Power Up: Use on a champion to choose a Power Up! Sell that champion or use a Power Remover to regain a Power Snax.

Power Remover (3 uses left)Power Remover (3 uses left)

Use on a champion to remove their Power Up and regain a Power Snax.

Power Remover (2 uses left)Power Remover (2 uses left)

Use on a champion to remove their Power Up and regain a Power Snax.

Power Remover (9 uses left)Power Remover (9 uses left)

Use on a champion to remove their Power Up and regain a Power Snax.

Power Remover (8 uses left)Power Remover (8 uses left)

Use on a champion to remove their Power Up and regain a Power Snax.

Power SnaxPower Snax

Power Up: Use on a champion to choose a Power Up! Sell that champion or use a Power Remover to regain a Power Snax.

Power RemoverPower Remover

Use on a champion to remove their Power Up and regain a Power Snax.

The IndomitableThe Indomitable

The holder's Move Speed is drastically reduced. Gain ?% max Health, stun immunity, and pull the current target into melee range.

Revel EmblemRevel Emblem

The holder gains the Revel trait.

Dragonmancer EmblemDragonmancer Emblem

The holder gains the Dragonmancer trait.

Mage EmblemMage Emblem

The holder gains the Mage trait.

Astral EmblemAstral Emblem

The holder gains the Astral trait.

Shimmerscale EmblemShimmerscale Emblem

The holder gains the Shimmerscale trait.

Warrior EmblemWarrior Emblem

The holder gains the Warrior trait.

Bruiser EmblemBruiser Emblem

The holder gains the Bruiser trait.

Cavalier EmblemCavalier Emblem

The holder gains the Cavalier trait.

Scalescorn EmblemScalescorn Emblem

The holder gains the Scalescorn trait.

Mystic EmblemMystic Emblem

The holder gains the Mystic trait.

Trainer EmblemTrainer Emblem

The holder gains the Trainer trait.

Guild EmblemGuild Emblem

The holder gains the Guild trait. Guild Bonus: ?% Omnivamp

Darkflight EmblemDarkflight Emblem

The holder gains the Darkflight trait.

Legend EmblemLegend Emblem

The holder gains the Legend trait.

Swiftshot EmblemSwiftshot Emblem

The holder gains the Swiftshot trait.

Whispers EmblemWhispers Emblem

The holder gains the Whispers trait.

Assassin EmblemAssassin Emblem

The holder gains the Assassin trait.

Tempest EmblemTempest Emblem

The holder gains the Tempest trait.

Guardian EmblemGuardian Emblem

The holder gains the Guardian trait.

Ragewing EmblemRagewing Emblem

The holder gains the Ragewing trait.

Cannoneer EmblemCannoneer Emblem

The holder gains the Cannoneer trait.

Mirage EmblemMirage Emblem

The holder gains the Mirage trait.

Evoker EmblemEvoker Emblem

The holder gains the Evoker trait.

Lagoon EmblemLagoon Emblem

The holder gains the Lagoon trait.

Jade EmblemJade Emblem

The holder gains the Jade trait.

Kayn's LiberationKayn's Liberation

Place on Kayn to free him from Rhaast, permanently improving his Reaping Slash Ability to deal bonus damage at the start of combat. [KAYN CONSUMABLE - This item disappears when used and DESTROYS Rhaast's Embrace] [Can only be used during the Planning Phase]

HullcrusherHullcrusher

Combat Start: If there are no adjacent allies, gain ? Health, ?% Attack Damage, and ?% Ability Power.

tft_item_name_Hushtft_item_name_Hush

TFT_item_description_Hush

Shroud of StillnessShroud of Stillness

Combat start: Shoot a beam that ?% Mana Reaves enemies. Your team gains ? Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast ?

Shadow TransformerShadow Transformer

Turns all items on a champion into shadow items when used. [CONSUMABLE - This item disappears when used.] This Item cannot transform Force of Nature, which is above corruption.

The AnnihilatorThe Annihilator

At ? seconds, The Annihilator deals percent max Health true damage once.

Gatling Bunny-GunsGatling Bunny-Guns

Every ? seconds, a random Anima Squad champion fires Gatling Bunny-Guns in a long cone, dealing high physical damage.

TornadoesTornadoes

Every ? seconds, a random Anima Squad champion spawns a whirl of Tornadoes, dealing magic damage.

Searing ShortbowSearing Shortbow

Every ? seconds, a random Anima Squad champion fires Searing Shortbow, shooting an arrow that leaves an area that deals magic damage over time.

Vortex GloveVortex Glove

Every ? seconds, a random Anima Squad champion fires piercing orbs from Vortex Glove, that deal magic damage, reduced for each enemy struck.

Ani-MinesAni-Mines

Every ? seconds, a random Anima Squad champion throws three Ani-Mines that explode, dealing physical damage in an area.

UwU BlastersUwU Blasters

Every ? seconds, a random Anima Squad champion rapidfires UwU Blasters, dealing physical damage to the first enemy hit.

Guiding HexGuiding Hex

Every ? seconds, a random Anima Squad champion casts Guiding Hex, dealing magic damage to 3 random nearby targets.

Blade-o-rangBlade-o-rang

Every ? seconds, a random Anima Squad champion throws a returning Blade-o-rang that deals physical damage, increased for the first target hit.

Final City TransitFinal City Transit

Every few seconds, Final City Transit summons trains that run through the battlefield, dealing devastating damage and carrying away low health enemies.

Surprise Supply DropSurprise Supply Drop

Every ? seconds, Supply Drop calls in a support ship that drops powerful goodies onto the battlefield.

Pulse SilencerPulse Silencer

Execute enemies below ?% Health. Abilities can critically strike. Gain ?% Critical Strike Damage. Total Executions This Round: ? Recommended users: Jhin and Zeri

Corrupted ChassisCorrupted Chassis

All Shields are ?% more effective on the holder. Every ? seconds, siphon ?% of the owner's max Health from the current target and convert it to a Shield for ? seconds. Shielding This Round: ? Recommended users: Mordekaiser, Jax, and Sejuani

HolobowHolobow

Attacks that Critically Strike grant ? bonus Mana. After casting an Ability, gain ?% Critical Strike Chance for ? seconds. Recommended users: Varus, Jhin, and Zeri

CybercoilCybercoil

Abilities and Attacks mark enemies for ? seconds. Heal for ?% of damage dealt to marked enemies. Total Healing This Round: ? Recommended users: Sejuani, Jax, and Mordekaiser

Scoped HolobowScoped Holobow

Attacks that Critically Strike grant ? bonus Mana. After casting an Ability, gain ?% Critical Strike Chance for ? seconds. Recommended users: Varus, Jhin, and Zeri

Apex-FangsApex-Fangs

When you damage an enemy, deal ?% of the damage to the nearest enemy as physical damage after a brief delay. Total Shockwave Damage This Round: ? Recommended users: Naafiri, Jhin, and Varus

Pulse StabilizerPulse Stabilizer

Execute enemies below ?% Health. Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead. Total Executions This Round: ? Recommended users: Jhin and Zeri

Flux CapacitorFlux Capacitor

Attacks store charge. At ? charges, the next attack consumes the charges to deal ?% of the target's max health as physical damage and reduces their Armor by ?. Total Charge Damage This Round: ? Recommended users: Zeri and Naafiri

Repulsor LanternRepulsor Lantern

Gain ?% health. Every ? seconds, deal ?% of the holder's max health as magic damage to all enemies within ?-hex. Total Damage Dealt This Round: ? Recommended users: Jax, Mordekaiser, and Sejuani

Hijacked CybercoilHijacked Cybercoil

Abilities and Attacks mark enemies for ? seconds. Heal for ?% of damage dealt to marked enemies. Total Healing This Round: ? Recommended users: Sejuani, Jax, and Mordekaiser

Fully-Charged Flux CapacitorFully-Charged Flux Capacitor

Every other attack is charged, dealing ?% of the target's max health as physical damage and reduces their Armor by ?. Total Charge Damage This Round: ? Recommended users: Zeri and Naafiri

Nullifier LanternNullifier Lantern

Gain ?% health. Every ? seconds, deal ?% of the holder's max health as magic damage to all enemies within ?-hex. Total Damage Dealt This Round: ? Recommended users: Jax, Mordekaiser, and Sejuani

Harmonized ChassisHarmonized Chassis

All Shields are ?% more effective on the holder. Every second, siphon ?% of the owner's max Health from the nearest ? enemies and convert it to a Shield for ? seconds. Shielding This Round: ? Recommended users: Mordekaiser, Jax, and Sejuani

Hyper FangsHyper Fangs

When you damage an enemy, store ?% of your damage dealt to them. After ? seconds, deal the stored damage to the target and the nearest enemy as physical damage. Total Shockwave Damage This Round: ? Recommended users: Naafiri, Jhin, and Varus

Arcana SignifierArcana Signifier

Use this on an Arcana champion to change Arcana's effect to theirs. Ahri: Gain Ability Power for each 3-star champion. Hecarim: Units holding items gain Damage Reduction and Attack Damage. Tahm Kench: Gain Health for each active trait. Xerath: Abilities deal bonus true damage for each Charm purchased. Emblem: Gain Damage Amp for each Spatula item equipped.

Eternal Monarch's CrownEternal Monarch's Crown

After dealing damage ? times, gain ?% for the rest of combat. After dealing damage ? times, gain ?% maximum Health, ?% Omnivamp, and ?% damage amp. Only Faeries can hold this item. Bench the champion to remove it.

Faerie Queen's CrownFaerie Queen's Crown

After dealing damage ? times, gain ?% for the rest of combat. Only Faeries can hold this item. Bench the champion to remove it.

Cursed QuicksilverCursed Quicksilver

The holder of this item is stunned. This effect ends when they die.

A Light SnackA Light Snack

Use this on a Briar to grant her ? in exchange for ? of your player health. In Choncc's Treasure, this item is improved at Stage 3-1 and 4-1. [Consumable - This item disappears when used.]

Cursed Guinsoo's RagebladeCursed Guinsoo's Rageblade

The holder of this item sets their attack speed cap to ? and cannot gain mana or cast. Every time they are attacked, the attacker gains ?% Attack Speed.

Cursed Hextech GunbladeCursed Hextech Gunblade

The holder deals ?% less damage. They also take ?% of their max health as true damage per second, and heal Milio for the same amount.

Queenguard's ArmorQueenguard's Armor

Gain ?% increased healing and shielding. Heal for ?% of the Queen's damage dealt. Only Faeries can hold this item. Bench the champion to remove it.

Armor of Eternal DevotionArmor of Eternal Devotion

Gain ?% increased healing and shielding. Heal for ?% of the Queen's damage dealt. Only Faeries can hold this item. Bench the champion to remove it.

Flame AffinityFlame Affinity

Wounded allies gain ?% . Wound: Reduce healing received by 50%

Dormant ProphecyDormant Prophecy

Combat Start: If the holder is 3 star, they star up.

TFT15_HiddenTech_SoulOfASentinel_NameTFT15_HiddenTech_SoulOfASentinel_Name

TFT15_HiddenTech_SoulOfASentinel_Desc

Fire StormFire Storm

Combat Start: Wound all enemies for ? seconds. Wound: Reduce healing received by 50%

Stone SkinStone Skin

Gain ? Armor.

Limit BreakLimit Break

Gain ? Ability Power & ?% Attack Damage. Triple it when below ?% Health.

Shatter SweepShatter Sweep

Allies that start combat in the back ? rows ?% Sunder enemies for ? seconds when dealing physical damage. Sunder: Reduce Armor

Unyielding CovenantUnyielding Covenant

This champion is Untargetable while at least ? allies are alive (does not include the holder).

Arcane RendArcane Rend

Allies that start combat in the back ? rows ?% Shred enemies for ? seconds when dealing magic damage. Shred: Reduce Magic Resist

Use your Power Snax on a champion to unlock Power Ups.Use your Power Snax on a champion to unlock Power Ups.

Use your Power Snax on a champion to unlock Power Ups.

TFT15_HiddenTech_SoulOfAStarGuardian_NameTFT15_HiddenTech_SoulOfAStarGuardian_Name

TFT15_HiddenTech_SoulOfAStarGuardian_Desc

Fusion HexFusion Hex

Combat Start: Merge with the nearest ally gaining ?% of their Health, Attack Damage, Ability Power.

Shield MeltShield Melt

Combat Start: Your team deals ?% bonus damage to shielded enemies.

Cold AffinityCold Affinity

Combat Start: Chill all enemies in the back 2 rows Chill: Reduce healing received by 20%

Training WeightsTraining Weights

This champion receives a penalty for ? rounds losing -?% and -?% and capping their Attack Speed to ?. After ? rounds, remove the penalty and instead gain ?% and ?% . Rounds are tracked per Champion.

TFT15_HiddenTech_SoulOfAChallenger_NameTFT15_HiddenTech_SoulOfAChallenger_Name

TFT15_HiddenTech_SoulOfAChallenger_Desc

Ki BarrierKi Barrier

The holder takes ? less damage from all sources.

Petricite SkinPetricite Skin

Gain ? Magic Resist.

tft15_General_itemname_IncreaseThreattft15_General_itemname_IncreaseThreat

tft15_General_itemdescription_IncreaseThreat

tft15_General_itemname_BenchedUnitInCombattft15_General_itemname_BenchedUnitInCombat

tft15_General_itemdescription_BenchedUnitInCombat

tft15_General_itemname_ReduceThreattft15_General_itemname_ReduceThreat

tft15_General_itemdescription_ReduceThreat

tft15_General_itemname_JumpToBacklinetft15_General_itemname_JumpToBackline

tft15_General_itemdescription_JumpToBackline

tft15_General_itemname_GoldOnKilltft15_General_itemname_GoldOnKill

tft15_General_itemdescription_GoldOnKill

tft15_General_itemname_Debufftft15_General_itemname_Debuff

tft15_General_itemdescription_Debuff

MascotMascot

Your team heals a percentage of their max Health every ? seconds. When a champion dies, they retreat to the sidelines to cheer on your team. Your team's healing increases for each cheering champion. ?% base, ?% per cheering champion ?% base, ?% per cheering champion

Tome of MendingTome of Mending

Every ? seconds, revive the strongest ally that hasn't been revived yet at ?% of their maximum Health.

DragonlordDragonlord

After ? seconds of combat, the Dragon strikes the board, dealing true damage and stunning all enemies. Allies gain Attack Speed for the rest of combat. ?% damage, Stuns for ? seconds, ?% . ?% damage, Stuns for ? seconds, ?% . After an additional ? seconds, the Dragon strikes again.

SocialiteSocialite

Gain a spotlight hex. Combat start: the unit standing in the spotlight gains bonus stats. ?% and ? per second. ?% , ? per second, and ?% . Gain another spotlight hex.

Tome of PowerTome of Power

Kayle deals ?% more damage. When she casts, she fires two waves.

Tome of SwiftnessTome of Swiftness

Kayle deals ?% more damage. Her attacks now hit in a ?-hex radius around the target

MountainMountain

Gain 2 Mountain hexes in the front row. Combat start: units standing on a Mountain hex gain a Shield and permanent bonus Health. ? Shield, ? . ? Shield, ? . The entire front row becomes Mountain hexes.

ShimmerscaleShimmerscale

Gain Shimmerscale items. These items give gold as well as combat power. Gain Goldmancers Staff. At Stage ?-? gain Draven's Axe. Gain Crown of Champions.

ConquerorConqueror

Your team's takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot! Your team gains Attack Damage and Ability Power, increased by ?% for each War Chest opened. ?% ; ?x Conquest ?% ; ?x Conquest War Chests Opened: ? Current Stats: ?%

PunkPunk

Your team gain bonus Health, Attack Damage and Ability Power, which increases by 1% every time you spend gold on a Shop reroll. After each combat, gain a 1 gold reroll for that round. Your first reroll each round grants ?% bonus instead! ? and ?% ? and ?% Current Bonus: ?% ? and ?%

StoryweaverStoryweaver

Summon a Hero named Kayle and evolve her as you level up! When you reach level ?, Kayle upgrades to 2-star. Pick a supportive effect. Kayle evolves again at levels ?, ? and ?: Level ?: Pick a combat effect. Level ?: Kayle upgrades to 3-star. Pick a combat effect. Level ?: Kayle upgrades to 4-star.

GlacialGlacial

Gain a Glacial Mallet. Attacks from champions holding a mallet have a ?% chance to stun their target for ? second and deal bonus magic damage. ? magic damage. ? magic damage. Gain another Glacial Mallet.

Mech-PilotMech-Pilot

Use the Pilot Selector to choose a Pilot. Combat start: the Pilot jumps into a Mech. The Mech has the Traits and items of its Pilot, and gains a percent of the pilot's Attack Damage and max Health. When the Mech dies, the Pilot(s) are ejected with ?% of their max Health. Mini-Mech: ?% Super-Mech: ?% . The 2 nearest units to the Pilot also jump into the Mech.

PyroPyro

Your team gains ?% Attack Speed. For each kill, your team creates an infernal cinder that you collect the next round. For every ? cinders you collect, your team gains ?% more . ? infernal cinder per enemy. ? infernal cinders per enemy and execute enemies under ?% Health. Cinders collected: ? Team : ?%

JazzJazz

For each active trait, your team gains bonus Health and Damage Amp. (Excludes unique and Anniversary Traits) ?% , ?% ?% , ?% Bonus Health: ?% Bonus Damage Amp: ?%

RebelRebel

Your team gains a Shield and Damage Amp for each adjacent ally. ? Shield for ? seconds, ?% ? Shield for ? seconds, ?%

Talisman of MightTalisman of Might

Grant Kayle and adjacent allies in the same row ? Ability Power at the start of combat.

Talisman of SpeedTalisman of Speed

Grant Kayle and adjacent allies in the same row ?% Attack Speed at the start of combat.

Pilot SelectorPilot Selector

Use this on a champion to make it the Pilot of the Mech. [Cannot be used on champions in combat.] [Unlimited uses]

Sevika's Jinxed ArmSevika's Jinxed Arm

At the times shown in the High Roller trait, roll a random Jinx mod: - Rocket: Launch ? rockets at random enemies, dealing ?% Attack Damage + ?% Ability Power physical damage per rocket. - Shield: Gain a ? + ?% max Health Shield for ? seconds. - Gold: Gain ? gold.

Goldmancer's StaffGoldmancer's Staff

Grant ? Ability Power per gold in your bank (up to ? gold) and a ?% chance to drop ? gold on enemy kill. Gold generated this game: ?

ElderwoodElderwood

Every ? seconds your team grows, gaining bonus stats. This effect stacks up to ? times. ? , ? ? , ?

Glacial MalletGlacial Mallet

Attacks have a ?% chance to stun enemies for ? second and deal ? bonus magic damage. [Unique - only 1 per champion]

The BossThe Boss

Gain Boss Knuckles. When the holder first drops below ?% Health, they become The Boss and leave combat to start doing sit-ups. Each sit-up restores maximum Health and grants Attack Speed. ?% , ?% . ?% , ?% . If they reach full Health they return to combat Pumped Up: all of their attacks and abilities deal ?% of damage as true damage.

YordleYordle

After each player combat, a random 1, 2 or 3 cost champion that usually fits your team is added to your bench for free. Gain champions! If you have ? or more 3 star champions, you instead gain a Yordle-Lord.

PhantomPhantom

Combat start: random enemies have their Health reduced. Set ? enemy's Health to ?% maximum Health. Set ? enemies' Health to ?.

HellionHellion

When an allied champion dies, a Doppelhellion (a one less star copy) equipped with a Red Buff will leap from the Hellion portal and join the fight! The first ? champions The first ? champions

Scroll of HasteScroll of Haste

Attacks grant Kayle ?% stacking Attack Speed.

Scroll of ForceScroll of Force

Kayle's Ability hits a wider area and deals ?% more damage.

Talisman of AidTalisman of Aid

Kayle's damaging attacks and abilities ?% Shred and Sunder enemies hit for ? seconds.

BilgewaterBilgewater

Your team's attacks and Abilities mark enemies. The mark stores a percentage of damage dealt to the enemy. Marked enemies are struck by a cannonball after ? seconds, dealing the stored damage plus a flat value as physical damage. ? + ?% damage dealt ? + ?% damage dealt. Every ?th cannonball is replaced with a treasure chest that drops gold!

PreserverPreserver

Your team heals for a percent of their Max Health every ? seconds. If they are full Health, restore Mana instead. ?% , or ?% . ?% , and ?% . Always get both.

High RollerHigh Roller

Gain a Sevika's Jinxed Arm! Combat start: roll a random Jinx mod. Roll another one: after ? seconds. every ? seconds. Mods are stronger, and the holder can now hit a Jinxed Jackpot! Mods: - Rocket: Launch rockets at random enemies. - Shield: Gain a shield for ? seconds. - Coin: Gain gold. Rockets Fired: ? Shields Gained: ? Gold Gained: ? Jackpots Hit: ?

Boss KnucklesBoss Knuckles

Once per combat at 60% Health, become The Boss and leave combat to start doing sit-ups. Each sit-up restores ?% max Health and grants ?% Attack Speed. If all allies die, The Boss will immediately return to combat. [Unique - only 1 per champion]

TrainerTrainer

After combat, the 3 champions closest to Nomsy feed her 1 Snax per star level, adding Health and Ability Power. Nomsy's star level increases every 25 Snax! Summon Nomsy! Nomsy's Ability deals ?% bonus damage

ShurimaShurima

Combat start: select champions Ascend and gain ?% maximum Health and ?% Attack Speed . The strongest champion Ascends after ? seconds. The ? strongest champions Ascend immediately.

Delicious SnaxDelicious Snax

Nomsy needs to eat this many more Snax to level up! [This does not count as an item.]

Draven's AxeDraven's Axe

Gain ?% Attack Damage per gold in your bank (up to ? gold). Attacks grant ? stack, up to ? times. At full stacks, grant ? gold. [Unique - only 1 per champion] Gold generated this game: ?

ImperialImperial

Combat start: select champions gain ?% . ? random champions. ? random champions.

CovenCoven

The unit nearest to the center of your team is chosen as the Coven Leader, gaining bonus Ability Power. Whenever your team casts an Ability, the Coven Leader gains Mana. ? , ? ? , ?

Crown Of ChampionsCrown Of Champions

Every ? seconds, the next attack deals ?x the amount of gold in your bank in true damage. [Unique - only 1 per champion] This does no damage if you have 0 gold.

LaserCorpsLaserCorps

Your team gains laser drones. When a unit attacks or is hit by an attack, their drone deals magic damage to the target (? second cooldown). Drones are reassigned to another ally on death. ? magic damage. ? magic damage. All units gain an additional drone.

Soul CrownSoul Crown

Prevents the holder's first death. When they revive after 2 seconds, they shed all negative effects and gain ? Health (double your Soul Power). Contribute +1 to the last listed Trait. (Unique traits excluded.) [Cannot be used on champions in combat.] [Unlimited uses.]

Imperfect Soul CrownImperfect Soul Crown

Contribute +1 to the last listed Trait. (Unique traits excluded.) A new effect unlocks at the start of the tournament (4-1). [Cannot be used on champions in combat.] [Unlimited uses.]

tft_item_name_TFT7_Item_Trainer_Heimerdingertft_item_name_TFT7_Item_Trainer_Heimerdinger

tft_item_description_TFT7_Item_Trainer_Heimerdinger

tft_item_name_TFT7_Item_Trainer_Lulu_Armortft_item_name_TFT7_Item_Trainer_Lulu_Armor

tft_item_description_TFT7_Item_Trainer_Lulu_Armor

TFT7_Consumable_Name_DragonlingTFT7_Consumable_Name_Dragonling

TFT7_Consumable_Description_Dragonling

This unit cannot hold items.

Darkflight EssenceDarkflight Essence

When the holder dies, grant this item's stats to each Darkflight champion. [Aquired from copying a non-Craftable item or emblem via the Darkflight Trait].

This unit cannot hold items.

This unit cannot hold items.

Delicious SnaxDelicious Snax

Nomsy needs to eat this many more Snax to level up! [This does not count as an item.]

Dragon BlessingDragon Blessing

Use on a Dragonmancer to make them your Dragonmancer Hero. [Cannot be used during combat.]

Darkflight Zeke's HeraldDarkflight Zeke's Herald

Combat start: Grant ?% Attack Speed to the holder and allies within 2 hexes in the same row. ​​This item's effect applies after Darkflight champions receive their items.

tft_item_name_TFT7_Item_Trainer_Shredtft_item_name_TFT7_Item_Trainer_Shred

tft_item_description_TFT7_Item_Trainer_Shred

Spirit VisageSpirit Visage

Regenerate ?% of missing Health each second.

