Browse all champions, items, traits, and augments.

When Vi casts, Ekko releases 3 afterimages towards her target dealing ?% damage. When Ekko casts, Vi slams an earthquake towards his target dealing ?% damage. Gain a Vi and Ekko.
Gain a Bruiser Emblem, a Redemption, and a Sett.
Gain a Vladimir. Your strongest Vladimir gains +? Range and gains ? bonus Mana each attack. His Ability no longer heals but grants ?% Damage Amp, deals ?% bonus damage, and spreads additional damage to the nearest enemy.
Artillerist rockets deal ?% increased damage. Every ? rockets your Artillerists fire, gain a Collector (max ?). Gain a Tristana and Urgot. (Rockets Fired: ?)
Jinx and Sevika gain ?% Attack Damage and ? Health. Whenever one casts, they grant the other ? mana. Sevika's arm is luckier. Gain a Jinx and Sevika.
Dominators gain ?% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain ? Shield for ? seconds. Gain a Cassiopeia.
Snipers gain +?% Damage Amp for each round fought from the same starting hex (Maximum +?%). Gain a Zeri.
Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.
Gain a Firelight Emblem and a Zeri.
Every ? seconds, Bruisers deal ?% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.
Every ? takedowns by Black Rose champions or Sion grant Sion permanent ?% Attack Damage and ? Max Health. Gain 3 Black Rose champions. (Stacks: ?)
Gain a Watcher Emblem and a Vander.
Every time Watchers are attacked, they gain ?% Attack Damage. Every time Watchers are hit by an ability, they gain ? Ability Power. Gain a Vander.
When Heimerdinger casts, Ekko releases ? afterimages, each dealing ?% damage. When Ekko casts, Heimerdinger fires ? missiles, each dealing ?% damage. Gain a Heimerdinger, Ekko, and a Jeweled Gauntlet.
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals ?% damage to ALLIES.
Gain a Black Rose Emblem, a Spear of Shojin, and a Cassiopeia.
Gain a Conqueror Emblem, a Last Whisper, and a Rell.
Maddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least ? kills, gain a Maddie. Gain a 2-star Maddie and Ambessa.
Gain an Enforcer Emblem, an Infinity Edge, and a Maddie.
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain ? random components. Gain a Lux and an Ezreal.
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.
Gain a Sniper Emblem and a Zeri.
Gain a Scrap Emblem, a Ziggs, and ? random components.
Champions evolved by the Anomaly drop ? gold every ? kills. Gain ? free rerolls.
Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.
Enforcer champions gain ?% Attack Damage. Every ? Wanted enemy deaths grant ? gold. Gain a Steb and Maddie.
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants ?% Omnivamp and Move Speed.
For every ? Mana Visionaries spend during combat, summon a Voidling, up to ? Voidlings. Gain a Rell and Morgana. The Voidling has ?-? Health based on Stage.
Gain a Firelight Emblem, a Protector's Vow, and a Scar.
Vander gains ? permanent max Health each time Silco casts. Silco gains ? permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin.
Firelight champions gain ?% Attack Damage and ? Ability Power when they start a Firelight dash. They gain another ?% for every hex traveled that combat. Gain a Scar and Zeri.
Gain the Sister Trait. When Vi scores a takedown, Jinx gains ?% bonus Attack Speed for ? seconds. When Jinx scores a takedown, Vi gains ?% bonus Attack Damage for ? seconds. Gain a Vi and Jinx.
After the Anomaly round on 4-6, gain an item that duplicates the chosen Anomaly Effect onto the equipped champion.
Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.
Gain a Black Rose Emblem.
Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.
Sentinels gain ?% bonus Armor and Magic Resist. Every ? seconds, their next attack deals ?% of their total resistances as magic damage. Gain a Loris.
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
Gain an Experiment Emblem and an Urgot.
Gain a Family Emblem and a Redemption.
Gain a Chem-Baron Emblem and a Renata Glasc.
Gain a Bloodthirster. After you deal ? damage to other players, gain a Warwick and a Sterak's Gage. (Current: ?)