Banshee's VeilBanshee's Veil

Combat start: Grant the holder and allies within ? hexes in the same row immunity to crowd control and ?% Attack Speed for ? seconds. [Support item] [Unique - only 1 per champion]

Choncc's Prowler's ClawChoncc's Prowler's Claw

Combat Start: Leap to the enemy backline. Damage from an Ability can critically strike. [Unique - only 1 per champion]

Shadow PuppetShadow Puppet

Spawn a clone that copies the holder's items. The clone has ?% max Health and deals ?% damage. [Unique - only 1 per champion]

Bruiser EmblemBruiser Emblem

The holder gains the Bruiser trait. Every second, deal ?% of the holder's max Health as magic damage in a ?-hex radius.

Invoker EmblemInvoker Emblem

The holder gains the Invoker trait. On cast, gain Ability Power equal to ?% of Mana spent.

Slayer EmblemSlayer Emblem

The holder gains the Slayer trait. Upon dropping below ?% max Health, Gain ? Mana and a ?% max Health Shield.

Vanquisher EmblemVanquisher Emblem

The holder gains the Vanquisher trait and a ?% chance to drop ? gold on critical strikes. Cooldown: ? seconds Gold generated this game: ?

Longshot EmblemLongshot Emblem

The holder gains the Longshot trait and +? Attack Range.

Quickstriker EmblemQuickstriker Emblem

The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for ?% maximum Health.

Disruptor EmblemDisruptor Emblem

The holder gains the Disruptor trait. Abilities deal ?% bonus magic damage over ? seconds.

Yordle EmblemYordle Emblem

The holder gains the Yordle trait.

Gunslinger EmblemGunslinger Emblem

The holder gains the Gunslinger trait. Dealing physical damage to an enemy reduces their Armor by ?.

Void EmblemVoid Emblem

The holder gains the Void trait.

Piltover EmblemPiltover Emblem

The holder gains the Piltover trait.

Juggernaut EmblemJuggernaut Emblem

The holder gains the Juggernaut trait and ?% of other Juggernaut's max Health when they die.

Bilgewater EmblemBilgewater Emblem

The holder gains the Bilgewater trait.

Freljord EmblemFreljord Emblem

The holder gains the Freljord trait.

Warden EmblemWarden Emblem

The holder gains the Warden trait. When a Shield on the holder breaks, heal them for ?% of the Shield's initial value.

Arcanist EmblemArcanist Emblem

The holder gains the Arcanist trait. On kill, refund ?% of the holder's max Mana.

Noxus EmblemNoxus Emblem

The holder gains the Noxus trait.

Zaun EmblemZaun Emblem

The holder gains the Zaun trait.

Ixtal EmblemIxtal Emblem

The holder gains the Ixtal trait.

Ionia EmblemIonia Emblem

The holder gains the Ionia trait.

Demacia EmblemDemacia Emblem

The holder gains the Demacia trait.

Defender EmblemDefender Emblem

The holder gains the Defender trait. Combat Start: Gain ?% more Armor OR Magic Resist from all sources, depending on whichever is higher.

Duelist StanceDuelist Stance

Passive: On attack, deal ? physical damage to a nearby enemy. Active: Strike swiftly, sending ? afterimages to the nearest ? enemies. Each deals ? physical damage and reduces armor by ?.

Juggernaut StanceJuggernaut Stance

Briefly gain ?% Durability, then deal ? physical damage to the target, ? physical damage to all enemies behind the target, and ? physical damage to other enemies in a 2-hex radius.

Executioner StanceExecutioner Stance

Deal ? physical damage to the lowest Health enemy within ? hexes and Stun them for ? seconds. Other enemies in a 1-hex radius take ? physical damage. After ? kills with this ability all enemies instantly take ? physical damage and are Stunned for ? seconds.

Close ArmoryClose Armory

Closes the Armory. Will reopen next round with new traits.

Nitro ModNitro Mod

Permanently mods a champion to benefit from the Nitro trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Dynamo ModDynamo Mod

Permanently mods a champion to benefit from the Dynamo trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Street Demon ModStreet Demon Mod

Permanently mods a champion to benefit from the Street Demon trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Bastion ModBastion Mod

Permanently mods a champion to benefit from the Bastion trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Marksman ModMarksman Mod

Permanently mods a champion to benefit from the Marksman trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Executioner ModExecutioner Mod

Permanently mods a champion to benefit from the Executioner trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Strategist ModStrategist Mod

Permanently mods a champion to benefit from the Strategist trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Divinicorp ModDivinicorp Mod

Permanently mods a champion to benefit from the Divinicorp trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

BoomBot ModBoomBot Mod

Permanently mods a champion to benefit from the BoomBot trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Anima Squad ModAnima Squad Mod

Permanently mods a champion to benefit from the Anima Squad trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Golden Ox ModGolden Ox Mod

Permanently mods a champion to benefit from the Golden Ox trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Slayer ModSlayer Mod

Permanently mods a champion to benefit from the Slayer trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Exotech ModExotech Mod

Permanently mods a champion to benefit from the Exotech trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Cypher ModCypher Mod

Permanently mods a champion to benefit from the Cypher trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Vanguard ModVanguard Mod

Permanently mods a champion to benefit from the Vanguard trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Bruiser ModBruiser Mod

Permanently mods a champion to benefit from the Bruiser trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Techie ModTechie Mod

Permanently mods a champion to benefit from the Techie trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Syndicate ModSyndicate Mod

Permanently mods a champion to benefit from the Syndicate trait (but does not contribute). Kingpin bonus: +?% Attack Speed and gain ?% max Health Shield at combat start.+?% Attack Speed and gain ?% max Health Shield at combat start. Champions can only have one Trait Mod. Consumable - This item disappears when used.

Rapidfire ModRapidfire Mod

Permanently mods a champion to benefit from the Rapidfire trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.

Combination CoreCombination Core

Mighty Mech champions heal The Mighty Mech for ?% of the damage they deal. By our powers combined!

RammusRammus
Mega Blade UpgradeMega Blade Upgrade

Deal an additional ?% of all damage dealt as true damage. Bring down the blade of justice!

tft15_LimitBreak_Item_nametft15_LimitBreak_Item_name

tft15_LimitBreak_Item_description

tft15_itemname_ChampionsBelttft15_itemname_ChampionsBelt

tft15_itemdescription_ChampionsBelt

SmolderSmolder
Mighty BladeMighty Blade

Attacks now cleave in a cone dealing ?% physical damage to adjacent enemies. We slice through evil with unbreakable resolve.

tft15_itemname_BattleQueenCrowntft15_itemname_BattleQueenCrown

tft15_itemdescription_BattleQueenCrown

Kog'MawKog'Maw
ZephyrZephyr

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Your team gains ?% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] ?

tft_item_name_OceanHexBufftft_item_name_OceanHexBuff

tft_item_description_OceanHexBuff

Withered RelicWithered Relic

Combat Start: Increase the holder's max Health by ? but keep their current Health the same.

Shadow MicShadow Mic

Place on Kayn to unlock his Shadow vocal power, permanently improving his Reaping Slash spell to deal bonus damage at the start of combat. [KAYN CONSUMABLE - This item disappears when used and DESTROYS the Fury Guitar] [Can only be used during the Planning Phase]

Magnetic Remover <rules>(8 uses left!)</rules>Magnetic Remover <rules>(8 uses left!)</rules>

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Finishing Touch!Finishing Touch!

Your mech is complete! Rumble permanently gains ? Ability Power and ? Health.

Petricite RodPetricite Rod

Petricite Rod: Every ? seconds, fire a blast at the furthest enemy within 4 hexes that deals ?% / ?% / ?% magic damage over ? seconds.

Self Destruct ButtonSelf Destruct Button

Self Destruct Button: Increase Armor and Magic Resist by ?%. On death, deal ?% / ?% / ?% as magic damage to enemies within ? hexes.

Junkyard Titan!Junkyard Titan!

Junkyard Titan!: Unlock all other upgrades! Gain ?% Durability.

FlamethrowerFlamethrower

Flamethrower: Constantly deal ?% / ?% / ?% magic damage in a cone.

Spare Parts!Spare Parts!

Keep your gold! Rumble permanently gains ? Ability Power and ? Health.

Repairing MicrobotsRepairing Microbots

Repairing Microbots: Every ? seconds, restore ?% / ?% / ?% max .

TankbusterTankbuster

Tankbuster: Every ? seconds, deal ?% / ?% / ?% as true damage to the enemy with the most Armor and Magic Resist.

Magnetic Remover <rules>(9 uses left!)</rules>Magnetic Remover <rules>(9 uses left!)</rules>

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Elderwood EmblemElderwood Emblem

The holder gains the Elderwood trait. [Unique - Only One Per Champion]

Brawler EmblemBrawler Emblem

The holder gains the Brawler trait. [Unique - Only One Per Champion]

Assassin EmblemAssassin Emblem

The holder gains the Assassin trait. [Unique - Only One Per Champion]

Mage EmblemMage Emblem

The holder gains the Mage trait. [Unique - Only One Per Champion]

Divine EmblemDivine Emblem

The holder gains the Divine trait. [Unique - Only One Per Champion]

Warlord EmblemWarlord Emblem

The holder gains the Warlord trait. [Unique - Only One Per Champion]

Keeper EmblemKeeper Emblem

The holder gains the Keeper trait. [Unique - Only One Per Champion]

Dusk EmblemDusk Emblem

The holder gains the Dusk trait. [Unique - Only One Per Champion]

Fortune EmblemFortune Emblem

The holder gains the Fortune trait. [Unique - Only One Per Champion]

Cultist EmblemCultist Emblem

The holder gains the Cultist trait. [Unique - Only One Per Champion]

Dragonsoul EmblemDragonsoul Emblem

The holder gains the Dragonsoul trait. [Unique - Only One Per Champion]

Syphoner EmblemSyphoner Emblem

The holder gains the Syphoner trait. [Unique - Only One Per Champion]

Enlightened EmblemEnlightened Emblem

The holder gains the Enlightened trait. [Unique - Only One Per Champion]

Slayer EmblemSlayer Emblem

The holder gains the Slayer trait. [Unique - Only One Per Champion]

Spirit EmblemSpirit Emblem

The holder gains the Spirit trait. [Unique - Only One Per Champion]

Duelist EmblemDuelist Emblem

The holder gains the Duelist trait. [Unique - Only One Per Champion]

Vanguard EmblemVanguard Emblem

The holder gains the Vanguard trait. [Unique - Only One Per Champion]

ManazaneManazane

After casting the first time in combat, gain ? Mana over ? seconds. [Unique - only 1 per champion]

Needlessly Big GemNeedlessly Big Gem

If the holder is alive after ? seconds, your team deals ?% more damage per gold in your bank (up to ? gold). For every ? units alive when this happens, gain ? gold. Gold generated this game: ?

Orb of GreedOrb of Greed

Risky! Summon the Golden Dragon Bank. Losing combat stores gold in the bank based on loss streak and stage. Win to convert it into loot and gold. Gold generated by Shimmerscale items gets stored in the Golden Dragon Bank with a ?% conversion rate. The equipped unit has a ?% chance to grant ? gold on takedowns.

Determined InvestorDetermined Investor

After dying during combat ? times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and ? gold.

Goldmancer's StaffGoldmancer's Staff

Grant ? Ability Power per gold in your bank (up to ? gold) and a ?% chance to drop ? gold on enemy kill. Gold generated this game: ?

Mogul's MailMogul's Mail

Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold. Gold generated this game: ?

Diamond HandsDiamond Hands

Once per combat: At ?% Health and ?% Health, become invulnerable for ? second and grant ? gold.

Crown of ChampionsCrown of Champions

Every ? seconds, the next attack deals ?x the amount of gold in your bank in true damage.

Gambler's BladeGambler's Blade

Grant ?% bonus Attack Speed per gold in your bank (up to ? gold). Each attack has a ?% chance to drop ? gold. Gold generated this game: ?

Draven's AxeDraven's Axe

Gain ?% Attack Damage per gold in your bank (up to ? gold). Attacks grant ? stack, up to ? times. At full stacks, grant ? gold and ? item component(s). Gold generated this game: ?

Goldmancer's StaffGoldmancer's Staff

Grant ? Ability Power per gold in your bank (up to ? gold) and a ?% chance to drop ? gold on enemy kill. Gold generated this game: ?

Determined InvestorDetermined Investor

After dying during combat ? times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and ? gold.

Mogul's MailMogul's Mail

Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold and continue gaining ? gold every ? seconds. Gold generated this game: ? [Unique - only 1 per champion]

Mogul's MailMogul's Mail

Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold and continue gaining ? gold every ? seconds. Gold generated this game: ? [Unique - only 1 per champion]

Gambler's BladeGambler's Blade

Grant ?% bonus Attack Speed per gold in your bank (up to ? gold). Each attack has a ?% chance to drop ? gold. Gold generated this game: ? [Unique - only 1 per champion]

Needlessly Big GemNeedlessly Big Gem

Your team gains ?% Damage Amp. Each second the holder is alive, your team gains an additional ?% Damage Amp, up to a total of ?%. ​​[Support item]

Draven's AxeDraven's Axe

Gain ?% Attack Damage per gold in your bank (up to ? gold). Attacks grant ? stack, up to ? times. At full stacks, grant ? gold and ? item component(s). Gold generated this game: ?

Diamond HandsDiamond Hands

Once per combat: At ?% Health, become invulnerable for ? seconds and grant ? gold.

Gambler's BladeGambler's Blade

Grant ?% bonus Attack Speed per gold in your bank (up to ? gold). Each attack has a ?% chance to drop ? gold. Gold generated this game: ? [Unique - only 1 per champion]

Determined InvestorDetermined Investor

After dying during combat ? times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and ? gold.

Needlessly Big GemNeedlessly Big Gem

Your team gains ?% Damage Amp. Each second the holder is alive, your team gains an additional ?% Damage Amp, up to a total of ?%. ​​[Support item]

Goldmancer's StaffGoldmancer's Staff

Grant ? Ability Power per gold in your bank (up to ? gold) and a ?% chance to drop ? gold on enemy kill. Gold generated this game: ?

Diamond HandsDiamond Hands

Once per combat: At ?% Health, become invulnerable for ? seconds and grant ? gold.

Trickster's GlassTrickster's Glass

Summon a clone with ?% base Health and +?% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]

The Darkin AegisThe Darkin Aegis

The holder gains the Darkin trait. Every second, deal ?% of the holder's max Health as magic damage to enemies within ? hexes. When units die in the area, heal for ?% max Health.

The Darkin BowThe Darkin Bow

The holder gains the Darkin trait. Every ? attacks, fire an arrow that passes through the current target, dealing ?% Basic Attack Damage as physical damage, reduced by ?% per enemy hit.

The Darkin StaffThe Darkin Staff

The holder gains the Darkin trait. For every ? Mana spent, launch a tendril at enemies near the current target, dealing ? magic damage. Damage increases based on Stage

The Darkin ScytheThe Darkin Scythe

The holder gains the Darkin trait. Every ? seconds, slash adjacent enemies for ?% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again. Dash Cooldown: ? second

Tactician's CapeTactician's Cape

Your team gains +? max team size. ?% chance to drop 1 gold after ? seconds of combat. "...and a bit of Luck."

Eternal PactEternal Pact

Combat start: Form a pact with the highest Health allied champion, if they die, gain ? Mana regen and ?% Ability Power. When the ally uses their ability, gain ? Mana. Every ? seconds, shield your ally for ?% of the holder's Ability Power.

Tome of PowerTome of Power

Kayle deals ?% more damage. When she casts, she fires two waves.

Tome of SwiftnessTome of Swiftness

Kayle deals ?% more damage. Her attacks now hit in a ?-hex radius around the target

Talisman of AidTalisman of Aid

Kayle's damaging attacks and abilities ?% Shred and Sunder enemies hit for ? seconds.

Amulet of AscensionAmulet of Ascension

This will change EVERYTHING.

Tome of MendingTome of Mending

Every ? seconds, revive the strongest ally that hasn't been revived yet at ?% of their maximum Health.

Scroll of HasteScroll of Haste

Attacks grant Kayle ?% stacking Attack Speed.

Scroll of ForceScroll of Force

Kayle's Ability hits a wider area and deals ?% more damage.

Talisman of MightTalisman of Might

Grant Kayle and adjacent allies in the same row ? Ability Power at the start of combat.

Talisman of SpeedTalisman of Speed

Grant Kayle and adjacent allies in the same row ?% Attack Speed at the start of combat.

ReforgerReforger

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

ChromeChrome

Total Chrome: ? Total Bonuses: ?% / ?

Spray CanSpray Can

Use on a champion to tag the hex below them turning it into a Street Demon hex. Cannot be used on a champion already on a Street Demon hex. Can only be used during planning phase.

Kingpin HatKingpin Hat

Promotes a Syndicate champion to Kingpin and upgrades their ability.

Kingpin HatKingpin Hat

Promotes a Syndicate champion to Kingpin and upgrades their ability.

TFT_item_name_BladeOfTheRuinedKingTFT_item_name_BladeOfTheRuinedKing

TFT_item_description_BladeOfTheRuinedKing

Call to ChaosCall to Chaos

Gain a powerful and random reward. Reward: ?

At What CostAt What Cost

Immediately go to level ? and gain ? XP. You don't get to choose your future augments.

Zeke's HeraldZeke's Herald

Combat start: Grant ?% Attack Speed to the holder and allies within 2 hexes in the same row. ​​[Support item]

Magnetic Remover <rules>(2 uses left!)</rules>Magnetic Remover <rules>(2 uses left!)</rules>

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Reforger <rules>(10 uses left!)</rules>Reforger <rules>(10 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Thief's GlovesThief's Gloves

Each round: Equip 2 random items. [Consumes 3 item slots.] ?

Magnetic Remover <rules>(3 uses left!)</rules>Magnetic Remover <rules>(3 uses left!)</rules>

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Guinsoo's RagebladeGuinsoo's Rageblade

Gain ?% stacking Attack Speed every second.

Magnetic Remover <rules>(4 uses left!)</rules>Magnetic Remover <rules>(4 uses left!)</rules>

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Magnetic Remover <rules>(5 uses left!)</rules>Magnetic Remover <rules>(5 uses left!)</rules>

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Ionic SparkIonic Spark

?% Shred enemies within ? hexes. When enemies cast an Ability, deal magic damage equal to ?% of the Mana spent Shred: Reduce Magic Resist

Magnetic Remover <rules>(6 uses left!)</rules>Magnetic Remover <rules>(6 uses left!)</rules>

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Hellfire HatchetHellfire Hatchet

Attacks deal ?% of the holder's max Health as bonus physical damage. For every ?% missing Health, gain ?% Attack Speed.

Magnetic Remover <rules>(7 uses left!)</rules>Magnetic Remover <rules>(7 uses left!)</rules>

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Sterak's GageSterak's Gage

At ?% Health, gain a Shield equal to ?% of the wearer's maximum Health that rapidly decays over ? seconds.

Dragon's ClawDragon's Claw

Gain ?% max health. Every ? seconds, heal ?% max Health.

Ambusher EmblemAmbusher Emblem

The holder gains the Ambusher trait.

Rebel EmblemRebel Emblem

The holder gains the Rebel trait.

Enforcer EmblemEnforcer Emblem

The holder gains the Enforcer trait.

Sorcerer EmblemSorcerer Emblem

The holder gains the Sorcerer trait.

Academy EmblemAcademy Emblem

The holder gains the Academy trait. This item is always considered to be sponsored.

Black Rose EmblemBlack Rose Emblem

The holder gains the Black Rose trait.

Experiment EmblemExperiment Emblem

The holder gains the Experiment trait. Experiment Bonus: After ? seconds or on death, summon a copy of this unit with ?% max Health.

Bruiser EmblemBruiser Emblem

The holder gains the Bruiser trait.

Automata EmblemAutomata Emblem

The holder gains the Automata trait.

Artillerist EmblemArtillerist Emblem

The holder gains the Artillerist trait.

Dominator EmblemDominator Emblem

The holder gains the Dominator trait.

Chem-Baron EmblemChem-Baron Emblem

The holder gains the Chem-Baron trait.

Scrap EmblemScrap Emblem

The holder gains the Scrap trait.

Firelight EmblemFirelight Emblem

The holder gains the Firelight trait.

Conqueror EmblemConqueror Emblem

The holder gains the Conqueror trait.

Quickstriker EmblemQuickstriker Emblem

The holder gains the Quickstriker trait.

Sentinel EmblemSentinel Emblem

The holder gains the Sentinel trait.

Sniper EmblemSniper Emblem

The holder gains the Sniper trait and +? range.

Pit Fighter EmblemPit Fighter Emblem

The holder gains the Pit Fighter trait.

Visionary EmblemVisionary Emblem

The holder gains the Visionary trait.

Family EmblemFamily Emblem

The holder gains the Family trait.

Watcher EmblemWatcher Emblem

The holder gains the Watcher trait.

Magnetic RemoverMagnetic Remover

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

Radiant Lucky Item ChestRadiant Lucky Item Chest

Use on a champion to open an armory of Radiant items especially suited for them. These items are based on the champion's recommended items.

Predator InstinctsPredator Instincts

Gain ?% Attack Damage and Ability Power. Every ? seconds, cleanse crowd control effects and become untargetable for ? second(s). Recommended users: Rek'Sai and Bel'Veth

Adrenaline ModulesAdrenaline Modules

Gain ?% Damage Amp, increased by ?% after every ? attacks. Recommended users: Bel'Veth and Kai'sa

Iron CarapaceIron Carapace

Gain ? max Health. Gain Armor and Magic Resist equal to ?% of max Health. Recommended users: Cho'Gath and Rift Herald

Spitter SpinesSpitter Spines

After dealing ? damage, fire spikes at the ? nearest enemies that deal ? physical damage. Recommended users: Rek'Sai, Malzahar, and Kai'sa

Royal HuskRoyal Husk

Gain ? + ?% Health. After dropping below ?% max Health, spawn a Voidling with ?% of this unit's max Health. Recommended users: Cho'Gath and Rift Herald

Leeching NucleusLeeching Nucleus

Heal the lowest Health ally for ?% of damage dealt. After damaging an enemy, steal ?% Attack Damage and Ability Power from them, up to ? stacks from all sources. Recommended users: Kog'Maw, Malzahar, and Kai'sa

Radiant Gambler's BladeRadiant Gambler's Blade

Grant ?% bonus Attack Speed per gold in your bank (up to ? gold). Each attack has a ?% chance to drop ? gold. Gold generated this game: ?

Radiant Goldmancer's StaffRadiant Goldmancer's Staff

Grant ? Ability Power per gold in your bank (up to ? gold) and a ?% chance to drop ? gold on enemy kill. Gold generated this game: ?

Radiant Determined InvestorRadiant Determined Investor

After dying during combat ? times, this item is destroyed. Upon destruction, grant the item Radiant Diamond Hands, 1 Champion Duplicator, and ? gold.

Radiant Crown of ChampionsRadiant Crown of Champions

Every ? seconds, the next attack deals ?x the amount of gold in your bank in true damage.

Radiant Draven's AxeRadiant Draven's Axe

Gain ?% Attack Damage per gold in your bank (up to ? gold). Attacks grant ? stack, up to ? times. At full stacks, grant ? gold and ? item component(s). Gold generated this game: ?

Radiant Orb of GreedRadiant Orb of Greed

Risky! Summon the Golden Dragon Bank. Losing combat stores gold in the bank based on your loss streak. Win to convert it into loot and gold. Gold generated by Shimmerscale items gets stored in the Golden Dragon Bank with a ?% conversion rate. The equipped unit has a ?% chance to grant ? gold on takedowns.

Radiant Mogul's MailRadiant Mogul's Mail

Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold. Gold generated this game: ?

Radiant Diamond HandsRadiant Diamond Hands

Once per combat: At ?% Health and ?% Health, become invulnerable for ? second and grant ? gold.

Radiant Needlessly Big GemRadiant Needlessly Big Gem

If the holder is alive after ? seconds, your team deals ?% more damage per gold in your bank (up to ? gold). For every ? units alive when this happens, gain ? gold. Gold generated this game: ?

AceAce

Cause this unit to deal ?% damage on their next attack.

Lich BaneLich Bane

The holder's first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage.

TFT_item_name_PhantomDancerTFT_item_name_PhantomDancer

TFT_item_description_PhantomDancer

Striker's FlailStriker's Flail

Critical Strikes grant ?% Damage Amp for ? seconds, stacking up to ? times.

Normal ModeNormal Mode
Chaos ModeChaos Mode

This transforms into a random item at the start of combat!

ReforgerReforger

Unequip all items and randomly transform them into new ones of a similar type and quality. Trash to Treasure: Completed items transform into Artifacts and do not consume the Reforger [Consumable - This item disappears when used.]