Gain an Adaptive Helm. After you upgrade ? champions, gain a Viktor and a Jeweled Gauntlet. (Current: ?)
When Sorcerers die, they deal ?% of their Ability Power as magic damage to all adjacent units. Gain a Vladimir and Lux.
Gain a Sentinel Emblem and a Rell.
Gain 2 Rennis. Your strongest Renni's Ability costs ? less and causes her to lunge towards the farthest enemy within ? hexes, dealing ?% damage to the target and reduced damage to enemies in her path.
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals ?% increased damage and punches the target backwards, dealing ?% of the original damage to all enemies hit.
Gain a Rebel Emblem and an Akali.
Experiments gain ?% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.
Conquerors execute enemies below ?% Health. When they do, they gain ? Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
Gain an Academy Emblem and a random sponsored item.
Gain a Watcher Emblem, a Steadfast Heart, and a Scar.
Combat start and every ? seconds, all Quickstrikers attack ?% faster for ? seconds. Gain a Nocturne and Akali.
While you field 2 of the same Form Swapper in different forms, both gain ? Ability Power, Armor, and Magic Resist, and ?% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.
Gain an Enforcer Emblem.
Every ? components Scrap champions convert, gain a random component (max ?). Gain a Powder and a Trundle. Converted: ?/?
Gain a Family Emblem.
Gain an Ambusher Emblem and a Camille.
Gain a Quickstriker Emblem and an Akali.
If at least ? Family members are alive after ? seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.
Everytime you choose to save your Shimmer on a Black Market, heal ? player health and gain ? gold. Gain a Renni.
Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.
Gain a Visionary Emblem and a Renata Glasc.
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by ?, but no longer heals. Steb's spell grants ?% Omnivamp and strikes 3 times, each dealing ?%.
Gain a Blue Buff. After starting a round with ? gold and winning a player combat, gain a Mel and a Hextech Gunblade. Tasks can be completed in any order.
Artillerist rockets deal ?% increased damage. Every ? rockets your Artillerists fire, gain a Collector (max ?). Gain a Tristana and Urgot. (Rockets Fired: ?)
Gain a Bruiser Emblem and a Sett.
Gain a Sorcerer Emblem and a Vladimir.
Gain a Pit Fighter Emblem and an Urgot.
Gain a Conqueror Emblem and a Rell.
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him ?% Attack Speed for ? seconds, and permanently grants him ?% Attack Damage. His maximum mana is reduced by ?.
Gain an Ambusher Emblem, a Hand of Justice, and a Camille.
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates ? of Silco's monstrosities. Gain a 2-star Powder and a Silco.
Gain ? free Anomaly rerolls. Unused rerolls are converted to gold. Gain ? gold now.
Pit Fighters permanently gain ?% Attack Damage if they lost the last combat. If they won, gain ? Health instead. Gain an Urgot.
Gain a Chem-Baron Emblem, a Nashor's Tooth, and a Smeech.
Gain an Irelia. Your strongest Irelia gains ?% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing ?% damage. Ambessa gains ?% of Caitlyn's Attack Damage. Gain a Caitlyn and Ambessa.
Gain a Sentinel Emblem, a Crownguard, and a Loris.
Gain an Academy Emblem and a Leona.
Gain an Artillerist Emblem and a Tristana.
Gain a Dominator Emblem and a Blitzcrank.
When the first ? Rebels die each combat, summon a copy of themselves that is one-star lower with ? less Health. Gain an Akali and an Irelia.
Gain an Automata Emblem and a Nocturne.
Gain an Experiment Emblem, a Bloodthirster, and an Urgot.
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing ?% of the original damage. Gain an Amumu and Nocturne.
Gain a Scrap Emblem and a Ziggs.
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1 gold has been added to your chest.
50 gold has been added to your chest.
Gain a Spatula and an Item.
6 gold has been added to your chest.
Gain a Thieve's Gloves.
3 4-cost champions are placed in your chest.
Gain 1 5-cost champion and 12 gold.
5 gold has been added to your chest.
1 Chalice of Power, 1 Zeke's Herald, and 10 gold are placed in your chest.
1 Spatula has been added to your chest.
6 gold has been added to your chest.