Light TransformerLight Transformer

Turns all items on a champion into standard items when used. [CONSUMABLE - This item disappears when used.] This Item cannot transform Force of Darkness, which is beyond redemption.

Sentinel SwarmSentinel Swarm

Every 3 seconds, summon a powerful Sentinel equipped with Completed, Artifact, and Radiant items.

Rhaast's EmbraceRhaast's Embrace

Place on Kayn to force Rhaast to overtake him, permanently improving his Reaping Slash spell to heal him. [KAYN CONSUMABLE - This item disappears when used and DESTROYS Kayn's Liberation] [Can only be used during the Planning Phase]

Forbidden IdolForbidden Idol

Shields have ?% of their value converted to max Health instead.

Miniature ChampionMiniature Champion

Gain ? Ability Power, ? Attack Damage, ? Armor, and ? Magic Resist. Original Champion: ?

Eagle's AntimagicEagle's Antimagic

Your team gains temporary magic resist.

Pengu's ProtectionPengu's Protection

Grant a ? health shield.

Champion DuplicatorChampion Duplicator

Use on a champion to create a 1-star copy on your bench. [Consumable - This item disappears when used.]

Blue BuffBlue Buff

Gain ? Mana after casting. When the holder gets a takedown, they deal ?% more damage for ? seconds. [Unique - only 1 per champion]

Guinsoo's RagebladeGuinsoo's Rageblade

Attacks grant ?% bonus Attack Speed. This effect stacks.

Recurve BowRecurve Bow

+?% Attack Speed

Needlessly Large RodNeedlessly Large Rod

+? Ability Power

Chain VestChain Vest

+? Armor

B.F. SwordB.F. Sword

+? Attack Damage

Guardian AngelGuardian Angel

Prevents the holder's first death, placing them in stasis instead. After ? seconds, they return with ? Health and shed all negative effects. [Unique - Only One Per Champion]

Portable PainPortable Pain

Deal ? damage.

Changing GlamourChanging Glamour

Use this on the Changeling to transform them into a new champion! Refreshes each round

Mirrored PersonaMirrored Persona

Every ? player combats gain a lesser copy of Mirrored Persona (?/?). Share ?% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion

game_item_displayname_3075game_item_displayname_3075

tft_item_description_Thornmail

Changing GlamourChanging Glamour

Use this on the Changeling to transform them into a new champion! Refreshes each round

Changing GlamourChanging Glamour

Use this on the Changeling to transform them into a new champion! Refreshes each round

Changing GlamourChanging Glamour

Use this on the Changeling to transform them into a new champion! Refreshes each round

Soul EaterSoul Eater

Gain a Nasus. Your strongest Nasus becomes a Fighter. He now slams his staff on enemies, dealing physical damage. If this kills the enemy, Nasus gains permanent Attack Damage.

Cosmic HemomancyCosmic Hemomancy

Gain a Vladimir. Your strongest Vladimir becomes a Caster. He no longer Heals, but gains 2 range and every fourth cast damages enemies in an area around his target. Enemies damaged lose Magic Resist.

A Hungry SnackA Hungry Snack

Consume ? player health for Health , Attack Damage and Ability Power .

Hammer to the FaceHammer to the Face

Stun for ? seconds.

Changing GlamourChanging Glamour

Use this on the Changeling to transform them into a new champion! Refreshes each round

Tattoo of VitalityTattoo of Vitality

Attacks heal the holder for ?% of their max Health and deal the same amount as bonus magic damage.

Tattoo of ForceTattoo of Force

Whenever the holder acquires a new target they run quickly to and briefly stun them, dealing ? magic damage, and double the stats from this item for ? seconds.

Tattoo of BombardmentTattoo of Bombardment

Every 3rd attack fires bolts at the 2 lowest percent health enemies which deal ?% Attack Damage as physical damage.

Tattoo of ProtectionTattoo of Protection

Gain a ?% Shield after casting the first time each combat. When it breaks, grant ?% of this shield amount to the 2 nearest allies.

Tattoo of ToxinTattoo of Toxin

Damage applies a toxin that deals an additional ?% of that damage over ? seconds and ?% Wounds the target. Wound: Reduces healing received

Tattoo of FuryTattoo of Fury

Deal ?% bonus damage to targets below half health. On takedown, gain ?% attack speed for ? seconds.

FishbonesFishbones

The holder's attacks target random enemies.

Anima VisageAnima Visage

Heal ?% max Health every second.

Gargoyle StoneplateGargoyle Stoneplate

Gain ? Armor and ? Magic Resist for each enemy targeting the holder.

Titanic HydraTitanic Hydra

Attacks deal ?% of the holder's max Health plus ?% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Bramble VestBramble Vest

Gain ?% max health. Take ?% reduced damage from attacks. When struck by any attack, deal ? magic damage to all adjacent enemies. Cooldown: ? seconds

MissingNoMissingNo

Error 404: Debug command not found.

Chain VestChain Vest

+? Armor

Choncc's Rocket-Propelled FistChoncc's Rocket-Propelled Fist

Combat start: The farthest enemy is pulled into melee range and Stunned for ? seconds. Allies within range will prioritize attacking that enemy. [Unique - only 1 per champion] Stun: cannot move, attack, or cast Abilities

Aegis of DuskAegis of Dusk

Every ? seconds, steal ? Magic Resist from enemies within 1 hex and deal ?% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every ? seconds instead. Damage increases based on Stage.

tft_item_name_FrozenFisttft_item_name_FrozenFist

tft_item_description_FrozenFist

Eagle's ArmorEagle's Armor

Your team gains temporary armor.

Fury GuitarFury Guitar

Place on Kayn to unleash his Fury Rapper energy, permanently improving his Reaping Slash Ability to heal him. [KAYN CONSUMABLE - This item disappears when used and DESTROYS the Shadow Mic] [Can only be used during the Planning Phase]

tft_item_name_SpellThiefsEdgetft_item_name_SpellThiefsEdge

tft_item_description_SpellThiefsEdge

Pocket Recombobulator<br><br>Pocket Recombobulator<br><br>

Use on a 1 or 2 cost champion to upgrade them to a unit of 1 higher cost. Not for use on living, mechanical, experimental, imaginary, or reanimated creatures . Keep out of reach of Yordles.

Unending DespairUnending Despair

Whenever a Shield on the holder breaks, ?% of that Shield's initial value is dealt to the nearest enemy as magic damage.

Locket of the Silver LunariLocket of the Silver Lunari

Combat start: The holder and all allies within ? hexes in the same row gain ? bonus Armor and Magic Resist, but gain 5 less Mana per attack.

Chalice of MaliceChalice of Malice

Combat start: Grant ? Ability Power to allies within ? hex in the same row. The holder loses ? Ability Power instead of gaining any.

Turbulent ZephyrTurbulent Zephyr

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Once the enemy returns to combat, they gain 30 bonus attack damage and 30 ability power for the rest of combat. [Ignores CC immunity] [Unique - only 1 per champion]

Dark Shroud of StillnessDark Shroud of Stillness

Combat start: Shoot a beam straight ahead and behind that ?% Mana Reaves enemies and other allies. [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast

Eternal WinterEternal Winter

Enemies who damage the holder are ?% Chilled for ? seconds. After ? Chills from this item, the attacker is Stunned instead (Cooldown: ? seconds). [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities

TFT_item_name_CatalystTFT_item_name_Catalyst

TFT_item_description_Catalyst

tft_item_name_WindHexBufftft_item_name_WindHexBuff

tft_item_description_WindHexBuff

Baron Nashor's HeadBaron Nashor's Head

The terror from the Void was no match for the ingenuity, firepower, and weapons of dubious legality from Piltover.

OnslaughtOnslaught

Aphelios enters an onslaught, slinging chakrams and dealing massive damage to nearby enemies.

DuskwaveDuskwave

Aphelios unleashes a wave of energy in a cone in his target's direction, locking onto and dealing damage to all enemies hit.

Binding EclipseBinding Eclipse

Aphelios casts forth a lunar spotlight towards the largest group of units, stunning all enemies hit and dealing damage to them.

Recurve BowRecurve Bow

+?% Attack Speed

Giant SlayerGiant Slayer

Gain ?% additional Damage Amp against Tanks.

Blademaster EmblemBlademaster Emblem

The holder gains the Blademaster trait.

Star Guardian EmblemStar Guardian Emblem

The holder gains the Star Guardian trait.

Battlecast EmblemBattlecast Emblem

The holder gains the Battlecast trait.

Infiltrator EmblemInfiltrator Emblem

The holder gains the Infiltrator trait.

Celestial EmblemCelestial Emblem

The holder gains the Celestial trait.

Rebel EmblemRebel Emblem

The holder gains the Rebel trait.

Dark Star EmblemDark Star Emblem

The holder gains the Dark Star trait.

Protector EmblemProtector Emblem

The holder gains the Protector trait.

tft_item_name_InfernoHexBufftft_item_name_InfernoHexBuff

tft_item_description_InfernoHex

Mending EchoesMending Echoes

Increase healing on the holder by ?%. When the holder gives or receives a heal, grant ?% of the heals value to the lowest health ally as well.

Obsidian CleaverObsidian Cleaver

Damage dealt ?% Shreds and ?% Sunders enemies for ? seconds. Your team gains ?% Attack Damage and ? Ability Power. ​​[Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor

Sunfire CapeSunfire Cape

Gain ?% max Health. Every ? seconds, deal ?% Burn and ?% Wound to an enemy within ? hexes for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Virtue of the MartyrVirtue of the Martyr

Every ? seconds, heal your team for ?% of their max Health. When the holder dies, the healing increases to ?% max Health for ? extra heals. Healing: ? ​​[Support item]

A Chromatic SnackA Chromatic Snack

Consume ? player health for Health and Damage Amp .

Confiscated!Confiscated!

This dangerous item has been confiscated by the Enforcers. You can have it back after serving your time.

Thief's GlovesThief's Gloves

Each round: Equip 2 random items. [Consumes 3 item slots.] ?

Thief's GlovesThief's Gloves

Each round: Equip 2 random items. [Consumes 3 item slots.] ?

Divine DissolverDivine Dissolver

Use on a champion to break apart all items into components and unequip them. [Cannot be used on board champions in combat.] [Consumable - This item disappears when used.]

tft_item_name_SwordOfTheDivine2tft_item_name_SwordOfTheDivine2

tft_item_description_SwordOfTheDivine2

Hand Of JusticeHand Of Justice

Gain 2 effects:?% Attack Damage and ?% Ability Power.?% Omnivamp. While above ?% health, double the Attack Damage and Ability Power. While below ?% Health, double the Omnivamp.

tft_item_name_CursedBladetft_item_name_CursedBlade

TFT_item_description_CursedBlade

Edge of NightEdge of Night

At ?% Health, briefly become untargetable, shed negative effects, and heal ?% missing health.

Blue BuffBlue Buff

Gain ? Mana after casting. When the holder gets a takedown, they deal ?% more damage for ? seconds. [Unique - only 1 per champion]

Crest Of CindersCrest Of Cinders

Combat start: the holder and allies within ? hexes in the same row gain the Crest of Cinders. Champions holding the Crest of Cinders empower their attacks to Burn their target for ?% of their max Health as true damage and apply 33% Wound. [Unique - only one per champion]

Tear of the GoddessTear of the Goddess

+? Mana Regen

DeathbladeDeathblade

Perfect peace and calm for the holder - and all who face it. ?

Cursed BladeCursed Blade

Attacks reduce the target's max Health by ?%. ? attacks on the same target reduces their star level by 1.

Hextech Sniper RifleHextech Sniper Rifle

Combat start: Fire a sniper shot that instantly executes enemies.

Zhonya's ParadoxZhonya's Paradox

Once per combat at ?% Health, become invulnerable and untargetable for ? seconds. [Unique - only 1 per champion]

Negatron CloakNegatron Cloak

+? Magic Resist

Titan's ResolveTitan's Resolve

Gain ?% Attack Damage and ?% Ability Power when attacking or taking damage, stacking up to ? times. At full stacks, gain ?% Damage Amp and gain immunity to crowd control.

ChargesCharges

Start with ? Charge. Gain Charges each time you lose. The larger your loss streak, the more Charges you gain per loss. When you win, all Charges are converted to Power for the T-Hex. Current loss streak: ? (doubled in Hyper Roll) Charges granted next loss: +? Current loot value on victory: ? gold [This does not count as an item.]

Knight's VowKnight's Vow

Combat start: Grant ? Health and ?% Omnivamp to the holder and allies within 1 hex in the same row. ​​[Support item]

Choncc's ChaliceChoncc's Chalice

Your team gains +? max team size. ?% chance to drop 1 gold when you win combat. "Only the finest beverages can go into Choncc's Chalice"

Masterwork UpgradeMasterwork Upgrade

Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.

Luden's TempestLuden's Tempest

?% of overkill damage plus ? is dealt as magic damage to the three enemies nearest the target.

Spectral CutlassSpectral Cutlass

Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After ? seconds, the holder returns to their original location.

Kraken's FuryKraken's Fury

Attacks grant ?% stacking Attack Damage, up to ? attacks. After ? attacks, gain ?% Attack Speed.

Damage AmpDamage Amp

Cause this unit to deal ?% increased damage. Does not stack. Lasts until the unit is deconstructed.

Crown of DemaciaCrown of Demacia

If the holder begins combat in the front 2 rows, regenerate ?-?% maximum Health every ? seconds (based on stage). If they start in the back 2 rows, gain ?-?% Attack Damage and Ability Power every ? seconds instead. If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder. Double Up: This item no longer causes you to lose the fight that round if it's holder is part of a reinforcement.

tft_item_name_Mittenstft_item_name_Mittens

tft_item_description_IsYordle

Crystalline ReinforcementsCrystalline Reinforcements

Your team gains ? health. Whenever a unit dies, a crystalline copy one star level lower joins the fight!

9 gold9 gold

9 gold

4 Gold4 Gold

4 Gold

3 Gold3 Gold

3 Gold

20 gold20 gold

20 gold

B.F. SwordB.F. Sword

+?% Attack Damage

All Done<br><tftitemrules>Stop transforming, and allow me to star up</tftitemrules>All Done<br><tftitemrules>Stop transforming, and allow me to star up</tftitemrules>
Sparring GlovesSparring Gloves

+? Critical Strike Chance

Rapid FirecannonRapid Firecannon

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Golden Item RemoverGolden Item Remover

Use on a champion to unequip all items as many times as you want. Converts all future Magnetic Removers to Reforgers.

BloodthirsterBloodthirster

Once per combat at ?% Health, gain a ?% max Health Shield that lasts up to ? seconds.

Statikk ShivStatikk Shiv

Every 3rd attack deals ? + ?% of the holder's Ability Power as additional magic damage to 4 enemies.

Sniper's FocusSniper's Focus

Gain ?% Damage Amp against targets ? or more hexes away.

Unstable Treasure ChestUnstable Treasure Chest

When the holder dies, the ? highest percent health allies gain a temporary completed item. ​​[Support item]

Archangel's StaffArchangel's Staff

Combat start: Gain ?% Ability Power every ? seconds in combat.

Aegis of DawnAegis of Dawn

Every ? seconds, steal ? Armor from enemies within 1-hex and heal ?% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every ? seconds instead. Healing increases based on Stage.

Knight's VowKnight's Vow

Extra +? Holder is also a Knight [Unique - only 1 per champion]

TFT_item_name_FrozenMalletTFT_item_name_FrozenMallet

TFT_item_description_FrozenMallet

TauntTaunt

Taunt all enemies who are in range to attack the target.

TFT14_Item_Name_GreaterReforgerTFT14_Item_Name_GreaterReforger

TFT14_Item_Description_GreaterReforger

Lesser Champion DuplicatorLesser Champion Duplicator

Use on a 3-cost champion or less to create a 1-star copy on your bench. [Consumable - This item disappears when used.]

DawncoreDawncore

Reduce the holder's max Mana by ?. Subsequent spellcasts reduce max Mana by ?%, to a minimum of ?.

The Tears of My EnemiesThe Tears of My Enemies

Grant ? Mana.

Win MoreWin More

Bet that you'll win 3 or more of the next 5 combats.

Win MoreWin More

Bet that you'll win 3 or more of the next 5 combats.

EDM SelectorEDM Selector

Use this on an EDM champion to select them. The selected champion determines the frequency of EDM casts. Jax: Every ? seconds. Lux: Every ? seconds. Zac: Every ? seconds. Zed: Every ? seconds.

Zz'Rot PortalZz'Rot Portal

Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter

tft_item_name_HextechChestguardtft_item_name_HextechChestguard

tft_item_description_HextechChestguard

Cash OutCash Out
Push your luckPush your luck
Crown of DemaciaCrown of Demacia

If the holder is a Tank, regenerate ?-?% maximum Health every ? seconds (based on stage). Otherwise, gain ?% Attack Damage and Ability Power every ? seconds instead. If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder.

The Eternal FlameThe Eternal Flame

While the holder is alive, all enemies are ?% Wounded and all allies gain ?% Damage Amp. This effect refreshes every ? seconds. ​​[Support item] Wound: Reduces healing received

Lightshield CrestLightshield Crest

Every ? seconds, Shields the lowest percent Health ally for ?% of the holder's combined Armor and Magic Resist for ? seconds. On death grants this shield to all allies.

Death's DefianceDeath's Defiance

?% of the damage the holder receives is instead dealt over ? seconds as non-lethal damage. [Unique - only 1 per champion]

tft_item_name_Darkintft_item_name_Darkin

tft_item_description_Darkin

Spear of ShojinSpear of Shojin

Attacks grant ? bonus Mana.

Youmuu's GhostbladeYoumuu's Ghostblade

The holder is also an Assassin. [Unique - only 1 per champion]

EvenshroudEvenshroud

?% Sunder enemies within ? hexes. Gain ? Armor and Magic Resist for the first ? seconds of combat. Sunder: Reduce Armor

SpatulaSpatula

It must do something...

Blacksmith's GlovesBlacksmith's Gloves

Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots.] ?

Blighting JewelBlighting Jewel

Dealing magic damage reduces the target's Magic Resist by ?. If their Magic Resist is 0, grant the holder ? Mana instead. Ability damage can only trigger on each enemy once every ? seconds.

Talisman Of AscensionTalisman Of Ascension

After ? seconds gain ?% max Health and ?% Damage Amp for the rest of combat.

Infinity ForceInfinity Force

Tons of EVERYTHING!

Locket of the Iron SolariLocket of the Iron Solari

Combat start: The holder and allies within ? hexes in the same row gain a ? Shield, ? Armor, and ? Magic Resist for ? seconds. ​​[Support item]

Nashor's ToothNashor's Tooth

Attacks grant ? bonus Mana, increased to ? if they critically strike.

TFT_item_name_YuumiTFT_item_name_Yuumi

TFT_item_description_Yuumi

Suspicious Trench CoatSuspicious Trench Coat

Once per combat at ?% Health, the holder splits into 3 copies of themself each with ?% of their max Health. [Unique - only 1 per champion]

MorellonomiconMorellonomicon

Attacks and Abilities deal ?% Burn and ?% Wound to enemies for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Red BuffRed Buff

Attacks and Abilities ?% Burn and ?% Wound enemies for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Training DummyTraining Dummy

Use on a champion to spawn a movable Training Dummy nearby. [Cannot be used in combat. Consumable - This item disappears when used.]

CrownguardCrownguard

Combat Start: Gain a ?% max Health Shield for ? seconds. When the Shield expires, gain ?% Ability Power.

B.F. SwordB.F. Sword

+?% Attack Damage

MittensMittens

Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound. Chill: reduce Attack Speed Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

PowerPower

Gain Power by winning combats after gaining Charges. More Power gives more stats. [This does not count as an item.]

Adaptive HelmAdaptive Helm

Gain an additional ?% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain ? Armor and Magic Resistance. Other Roles: Gain ?% Attack Damage and Ability Power.

Loaded DiceLoaded Dice

Use on a champion to reroll a special Shop that contains only champions sharing a Trait with the source champion. [Consumable - This item disappears when used.]

Deathfire GraspDeathfire Grasp

Combat start: Blast the current target for ?% of their max Health as magic damage. Repeat this every ? seconds.

Magnetic Remover <rules>(10 uses left!)</rules>Magnetic Remover <rules>(10 uses left!)</rules>

Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]

FlickerbladesFlickerblades

Attacks grant ?% stacking Attack Speed. Every ? attacks also grant ?% Attack Damage and ?% Ability Power.

SpiteSpite

Combat start: The holder and all adjacent allies gain ?% Attack Damage and ? Ability Power. When the holder dies, Stun all enemies within 2-hexes for ? seconds. ​​[Support item]

TFT_item_name_ZhonyasHourglassTFT_item_name_ZhonyasHourglass

TFT_item_description_ZhonyasHourglass

Blue BuffBlue Buff

Gain ?% additional Attack Damage and Ability Power from all sources.

Corrupt Vampiric ScepterCorrupt Vampiric Scepter

Attacks deal an additional ?% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.

Portable AnomalyPortable Anomaly

The holder gains your Anomaly evolution.

Last WhisperLast Whisper

Damage from attacks and Abilities ?% Sunder the target for ? seconds. This effect does not stack. Sunder: Reduce Armor

Jeweled GauntletJeweled Gauntlet

Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead.

Giant's BeltGiant's Belt

+? Health

Do You Know Who I Am?Do You Know Who I Am?

Print the UnitID to chat.

SpatulaSpatula

It must do something...

Wit's EndWit's End

Attacks deal ? bonus magic damage. Heals the holder for ?% of all magic damage dealt. Damage increases based on Stage.

Jammed!Jammed!

Item temporarily disabled

Needlessly Large RodNeedlessly Large Rod

+? Ability Power

Horizon FocusHorizon Focus

Stunning an enemy causes lightning to strike them, dealing ?% of their max Health as magic damage.

game_item_displayname_3033game_item_displayname_3033

TFT_item_description_MortalReminder

Randuin's OmenRanduin's Omen

Combat start: Grant ? Armor and ? Magic Resistance to the holder and adjacent allies. ​​[Support item]

Steadfast HeartSteadfast Heart

Gain ?% Durability. While above ?% Health, instead gain ?% Durability. ?

tft_item_name_SwordOfTheDivine2tft_item_name_SwordOfTheDivine2

tft_item_description_SwordOfTheDivine2

Prowler's ClawProwler's Claw

After killing a target, shed negative effects and dash to the farthest target within ? hexes. The next 2 critical attacks deal ?% bonus Critical Strike Damage.

Moonstone RenewerMoonstone Renewer

Every ? seconds, grant a ?-? Shield (based on Stage) to the ? lowest percent health allies for ? seconds. ​​[Support item]

tft_item_name_SwordOfTheDivine2tft_item_name_SwordOfTheDivine2

tft_item_description_SwordOfTheDivine2

Frying PanFrying Pan

...why else would it be here?

Masterwork UpgradeMasterwork Upgrade

Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.

Tactician's CrownTactician's Crown

Your team gains +? max team size. ?% chance to drop 1 gold when you win combat. "...the Heart of a hero..."

Aegis of the LegionAegis of the Legion

Combat start: Grant ?% Attack Speed and ? Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for ? seconds. ​​[Support item]

QuicksilverQuicksilver

Combat Start: Gain immunity to crowd control for ? seconds. Gain ?% stacking Attack Speed every second.

DeathbladeDeathblade

Perfect peace and calm for the holder - and all who face it. ?

Choncc's CrownChoncc's Crown

Your team gains +? max team size. ?% chance to drop 1 gold when you win combat. "Choncc's Crown is the perfect accessory to dress up your fancy dinners"

Chalice of PowerChalice of Power

Combat start: Grant ? Ability Power and ? Mana to the holder and allies within 2 hexes in the same row. ​​[Support item]

Void GauntletVoid Gauntlet

Combat start: Store ?% max Health and ?% more every second. On death, unleash the stored Health as magic damage split between enemies within ?-hexes. [Unique - only 1 per champion]

Silvermere DawnSilvermere Dawn

Grants immunity to Stuns and the holder's attacks Stun the target for ? seconds. The holder's Attack Speed is locked at ?.

Tactician's ShieldTactician's Shield

Your team gains +? max team size. ?% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."

Lucky Item ChestLucky Item Chest

Use on a champion to open an armory of items especially suited for them. These items are based on the champion's recommended items.

Accomplice's GlovesAccomplice's Gloves

Each round: Equip 2 random Support items. [Consumes 3 item slots.] ?

Reforger <rules>(5 uses left!)</rules>Reforger <rules>(5 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Warmog's ArmorWarmog's Armor

Gain ?% max Health.

Reforger <rules>(4 uses left!)</rules>Reforger <rules>(4 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Reforger <rules>(7 uses left!)</rules>Reforger <rules>(7 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Seeker's ArmguardSeeker's Armguard

Takedowns increase the holder's Armor, Magic Resist, and Ability Power by ?.

Reforger <rules>(6 uses left!)</rules>Reforger <rules>(6 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Void StaffVoid Staff

Damage from attacks and Abilities ?% Shred the target for ? seconds. This effect does not stack. Shred: Reduce Magic Resist

Reforger <rules>(3 uses left!)</rules>Reforger <rules>(3 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Gold CollectorGold Collector

Attacks and Abilities execute enemies below ?% of their maximum Health. Executions have a ?% chance to drop 1 gold. Gold Collected: ?g [Unique - only 1 per champion]

Reforger <rules>(2 uses left!)</rules>Reforger <rules>(2 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Cappa JuiceCappa Juice

The holder dons a Hat on each takedown. The holder gains ?% Attack Damage and Ability Power per Hat. On death lose ?% of all Hats. (Hats: ?)

Unusable SlotUnusable Slot

This slot can't hold an item.

Reforger <rules>(9 uses left!)</rules>Reforger <rules>(9 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Reforger <rules>(8 uses left!)</rules>Reforger <rules>(8 uses left!)</rules>

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Hextech GunbladeHextech Gunblade

Heal the lowest percent Health ally for ?% of damage dealt. Ally Healing: ?

tft_item_name_MountainHexBufftft_item_name_MountainHexBuff

tft_item_description_MountainHexBuff

Choncc's SporkChoncc's Spork

The wearer gains +1 to all of their listed non-unique traits. "Choncc's Spork, truly the greatest culinary tool"

Shock TreatmentShock Treatment

Gain a Statikk Shiv and another after ? player combats. Your Statikk Shivs grant ?% more Attack Speed and their chain lightning effects deal ?-?% more damage (based on stage level).

Shock Treatment+Shock Treatment+

Gain a Statikk Shiv and another after ? player combats. Your Statikk Shivs grant ?% more Attack Speed and their chain lightning effects deal ?-?% more damage (based on stage level).

Gargantuan ResolveGargantuan Resolve

Gain a Titan's Resolve and another after ? player combats. Your Titan's Resolves can continue stacking to ? instead of 25. The total resist bonus is increased by ?%.

Unstable EvolutionUnstable Evolution

Your champions randomly gain one of the following when they are starred up: ? Health, ?% Attack Speed, ?% Attack Damage, or ? Ability Power.

Gargantuan ResolveGargantuan Resolve

Gain a Titan's Resolve and another after ? player combats. Your Titan's Resolves can continue stacking to ? instead of 25. The total resist bonus is increased by ?%.

Scoped Weapons IIScoped Weapons II

Your units that start combat in the back 2 rows gain infinite Attack Range and ?% Attack Speed.

Titanic StrengthTitanic Strength

Your team gains ?% of their max Health as Attack Damage and ?% of their max Health as Ability Power.

tft_item_name_StarGuardianSpatulaItemtft_item_name_StarGuardianSpatulaItem

tft_item_description_StarGuardianSpatulaItem

tft_item_name_UmbralGlaivetft_item_name_UmbralGlaive

tft_item_description_SlicerSpatulaItem

tft_item_name_InfiltratorSpatulaItemtft_item_name_InfiltratorSpatulaItem

tft_item_description_InfiltratorSpatulaItem

tft_item_name_CelestialSpatulaItemtft_item_name_CelestialSpatulaItem

tft_item_description_CelestialSpatulaItem

Protector's ChestguardProtector's Chestguard

The holder gains the Protector trait. [Unique - only 1 per champion]

tft_item_name_DarkStarSpatulaItemtft_item_name_DarkStarSpatulaItem

tft_item_description_DarkStarSpatulaItem

tft_item_name_RebelSpatulaItemtft_item_name_RebelSpatulaItem

tft_item_description_RebelSpatulaItem

tft_item_name_DemolitionistSpatulaItemtft_item_name_DemolitionistSpatulaItem

tft_item_description_DemolitionistSpatulaItem

Battlecast PlatingBattlecast Plating

The wearer gains the Battlecast trait. [Unique - Only One Per Champion]

Power RemoverPower Remover

Use on a champion to remove their Power Up and regain a Power Snax.

TFT15_SetMechanic_KeepCurrentOption_NameTFT15_SetMechanic_KeepCurrentOption_Name

TFT15_SetMechanic_KeepCurrentOption_Desc

Hidden TechniqueHidden Technique

TFT15_HiddenTech_ShopData_Description

TerrifyTerrify

Your units take ?% less damage from enemies shrunken by Whisper champions. Gain a Sylas.

Cavalier CrownCavalier Crown

Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.

Base CampBase Camp

Scalescorns gain ?% damage each time they start combat in the same hex as last round, stacking up to ? times. Gain a Lillia.

TFT_DoubleUpAugment_CrossTeamSplash_NameTFT_DoubleUpAugment_CrossTeamSplash_Name

TFT_DoubleUpAugment_CrossTeamSplash_Description

Combat Training IICombat Training II

Your champions permanently gain ?% Attack Damage every time they kill an enemy. Champions start with ?% bonus Attack Damage.

Combat Training IIICombat Training III

Your champions permanently gain ?% Attack Damage every time they kill an enemy. Champions start with ?% bonus Attack Damage.

Soul SiphonSoul Siphon

Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.

Pay to WinPay to Win

If you purchase a Shop reroll during Planning, champions holding a Shimmerscale Item and all Shimmerscale champions gain ?% damage when the next combat begins. Gain a Jax.

Revel HeartRevel Heart

Your team counts as having 1 additional Revel. Gain a Jinx.

Partners UnitedPartners United

Your units gain ? Attack Damage and Ability Power per trait active across your team and your partner's team.

TFT7_DoubleUpAugment_DoubledMetabolism_NameTFT7_DoubleUpAugment_DoubledMetabolism_Name

TFT7_DoubleUpAugment_DoubledMetabolism_Description

Darkflight HeartDarkflight Heart

Your team counts as having 1 additional Darkflight. Gain an Aphelios.

Jade SoulJade Soul

Your team counts as having 1 additional Jade. Gain a Titan's Resolve and a Gnar.

Shimmerscale SoulShimmerscale Soul

Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.

Preparation IPreparation I

Champions on your bench permanently gain ? Health, ?% Attack Damage, and ?% Ability Power every round. Champions start with ? stack of this effect, and can stack up to ? times.

Astral CrestAstral Crest

Gain an Astral Emblem and a Lux.

Idas TouchIdas Touch

Gain an Idas. Your strongest Idas becomes a Fighter. She now deals magic damage in a cone and can create gold.

Personal TrainingPersonal Training

At the end of combat, champions that started combat adjacent to Bruisers permanently gain ? Health, increased by ? if they survived. Gain a Jax.

Whispers CrestWhispers Crest

Gain a Whispers Emblem and a Zyra.

Revel CrestRevel Crest

Gain a Revel Emblem and a Jinx.

Astral HeartAstral Heart

Your team counts as having 1 additional Astral. Gain a Lux.

Scoped Weapons IIScoped Weapons II

Your units that start combat in the back 2 rows gain infinite Attack Range and ?% Attack Speed.

TFT7_DoubleUpAugment_MatchingOutfits_NameTFT7_DoubleUpAugment_MatchingOutfits_Name

TFT7_DoubleUpAugment_MatchingOutfits_Description

Secret SnaxSecret Snax

While feeding their dragonling, Trainers have a ?% chance to secretly feed a bonus Snax. Gain a Tristana.

Guild CrownGuild Crown

Gain a Guild Emblem, a Protector's Vow, and a Twitch.

TFT7_DoubleUpAugment_EndlessAllegiance_NameTFT7_DoubleUpAugment_EndlessAllegiance_Name

TFT7_DoubleUpAugment_EndlessAllegiance_Description

Gadget ExpertGadget Expert

Direct damage items deal ?% more damage as true damage. Gain a Statikk Shiv.

Party FavorsParty Favors

Gain ? gold for every ? firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time ? total firecrackers are launched. Gain a Jinx.

Share-o-selShare-o-sel

After the carousel, you gain a copy of the item on the unit your partner picked.

Warrior CrownWarrior Crown

Gain a Warrior Emblem, a Giant Slayer, and a Yone.

Urf's Grab Bag IUrf's Grab Bag I

Gain ? Spatula and ? random item component(s).

TFT7_DoubleUpAugment_StarPower_NameTFT7_DoubleUpAugment_StarPower_Name

TFT7_DoubleUpAugment_StarPower_Description

Tempest CrestTempest Crest

Gain a Tempest Emblem and a Qiyana.

Loot MasterLoot Master

Gain a random component every ? player combats when you have at least Guild active. Gain a Twitch.

Beast's DenBeast's Den

Units that start combat next to Shapeshifters gain ?% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.

Lagoon CrownLagoon Crown

Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.

Mirage HeartMirage Heart

Your team counts as having 1 additional Mirage. Gain a Yone.

Darkflight CrownDarkflight Crown

Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.

Assassin HeartAssassin Heart

Your team counts as having 1 additional Assassin. Gain a Qiyana.

OasisOasis

Every ? seconds, Lagoon champions remove all negative effects on themselves and heal for ?% of their missing Health. Gain a Zac.

Guardian CrestGuardian Crest

Gain a Guardian Emblem and a Zac.

First Aid Kit IIIFirst Aid Kit III

All healing and shielding on your units is increased by ?%.

Assassin CrownAssassin Crown

Gain an Assassin Emblem, a Hand of Justice, and a Rengar.

TFT_DoubleUpAugment_FamilyHeirlooms_NameTFT_DoubleUpAugment_FamilyHeirlooms_Name

TFT_DoubleUpAugment_FamilyHeirlooms_Description

RicochetRicochet

Cannoneer's cannon shots bounce once, dealing ?% less damage. Gain an Aphelios.

Age of DragonsAge of Dragons

If your team has ?+ Dragons, every ?th attack from a Dragon fires a blast that deals magic damage equal to ?% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.

Lightning RodLightning Rod

Every ? second(s), the Tempest lightning alternates between striking a low health enemy and a strong Tempest champion with ?% effectiveness.

Gear UpgradesGear Upgrades

Guild champions holding an item gain ? Armor and an additional ?% of their base Guild Bonus. Gain a Twitch.

Dragonmancer CrestDragonmancer Crest

Gain a Dragonmancer Emblem and a Kai'Sa.

TFT_DoubleUpAugment_SpeedySupport_NameTFT_DoubleUpAugment_SpeedySupport_Name

TFT_DoubleUpAugment_SpeedySupport_Description

Preparation IIIPreparation III

Champions on your bench permanently gain ? Health, ?% Attack Damage, and ?% Ability Power every round. Champions start with ? stack of this effect, and can stack up to ? times.

Cannoneer CrestCannoneer Crest

Gain a Cannoneer Emblem and an Aphelios.

Mage HeartMage Heart

Your team counts as having 1 additional Mage. Gain a Lillia.

Huge-ification Potion IHuge-ification Potion I

Your Tier 1 and 2 units are larger and gain ? Health.

Warrior HeartWarrior Heart

Your team counts as having 1 additional Warrior. Gain a Yone.

Huge-ification Potion IIHuge-ification Potion II

Your Tier 1 and 2 units are larger and gain ? Health.

Darkflight CrestDarkflight Crest

Gain a Darkflight Emblem and a Rell.

Warrior CrestWarrior Crest

Gain a Warrior Emblem and a Yone.

TantrumTantrum

After casting their first Ability, Ragewings restore ?% of their maximum Rage. Gain a Senna.

InspireInspire

When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain ?% Attack Speed for ? seconds. Gain a Kaisa.

Shimmerscale HeartShimmerscale Heart

Your team counts as having 1 additional Shimmerscale. Gain a Jax.

Press the AttackPress the Attack

Your Swiftshots' attacks apply a stack on their target for ? seconds. Every third stack deals true damage equal to ?% of the target's maximum Health. Gain a Twitch.

Intercosmic GiftsIntercosmic Gifts

Astral Orbs have a ?% chance to spawn a small bonus orb that contains loot. Gain a Lux.

Essence TheftEssence Theft

Mage's attacks drain ? Mana from their target and gain 4 Mana. Gain a Lux.

ConvergenceConvergence

Reveals a convergence hex on each partner's board. Units in them share their highest stats at the start of combat.

TFT7_DoubleUpAugment_SolarPower_NameTFT7_DoubleUpAugment_SolarPower_Name

TFT7_DoubleUpAugment_SolarPower_Description

TFT_DoubleUpAugment_MunitionsDrop_NameTFT_DoubleUpAugment_MunitionsDrop_Name

TFT_DoubleUpAugment_MunitionsDrop_Description

Swiftshot HeartSwiftshot Heart

Your team counts has having 1 additional Swiftshot. Gain a Twitch.

Evoker CrestEvoker Crest

Gain an Evoker Emblem and a Zyra.

TFT7_DoubleUpAgument_Copycat_NameTFT7_DoubleUpAgument_Copycat_Name

TFT7_DoubleUpAugment_Copycat_Description

Revel UnityRevel Unity

The Revel trait grants its bonuses to all of your champions. This does not increase your number of Revel units. Gain a Jinx.

Dragon HeartDragon Heart

Your team counts as having 1 additional Dragon. Gain a Nomsy.

High TideHigh Tide

Until they cast ? times, Lagoon champions attack ?% slower but gain ? Mana per second. Gain a Kai'sa.

Ragewing SoulRagewing Soul

Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan.

Tempest CrownTempest Crown

Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.

Loot MasterLoot Master

Gain a random component every ? player combats when you have at least Guild active. Gain a Twitch.

Party Time!Party Time!

After Revels score a takedown, they gain ?% Attack Speed for ? seconds. Gain a Jinx.

Hot ShotHot Shot

Cannoneer's cannon shots burn their targets, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn. Gain an Aphelios.

Mage CrownMage Crown

Gain a Mage Emblem, a Spear of Shojin, and a Lux.

Shimmerscale CrestShimmerscale Crest

Gain a Shimmerscale Emblem and a Jax.

Scalescorn HeartScalescorn Heart

Your team counts as having 1 additional Scalescorn. Gain a Braum.

Dragon HordeDragon Horde

The Dragon trait remains active regardless of how many Dragons you have. Dragons gain ? Attack Damage and Ability Power. Gain a random Tier 4 Dragon.

Ragewing CrestRagewing Crest

Gain a Ragewing Emblem and a Rakan.

TiamatTiamat

Warrior's enhanced attacks deal ?% of their damage to enemies in a ?-hex area around their target. Gain a Yone.

Essence TheftEssence Theft

Evoker's attacks steal ? Mana from their target. Gain a Seraphine.

AFKAFK

You cannot perform actions for the next ? rounds. Afterwards, gain ? gold.

Cavalier UnityCavalier Unity

The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.

Bruiser CrestBruiser Crest

Gain a Bruiser Emblem and a Jax.

Scalescorn RebelScalescorn Rebel

If you have exactly 1 Dragon it loses the effects of the Dragon trait and gains Scalescorn. It gains an additional ?% of the effects of Scalescorn. Gain a Lillia.

Profit SharingProfit Sharing

Whenever your partner wins a combat, you gain 2 gold. Whenever you win a combat, give your partner 2 gold.

Ragewing SoulRagewing Soul

Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan.

Dragon ImperialistDragon Imperialist

If you only have ? Dragon, Dragons execute enemies they damage who are below ?% Health. Gain a Nomsy.

Jade HeartJade Heart

Your team counts as having 1 additional Jade. Gain a Gnar.

Evoker CrownEvoker Crown

Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.

ScorchScorch

Every ?th instance of Ragewing champion's damage deals ?% more damage and is converted to true damage. Gain a Senna.

Cavalier CrestCavalier Crest

Gain a Cavalier Emblem and a Sejuani.

TFT7_DoubleUpAugment_BulkShipping_NameTFT7_DoubleUpAugment_BulkShipping_Name

TFT7_DoubleUpAugment_BulkShipping_Description

Bruiser CrownBruiser Crown

Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.

Lagoon CrestLagoon Crest

Gain a Lagoon Emblem and a Zac.

Dragonmancer ConferenceDragonmancer Conference

Every round, a random Dragonmancer appears on your bench. Gain a Kai'Sa.

Heroic PresenceHeroic Presence

Every ? seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to ?% of the shielded unit's max Health (up to once per second). Gain a Braum.

Scalescorn CrownScalescorn Crown

Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.

Party FavorsParty Favors

Gain ? gold for every ? firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time ? total firecrackers are launched. Gain a Jinx.

Shapeshifter HeartShapeshifter Heart

Your team counts as having 1 additional Shapeshifter. Gain a Gnar.

TFT7_DoubleUpAugment_TwinTitans_NameTFT7_DoubleUpAugment_TwinTitans_Name

TFT7_DoubleUpAugment_TwinTitans_Description

Axiom Arc IAxiom Arc I

Your team gains ? Mana on kill.

HallucinateHallucinate

Mirage champions take ?% less damage for the first ? seconds of combat. Gain a Yone.

Astral SoulAstral Soul

Your team counts as having 1 additional Astral. Gain a Redemption and a Varus.

Mage CrestMage Crest

Gain a Mage Emblem and a Vladimir.

Part-Time AssassinPart-Time Assassin

The Assassin Trait grants its bonuses to your champions that start combat in the middle 2 rows. This does not increase the number of Assassins. Gain a Qiyana.

Dragon AllianceDragon Alliance

The Dragon trait remains active regardless of how many Dragons you have. Dragons gain ? Armor and Magic Resist. Gain a Tier 4 Dragon.

Mystic HeartMystic Heart

Your team counts as having 1 additional Mystic. Gain a Rakan.

Mage ConferenceMage Conference

After combat with a player, one or two random Mages portal onto your bench. Gain a Taliyah.

Guardian HeartGuardian Heart

Your team counts as having 1 additional Guardian. Gain a Zac.

Revel CrownRevel Crown

Gain a Revel Emblem and a Jinx.

Preparation IIPreparation II

Champions on your bench permanently gain ? Health, ?% Attack Damage, and ?% Ability Power every round. Champions start with ? stack of this effect, and can stack up to ? times.

Guardian CrownGuardian Crown

Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.

TFT7_DoubleUpAugment_SharedResources_NameTFT7_DoubleUpAugment_SharedResources_Name

TFT7_DoubleUpAugment_SharedResources_Description

Cannoneer CrownCannoneer Crown

Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.

TFT_DoubleUpAugment_TacticalTwins_NameTFT_DoubleUpAugment_TacticalTwins_Name

TFT_DoubleUpAugment_TacticalTwins_Description

Dragon SoulDragon Soul

Your team counts as having 1 additional Dragon. Gain a Zippy and a Gargoyle Stoneplate.

TFT_DoubleUpAugment_SharedSuccess_NameTFT_DoubleUpAugment_SharedSuccess_Name

TFT_DoubleUpAugment_SharedSuccess_Description

Cannoneer HeartCannoneer Heart

Your team counts as having 1 additional Cannoneer. Gain an Aphelios.

Mage ConferenceMage Conference

After combat with a player, a random Mage portals onto your bench. Gain a Taliyah.

Eternal ProtectionEternal Protection

When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing ?% of its max Health and transferring ?% of the sacrificed Health to the champion. Gain a Gnar.

TFT_DoubleUpAugment_WiseInvestment_NameTFT_DoubleUpAugment_WiseInvestment_Name

TFT_DoubleUpAugment_WiseInvestment_Description

Jade CrestJade Crest

Gain a Jade Emblem and a Gnar.

Cavalier HeartCavalier Heart

Your team counts as having 1 additional Cavalier. Gain a Rell.

Mystic CrestMystic Crest

Gain a Mystic Emblem and a Rakan.

Bruiser HeartBruiser Heart

Your team counts as having 1 additional Bruiser. Gain a Jax.

Swiftshot CrownSwiftshot Crown

Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.

Guild CrestGuild Crest

Gain a Guild Emblem and a Twitch.

Urf's Grab Bag II+Urf's Grab Bag II+

Gain ? Spatula and ? random item component(s).

Lagoon HeartLagoon Heart

Your team counts as having 1 additional Lagoon. Gain a Kai'Sa.

Titanic StrengthTitanic Strength

Bruisers gain ?% of their Health as Attack Damage. Gain a Jax.

Whispers HeartWhispers Heart

Your team counts as having 1 additional Whispers. Gain a Zyra.

Evoker HeartEvoker Heart

Your team counts as having 1 additional Evoker. Gain a Zyra.

Hero-In-TrainingHero-In-Training

The Dragonmancer nearest to the Dragonmancer Hero gains ?% of the Dragonmancer Trait's bonuses. Gain a Sett.

Base CampBase Camp

Scalescorns gain ?% damage each time they start combat in the same hex as last round, stacking up to ? times. Gain a Lillia.

TFT7_DoubleUpAugment_HoldTheLine_NameTFT7_DoubleUpAugment_HoldTheLine_Name

TFT7_DoubleUpAugment_HoldTheLine_Description

Scalescorn CrestScalescorn Crest

Gain a Scalescorn Emblem and a Braum.

Bench BackupBench Backup

8 seconds into combat a 2-star copy of your left-most benched unit teleports to your partner's board and starts fighting.

TFT7_DoubleUpAugment_ExperiencedShopperTFT7_DoubleUpAugment_ExperiencedShopper

TFT7_DoubleUpAugment_ExperiencedShopper_Description

Mystic SoulMystic Soul

Your team counts as having 1 additional Mystic. Gain a Chalice of Power and a Rakan.

Assassin CrestAssassin Crest

Gain an Assassin Emblem and a Qiyana.

Tempest HeartTempest Heart

Your team counts as having 1 additional Tempest. Gain a Qiyana.

Whispers CrownWhispers Crown

Gain a Whispers Emblem, a Titan's Resolve, and a Sylas.

Swiftshot CrestSwiftshot Crest

Gain a Swiftshot Emblem and a Twitch.

Personal TrainingPersonal Training

At the end of combat, champions that started combat adjacent to Bruisers permanently gain ? Health, increased by ? if they survived. Gain a Jax.

Mirage CrestMirage Crest

Gain a Mirage Emblem and a Nunu.

Ragewing HeartRagewing Heart

Your team counts as having 1 additional Ragewing. Gain a Rakan.

TFT7_DoubleUpAugment_MysteryGift_NameTFT7_DoubleUpAugment_MysteryGift_Name

TFT7_DoubleUpAugment_MysteryGift_Description

Mirage CrownMirage Crown

Gain a Mirage Emblem, a Hand of Justice, and a Nunu.

Dragonmancer HeartDragonmancer Heart

Your team counts as having 1 additional Dragonmancer. Gain a Kai'Sa.

Guild HeartGuild Heart

Your team counts as having 1 additional Guild. Gain a Twitch.

PenitencePenitence

Jade Statue explosions deal ?% more damage. Enemies are disarmed for ? seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.

Dragonmancer ConferenceDragonmancer Conference

Every ? rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.

Greater AllegianceGreater Allegiance

You and your partner both immediately gain a Rune of Allegiance.

TFT7_DoubleUpAugment_Philanthropy_NameTFT7_DoubleUpAugment_Philanthropy_Name

TFT7_DoubleUpAugment_Philanthropy_Description

Devastating ChargeDevastating Charge

Cavalier's first attack after charging deals ? magic damage, increased by ?% for each Armor and Magic Resist they have. Gain a Rell.

Protectors of the CosmosProtectors of the Cosmos

Combat start: Your team gains a ? Health shield for every item component equipped on an Astral champion, including those that are part of a full item. Gain a Lux.

Dragonmancer CrownDragonmancer Crown

Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.

Shapeshifter SoulShapeshifter Soul

Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Gnar.

TFT_DoubleUpAugment_GoodParenting_NameTFT_DoubleUpAugment_GoodParenting_Name

TFT_DoubleUpAugment_GoodParenting_Description

Eye of the StormEye of the Storm

The unit in the center of the front row board gains ? Ability Power, increased to ? after Tempest's lightning strikes. Gain a Qiyana.

CutthroatCutthroat

Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by ?% until they cast. Assassins deal ?% more damage against Mana-Reaved enemies. Gain a Qiyana.

Scale Of JudgmentScale Of Judgment

Next combat: If you win, gain ? gold; if you lose, gain ? player health.

Rite Of NegationRite Of Negation

Next combat: Shurimans gain ?% Damage Amp and crowd control immunity.

Ascended's CallAscended's Call

Next combat: Shurimans gain ?% per second. After ? seconds, gain ?% .

Desert GolemsDesert Golems

Next combat: Gain 2 powerful golems.

Fateful FindFateful Find

Roll ? dice. Gain gold equal to the sum.