A Loaded Dice and 2 gold are placed in your chest.
4 gold has been added to your chest.
1 Loaded Dice has been added to your chest.
A defensive component and 2 gold has been added to your chest.
Gain 2 items.
Gain 2 5-cost champions.
A Thief's Gloves has been added to your chest.
2 5-cost champions are placed in your chest.
1 utility component and 1 Neeko's Help has been added to your chest.
1 defensive component and 1 Neeko's Help has been added to your chest.
8 gold has been added to your chest.
A 4-cost champion has been added to your chest.
3 3-cost champions are placed in your chest.
A 4-cost champion and 3 gold has been added to your chest.
1 Dragon's Claw, 1 Bramblevest, and 10 gold are placed in your chest.
A 2-star 5-cost has been added to your chest.
4 gold has been added to your chest.
Gain 3 item components.
1 Neeko's Help has been added to your chest.
1 offensive component and 1 Neeko's Help has been added to your chest.
10 gold has been added to your chest.
2 Loaded Dice and a 2-star 4-cost are placed in your chest.
6 gold has been added to your chest.
Yarr!!! You got nothing. Try again next round.
1 Neeko's Help and 2 gold has been added to your chest.
2 2-cost champions are placed in your chest.
25 gold has been added to your chest.
10 gold has been added to your chest.
1 item component and 1 Neeko's Help has been added to your chest.
2 4-cost champions are placed in your chest.
Gain 1 Neeko's Help and 12 gold.
10 gold has been added to your chest.
1 offensive item component has been added to your chest.
3 gold has been added to your chest.
A Tome of Traits has been added to your chest.
A utility item component has been added to your chest.
1 Neeko's Help and 5 gold has been added to your chest.
4 gold has been added to your chest.
A 5-cost champion and 10 gold has been added to your chest.
2 gold has been added to your chest.
A 4-cost champion and 10 gold has been added to your chest.
1 item component has been added to your chest.
2 Thief's Gloves and 10 gold are placed in your chest.
1 random full item and 2 components are placed in your chest.
A Tactician's Crown has been added to your chest.
A Spatula has been added to your chest.
An offensive component and 2 gold has been added to your chest.
A defensive item component has been added to your chest.
7 gold has been added to your chest.
8 gold has been added to your chest.
3 gold has been added to your chest.
2 4-cost champions are placed in your chest.
2 item components are placed in your chest.
1 full item and 2 Neeko's Help have been added to your chest.
2 4-cost champions are placed in your chest.
A 4-cost champion and 10 gold has been added to your chest.
A utility component and 2 gold has been added to your chest.
2 3-cost champions are placed in your chest.
Gain a Tactician's Crown
A 3-cost champion has been added to your chest.
Gain 3 Frozen Hearts.
This humble hat can help you make, or unmake, the world itself. ?
Gain a Redeemed Emblem, a Hand Of Justice, and a Syndra.
Gain a Mystic Emblem, an Ionic Spark, and a Lulu.
Gain a Hellion Emblem, a Morellonomicon, and a Kennen.
Gain a Spellweaver Emblem and a Brand.
Gain a Legionnaire Emblem, an Infinity Edge, and an Irelia.
Nightbringers take ?% max health damage at the start of combat, and gain additional ?% max Health shield and ?% bonus damage when the trait activates. Gain a Yasuo.
Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target, empowers his next attack to deal ?% Ability Power as bonus magic damage, and Mana cost is reduced by ? (down from 120).
Gain an Brawler Emblem and a Sett.
Gain a Cavalier Emblem, a Sunfire Cape, and a Hecarim.
Gain a Cannoneer Emblem and a Tristana.
Whenever a Hellion dies, the portal casts a fireball dealing ?-? magic damage (based on stage). At ? Health, heal ? at the end of combat. Gain a Kennen.
Gain a Pyke. Your strongest Pyke's Ability deals ?% damage, Mana cost is reduced by ? (down from 120), but no longer Stuns.
Gain a Skirmisher Emblem and an Olaf.
Gain an Abomination Emblem and a Brand.