Crumbling SandsCrumbling Sands

Next combat: Stun all enemies for ? seconds.

The EmperorThe Emperor

Next combat: Xerath gains ?% Damage Amp. All other allies gain ?%.

Oasis's ReprieveOasis's Reprieve

Next combat: After ? seconds, your team rapidly recovers ?% maximum Health.

Ancient TreasuresAncient Treasures

Gain a Lucky Item Chest.

Faithful FollowersFaithful Followers

Gain a copy of every unlocked 4-cost champion.

Rite Of NegationRite Of Negation

Next combat: Shurimans gain ?% Damage Amp and crowd control immunity.

The MoonThe Moon

Increase your 5-cost odds by ?% permanently.

Persistent ArcaneryPersistent Arcanery

Next combat: Xerath gains ? Mana Regen and his spell fires ? extra blasts.

Artifact ExcavationArtifact Excavation

Gain an Artifact Anvil.

The ChariotThe Chariot

This round, rerolls cost you ? gold and buying XP costs you ? gold.

The LoversThe Lovers

Gain a 5-cost champion and a 2* 2-cost champion that share traits.

JudgmentJudgment

Next combat: If you win, gain ? gold; if you lose, gain ? XP.

Sacrificial GuardSacrificial Guard

Next combat: Azir's Guards explode on death, dealing ? magic damage in a 2 hex area.

Jeweled GauntletJeweled Gauntlet

Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead.

Infinity EdgeInfinity Edge

Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead.

Spear of ShojinSpear of Shojin

Attacks grant ? bonus Mana.

Rabadon's DeathcapRabadon's Deathcap

This humble hat can help you make, or unmake, the world itself. ?

Hand Of JusticeHand Of Justice

Gain 2 effects:?% Attack Damage and ?% Ability Power.?% Omnivamp. While above ?% health, double the Attack Damage and Ability Power. While below ?% Health, double the Omnivamp.

Spirit VisageSpirit Visage

Regenerate ?% of missing Health each second.

Warmog's ArmorWarmog's Armor

Gain ?% max Health.

Guinsoo's RagebladeGuinsoo's Rageblade

Gain ?% stacking Attack Speed every second.

Trasmutable RelicTrasmutable Relic

When equipped, this item transforms into the optimal item for the champion.

DeathbladeDeathblade

Perfect peace and calm for the holder - and all who face it. ?

Gargoyle StoneplateGargoyle Stoneplate

Gain ? Armor and ? Magic Resist for each enemy targeting the holder.

Warmother's GiftWarmother's Gift

This item tracks the Damage Amp provided by this Wryding Stone

Spectral Spear of ShojinSpectral Spear of Shojin

The holder's attacks restore ? additional Mana.

Very Dark Blue BuffVery Dark Blue Buff

After casting their Ability, the holder gains ? Mana. [Unique - only one per champion]

Zeke's Bleak HeraldZeke's Bleak Herald

When combat begins, the holder reduces the Attack Speed of all allies within ? hexes in the same row by ?%. The holder then gains ?% Attack Speed for each affected ally.

Gargoyle Stoneplate Of ImmortalityGargoyle Stoneplate Of Immortality

The holder heals themself for ? Health every ? seconds for each unit targeting them.

Refracted Bramble VestRefracted Bramble Vest

Grants ? bonus Armor (including components).

Rabadon's Caustic DeathcapRabadon's Caustic Deathcap

Grants ? bonus Ability Power (including components).

Shadow SpatulaShadow Spatula

It must do something evil...

Shadow CloakShadow Cloak

+? Magic Resist

Statikk StilettoStatikk Stiletto

Every other attack from the holder unleashes chain lightning that strikes ? enemies, dealing ? magic damage and reducing their Magic Resist by ?% for ? seconds.

Sacrificial RedemptionSacrificial Redemption

The holder radiates an aura to all allies on the board except themself, and heals them for ?% of their missing Health every ? seconds.

Caustic QuicksilverCaustic Quicksilver

The holder gains immunity to crowd control for the entirety of combat. [Unique - only one per champion]

Shadow BowShadow Bow

+?% Attack Speed

Hand of VengeanceHand of Vengeance

At the beginning of combat, the holder gains both of the following:+? Attack Damage and +? Ability Power. Attacks and Abilities heal for ?% of damage dealt. These bonuses expire after each takedown, and renew on the next.

Sacrificial Infinity EdgeSacrificial Infinity Edge

Grants ?% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +?% Critical Strike Damage. The holder also gains ?% Critical Strike Damage. [Unique - only one per champion]

Refracted Dragon's ClawRefracted Dragon's Claw

Reduces incoming magic damage by ?%. Negates bonus damage from incoming critical hits.

Final WhisperFinal Whisper

The holder's attacks and abilities reduce the target's Armor and Magic Resist by ?% for the rest of combat. [Unique - only one per champion]

Archdemon's Staff Of ImmortalityArchdemon's Staff Of Immortality

Each time the holder casts their Ability, they gain empty maximum Health equal to ?% of their maximum Mana. The holder then heals for that amount.

Sacrificial GauntletSacrificial Gauntlet

The holder gains ?% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time they cast their Ability each combat, they gain an additional ?% Critical Strike Chance for the remainder of combat (applies to that Ability cast).

RiskthirsterRiskthirster

Physical damage heals the holder for ?% of the damage dealt. Each time the holder heals to ?% Health, they gain ?% Attack Speed for ? seconds. The holder takes ?% of their maximum Health in true damage at the beginning of combat or upon being equipped.

Shadow BeltShadow Belt

+? Health

Caustic DeathbladeCaustic Deathblade

Contributing to a kill grants the holder ? Attack Damage for the rest of combat. This effect can stack any number of times (starting at ?).

Trickster's GlovesTrickster's Gloves

At the beginning of each planning phase, the holder equips 2 temporary items. These are always full shadow items. [Consumes Three Item Slots]

Rapid DeathcannonRapid Deathcannon

Increases the holder's Attack Range by ? hex. Additionally, the holder gains +?% bonus Attack Speed when there are no enemies within ? hex. The holder's attacks can no longer miss.

Shadow RodShadow Rod

+? Ability Power

Titan's RevengeTitan's Revenge

?% of incoming damage is stored. Every ? seconds, the holder's next attack unleashes this stored damage as true damage.

Frozen Dark HeartFrozen Dark Heart

Reduces the Attack Speed of all enemies within ? hexes by ?%. [Unique - only one per champion]

Ionic Dark-SparkIonic Dark-Spark

Enemies within ? hexes have their Magic Resist reduced by ?%. When they cast an Ability, they are zapped taking magic damage equal to ?% of their max Mana.

Eclipse CapeEclipse Cape

Every ? second(s), a random enemy within ? hexes is burned for ?% of their maximum Health as true damage over ? seconds. Any healing they receive is reduced by ?%. [Unique - only one per champion]

Runaan's Untamed Hurricane Runaan's Untamed Hurricane

The holder's attacks fire bolts at ? nearby enemies, dealing ?% of the holder's Attack Damage. These bolts can critically strike but do not apply on-hit effects.

Force of DarknessForce of Darkness

The holder's team gains +? maximum team size, but the player's Little Legend takes +?% damage after losing a battle.

Fallen Guardian AngelFallen Guardian Angel

Prevents the holder's first death, placing them in stasis instead. After ? seconds, they return with ?% Health and shed all negative effects. [Unique - only one per champion]

Shadow VestShadow Vest

+? Armor

Shadow TearShadow Tear

+? Mana Regen

Shadow GlovesShadow Gloves

+? Critical Strike Chance

Spectral GiantslayerSpectral Giantslayer

The holder's Abilities and attacks do ?% bonus damage. If the target has more than ? maximum Health, the bonus increases to ?%.

Unstable Zz'Rot PortalUnstable Zz'Rot Portal

At the start of combat, the holder taunts enemies within ? hexes. When the holder dies, an Unstable Voidspawn with ? Health arises and taunts enemies again. When it dies it deals ? true damage to enemies within ? hex(es). Voidspawns that arise from summoned units are ?% effective.

tft_item_name_RadiantSpatulatft_item_name_RadiantSpatula

tft_item_description_RadiantSpatula

Warmog's Sacrificial ArmorWarmog's Sacrificial Armor

Grants ? bonus Health (including components).

Hextech Gunblade Of ImmortalityHextech Gunblade Of Immortality

The holder's magic and true damage from Abilities heals the ally with lowest percent Health for ?% of the damage dealt. This heal cannot affect the holder.

Banshee's ClawBanshee's Claw

When combat begins, the holder and all allies within ? hexes in the same row gain a shield that blocks the first enemy Ability. [Unique - only one per champion]

Guinsoo's Sacrificial RagebladeGuinsoo's Sacrificial Rageblade

Attacks grant +?% bonus Attack Speed for the rest of combat. The bonus Attack Speed can stack any number of times.

Mor-evil-lonomiconMor-evil-lonomicon

When the holder deals magic or true damage with their Ability, they burn the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn. [Unique - only one per champion]

Shadow SwordShadow Sword

+?% Attack Damage

Time UndilatorTime Undilator

Combat start: Unravel time within an X-pattern, destroying ALL units (including this one!)

Gain 15 GoldGain 15 Gold

Gain ? gold. (Awarded after all players make their decision.)

Split 80 Gold With Other SplittersSplit 80 Gold With Other Splitters

Gain ? gold, split evenly among all players that chose this option (rounded down).

All That Shimmers+All That Shimmers+

Choose a gold-generating Artifact. Gain a Magnetic Remover and ? gold.

Item Collector IIItem Collector II

Your team gains ? Health. For each unique item they are holding, your team gains bonus ? Health, ?% Attack Damage, and ?% Ability Power.

Item Collector IItem Collector I

For each unique item they are holding, your team gains ?% Attack Damage and ?% Ability Power.

All That ShimmersAll That Shimmers

Choose a gold-generating Artifact item and gain a Magnetic Remover.

The Golden EggThe Golden Egg

Gain a golden egg that hatches in ? turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Golden EggThe Golden Egg

Gain a golden egg that hatches in ? turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Living ForgeLiving Forge

Gain an Artifact anvil now and after every ? player combats. Artifacts are more powerful items with a unique effect.

Salvage Bin+Salvage Bin+

Gain 1 random completed item now, and 1 component after ? player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage BinSalvage Bin

Gain 1 random completed item now, and 1 component after ? player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

What the ForgeWhat the Forge

Completed items you own (except Tactician's Items and Emblems) are transformed into random Artifacts. Champions gain ? Health per equipped Artifact. Gain ? Artifact Anvil.

Superstars ISuperstars I

Your team deals ?% more damage, increased by ?% for every 3-star champion on your team. Gain ? rerolls. Bonus: ?%

DedicationDedication

The first time you field at least ? distinct units of the same trait in player combat, gain an Emblem for that trait.

RetributionRetribution

Gain ? Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.

Min-MaxMin-Max

Gain a Golden Item Remover and ? random components. Golden Item Remover is a Magnetic Remover with infinite uses.

Indecision IIIndecision II

In ? rounds, choose a new augment of the same tier. Gain ? gold now.

Arcane Viktor-yArcane Viktor-y

After ? seconds of combat, stun the enemy team for ? seconds. Repeat this after ? seconds of combat. TFT Macao Open, 2024

Water Lotus IWater Lotus I

Your team gains ?% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore ?% of your Mana over ? seconds.

Epic RolldownEpic Rolldown

When you reach Level 8, gain ? Shop rerolls. Runeterra Reforged Championship, 2023

Three's a CrowdThree's a Crowd

Your team gains ? Health for each unique ?-cost champion on your board.

Max BuildMax Build

Gain ? free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator. Galaxies Championship, 2020

FiresaleFiresale

Each round, steal a random ?-cost or lower champion from the shop. Gain ? gold.

Spreading RootsSpreading Roots

Gain ? random Emblems and ? gold.

Wellness TrustWellness Trust

Round start: Gain ? gold. If you have at least ? gold, heal ? player health.

Indecision IIndecision I

In ? rounds, choose a new augment of the same tier. Gain ? gold now.

Tiny TitansTiny Titans

Increase your current and max player health by ?.

Everything Must Go!Everything Must Go!

Your champions buy and sell for ? gold. Gain ? gold.

SurvivorSurvivor

Gain ? gold. After ? players are eliminated, gain ? more gold.

Support Golem IISupport Golem II

Gain ? Golem that fights for your team, holding ? permanently attached Support item(s).

Rich Get RicherRich Get Richer

Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.

Marksman's ToolboxMarksman's Toolbox

Gain a Sniper's Focus. in ? rounds, gain a Fishbones.

Small Grab BagSmall Grab Bag

Gain ? random item components.

Cutting CornersCutting Corners

Leveling up costs ? XP less.

Bulking Up IBulking Up I

Your team gains ? Health. After each round, they gain ? more. (Current Health: ?)

Warlord's HonorWarlord's Honor

Every round, your team gain ?% Attack Damage and Ability Power. Champions start with ? stack of this effect, and can stack up to ? times.

Bulking Up IIBulking Up II

Your team gains ? Health. After each round, they gain ? more. (Current Health: ?)

Team BuildingTeam Building

Gain a Lesser Champion Duplicator. Gain another after ? player combats. This item allows you to copy a 3-cost or less champion.

Tiniest TitanTiniest Titan

Gain ? player Health and ? gold after every player combat. Your Tactician also moves faster.

Lightning StrikeLightning Strike

After ? seconds, lightning strikes the enemy team dealing ?% HP true damage and stunning for ? second.

Item RefreshItem Refresh

Lose all completed items, and gain 2 random components for each item lost. Then gain ? random components.

Young and Wild and FreeYoung and Wild and Free

You can always move freely on Carousel rounds. Gain ? gold.

Cybernetic Implants ICybernetic Implants I

Your champions holding an item gain ? Health and ?% Attack Damage.

Tactician's KitchenTactician's Kitchen

Gain a random Emblem. After ? rounds, gain a Tactician's Cape.

Ba-BOOM!Ba-BOOM!

Your champions deal ?% more damage for ? seconds on every other cast.

HustlerHustler

You no longer gain interest but gain ? gold at the start of every player combat round. Gain ? gold now. Interest is extra gold you gain per 10g saved.

Support Mining+Support Mining+

Gain a Training Dummy. When it dies ? times, gain a random Support Item and remove the Training Dummy.

Dummy BackpacksDummy Backpacks

Your dummies can equip items and use item-related consumables. Gain a Training Dummy.

Crown GuardedCrown Guarded

Gain a Crownguard. Your Crownguards' start of combat effect is ?% stronger and the shield lasts ? seconds longer.

Big OnesBig Ones

Combat start: Your 1-cost champions gain ? max Health and ?% Damage Amp.

Band of Thieves II+Band of Thieves II+

Gain ? Thief's Gloves. After ? player combats, gain another.

Guess AheadGuess Ahead

In ? rounds, get up to ? gold based on how close you are to your current ranking in the lobby.

Giant and MightyGiant and Mighty

Your team becomes large, gaining ? Health and ?% max Health.

Cybernetic Implants IIICybernetic Implants III

Your champions holding an item gain ? Health and ?% Attack Damage.

Luden's Echo IIILuden's Echo III

Every ? Mana spent, your units next instance of Ability damage deals an additional ?-? (based on current Stage) magic damage to the target and a nearby enemy.

Close QuartersClose Quarters

Your back 2 rows are disabled, but your team gains [STATS TM].

Mana BurnMana Burn

All enemies take ?% of their max Health as true damage each second until they cast their Ability. Gain a Shroud of Stillness.

Cybernetic Implants IICybernetic Implants II

Your champions holding an item gain ? Health and ?% Attack Damage.

Luden's Echo IILuden's Echo II

Every ? Mana spent, your units next instance of Ability damage deals an additional ?-? (based on current Stage) magic damage to the target and a nearby enemy.

ReplicationReplication

Choose 1 of 3 components. For the next ? rounds, gain a copy of that component.

Crash Test DummiesCrash Test Dummies

Gain ? Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for ? seconds.

Luden's Echo ILuden's Echo I

Every ? Mana spent, your units next instance of Ability damage deals an additional ?-? (based on current Stage) magic damage to the target and a nearby enemy.

Instant GratificationInstant Gratification

The first copy of each unlockable 1- ? cost champion you purchase is upgraded to 2-star. Gain ? gold.

Powered By PainPowered By Pain

When your champions get a kill, they get 5 bonus mana per 100 overkill damage; this bonus increases with significant excess damage.

Lucky Gloves+Lucky Gloves+

Thief's Gloves will always give your champions recommended items. Gain ? Sparring Gloves now, then another after ? player combats.

Trifecta ITrifecta I

Gain ? tier-? champions. Combat Start: ? random tier-? champions gain ? Health and ?% Attack Speed.

Gifts from the FallenGifts from the Fallen

Your team gains ?% Attack Damage, ? Ability Power, ? Armor, and ? Magic Resist. Each time an ally dies, gain these stats again.

Anger IssuesAnger Issues

All your current and future completed items transform into Guinsoo's Rageblades that grant ? Armor and Magic Resist. Every ? Rageblade stacks grant ?% Attack Damage and Ability Power.

DummifyDummify

Lose all champions on your board and bench. Gain a Training Dummy with ?% of their combined health. The dummy gains ? Health per stage. Gain a non-Tank 2-star ?-cost champion.

Trash to TreasureTrash to Treasure

Reforging completed items turns them into a random Artifact and does not consume the reforger. Gain a Reforger and ? Component Anvil(s).

Bragging RightsBragging Rights

If you get 1st, a fancy celebration plays. This augment has no other effect, and can be rerolled for free.

Trickster's TreatTrickster's Treat

Get a Trickster's Glass. Your Trickster's Glass summons clones every ? seconds, but each additional clone has ?% Max Health and ?% Max Mana.

Patience is a VirtuePatience is a Virtue

Each round, gain ? free rerolls if you did not buy a champion last round.

Deadlier CapsDeadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain ?% Ability Power whenever their holders score a takedown.

Vampiric VitalityVampiric Vitality

You heal for ?% of the damage you deal to enemy Tacticians. Your team gains ?% Omnivamp.

Unleash The BeastUnleash The Beast

Gain a Sterak's Gage. When its effect triggers, the holder gains ?% Attack Speed for the rest of combat and immunity to crowd control for ? seconds.

Tiny, but DeadlyTiny, but Deadly

Your team becomes small, gaining ?% Attack Speed and Movement Speed.

Augmented PowerAugmented Power

Your next augment is one tier higher.

Urf's Grab Bag IIUrf's Grab Bag II

Gain ? Spatula and ? random item component(s).

Sharing Is CaringSharing Is Caring

Combat start: You gain ? gold and your opponent gains ? gold.

Little BuddiesLittle Buddies

Your Tier-4 and Tier-5 champions gain ? Health and ?% Attack Speed for every Tier-1 and Tier-2 champion on your board.

Last StandLast Stand

The first time you would be eliminated, you escape death and your team permanently gains ? Health, ? Armor and Magic Resist, and ?% Omnivamp.

Training ManualTraining Manual

Gain ? Health and ?% Attack Speed. Gain a Training Manual, which converts ? gold into ?% Attack Speed and ? Health. Subsequent uses increase the cost and the bonus. Cost: ? Giving ?% Attack Speed and ? Health

ScapegoatScapegoat

Gain a Training Dummy and ? gold. If it is the first to die each player combat, gain ? gold.

Mess HallMess Hall

After ? seconds of combat, your champions gain ?% Attack Speed and attacks also hurl ? delicious projectiles that deal ? magic damage.

Baron's LairBaron's Lair

Gain a random Tank item. After ? seconds of combat, your team gains ?% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

Missed ConnectionsMissed Connections

Gain a copy of each 1-cost champion.

Lucky StreakLucky Streak

Gain a Gambler's Blade and a Magnetic Remover. Gambler's Blade helps you gain gold.

Win OutWin Out

When you reach level 9, immediately level to 10 and gain ? free Shop rerolls. Gain ? XP now.

A Cut AboveA Cut Above

Gain a Deathblade. Champions holding this item have a ?% chance to drop ? gold on kill.

Pick of the Litter+Pick of the Litter+

Open a special Shop with 3 free ?-cost champions. You can only pick 1, but you get ? copies of it.

Blank SlateBlank Slate

Immediately sell your team (including bench) for ?% of their value. Your next ? Shop rerolls this round are free.

Scoreboard ScrapperScoreboard Scrapper

Every round, if you're in the bottom ?, your team permanently gains ?% Attack Damage and Ability Power. If you're in the Top ?, they have ?% more Health.

Critical SuccessCritical Success

Gain a Sparring Glove. After your team's attacks critically strike ? times, gain ? more. Critical strikes: ?

Reroll TransferReroll Transfer

For every ? unused Augment Reroll, gain ? free shop rerolls. Gain ? gold. Does not include the round this augment is selected.

Bronze For Life IIBronze For Life II

Your team gains ?% Damage Amp and ? Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ?

SpellbladeSpellblade

Your team gains ?% stacking Ability Power every time they attack, up to ? stacks.

AscensionAscension

After ? seconds of combat, gain ?% Damage Amp.

High RollerHigh Roller

Gain ? Loaded Dice and ? gold.

SpellswordSpellsword

Every time an ally attacks ? times, they gain ? Ability Power.

Crown's WillCrown's Will

Gain a Needlessly Large Rod and a Chain Vest. Your team gains ? Ability Power and ? Armor.

Trifecta ITrifecta I

Gain ? ?-cost champions. Combat Start: ? random ?-cost champions gain ? Health and ?% Attack Speed.

Health is Wealth IIIHealth is Wealth III

Your team gains ?% Omnivamp. Get a bonus of ? gold when your team first accumulates ? total champion healing. Total Healing: ?

Early LearningsEarly Learnings

Your team gains ?% Attack Damage & Ability Power. This increases by ?% after each player combat. 1-cost champions gain double. ? TFT Vegas Open, 2023

Support MiningSupport Mining

Gain a Training Dummy. When it dies ? times, gain a random Support Item and remove the Training Dummy.

Tomb Raider IITomb Raider II

Gain ? completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Growth MindsetGrowth Mindset

Gain ? XP.

Health is Wealth IIHealth is Wealth II

Your team gains ?% Omnivamp. Get a bonus of ? gold when your team first accumulates ? total champion healing. Total Healing: ?

Transfusion ITransfusion I

Your units gain ? Health, plus ? Health per missing Tactician Health.

Wandering Trainer IIWandering Trainer II

Gain a Training Dummy with ? permanently attached Emblems. Gain ? gold.

Wise SpendingWise Spending

Every ? times you purchase a shop reroll, gain ? XP. Gain ? gold now.

Flurry of BlowsFlurry of Blows

Gain a Zeke's Herald. Champions buffed by Zeke's also gain ?% Critical Strike Chance.

Fully AdaptedFully Adapted

Gain an Adaptive Helm. Champions holding this item gain both effects.

Health is Wealth IHealth is Wealth I

Your team gains ?% Omnivamp. Get a bonus of ? gold when your team first accumulates ? total champion healing. Total Healing: ?

ScapegoatScapegoat

Gain a Training Dummy and ? gold. If it is the first to die each player combat, gain ? gold.

Prismatic Destiny+Prismatic Destiny+

Gain a random Prismatic Augment and ? gold.

Prismatic PipelinePrismatic Pipeline

The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.

Trifecta IITrifecta II

Gain ? ?-cost champions. Allies gain ?% Attack Speed. Combat Start: ? random ?-cost champions gain ? Health and ?% Attack Speed.

Big GainsBig Gains

Your team gains ? bonus Health, and permanently gains ? Health every ? takedowns.

Chaotic EvolutionChaotic Evolution

Starring up a champion grants them one of the following: ? Health, ?% Durability, ?% Ability Power, ?% Attack Damage, ?% Attack Speed. Bonuses stack.

You Have My BowYou Have My Bow

Gain a Recurve Bow. Your units gain ?% Attack Speed.

Impenetrable BulwarkImpenetrable Bulwark

Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. Useful for Magic Tanks or Attack Tanks!

Tomb Raider ITomb Raider I

For the next ? players eliminated, choose one of their completed items to keep.

One Buff, Two BuffOne Buff, Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Glass Cannon IGlass Cannon I

Allies that start combat in the back row begin combat at ?% Health but gain ?% Damage Amp.

CrossfireCrossfire

Enemies take ?% damage as bonus true damage, increased by ?% up to ?% every time they take damage.

Piercing Lotus IIPiercing Lotus II

Your team gains ?% Critical Strike chance, and their Abilities can critically strike. Critical strikes ?% Shred and Sunder the target for ? seconds.

Sated SpellweaverSated Spellweaver

After casting an Ability, champions gain ?% Omnivamp for ? seconds. Excess healing is converted to a shield up to ? Health.

Heroic EulogyHeroic Eulogy

When an allied champion dies, your remaining champions gain ? Mana and ? Armor and Magic Resist.

Piercing Lotus IPiercing Lotus I

Your team gains ?% Critical Strike chance, and their Abilities can critically strike. Critical strikes ?% Shred and Sunder the target for ? seconds.

Pandora's BenchPandora's Bench

At the start of every round, champions on the ? rightmost bench slots transform into random champions of the same cost. Gain ? gold.

March of ProgressMarch of Progress

Gain ? XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

Piercing SightPiercing Sight

Enemies take ?% damage as bonus true damage, increased by ?% up to ?% every time they take damage.

Makeshift Armor IMakeshift Armor I

Allies without items equipped gain ? Armor and Magic Resist.

Manaflow IManaflow I

Your allies that start combat in the back row gain ? additional Mana per attack.

Makeshift Armor IIMakeshift Armor II

Allies without items equipped gain ? Armor and Magic Resist.

Ancient Archives IIAncient Archives II

Gain ? Tome of Traits and ? gold.

Manaflow IIManaflow II

Your allies that start combat in the back row gain ? additional Mana per attack.

Jeweled Lotus IJeweled Lotus I

Combat start: Your strongest unit gains ?% Critical Strike Chance and their abilities can critically strike.

Max CapMax Cap

Your max level is 7. Gain ? Tactician's Shield which increases your team size by +1, and ? gold.

IsekaiIsekai

Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game.

Makeshift Armor IIIMakeshift Armor III

Allies without items equipped gain ? Armor and Magic Resist.

StimpackStimpack

Gain ? components after you lose ? player health. (Health lost this game: ?)

Windfall+Windfall+

Gain ? gold.

Upward MobilityUpward Mobility

Buying XP costs 1 less. Gain ? Health and ? free rerolls whenever you level up.

Phony FrontlinePhony Frontline

Gain ? Target Dummies.

Frequent FlierFrequent Flier

After you reroll your Shop ? times, rerolls only cost ? gold. (Rerolls this game: ?)

Reach the SummitReach the Summit

When you reach Level ?, gain ? XP and ? Gold.

IsekaiIsekai

Summon a magical hero from another universe to fight for you. This hero will either be a Prodigy, and Executioner, or a Strategist.

Blossoming Lotus IIBlossoming Lotus II

Your team's Abilities can critically strike. Every ? seconds, your team gains ?% Critical Strike Chance.

Cybernetic Bulk IICybernetic Bulk II

Your champions holding an item gain ? health.

Another One!Another One!

The next completed item you make grants an additional copy of it. Gain ? gold now.

Hall of MirrorsHall of Mirrors

Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have ?% of their original health, and deal ?% less damage.

Blossoming Lotus IBlossoming Lotus I

Your team's Abilities can critically strike. Every ? seconds, your team gains ?% Critical Strike Chance.

Cybernetic Bulk IIICybernetic Bulk III

Your champions holding an item gain ? Health.

Big Friend IBig Friend I

Allies that start combat next to an ally with over ? Health gain ?% Durability. Gain a Giant's Belt.

Explosive Growth+Explosive Growth+

Now and at the start of the next ? rounds, gain ? XP.

Cybernetic Bulk ICybernetic Bulk I

Your champions holding an item gain ? Health.

Aim For The Top!Aim For The Top!

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain ? XP. After your first win and every ? wins after, gain a component. Foes vanquished: ?

InfusionInfusion

Your team restores ? Mana every ? seconds.

Rigged Shop+Rigged Shop+

Your next shop and every ? shops will contain all 3-cost champions. Gain ? rerolls.

Help Is On The WayHelp Is On The Way

After ? player combats, choose 1 of 4 Support items.

Within The MarginsWithin The Margins

Start with a pool of ? gold. After each combat, subtract ? gold for each remaining champion alive on either team. After ? rounds, gain all remaining gold. Gold: ? Rounds Remaining: ?

Silver DestinySilver Destiny

Gain a random Silver Augment and ? gold.

Explosive GrowthExplosive Growth

Now and at the start of the next ? rounds, gain ? XP.

Pumping Up IPumping Up I

Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)

Tower DefenseTower Defense

Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

Precision and GracePrecision and Grace

At the start of combat, allies gain ?% Attack Speed for ? seconds. On takedown, allies dash to their next target and gain this bonus again.

Best Friends IIIBest Friends III

Allies isolated in pairs gain ?% Attack Speed and ? Armor at the start of combat.

Psychic ForgePsychic Forge

Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Unified Resistance IUnified Resistance I

If you have 3 or more champions in the same row at the start of combat, they all gain ? Armor and Magic Resist.

Starry Night+Starry Night+

1-cost and 2-cost champions in your shop have a chance to be 2-star. Gain ? gold. Current Chances: ?% Chances increase with player level.

Best Friends IIBest Friends II

Allies isolated in pairs gain ?% Attack Speed and ? Armor at the start of combat.

Meditation IMeditation I

Your units without items equipped restore ? Mana per second.

Cluttered MindCluttered Mind

Gain ? random 1-cost champions now. If your bench is full at the end of player combat, gain ? XP.

Best Friends IBest Friends I

Allies isolated in pairs gain ?% Attack Speed and ? Armor at the start of combat.

Silver Destiny+Silver Destiny+

Gain a random Silver Augment and ? gold.

Heavy Is the CrownHeavy Is the Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Meditation IIIMeditation III

Your units without items equipped restore ? Mana per second.

Unified Resistance IIUnified Resistance II

If you have 3 or more champions in the same row at the start of combat, they all gain ? Armor and Magic Resist.

Hard CommitHard Commit

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and ? gold.

Seraphim's StaffSeraphim's Staff

Gain an Archangel's Staff. Archangel's Staff grants ? additional Mana Regen if its holder has ?% or more Ability Power.

Meditation IIMeditation II

Your units without items equipped restore ? Mana per second.

Buried TreasuresBuried Treasures

Gain a random item component now and at the start of the next ? rounds.

SupercombobulatorSupercombobulator

Transform champions on your board into random ones of ANY cost. Equipped items are returned to your bench.

Last Second SaveLast Second Save

The first time each ally falls below ?% Health, they restore ?% maximum Health.

A Story of SevenA Story of Seven

Collect Golden Balls by defeating players in combat. Collect all ? for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.

Howling GaleHowling Gale

For every ? Mana your team spends, summon a whirlwind that knocks up enemies.

Woven MagicWoven Magic

Gain a random item component. Every ? Mana your team spends grants an additional component (max ?/?). Mana spent: ?/?

Gargantuan ResolveGargantuan Resolve

Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to ? instead of 25.

Healing Orbs IHealing Orbs I

When an enemy dies, the nearest ally is healed for ?.

Portable Forge++Portable Forge++

Choose 1 of ? Artifacts. Artifacts are more powerful items with a unique effect.

The Trait Tree+The Trait Tree+

Gain ? random Emblems, a Reforger, and ? gold.

MartyrMartyr

Whenever one of your allies die, your team heals for ?% of their max Health.

PiratesPirates

Your allies have a rare chance to drop treasure chests when they kill enemy champions.

IsekaiIsekai

Summon a magical hero from another universe to fight for you. This hero is a Strategist this game.

Table ScrapsTable Scraps

After the next ? carousels, gain one champion that was not taken and its item. Gain ? gold.

Social Distancing IIISocial Distancing III

Combat start: Allies with no adjacent teammates gain ?% Attack Damage and ? Ability Power.

Climb The Ladder IIClimb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain ?% Ability Power, ?% Attack Damage, ? Armor, and ? Magic Resist.

Blinding SpeedBlinding Speed

Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries!

A Golden QuestA Golden Quest

The first time you have ? or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

Ancient Archives IAncient Archives I

Gain ? Tome of Traits and ? gold.

Social Distancing IISocial Distancing II

Combat start: Allies with no adjacent teammates gain ?% Attack Damage and ? Ability Power.

Climb The Ladder IClimb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain ?% Ability Power, ?% Attack Damage, ? Armor, and ? Magic Resist.

Lucky GlovesLucky Gloves

Thief's Gloves will always give your champions ideal items. Gain ? Sparring Gloves.

Endurance TrainingEndurance Training

Your team permanently gains ? Health on enemy kill. Combat start: Your team gains ? bonus Health.

Portable Forge+Portable Forge+

Choose 1 of ? Artifacts. Artifacts are more powerful items with a unique effect.

Gold DestinyGold Destiny

Gain a random Gold Augment and ? gold.

InconsistencyInconsistency

If your streak is less than 3, gain 2 gold.

Final ResistanceFinal Resistance

Each time an allied champion dies, ?% Shred and Sunder the nearest ? enemies for ? seconds. Shred: reduces Magic Resist, Sunder: reduces Armor

Diversified Portfolio+Diversified Portfolio+

Gain ? gold. Each round, gain ? gold for every ? non-unique traits active. Gold Bonus: ?

Rigged ShopRigged Shop

Your next shop and every ? shops will contain all 3-cost champions.

CoronationCoronation

Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional ?% Attack Speed, ?% Attack Damage, and ?% Ability Power.

Teaming UpTeaming Up

Gain ? random component and ? random 3-cost champions.

Rich Get Richer+Rich Get Richer+

Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.

Diversified PortfolioDiversified Portfolio

Gain ? gold. Each round, gain ? gold for every ? non-unique traits active. Gold Bonus: ?

Electrocharge IIIElectrocharge III

When your units receive critical strikes, they deal ?-? (based on current Stage) magic damage to nearby enemies (? second cooldown).

Shipping RouteShipping Route

Every loot orb you open creates a copy in Treasure Portal, where they gain value each turn. Sell the Treasure Portal to open all the orbs inside. Gain several bonus orbs now. Portal Value: ?

Gilded SteelGilded Steel

Gain ? non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain ?% Durability. K.O. Coliseum Tactician's Crown, 2025

Electrocharge IIElectrocharge II

When your units receive critical strikes, they deal ?-? (based on current Stage) magic damage to nearby enemies (? second cooldown).

Axiom Arc IIAxiom Arc II

Your team gains ? Mana on kill.

SpellbladesSpellblades

Whenever one of your champion casts, their next attack deals bonus magic damage equal to ?% of their Ability Power.

Lunch MoneyLunch Money

Every ? damage you deal to enemy tacticians gives you ? gold. Total Payouts: ? Gold

Electrocharge IElectrocharge I

When your units receive critical strikes, they deal ?-? (based on current Stage) magic damage to nearby enemies (? second cooldown).

Woodland CharmWoodland Charm

Your highest Health champion is cloned. The clone has ?% bonus Health and ?% bonus Attack Speed but cannot equip items.

Teaming Up IITeaming Up II

Gain ? random Support item and ? random 4-cost champions.

Nine LivesNine Lives

Set your current and max player Health to ?. On combat loss, you only lose ? health and gain loot. You can't gain health.

Item Grab Bag IIItem Grab Bag II

Gain ? random completed items and ? Reforgers.

Spoils of War ISpoils of War I

Enemies have a ?% chance to drop loot when killed.

Not TodayNot Today

Gain an Edge of Night. Champions holding this item gain ?% Attack Speed.

Worth the WaitWorth the Wait

Gain a random ?-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ?

Branching Out+Branching Out+

Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.

The One Who KnocksThe One Who Knocks

Gain a Silvermere Dawn. In ? rounds, gain a Horizon Focus. One causes Stuns, and in 3 rounds, the other makes those Stuns hurt...a lot.

Chemtech OverdriveChemtech Overdrive

Open ? portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains ? Health and ?% Attack Speed, and drops ? gold on death.

Item Grab BagItem Grab Bag

Gain ? random completed item.

Going LongGoing Long

You no longer gain interest. Gain ? gold now. Round start: gain ? XP. Interest is extra gold you gain per 10g saved.

StaffsmithStaffsmith

Gain ? random completed items that build from Needlessly Large Rod.

Unleashed ArcanaUnleashed Arcana

Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover. Useful for Magic Carries or Magic Casters!

Expected UnexpectednessExpected Unexpectedness

Now and at the start of the next ? stages, roll 3 dice. Gain various rewards based on their total.

DominanceDominance

For every ? surviving champions after winning a player combat, gain ? gold. Gain ? XP.

Petricite Armor IPetricite Armor I

Your team takes ?% reduced damage from champion abilities.

Placebo+Placebo+

Your team gains ?% Attack Speed. Gain ? gold.

Spirit Link IISpirit Link II

Champions restore ?% of their max Health every ? seconds. Increase the healing by ?% for every 10 missing player Health.

FiresaleFiresale

Each round, steal a random ?-cost or lower champion from the shop. Gain ? gold.

Phreaky Friday +Phreaky Friday +

Gain an Infinity Force. After ? player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats

Tri Force ITri Force I

Your Tier 3 champions gain ? Health, ? starting Mana, and ?% Attack Speed.

Quiet QuittingQuiet Quitting

For the next ? player combats, you cannot use your shop. After, gain ? gold and a Completed Item Anvil.

Void SwarmVoid Swarm

Gain a Zz'Rot Portal and another after every ? player combats. Zz'Rot Portal Voidlings gain ?% Attack Speed and ?% Omnivamp.

Hold the LineHold the Line

Allies in your back 2 rows gain ?% Ability Power and ?% Attack Damage for each ally that starts combat in your front row.

Tactician's KitchenTactician's Kitchen

Gain a random Emblem. After ? rounds, gain a Tactician's Cape.

Spirit LinkSpirit Link

Champions restore ?% of their max Health every ? seconds. Increase the healing by ?% for every 10 missing player Health.

Sunfire BoardSunfire Board

Combat Start: Burn all enemies for ?% of their max Health over ? seconds and reduce healing received by ?%.

Tri Force IIITri Force III

Your Tier 3 champions gain ? Health, ? starting Mana, and ?% Attack Speed.

Iron AssetsIron Assets

Gain a component anvil and ? gold.

Tri Force IITri Force II

Your Tier 3 champions gain ? Health, ? starting Mana, and ?% Attack Speed.

Hefty RollsHefty Rolls

Your team gains ? Health and size for each time you've rolled this game. Gain ? gold. Rolls: ? Health: ?

Feed the FlamesFeed the Flames

Gain a Sunfire Cape. Your team gains ?% Omnivamp when attacking Burning enemies.

Beggars Can Be ChoosersBeggars Can Be Choosers

You get +? Augment rerolls for all other augment choices. Gain ? gold.

Think FastThink Fast

Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain ? gold.

InvestedInvested

Gain ? gold. After every combat, gain 1 Shop reroll for every ? gold above ? (max ? gold).

Support Golem ISupport Golem I

Gain ? Golem that fights for your team, holding ? permanently attached Support item(s).

Instant GratificationInstant Gratification

The first time you unlock each champion, immediately gain a copy.

ContestedContested

After each player combat, gain ? gold for every ? other players who have fielded the leftmost champion on your bench this game.

Blazing Soul IIBlazing Soul II

Combat start: Your highest Attack Speed champion gains ?% Ability Power and ?% Attack Speed. Repeat on another ally every ? seconds.

Hedge Fund+Hedge Fund+

Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.

Sticks And StonesSticks And Stones

Champions that aren't holding items Shred and Sunder enemies for ? seconds. Physical damage Sunders for ?%, and magic damage Shreds for ?%. Shred: reduces Magic Resist, Sunder: reduces Armor

Blue Battery IIBlue Battery II

Your units gain ? Ability Power. After casting their Ability, set the caster's Mana to ?.

Gold Destiny+Gold Destiny+

Gain a random Gold Augment and ? gold.

Combat CasterCombat Caster

Your team gains ?-? Shield for ? seconds after casting their Ability. The Shield amount scales with round of the game.

Cloning FacilityCloning Facility

Empower the hex in the center of the third row. Summon a clone of the champion in it with ?% base Health and ?% increased Mana cost.

Hard BargainHard Bargain

You cannot choose your Carousel rewards. Gain an additional ? player Health and ? Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

Blue Battery IBlue Battery I

Your units gain ? Ability Power. After casting their Ability, set the caster's Mana to ?.

Training ManualTraining Manual

Use this on a champion to spend ? gold and permanently give your team ? health and ?% attack speed

AFKAFK

You cannot perform actions for the next ? rounds. Afterwards, gain ? gold.

Hedge FundHedge Fund

Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.

Backup DancersBackup Dancers

Combat start: Every ? seconds, champions in your ? rightmost bench slots grant your team ?% Attack Speed per slot.

Two Much ValueTwo Much Value

Gain ? reroll for every ? unique 2-cost champions fielded last player combat. Gain ? 2-cost champions.

Heroic Grab Bag+Heroic Grab Bag+

Gain ? Lesser Champion Duplicators and ? gold. This item allows you to copy a 3-cost or less champion.

Wait For ItWait For It

Your teams mana costs are increased by ?%, but all Ability damage is increased by ?%.

ChangelingChangeling

Get a ?-star Changeling, which benefits from all active traits. Each round, gain a consumable which turns the Changeling into a random champion. The unit's tier goes up each stage. Gain a golden remover.

Stationary Support IIIStationary Support III

Gain ? Training Dummy with ? permanently attached Support item(s).

Backup BowsBackup Bows

Gain a Recurve Bow. After your team attacks ? times, gain ? more. Attacks: ?

Share the SpotlightShare the Spotlight

Gain a spotlight in the back corner of your board. All units in the spotlight gain ?% Damage Amp, ?% Omnivamp, and ? Mana per second.

Questing HeroQuesting Hero

The first time you field ? distinct unlockable champions in a player combat, gain a massive reward!

Plot ArmorPlot Armor

Your team gains ? Armor and Magic Resist. After falling below ?% Health, increase this to ? for the rest of combat.

Stationary Support IIStationary Support II

Gain ? Training Dummy with ? permanently attached Support item(s).

An Upgraded AdventureAn Upgraded Adventure

After upgrading ? champions to 3-star, gain a magnificent reward. Gain ? 1-cost champions.

Stationary Support IStationary Support I

After ? player combats, gain ? Training Dummy(s) with ? permanently attached Support item(s).

Pocket RecombobulatorPocket Recombobulator

Get ? Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive ? Reforgers.

Page of SwordsPage of Swords

Gain 2 B.F. Swords.

Long Distance PalsLong Distance Pals

Combat start: Your 2 units furthest from each other form a bond, sharing ?% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Buried Treasures+Buried Treasures+

Gain ? random item components now, then 1 more at the start of the next ? rounds.

Heart of SteelHeart of Steel

Gain a Steadfast Heart. Every ? seconds of combat its holder survives, Steadfast Heart gains additional ? permanent max Health.

Cruel PactCruel Pact

Buying XP costs ? player health instead of 4 gold. Heal ? player health before each player combat. Gain ? now.

Social Distancing ISocial Distancing I

Combat start: Allies with no adjacent teammates gain ?% Attack Damage and ? Ability Power.

Heroic Grab Bag++Heroic Grab Bag++

Gain ? Lesser Champion Duplicators and ? gold. This item allows you to copy a 3-cost or less champion.

Stock MarketStock Market

At the start of every stage, the cost of each unit tier shuffles.

Water Lotus IIWater Lotus II

Your team gains ?% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore ?% of your Mana over ? seconds.

Salvage BinSalvage Bin

Gain 1 random completed item now, and 1 component after ? player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Radiant RefactorRadiant Refactor

Gain a Masterwork Upgrade and ? component anvil. Masterwork Upgrade upgrades an item to Radiant!

Patient StudyPatient Study

After player combat, gain ? XP if you won or ? XP if you lost.

High End Shopping IIHigh End Shopping II

Champions appear in your Shop as if you were 1 level higher. Gain ? gold.

Big SpenderBig Spender

Your team gains ?% Attack Damage and Ability Power for every 1 gold in champion value on your board (Gold Value: ?g).

BRBBRB

You cannot perform actions for the next ? rounds. Afterwards, gain ? completed item anvils.

Urf's GambitUrf's Gambit

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and ? gold now.

Slammin'Slammin'

Gain ? random component(s). After each player combat, if there are no items on your bench (other than consumables), gain ? XP.

Bad Luck ProtectionBad Luck Protection

Your team can no longer critically strike. Convert each ?% Critical Strike Chance into ?% Attack Damage. Gain a Sparring Gloves.

Endless HordesEndless Hordes

Gain +? maximum team size, but your units can only hold 1 item and their total health is reduced by ?%. Gain ? gold.

Investment Strategy IIInvestment Strategy II

Your champions gain ? permanent max Health per interest you earn. Your max interest is increased to ?. Gain ? gold.

Bronze For Life IBronze For Life I

Your team gains ?% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?%

Investment Strategy IInvestment Strategy I

Your champions gain ? permanent max Health per interest you earn.

Void SwarmVoid Swarm

Gain a Zz'Rot Portal and another after every ? player combats. Zz'Rot Portal Voidlings gain ?% Attack Speed and ?% Omnivamp.

Souls or SerpentsSouls or Serpents

?

Relic of the PastRelic of the Past

Gain a special Darkflight Zeke's Herald from the past.

Dual PurposeDual Purpose

The first time you buy XP each round, gain ? gold. Whenever you buy XP, reroll your Shop.

High VoltageHigh Voltage

Gain an Ionic Spark. Your Ionic Sparks have +? hex radius and do ?% more damage.

Solo LevelingSolo Leveling

For the next ? combats, your team size is 1 but the champion you field has massively increased stats. Gain ? XP for every kill they get. Afterwards, gain ? item components.

Blood MoneyBlood Money

Gain ? gold per ? Health your Tactician loses.

Exiles IExiles I

Your champions that start combat with no adjacent champions gain a ?% max Health shield for ? seconds.

Capricious ForgeCapricious Forge

Gain a Blacksmith's Gloves, which equips two random Artifacts each round. Artifacts are more powerful items with a unique effect.

Return on InvestmentReturn on Investment

When you reroll your Shop ? times, gain a Tactician's Crown. (Refreshes this game: ?)

Spellcaster's ToolboxSpellcaster's Toolbox

Gain a Manazane. In ? rounds, gain a Zhonya's Paradox.

Efficient Shopper IIEfficient Shopper II

For the next ? carousels, gain a second copy of the champion taken and its item. Gain ? gold now.

Trade Sector+Trade Sector+

Gain a free Shop reroll every round. Gain ? gold now.

Treasure HuntTreasure Hunt

Gain a locked chest each Stage between now and Stage ?. Unlock each chest when you spend ? gold on Shop rerolls. These chests persist until opened.

Superstars IISuperstars II

Your team deals ?% more damage, increased by ?% for every 3-star champion on your team. Gain ? rerolls. Bonus: ?%

Component ExpertComponent Expert

Break apart all current completed items into components. You can no longer build completed items but champions can equip multiple components, and components grant ?x their usual stats. Gain ? component anvils.

Twin Terror ITwin Terror I

When you field exactly 2 copies of a champion, they both gain ? Health and ?% Attack Speed. Anytime you 3-star, gain a 2-star copy.

Vampirism IVampirism I

Your team gains ? Health. Gain another ? Health and ?% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt)

Endless Hordes +Endless Hordes +

Gain +? maximum team size, but your units can only hold 1 item and their total health is reduced by ?%. Gain ? gold.

Slightly Magic RollSlightly Magic Roll

Roll a die. Gain rewards based on the number rolled. Reward: ?

Twin Terror IITwin Terror II

When you field exactly 2 copies of a champion, they both gain ? Health and ?% Attack Speed. Anytime you 3-star, gain a 2-star copy.

AccompliceAccomplice

Get a Support Thief's Gloves and ? gold.

Two TrickTwo Trick

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

Mentorship IMentorship I

If an ally starts combat next to a higher-cost ally, it gains ?% Attack Speed and ? Health.

Inspiring EpitaphInspiring Epitaph

When an champion dies, the nearest ally gains a ?% max Health Shield and ?% stacking Attack Speed.

Mentorship IIMentorship II

If an ally starts combat next to a higher-cost ally, it gains ?% Attack Speed and ? Health.

Blazing Soul IBlazing Soul I

Combat start: Your highest Attack Speed champion gains ?% Ability Power and ?% Attack Speed. Repeat on another ally every ? seconds.

Hungry FriendHungry Friend
Find Your CenterFind Your Center

Your champion that starts combat in the center of the front row gains ?% Damage Amp and ?% max Health.

Good For Something IGood For Something I

Champions that aren't holding items have a ?% chance to drop ? gold on death.

Shred SpreadShred Spread

Gain a Void Staff. Enemies who die while Shredded explode, dealing ?-? magic damage and ?% Shredding enemies within ? hexes for ? seconds.

Salvage Bin+Salvage Bin+

Gain 1 random completed item now, and 1 component after ? player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Keepers IKeepers I

Combat start: Grant units with adjacent allies a ? Health Shield for ? seconds. This Shield stacks.