Gain 2-star Udyr. When your strongest Udyr transforms, gain bonus effects: Reduce Mana cost by ?. Turtle: Deal Magic Damage in a cone. Tiger: Stun the enemy.
Gain a Mystic Emblem and a Lulu.
Gain a Redeemed Emblem and a Syndra.
For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh. Shadow Support items give powerful bonuses to allies at a cost.
Gain a Nightbringer Emblem, a Hand of Justice, and a Sejuani.
Gain a Ironclad Emblem and a Nautilus.
Gain a Knight Emblem, a Gargoyle Stoneplate, and a Thresh.
Gain a Renewer Emblem and a Soraka.
Gain an Abomination Emblem, a Titan's Resolve, and a Brand.
Gain a Dawnbringer Emblem and a Gragas.
Gain a Sentinel Emblem, a Giant Slayer, and a Senna.
Gain a Hellion Emblem and a Kennen.
Whenever the Sentinel shield is passed to a new target, all Sentinel units gain ?% Attack Speed, stacking up to ? times. Gain an Olaf and a Senna.
Gain a 2-star Pyke. Your strongest Pyke's Ability deals 200% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.
Gain a Draconic Emblem, an Archangel Staff, and a Zyra.
Gain a Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional ?% of Sejuani's Armor as magic damage.
Gain a Legionnaire Emblem and an Irelia.
Once per combat at ?% Health, Dawnbringers gain ? Mana over ? seconds. Gain a Nidalee.
Gain a 2-star Kled. Your strongest Kled gains ?% Damage Amp and the ability to remount after attacking or getting hit ? times in dismounted state.
Gain a Invoker Emblem, a Spear of Shojin, and a Syndra.
Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target, empowers his next attack to deal ?% Ability Power as bonus magic damage, and Mana cost is reduced by ? (down from 120).
Gain a Ranger Emblem, a Deathblade, and a Varus.
Gain an Assassin Emblem and a Khazix.
Gain a 2-star Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional ?% of Sejuani's Armor as magic damage.
Gain a Revenant Emblem and a Nocturne.
Gain an Brawler Emblem, a Bramble Vest, and a Sett.
Gain a Skirmisher Emblem, a Bloodthirster, and a Olaf.
Gain a Invoker Emblem and a Syndra.
Gain a Cavalier Emblem and a Hecarim.
Gain a Spellweaver Emblem, a Jeweled Gauntlet, and a Brand.
Gain a Forgotten Emblem, a Guinsoo's Rageblade, and a Vayne.
Gain a Sentinel Emblem and a Senna.
Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe.
Gain a Revenant Emblem, a Bloodthirster, and a Nocturne.
Gain a Nightbringer Emblem and a Sejuani.
Gain a Draconic Emblem and a Zyra.
Gain a Knight Emblem and a Thresh.
Redeemed units heal for ? (split evenly) when a Redeemed ally dies. The first time you heal ? this way, gain a Redemption. Gain a Lux. (Current: ?)
Gain a Cannoneer Emblem, a Guinsoo Rageblade, and a Tristana.
Gain a Dawnbringer Emblem, a Warmog's Armor, and a Gragas.
Gain a Ranger Emblem and a Varus.
Gain a Renewer Emblem, a Spear of Shojin, and a Soraka.
The Monstrosity equips an axe! Its attacks now cleave in a cone in front of it for ?% of physical damage. Gain a Kalista and a Nunu.
Gain a Forgotten Emblem and a Vayne.
Gain an Assassin Emblem, a Last Whisper, and a Khazix.
Gain a Ironclad Emblem, a Gargoyle Stoneplate, and a Nautilus.
Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus.
At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains ?% Damage Amp. Gain a Jarvan IV and a Nidalee.
Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan.
For every Gold above ?, up to ?, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise. (Health Gained: ?)
Gain a Cultist Emblem, a Sunfire Cape, and a Pyke.
Gain a Divine Emblem and a Jax.
Gain a Slayer Emblem and a Zed.
Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo.
When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.
Gain a 2-star Wukong. Your strongest Wukong gains the Fabled trait. When Wukong is 3-star and the Fabled trait is active, he restores his past glory.