Spirit of RedemptionSpirit of Redemption

Gain a Spirit Visage. Every ? seconds, Spirit Visage heals allies within ? hex for ?% of their missing Health.

Speedy Double KillSpeedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain ? gold. Fates Championship, 2021

Forward ThinkingForward Thinking

Lose all your gold. After ? player combats, gain back the original amount and another ? gold. Incoming Gold: ?

Low Interest RatesLow Interest Rates

Your max interest is capped at ? gold but you gain ? gold at the start of every player combat. Interest is extra gold you gain per 10g saved.

Keepers IIKeepers II

Combat start: Grant units with adjacent allies a ? Health Shield for ? seconds. This Shield stacks.

Lucky StreakLucky Streak

Gain a Gambler's Blade and a Magnetic Remover. Gambler's Blade helps you gain gold.

FlexibleFlexible

Gain ? random Emblem. At the start of every Stage, gain a random Emblem. Your team gains ? Health for each Emblem they are holding.

Restart MissionRestart Mission

Remove all champions on your board and bench. Gain ? random 2-star 3-costs, ? 2-star 2-costs, and ? 2-star 1-cost champion.

Duo QueueDuo Queue

Gain ? random 5-cost champions and ? copies of a random component.

Preparation IIIPreparation III

Champions on your bench permanently gain ? Health, ?% Attack Damage, and ?% Ability Power every round. Champions start with ? stack of this effect, and can stack up to ? times.

Preparation IIPreparation II

Champions on your bench permanently gain ? Health, ?% Attack Damage, and ?% Ability Power every round. Champions start with ? stack of this effect, and can stack up to ? times.

God Willow's GroveGod Willow's Grove

The champion in your right-most bench slot contributes its non-unique traits as though it was on your team.

Built DifferentBuilt Different

Your allies with no Traits active gain ?-? Health and ?-?% Attack Speed (based on current Stage).

Blood RageBlood Rage

Your allies gain ?-?% Damage Amp based on their missing Health. Maximum Damage Amp gained at ?% Health.

Blistering StrikesBlistering Strikes

Your team's attacks Burn their targets for ?% of their max Health over ? seconds. Attacks also reduce their targets' healing received by ?%.

Flowing TearsFlowing Tears

Gain a Tear of the Goddess. After your team spends ? Mana, gain ? more. Mana spent: ?

Built Different IIIBuilt Different III

Your allies with no Traits active gain ?-? Health and ?-?% Attack Speed (based on current Stage).

ArtifactoryArtifactory

At the start of each turn, your benched completed items transform into a random Artifact item. Gain ? Artifact Anvil and ? Removers.

Two for OneTwo for One

Each round, get a copy of the first champion you buy that costs 3 or less.

Parting GiftsParting Gifts

When a champion dies, the nearest ally with open slots receives a temporary copy of an item they were holding and a ?% max Health Shield.

Slammin'+Slammin'+

Gain ? random component(s) and ? XP now. After each player combat, if there are no items on your bench (other than consumables), gain ? XP.

Stand United IIStand United II

Gain ?% Attack Damage and ?% Ability Power for each non-unique Trait active across your team. ?

Within the Margins+Within the Margins+

Start with a pool of ? gold. After each combat, subtract ? gold for each remaining champion alive on either team. After ? rounds, gain all remaining gold. Gold: ? Rounds Remaining: ?

Trapper's DelightTrapper's Delight

Gain ? Training Dummies. When your dummies die, they explode and stun enemies within ? hexes for ? seconds. Every ? seconds, the duration and size increase to a maximum of ? seconds and ? hexes.

Level Up!Level Up!

When you buy XP, gain an additional ?. Gain ? immediately.

Stand United IIIStand United III

Gain ?% Attack Damage and ?% Ability Power for each non-unique Trait active across your team. ?

Thrill of the Hunt IThrill of the Hunt I

Your champions heal ? Health on kill.

Built Different IBuilt Different I

Your allies with no Traits active gain ?-? Health and ?-?% Attack Speed (based on current Stage).

Second Wind IISecond Wind II

After ? seconds of combat, your team heals ?% of their missing Health.

Twin GuardiansTwin Guardians

If you have exactly ? allies in your first row, grant them ? bonus Health, ? Armor, and ? Magic Resist.

Second WindSecond Wind

After ? seconds of combat, your team heals ?% of their missing Health.

An Exalted AdventureAn Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next ? stages. Champions: ?, ?, ?

Stand UnitedStand United

Gain ?% Attack Damage and ?% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% ?%

Five-Pointed StarFive-Pointed Star

The next 1, 2, 3, 4, and 5-cost champion you buy is 2-star. Gain ? gold now.

Jeweled Lotus IJeweled Lotus I

Your team gains ?% Critical Strike Chance, and their Abilities can critically strike.

Stars Are BornStars Are Born

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain ? gold.

Thrill of the Hunt IIThrill of the Hunt II

Your champions heal ? Health on kill.

Advanced LoanAdvanced Loan

Gain ? Gold. Your next augment is one tier lower.

The Golden DragonThe Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain ? Health and ?% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

Continuous ConjurationContinuous Conjuration

Gain a Needlessly Large Rod. After your team deals ? magic damage, gain ? more. Damage dealt: ?

Trait TrackerTrait Tracker

The first time you activate ? non-unique traits for 1 combat, gain ? random emblems.

Trifecta IITrifecta II

Gain ? tier-? champions. Allies gain ?% Attack Speed. Combat Start: ? random tier-? champions gain ? Health and ?% Attack Speed.

Binary AirdropBinary Airdrop

Combat start: Champions holding 2 items gain a random 3rd completed item. Gain ? random component now.

Indomitable WillIndomitable Will

When your team scores a takedown, they shed all negative effects and become immune to crowd control for ? seconds.

One, Two, Five!One, Two, Five!

Gain ? random component, ? gold, and ? random 5-cost champion.

Silver SpoonSilver Spoon

Gain ? XP.

Infinity ProtectionInfinity Protection

Gain ? gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a ?% Health shield. Monsters Attack Championship, 2023

Learning to SpellLearning to Spell

Your team gains ? bonus Ability Power, and permanently gains ? Ability Power every ? takedowns.

Fortune Favors the BoldFortune Favors the Bold

Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.

Pandora's Pocket LintPandora's Pocket Lint

Alternate between gaining a Magnetic Remover and Reforger every ? rounds. Gain a random component after every carousel.

All Natural IIAll Natural II

Champions that aren't holding items gain ? Health and heal for ?% of their max Health each second.

Care PackageCare Package

Now and at the start of the next ? Stages, receive a care package with loot and ? gold.

SwordsmithSwordsmith

Gain ? random completed items that build from B.F. Sword.

Calculated EnhancementCalculated Enhancement

Each combat, ? random champions in your last two rows gain ?% Attack Damage and ? Ability Power.

Epoch+Epoch+

Now, and at the start of every stage, gain ? XP and ? free rerolls.

Final PolishFinal Polish

Gain a Support Anvil and a completed item anvil.

 The Golden Remover The Golden Remover

Gain a Golden Remover and component item anvil. Golden Remover is an Item Remover with infinite uses.

Buried Treasures IBuried Treasures I

Gain a random item component now and at the start of the next ? rounds.

Early EducationEarly Education

Your team permanently gains ? Ability Power whenever they kill an enemy. Combat start: Your team gains ? bonus Ability Power.

KahunahunaKahunahuna

Every ?th attack deals bonus true damage equal to ?% Basic Attack Damage.

Axiom Arc IIIAxiom Arc III

Your allies gain ? Mana on kill. Gain a completed item Anvil.

Future Sight IIFuture Sight II

You can see who you will fight next. Gain ? Training Dummies, each equipped with a Zephyr or Shroud of Stillness.

Component HeistComponent Heist

After ? player combats, gain 1 of every item component. Gain a random component now. ? ?

BowsmithBowsmith

Gain ? random completed items that build from Recurve Bow.

Immovable ObjectImmovable Object

Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by ?%.

Aura FarmingAura Farming

Gain a ?-star 5-cost champion holding a recommended item. You cannot field it until Stage ?-?.

Belt OverflowBelt Overflow

Gain ? Giant's Belts. Your Giant's Belts grant +? bonus Health.

Forged in StrengthForged in Strength

Gain ? random Artifact. When you drop below ? Health, gain ? more random Artifacts. Remix Rumble Championship, 2023

One Twos ThreeOne Twos Three

Gain ? 1-cost champion, ? 2-cost champions, and 1 3-cost champion.

Support CacheSupport Cache

Choose 1 of ? Support items.

Eye For An EyeEye For An Eye

For every ? ally champions that die, gain a random component (max ?). Deaths Remaining: ?

Phreaky FridayPhreaky Friday

Gain an Infinity Force. After ? player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats

Verdant VeilVerdant Veil

Your units are immune to crowd control effects for the first ? seconds of combat and gain ?% bonus Attack Speed.

Tesla CoilTesla Coil

Each of your allies with ? items equipped emits ? arcs of lightning every ? seconds, dealing ?-? magic damage based on stage.

The Trait TreeThe Trait Tree

Gain ? random Emblems and ? gold.

Shopping SpreeShopping Spree

When you level up, gain a number of free shop refreshes equal to your level+?. Gain ? gold.

Savings AccountSavings Account

After you earn ? gold in interest, gain ? gold. Your max interest is increased to ?. Gain ? gold now. Gold earned: ?

Windfall++Windfall++

Gain ? gold.

Blacksmith TrainingBlacksmith Training

Whenever you build an item, gain a completed item anvil instead. That anvil always offers the item built + ? other options. Gain a random component.

Crafted CraftingCrafted Crafting

Whenever you craft a completed item, gain ? rerolls.

Jeweled Lotus IJeweled Lotus I

Your team gains ?% Critical Strike Chance, and their Abilities can critically strike.

Scrappy InventionsScrappy Inventions

Combat start: Up to ? equipped components turn into completed items for the rest of combat. Gain a component at the start of the next ? stages.

Lit FuseLit Fuse

Allies that start in the back two rows split ? total Mana after ? seconds of combat.

Birthday ReunionBirthday Reunion

Gain a random 2-star 2-cost champion. When you reach Level ?, gain a Thief's Gloves. When you reach Level ?, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

Lethal TempoLethal Tempo

When your team attacks, they gain ?% Attack Speed, up to ?%. Your team gains ?% stacking Attack Speed every time they attack, up to 10 stacks.

Component Grab BagComponent Grab Bag

Gain ? random item components.

Cursed CrownCursed Crown

Gain +? max team size and your team gains ?% Durability, but you take double player damage when you lose a player combat.

Raining Gold+Raining Gold+

Gain ? gold now and ? gold every round.

Infernal ContractInfernal Contract

Your max level is 7. Gain ? gold.

Component BuffetComponent Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices.

PrizefighterPrizefighter

Gain ? item components. Every ? wins gives you an item component.

Heroic Grab BagHeroic Grab Bag

Gain ? Lesser Champion Duplicators and ? gold. This item allows you to copy a 3-cost or less champion.

Exclusive CustomizationExclusive Customization

Gain a Lucky Item Chest and a Magnetic Remover and ? gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Preparation IPreparation I

Champions on your bench permanently gain ? Health, ?% Attack Damage, and ?% Ability Power every round. Champions start with ? stack of this effect, and can stack up to ? times.

Invested++Invested++

Gain ? gold. After every combat, gain 1 Shop reroll for every ? gold above ? (max ? gold).

Combat Bandages ICombat Bandages I

The first time each ally unit falls below ?% health, they restore ?-? health (based on stage) over ? seconds.

Wand OverflowWand Overflow

Gain ? Needlessly Large Rods. Your Needlessly Large Rods grant +?% Attack Speed.

Radiant RascalRadiant Rascal

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.

Greater MoonlightGreater Moonlight

Combat start: ? random 1-cost champion is upgraded to 4-star for that round and gains ?% Attack Damage and ?% Ability Power.

Combat Bandages IICombat Bandages II

The first time each ally unit falls below ?% health, they restore ?-? health (based on stage) over ? seconds.

Extra BucklesExtra Buckles

Gain a Giant's Belt. After your team takes ? damage, gain ? more. Damage taken: ?

Spreading Roots+Spreading Roots+

Gain ? random Emblems, a Reforger, and ? gold.

One For All IIOne For All II

Your team gains ?% max Health and ?% Damage Amp for each unique one-cost champion on your board. Gain ? one-costs.

AscensionAscension

After ? seconds of combat, gain ?% Damage Amp.

LineupLineup

Your team gains ? Armor and Magic Resist for each ally that starts combat in the front two rows.

Pandora's Items IIPandora's Items II

Round start: items on your bench are randomized. Gain ? random components.

Luxury SubscriptionLuxury Subscription

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and ? gold. At the start of the next ? stages, gain the package again.

Golden TicketGolden Ticket

Each time your Shop is rerolled, you have a ?% chance to gain a free reroll. Gain ? gold.

Glass Cannon IIGlass Cannon II

Allies that start combat in the back row begin combat at ?% Health but gain ?% Damage Amp.

RecombobulatorRecombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain ? Magnetic Removers.

Over EncumberedOver Encumbered

For the next stage, you only get ? bench slots. After, get ? item components.

Hedge Fund++Hedge Fund++

Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.

Little BuddiesLittle Buddies

Your 4-cost and 5-cost champions gain ? Health and ?% Attack Speed for every 1-cost and 2-cost champion on your board.

Dark Alley DealingsDark Alley Dealings

Gain a Suspicious Trenchcoat. After ? player combats, gain a Trickster's Glass.

Efficient ShopperEfficient Shopper

For the next ? carousels, gain a second copy of the champion taken. Gain ? gold now.

OverhealOverheal

Every third attack deals ?% damage and heals ?% of the damage. Excess healing is converted to a shield up to ? Health.

Transfusion IIITransfusion III

Your units gain ? Health, plus ? Health per missing Tactician Health.

Dark ResurrectionDark Resurrection

The Darkflight sacrifice returns after ? seconds of combat with ?% increased max Health, ?% Damage Amp, and ?% Attack Speed

Thorn-Plated ArmorThorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal ?-?% more damage (based on Stage).

Time SkipTime Skip

Disable your Shop for the next ? rounds. Then gain ? XP.

Advanced Loan+Advanced Loan+

Gain ? Gold. Your next augment is one tier lower.

Pumping Up IIIPumping Up III

Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)

Backup BowsBackup Bows

Gain a Recurve Bow. After your team attacks ? times, gain ? more. Attacks: ?

Shock TreatmentShock Treatment

Gain a Statikk Shiv. Your Statikk Shivs' chain lightning effects deal ?-?% more damage (based on stage level).

Narrow MindNarrow Mind

For the rest of the game you have only have ? bench slots, but your rerolls cost ?g. Gain ? gold.

Pumping Up IIPumping Up II

Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)

Vertically InclinedVertically Inclined

Your team gains ?% Damage Amp. Gain ?% Damage Amp instead if you have fewer active non-unique traits than your opponent.

Second CoronationSecond Coronation

Gain a Crownguard. At ?% Health, Crownguard's start of combat effect triggers again at ?% power.

Called ShotCalled Shot

Set your win streak to ?. Gain ? gold.

Commerce CoreCommerce Core

Gain ? free Shop rerolls now and ? every round for the rest of the game.

What Doesn't Kill YouWhat Doesn't Kill You

Gain ? gold after losing a player combat. Gain a random component after every ? losses. Losses until next component: ?

Eye For An Eye+Eye For An Eye+

Gain a random component. For every ? ally champions that die, gain another component (max ?). Deaths Remaining: ?

An Upgraded AdventureAn Upgraded Adventure

After upgrading ? champions to 3-star, gain a magnificent reward. Gain ? 1-cost champions.

Cybernetic Shell ICybernetic Shell I

Your champions holding an item gain ? Health and ? Armor.

Focused FireFocused Fire

Your team gains ?% Attack Damage. Every ? seconds, they gain ?% more.

Invested+Invested+

Gain ? gold. After every combat, gain 1 Shop reroll for every ? gold above ? (max ? gold).

Ghost of Friends PastGhost of Friends Past

Whenever an allied champion dies, your current team and all future allies permanently gain ? health, ?% Attack Damage, or ? Ability Power, based on the dying champion's role. Health: ? Attack Damage: ?% Ability Power: ?

Geared-Up GolemsGeared-Up Golems

Your golems can equip items and gain consumables. Gain a golem.

Bodyguard TrainingBodyguard Training

Allies gain ? Armor and Magic Resist, increased by ? per player level. Gizmos & Gadgets Championship, 2022

Raining GoldRaining Gold

Gain ? gold now and ? gold every round.

Cybernetic Shell IIICybernetic Shell III

Your champions holding an item gain ? Health and ? Armor.

Cry Me A RiverCry Me A River

Gain a Tear of the Goddess. Your team gains ? Mana Regen. After ? seconds in combat, increase this to ?.

Delayed ShipmentDelayed Shipment

After ? player combats, choose one of the following Artifacts: Manazane, Sniper's Focus, Hullcrusher. Rounds remaining: ?

Cybernetic Shell IICybernetic Shell II

Your champions holding an item gain ? Health and ? Armor.

Metabolic AcceleratorMetabolic Accelerator

Gain ? player health after every player combat. Your Tactician also moves faster.

IdealismIdealism

Gain a Hand of Justice. Champions holding this item deal ?% increased damage.

A Magic RollA Magic Roll

Roll 3 dice. Gain rewards based on their total. Reward: ?

Sword OverflowSword Overflow

Gain ? B.F. Swords. Your B.F. Swords grant +?% Attack Speed.

We Stick TogetherWe Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain ?% Attack Speed. (Emblem Trait: ?) Into The Arcane Tactician's Crown, 2025

Silver Destiny++Silver Destiny++

Gain a random Silver Augment and ? gold.

Carve a PathCarve a Path

Gain a B.F. Sword. After your team deals ? physical damage, gain ? more. Damage dealt: ?

Clear MindClear Mind

If there are no champions on your bench at the end of player combat, gain ? XP.

Precise PlanningPrecise Planning

When you win or lose combat by ? or fewer units, gain ? gold next round.

Worth the Wait IIWorth the Wait II

Gain ? copies of a random ?-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ?

You Have My SwordYou Have My Sword

Gain a B.F. Sword. Your units gain ?% Attack Damage.

Better TogetherBetter Together

Aura items that buff your team have their effects increased by ?%. Gain a Locket of the Iron Solari.

Titanic TitanTitanic Titan

Increase your current and max player Health by ?. On carousel rounds you are released earlier, but are much slower.

Item LadderItem Ladder

Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.

Delayed StartDelayed Start

Sell your board and bench. Gain ? random 2-star ?-cost champions. Disable your Shop for the next ? rounds.

Switching GearsSwitching Gears

Gain ? gold whenever you break your win or loss streak.

Wandering Trainer IWandering Trainer I

Gain a Training Dummy with ? permanently attached Emblems. Gain ? gold.

Rolling For Days IRolling For Days I

Gain ? free Shop rerolls.

Clockwork AcceleratorClockwork Accelerator

Your team gains ?% Attack Speed every ? seconds in combat.

ProtagonistProtagonist

Gain a random 1-cost Champion Augment. After ? turns, gain a copy of the champion at the start of every turn.

Band of Thieves IIBand of Thieves II

Gain ? Thief's Gloves. After ? player combats, gain another.

Build a Bud!Build a Bud!

Gain a random 3-star 1-cost champion. Gain ? gold.

Heavy HittersHeavy Hitters

Your units with at least ? max Health gain Attack Damage and Ability Power equal to ?% of their max Health.

Two TankyTwo Tanky

When you field exactly 2 copies of a champion, they both gain ? Health. When one copy dies, the other gains a ?% max Health Shield for ? seconds. When you 3-star, gain a 2-star copy.

Determined InvestorsDetermined Investors

The first time you have ? gold at the end of combat, gain Diamond Hands and ? random component(s). This defensive item helps you gain more gold.

KingslayerKingslayer

Now and after every player combat, gain ? gold. If you win against a player who had more health than you, gain ? gold instead.

Final AscensionFinal Ascension

Your team gains ?% Damage Amp. After ? seconds, this increases to ?% Damage Amp.

First Aid Kit IIFirst Aid Kit II

All healing and shielding on your units is increased by ?%.

The Floor Is LavaThe Floor Is Lava

Enemies on your side of the board are wounded and take ?% of their max Health in magic damage every second.

Noble SacrificeNoble Sacrifice

When your first ally dies each combat, grant your team ? + ?% of that ally's Armor and Magic Resistance.

Starry NightStarry Night

1-cost and 2-cost champions in your shop have a chance to be 2-star. Gain ? gold. Current Chances: ?% Chances increase with player level.

CorrosionCorrosion

Enemy champions in the first two rows lose ? Armor and Magic Resist every ? seconds.

Dragon's SpiritDragon's Spirit

Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain ? Health and ?% Durability.

ConsistencyConsistency

Gain double win and loss streak gold.

On The HouseOn The House

Whenever you star up a champion, gain ? gold. Gain ? gold now.

Boxing LessonsBoxing Lessons

Your team gains ? Health for each ally that starts combat in the front row.

Silver TicketSilver Ticket

Gain a free Shop reroll after every ? rerolls. Gain ? gold.

ContagionContagion

Combat start: The highest Health enemy takes ?% more damage. Every ? seconds or on death, this effect spreads to ? nearby enemies.

Starter KitStarter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and ? gold. At the start of the next ? stages, gain that 4-cost champion again.

Late Game SpecialistLate Game Specialist

When you reach Level ?, gain ? gold.

GolemifyGolemify

Lose all champions on your board and bench. Gain a Golem with ?% of their combined Health and ?% of their combined Attack Damage. The Golem gains ? Health per stage. Gain a non-Tank 2-star ?-cost champion.

Too Much CandyToo Much Candy

Your rerolls cost ? gold. Every ? rerolls, the cost goes up by ? gold. At the start of each stage your reroll cost is reset to ?.

Birthday PresentBirthday Present

Gain a 2-star champion and ? gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Growing UpGrowing Up

Gain a 2-star ?-cost champion, and an item they can use. Each stage, you can choose to Grow Up into a higher-cost champion or to keep the current one. While Growing Up, the unit cannot be sold or combined.

PyromaniacPyromaniac

Gain a Red Buff. Your Burns deal ?% increased damage.

IRAIRA

You have no max interest. Any interest above ? gold gets converted to ? XP each. Get ? gold.

Indiscriminate KillerIndiscriminate Killer

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

All Natural IAll Natural I

Champions that aren't holding items gain ? Health and heal for ?% of their max Health each second.

Shimmerscale EssenceShimmerscale Essence

Gain a Mogul's Mail. In ? rounds, gain a Gamblers Blade. These items give gold as well as combat power.

ShopliftingShoplifting

At the start of each turn, gain the highest Tier champion in your shop for free.

Flowing TearsFlowing Tears

Gain a Tear of the Goddess. After your team spends ? Mana, gain ? more. Mana spent: ?

Cooking PotCooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion ? permanent Health. Gain a Frying Pan.

Branching OutBranching Out

Gain a random Emblem.

Continuous ConjurationContinuous Conjuration

Gain a Needlessly Large Rod. After your team deals ? magic damage, gain ? more. Damage dealt: ?

Solo PlateSolo Plate

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain ?% max Health if they're the only one in their row.

Sweet TreatsSweet Treats

Gain an Artifact anvil. Your team gains ? Health for each item equipped on champions. Health Gained: ? Magic N' Mayhem Tactician's Crown, 2024

Spoils of War IIISpoils of War III

Enemies have a ?% chance to drop loot when killed.

Precise SmithingPrecise Smithing

Reforging items and Artifacts grants an anvil of the same value instead. Gain ? component and ? reforger now, and ? reforgers every stage. Includes components and Radiant Items, but does not affect Emblems or Tactician's Items.

Spoils of War IISpoils of War II

Enemies have a ?% chance to drop loot when killed.

Subscription ServiceSubscription Service

Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain ? gold.

Exiles IIIExiles III

Your champions that start combat with no adjacent champions gain a ?% max Health shield for ? seconds.

Prismatic DestinyPrismatic Destiny

Gain a random Prismatic Augment and ? gold.

Exiles IIExiles II

Your champions that start combat with no adjacent champions gain a ?% max Health shield for ? seconds.

On a RollOn a Roll

Whenever you star up a champion, gain up to ? free Shop rerolls per round. Gain ? gold.

Band of Thieves II++Band of Thieves II++

Gain ? Thief's Gloves. After ? player combats, gain another.

Spear's WillSpear's Will

Your team gains ?% Attack Damage and ? Mana. Gain a B.F. Sword and a Tear of the Goddess.

Kraken's FuryKraken's Fury

Gain a Kraken Slayer. Every ? attacks, it deals bonus true damage equal to ?% of the attack damage it gained this fight.

ReinFOURcementReinFOURcement

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain ? gold.

NO SCOUT NO PIVOTNO SCOUT NO PIVOT

Champions that fight in player combat cannot be benched or sold. Your team gains ?% Health, and ?% Attack Damage and Ability Power after player combat. ?

BackupBackup

Your team gains ?% Attack Speed if at least ? allies start combat in the back two rows.

Gold For DummiesGold For Dummies

Gain a Training Dummy. Every ? seconds, all Training Dummies grant ? gold.

WeakspotWeakspot

Your attacks ignore ?% of the target's Armor and reduce healing received by ?% for ? seconds.

Escort QuestEscort Quest

Gain a Training Dummy. You gain ? gold every time it survives player combat.

Late Game ScalingLate Game Scaling

Gain ? XP at the start of player combat rounds. Your 5-cost champions gain ?% Health and ?% Attack Speed. Cyber City Tactician's Crown, 2025

Quality Over QuantityQuality Over Quantity

Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain ?% Health. Gain ? Magnetic Removers. Thief's Gloves counts as multiple items.

Sleight of HandSleight of Hand

Gain a Thief's Gloves. Champions holding this item gain ? Health and ?% Attack Speed.

Powered ShieldsPowered Shields

While Shielded, your allies gain ?% Durability. The first time allies fall below ?% Health, they gain ?-? Shield (based on Stage) for ? seconds.

Scoped WeaponsScoped Weapons

Your units that start combat in the back 2 rows gain +? Attack Range and ?% Attack Speed.

On a RollOn a Roll

Whenever you star up a champion that you fielded last combat, gain ? free Shop rerolls. Gain ? gold.

PlaceboPlacebo

Your team gains ?% Attack Speed. Gain ? gold.

True TwosTrue Twos

Gain a random 2-star Tier 1 champion and a random 2-star Tier 2 champion.

Double DownDouble Down

After each player combat, gain gold equal to your win or loss streak (max ? gold).

Transfusion IITransfusion II

Your units gain ? Health, plus ? Health per missing Tactician Health.

Malicious MonetizationMalicious Monetization

Gain ? gold. For the next ? rounds, enemy champions drop ? gold when killed. ?

Unlimited PowerUnlimited Power

Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries!

Cooking PotCooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion ? permanent Health. Gain a Frying Pan.

Good For Something IIGood For Something II

Champions that aren't holding items have a ?% chance to drop ? gold on death.

Pandora's Items IIIPandora's Items III

Round start: items on your bench are randomized. Gain 1 random Radiant item.

ScavengerScavenger

The first ? enemy champions that are killed each combat grant a champion on your team a temporary completed item.

Tactician's ToolsTactician's Tools

Gain ? Spatulas and ? component anvil.

Trade SectorTrade Sector

Gain a free Shop reroll every round. Gain ? gold.

PilferPilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain ? gold worth of champions in this way, gain a Thief's Gloves. ? ?

Unburdened IIUnburdened II

Your units without items equipped gain ?% Attack Speed.

Big Grab BagBig Grab Bag

Gain ? random components, ? gold, and 1 Reforger. Reforgers allow you to remake any item.

Caretaker's FavorCaretaker's Favor

Gain a component anvil when you reach level ?, ?, ?, and ?. The anvil offers 4 choices.

Battlemage IBattlemage I

Your units that start combat in the front 2 rows gain ? Armor and ? Ability Power.

3 Threes3 Threes

Gain ? random 2-star 3-cost champions and ? gold.

Critical SuccessCritical Success

Gain a Sparring Glove. After your team's attacks critically strike ? times, gain ? more. Critical strikes: ?

Celestial Blessing ICelestial Blessing I

Your team gains ?% Omnivamp. Excess healing is converted to a shield up to ? Health.

Caretaker's ChosenCaretaker's Chosen

As you level, gain more powerful items. Level ?: Component anvil Level ?: Completed item anvil Level ?: Choose 1 of 5 Radiant items

Unburdened IUnburdened I

Your units without items equipped gain ?% Attack Speed.

Celestial Blessing IICelestial Blessing II

Your team gains ?% Omnivamp. Excess healing is converted to a shield up to ? Health.

Battlemage IIIBattlemage III

Your units that start combat in the front 2 rows gain ? Armor and ? Ability Power.

Prismatic TicketPrismatic Ticket

Each time your Shop is rerolled, you have a ?% chance to gain a free reroll.

Carve a PathCarve a Path

Gain a B.F. Sword. After your team deals ? physical damage, gain ? more. Damage dealt: ?

Celestial Blessing IIICelestial Blessing III

Your team gains ?% Omnivamp. Excess healing is converted to a shield up to ? Health.

Caretaker's AllyCaretaker's Ally

Gain a random ?-cost champion now. Gain the same one again every time you level up. Champion: ?

Battlemage IIBattlemage II

Your units that start combat in the front 2 rows gain ? Armor and ? Ability Power.

Construct a CompanionConstruct a Companion

The next 1-cost champion you buy is 3 star. Gain ? gold.

Row Rejuvenation IIRow Rejuvenation II

Your team has ?% Omnivamp, increased by ?% for every champion that starts combat in that same row.

Calculated LossCalculated Loss

After losing your combat, gain ? gold and a free Shop reroll.

Cybernetic Leech IIICybernetic Leech III

Champions holding an item gain ? Health and ?% Omnivamp.

SpongingSponging

Combat start: Up to ? champions with ? or fewer items gain a copy of a random completed item from the nearest itemized ally.

Balanced BudgetBalanced Budget

At the start of the next ? rounds, gain ? gold.

Risky MovesRisky Moves

Your Tactician loses ? Health, but after ? player combats, gain ? gold.

New RecruitNew Recruit

Gain +? max team size and a Champion Duplicator.

Cybernetic Leech IICybernetic Leech II

Champions holding an item gain ? Health and ?% Omnivamp.

Trade SectorTrade Sector

Gain a free Shop reroll every round. Gain ? gold.

Cybernetic Leech ICybernetic Leech I

Champions holding an item gain ? Health and ?% Omnivamp.

Row Rejuvenation IRow Rejuvenation I

Your team has ?% Omnivamp, increased by ?% for every champion that starts combat in that same row.

Petricite Armor IIPetricite Armor II

Your team takes ?% reduced damage from champion abilities.

MoonlightMoonlight

Combat start: ? random 1-cost champion is upgraded to 3-star for that round and gains ?% Attack Damage and ?% Ability Power.

Evil Beyond MeasureEvil Beyond Measure

Your champions deal ?% of their damage as True Damage for each Star level.

IsekaiIsekai

Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game.

Bad OddsBad Odds

You can only reach even levels, but the XP cost to each level is reduced. Gain ? XP.

Soul AwakeningSoul Awakening

Combat start: Your team gains ?% Attack Damage and Ability Power per second for ? seconds. At max stacks, deal ?% bonus true damage.

Avenge The FallenAvenge The Fallen

After ? allies die, your team gains ?% Attack Damage, ? Ability Power, ? Armor, and ? Magic Resist.

Library CardLibrary Card

Gain a Tome of Traits and a component anvil.

Band of ThievesBand of Thieves

Gain ? Thief's Gloves.

Balanced Budget+Balanced Budget+

At the start of the next ? rounds, gain ? gold.

Slice of LifeSlice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving ? 5-cost champion.

Jeweled Lotus IIJeweled Lotus II

Your team gains ?% Critical Strike Chance and ?% Critical Strike Damage, and their Abilities can critically strike.

Money MonsoonMoney Monsoon

Gain ? gold now and every round for the rest of the game.

Shop GlitchShop Glitch

During non-player combat rounds, your shop refreshes for free every ? seconds for ? seconds.

Living ForgeLiving Forge

Gain an Artifact anvil now and after every ? player combats. Artifacts are more powerful items with a unique effect.

Wandering Trainer IWandering Trainer I

Gain a Training Dummy with ? permanently attached Emblems. Gain ? gold.

Restart Mission +Restart Mission +

Delete all champions on your board and bench. Gain a random 2-star 4-cost, two 2-star 3-cost, two 2-star 2-cost, and 2-star 1-cost champion.

Knife's Edge IIIKnife's Edge III

Your allies that start combat in the front 2 rows gain ?% Attack Damage.

WarpathWarpath

Gain a 2-star 2-cost champion. After dealing ? player damage, gain a chest of high cost champions and items. (Current: ?)

Vampirism IVampirism I

Your team gains ? Health. Gain another ? Health and ?% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt)

Knife's Edge IIKnife's Edge II

Your allies that start combat in the front 2 rows gain ?% Attack Damage.

WindfallWindfall

Gain ? gold.

Bulky Buddies IIBulky Buddies II

Allies that start combat next to exactly 1 other ally gain ? Health. When that champion dies, the other gains a ?% max Health Shield for ? seconds.

Overwhelming ForceOverwhelming Force

Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover. Useful for Attack Carries or Attack Fighters!

Knife's Edge IKnife's Edge I

Your allies that start combat in the front 2 rows gain ?% Attack Damage.

Bulky Buddies IIIBulky Buddies III

Allies that start combat next to exactly 1 other ally gain ? Health. When that champion dies, the other gains a ?% max Health Shield for ? seconds.

A Hero Arrives!A Hero Arrives!

After ? seconds, the left-most champion on your bench enters combat with ?% bonus Health, stunning enemies within ?-hexes for ? seconds.

Blood OfferingBlood Offering

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose ?% Health but gain a ?% Health shield and ?% Attack Damage.

Radiant RelicsRadiant Relics

Choose 1 of ? Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.

Bulky Buddies IBulky Buddies I

Allies that start combat next to exactly 1 other ally gain ? Health. When that champion dies, the other gains a ?% max Health Shield for ? seconds.

Another One!+Another One!+

The next completed item you make grants another copy of it. Gain ? component anvil.

Big Friend IIBig Friend II

Allies that start combat next to an ally with over ? Health gain ?% Durability. Gain a Giant's Belt.

Extra BucklesExtra Buckles

Gain a Giant's Belt. After your team takes ? damage, gain ? more. Damage taken: ?

Astral ProjectionAstral Projection

When an Astral unit dies, they leave behind a projection of themselves with reduced stats that casts immediately then rapidly loses Health. Gain a Skarner and a Nidalee.

Mace's WillMace's Will

Gain a Sparring Gloves. Your team gains ?% Attack Speed and ?% Critical Strike Chance.

Double Trouble IDouble Trouble I

When you field exactly 2 copies of a champion, they both gain ?% Attack Damage and ?% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Future Sight IIFuture Sight II

Know who you will fight next. Gain a Radiant Zephyr.

Know Your EnemyKnow Your Enemy

You can see who you will fight next. Your team gains ?% Damage Amp, increased to ?% if you and your opponent have any of the same traits active.

Featherweights IFeatherweights I

Your Tier 1 and 2 champions gain ?% Attack Speed and Move Speed.

Silver VeilSilver Veil

Your team gains ?% Attack Speed and is immune to the first crowd control effect in combat.

Legion of ThreesLegion of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain ? Health and ?% Attack Speed. Reckoning Championship, 2021

Gain @Gold@ GoldGain @Gold@ Gold

Gain ? gold.

Double TroubleDouble Trouble

When you field exactly 2 copies of a champion, they both gain ?% Attack Damage and ?% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

I'm the Carry NowI'm the Carry Now

Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.

Buried Treasures IIBuried Treasures II

Gain a random item component now and at the start of the next ? rounds.

Double Trouble IIIDouble Trouble III

When you field exactly 2 copies of a champion, they both gain ?% Attack Damage and ?% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Featherweights IIIFeatherweights III

Your Tier 1 and 2 champions gain ?% Attack Speed and Move Speed.

Three's CompanyThree's Company

Gain ? random 3-cost champions.

Tons of Stats!Tons of Stats!

Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.

Fine VintageFine Vintage

Completed items left on your bench for ? rounds transform into Support Anvils.

Featherweights IIFeatherweights II

Your Tier 1 and 2 champions gain ?% Attack Speed and Move Speed.

First Aid Kit IFirst Aid Kit I

All healing and shielding on your units is increased by ?%.

Lone HeroLone Hero

Your last surviving champion gains ?% Attack Speed and ?% Durability

Vampirism IIVampirism II

Your team gains ? Health. Gain another ? Health and ?% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt)

Tiniest TitanTiniest Titan

Gain ? player Health and ? gold after every player combat. Your Tactician also moves faster. Gain ? gold now.

Final ReservesFinal Reserves

The first time you would be eliminated, you instead remain alive. After this happens, gain ? XP and set your gold to ?. Excess gold is converted to XP.

Pick of the LitterPick of the Litter

Open a special Shop with 3 free ?-cost champions. You can only pick 1, but you get ? copies of it.

Assassin's ToolboxAssassin's Toolbox

Gain a Prowler's Claw and an Infinity Edge.

Partial AscensionPartial Ascension

After ? seconds of combat, gain ?% Damage Amp.

Pair of FoursPair of Fours

If your team has exactly ? 4-cost champions, they each gain ? Health and ?% Attack Speed. Gain a random 4-cost.

Pair of FoursPair of Fours

If your team has exactly ? tier-4 champions, they each gain ? Health and ?% Attack Speed. Gain a random tier-4 champion.

Training ManualTraining Manual

Get a Training Manual. Once per round, use the Training Manual on a champion to spend five gold and give them ? Health and ? Attack Speed. ?

Category FiveCategory Five

Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot ? extra bolts, each dealing ?% of the original damage.

EpochEpoch

Now, and at the start of every stage, gain ? XP and ? free rerolls.

Harmacist IHarmacist I

Your team has ?% Omnivamp and converts ?% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)

One For All IOne For All I

Your team gains ?% max Health and ?% Damage Amp for each unique one-cost champion on your board. Gain ? one-costs.

Healing Orbs IIHealing Orbs II

When an enemy dies, the nearest ally is healed for ?.

Combat TrainingCombat Training

Your champions permanently gain ?% Attack Damage every time they kill an enemy. Champions start with ?% bonus Attack Damage.

Custom FittedCustom Fitted

The first 6-cost you obtain comes with ? tailored items equipped.

Harmacist IIHarmacist II

Your team has ?% Omnivamp and converts ?% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)

Pandora's ItemsPandora's Items

Round start: items on your bench are randomized. Gain ? random component.

Portable ForgePortable Forge

Choose 1 of ? Artifacts. Artifacts are more powerful items with a unique effect.

Harmacist IIIHarmacist III

Your team has ?% Omnivamp and converts ?% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)

Magic WandMagic Wand

Gain a Needlessly Large Rod. Your units gain ? Ability Power.

Latent ForgeLatent Forge

After ? player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Comeback StoryComeback Story

Your team gains ? Health and ?% Attack Speed per missing player Health. ?

Cybernetic Uplink ICybernetic Uplink I

Your champions holding an item gain ? Health and restore ? Mana per second.

Blood MoneyBlood Money

Gain ? gold per ? Health your Tactician loses.

Cybernetic Uplink IICybernetic Uplink II

Your champions holding an item gain ? Health and restore ? Mana per second.

Cybernetic Uplink IIICybernetic Uplink III

Your champions holding an item gain ? Health and restore ? Mana per second.

Promised ProtectionPromised Protection

Gain a Protector's Vow. Protector's Vow grants its holder ?% additional Mana from all sources.

Two HealthyTwo Healthy

Your team gains ? Health for each unique ?-cost champion on your board.

Deadlier BladesDeadlier Blades

Gain a Deathblade. Deathblades permanently gain ?% Attack Damage whenever their holders score a takedown.

Future Sight IFuture Sight I

Know who you will fight next. Gain a Zephyr.

Teaming Up IIITeaming Up III

Gain ? Support Anvil, ? random component, and ? random Tier 4 champions.

Item Grab Bag IIIItem Grab Bag III

Gain ? random completed items and ? Gold.

Stars Are BornStars Are Born

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain ? gold.

Shopping SpreeShopping Spree

When you level up, gain a number of free shop refreshes equal to your level+?. Gain ? gold.

Buried Treasures IIBuried Treasures II

Gain a random item component now and at the start of the next ? rounds.

Ancient Archives IAncient Archives I

Gain ? Tome of Traits and ? gold.

Level Up!Level Up!

When you buy XP, gain an additional ?. Gain ? immediately.

Hedge FundHedge Fund

Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.

Final Grab BagFinal Grab Bag

Gain a random component, ? gold, and a Reforger.

One Twos ThreeOne Twos Three

Gain ? 1-cost champion, ? 2-cost champions, and 1 3-cost champion.

AFKAFK

You cannot perform actions for the next ? rounds. Afterwards, gain ? gold.

Rolling For Days IIIRolling For Days III

Gain ? free Shop rerolls.

Rolling For Days IIRolling For Days II

Gain ? free Shop rerolls.

Transfusion ITransfusion I

Your units gain ? Health, plus ? Health per missing Tactician Health.

It Pays To LearnIt Pays To Learn

Gain ? XP and ? gold.

Jeweled Lotus IIJeweled Lotus II

Your team gains ?% Critical Strike Chance and ?% Critical Strike Damage, and their Abilities can critically strike.

Spoils of War ISpoils of War I

Enemies have a ?% chance to drop loot when killed.

Tiny Grab BagTiny Grab Bag

Gain a random component, ? gold, a Magnetic Remover.

Pandora's Items IIIPandora's Items III

Round start: items on your bench are randomized. Gain 1 random Radiant item.

Transfusion IITransfusion II

Your units gain ? Health, plus ? Health per missing Tactician Health.

Tiny TitansTiny Titans

Increase your current and max player health by ?.

Small ForgeSmall Forge

Gain a component anvil and ? gold.

Medium ForgeMedium Forge

Gain a completed item anvil and ? gold.

Large ForgeLarge Forge

Gain an Artifact anvil and a component item anvil.

Well-Earned Comforts IWell-Earned Comforts I

Your units gain ? Health for each item equipped.

Portable ForgePortable Forge

Choose 1 of ? Artifacts. Artifacts are more powerful items with a unique effect.

Starter KitStarter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and ? gold. At the start of the next ? stages, gain that 4-cost champion again.

Cutting CornersCutting Corners

Leveling up costs ? XP less.

It Pays to Learn IIIt Pays to Learn II

Gain ? XP and ? gold.

Living ForgeLiving Forge

Gain an Artifact anvil now and after every ? player combats. Artifacts are more powerful items with a unique effect.

Balanced BudgetBalanced Budget

At the start of the next ? rounds, gain ? gold.

Branching OutBranching Out

Gain a random Emblem.

Training Reward IIITraining Reward III

Gain ? gold and a Champion Duplicator.

Tiniest TitanTiniest Titan

Gain ? player Health and ? gold after every player combat. Your Tactician also moves faster.

Gotta Go Fast!Gotta Go Fast!

Your team creates ?% more Mana and moves ?% faster.

Job's DoneJob's Done

Gain ? component anvil and ? random component.

Gotta Go Fast!!! IIIGotta Go Fast!!! III

Your team creates ?% more Mana and moves ?% faster.

Pandora's ItemsPandora's Items

Round start: items on your bench are randomized. Gain ? random component.

Pumping Up IIPumping Up II

Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)

Pandora's Items IIPandora's Items II

Round start: items on your bench are randomized. Gain ? random components.

Pumping Up IIIPumping Up III

Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)

It Pays to Learn IIIIt Pays to Learn III

Gain ? XP and ? gold.

Caretaker's AllyCaretaker's Ally

Gain a random ?-cost champion now. Gain the same one again every time you level up. Champion: ?

Caretaker's ChosenCaretaker's Chosen

As you level, gain more powerful items. Level ?: Component anvil Level ?: Completed item anvil Level ?: Choose 1 of 5 Radiant items

Caretaker's FavorCaretaker's Favor

Gain a component anvil when you reach level ?, ?, ?, and ?. The anvil offers 4 choices.

Rich Get RicherRich Get Richer

Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.

Buried TreasuresBuried Treasures

Gain a random item component now and at the start of the next ? rounds.

Buried Treasures IBuried Treasures I

Gain a random item component now and at the start of the next ? rounds.

Latent ForgeLatent Forge

After ? player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Gotta Go Fast! IIGotta Go Fast! II

Your team creates ?% more Mana and moves ?% faster.

Training RewardTraining Reward

Gain ? gold and a Lesser Champion Duplicator.

Final Grab Bag IIFinal Grab Bag II

Gain ? random components, ? gold, and a Magnetic Remover.

Battle Ready IIBattle Ready II

Your team deals ?% more damage and takes ?% less damage.

Balanced Budget IIIBalanced Budget III

At the start of the next ? rounds, gain ? gold.

Money!Money!

Gain ? gold. In ? turns, gain ? gold again.

Jeweled Lotus IJeweled Lotus I

Combat start: Your strongest unit gains ?% Critical Strike Chance and their abilities can critically strike.

Knowledge Download IIKnowledge Download II

Gain ? XP.

Knowledge Download IIIKnowledge Download III

Gain ? XP.

Battle ReadyBattle Ready

Your team deals ?% more damage and takes ?% less damage.

Knowledge Download IKnowledge Download I

Gain ? XP.

Silver TicketSilver Ticket

Gain a free Shop reroll after every ? rerolls. Gain ? gold.

Urf's Grab BagUrf's Grab Bag

Gain ? random components, a Champion Duplicator, and a Spatula.

Metabolic AcceleratorMetabolic Accelerator

Gain ? player health after every player combat. Your Tactician also moves faster.

Patient StudyPatient Study

After player combat, gain ? XP if you won or ? XP if you lost.

Job Well DoneJob Well Done

Gain a completed item anvil and ? random component.

Trade SectorTrade Sector

Gain a free Shop reroll every round. Gain ? gold.

Battle Ready IIIBattle Ready III

Your team deals ?% more damage and takes ?% less damage.

Giant Grab BagGiant Grab Bag

Gain ? random components, ? gold, and a Lesser Champion Duplicator.

Spoils of War IISpoils of War II

Enemies have a ?% chance to drop loot when killed.

Spoils of War IIISpoils of War III

Enemies have a ?% chance to drop loot when killed.

Tiny Power ITiny Power I

Your team gains ?% Attack Damage, Ability Power, and Attack Speed.

Tiny Power IIITiny Power III

Your team gains ?% Attack Damage, Ability Power, and Attack Speed.

Tiny Power IITiny Power II

Your team gains ?% Attack Damage, Ability Power, and Attack Speed.

Jeweled Lotus IJeweled Lotus I

Your team gains ?% Critical Strike Chance, and their Abilities can critically strike.

Money Money!Money Money!

Gain ? gold. In ? turns, gain ? gold again.

Masterful JobMasterful Job

Gain an Artifact anvil and a completed item anvil.

Money Money Money!Money Money Money!

Gain ? gold. In ? turns, gain ? gold again.

Training Reward IITraining Reward II

Gain ? gold and a Lesser Champion Duplicator.

Item Grab Bag IIItem Grab Bag II

Gain a random completed item, a random component, and ? gold.

Ancient Archives IIAncient Archives II

Gain ? Tome of Traits and ? gold.

Pumping Up IPumping Up I

Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)

Well-Earned Comforts IIWell-Earned Comforts II

Your units gain ? Health for each item equipped.

Well-Earned Comforts IIIWell-Earned Comforts III

Your units gain ? Health and ?% Attack Speed for each item equipped.

Transfusion IIITransfusion III

Your units gain ? Health, plus ? Health per missing Tactician Health.

Just HitJust Hit

Gain a Champion Duplicator, ? Shop rerolls, and ? gold.

UnderdogsUnderdogs

Whenever your team has fewer allies alive than your opponent, regenerate ?% missing Health each second (Max: ?).

Demacia-Noxus WarDemacia-Noxus War

?

TFT Database - Complete Game Data Reference

Your one-stop reference for everything in Teamfight Tactics. Browse the full roster of champions with their stats, abilities, and traits. Explore every item recipe and combination. Review trait synergies and breakpoints. Study augment effects to make better decisions in game.

Use the tabs above to switch between Champions, Items, Traits, and Augments. Each section includes a search bar for quick lookups and filters to narrow down exactly what you need. All data is pulled from the latest patch so you always have accurate, up-to-date information.

Frequently Asked Questions

What data is in the TFT database?

Our TFT database contains every champion, item, trait, and augment in the current set with detailed stats, descriptions, and interactions.

How often is the TFT database updated?

The database updates automatically with each new TFT patch. Champion stats, item recipes, trait breakpoints, and augment effects are refreshed to match the latest game data.

Can I search for specific champions or items?

Yes. Use the search bar at the top of each tab to filter by name. On the Champions tab you can also filter by cost tier or trait.