Gain a Syphoner Emblem and a Vladimir.
Gain a Yasuo and Yone. This Yone cannot be fielded until Stage 5 or when Yasuo gains 30 kills, whichever comes sooner. (Kills: ?)
Gain a Brawler Emblem and a Vi.
Gain a Duelist Emblem, a Titan's Resolve, and a Jax.
Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV.
Gain a Assassin Emblem, an Edge of Night and a Pyke.
Your Executioners execute enemies below ?% health. Executions have a ?% chance to drop 1 gold. Gain a Kindred.
Gain a Mage Emblem and a Lulu.
Gain a Duelist Emblem and a Jax.
Gain an Elderwood Emblem and a Rakan.
When your Slayers take or deal damage, they gain ? stacking Armor and Magic Resistance for the rest of combat (max: ? stacks). Gain a Pyke and a Zed.
Gain an Enlightened Emblem, a Spear of Shojin, and a Janna.
Gain a Slayer Emblem, a Hand of Justice, and a Zed.
When Ascended, Divine units also gain ?% Attack Speed. Gain a Nasus.
Gain a Warlord Emblem and a Vi.
Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie.
Elderwood units gain ? Maximum Health (caps at ?) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu.
Gain a Vanguard Emblem and a Nautilus.
Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum.
Gain an Assassin Emblem and a Pyke.
Gain a Spirit Emblem and a Teemo.
Gain a Divine Emblem, a Quicksilver and a Jax.
Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir.
Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu.
Gain an Enlightened Emblem and a Janna.
Sharpshooters' attacks and abilities bounce ? extra time for ?% of original damage. Gain a Tristana and Teemo.
Gain a Brawler Emblem, a Bloodthirster, and a Vi.
Gain a Cultist Emblem and a Pyke.
After ? seconds of combat, the Dragon strikes the board, dealing ?% of max Health in magic damage to enemies and granting all allies ?% Attack Speed for the rest of combat. Gain a Tristana and a Braum.
Gain a Keeper Emblem and a Jarvan IV.
Gain a Warlord Emblem, a Sterak's Gage, and a Vi.
Gain a Dragonsoul Emblem and a Braum.
Gain a Fortune Emblem and an Annie.
Your team gains ?% Critical Strike Damage.
Your team gains ?% Critical Strike Damage.
After you reroll your Shop ? times, rerolls only cost ? gold. (Rerolls this game: ?)
Gain a Lesser Champion Duplicator. Gain another after ? player combats. This item allows you to copy a 3-cost or less champion.
Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)
Combat start: Your 2 units furthest from each other form a bond, sharing ?% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Combat start: Distribute ? temporary items to the champions with the fewest items.
Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)
Gain a free Shop reroll now, and every ? player combats.
Combat start: Distribute ? temporary items to the champions with the fewest items.
Your attacks cannot critically strike, but deal magic damage equal to ?% of your critical strike chance on hit.
Units that don't start combat on the edge of your board gain ?% Ability Power and ? Health.
Units that don't start combat on the edge of your board gain ?% Ability Power and ? Health.
After ? player combats, gain ? Training Dummy(s) with ? permanently attached Support item(s).
Your units gain ?% Attack Speed per ?% missing health.
Champions that aren't holding items gain ? Health and heal for ?% of their max Health each second.
After each carousel, randomly gain ? XP or ? free rerolls. Then, randomly gain one of these effects again.
After you reroll your Shop ? times, gain a copy of each ?-cost champion. (Rerolls this game: ?)
You earn no interest but at the start of every player combat round gain ? gold per ? units on your bench.
Gain [newvarplz] XP now. When you buy XP, gain ? more for free.
Your team executes enemies below ?% Health on hit. Executions have a ?% chance to drop ? gold.
After each carousel, randomly gain ? XP or ? free rerolls. Then, randomly gain one of these effects again.
When you reroll your Shop ? times, gain a Tactician's Crown. (Refreshes this game: ?)
Buying XP now costs ? gold. Every time you buy XP this turn, increase the cost by ? to a max of ?. You can now reach level 10.
Gain two copies of a random component.
Round start: If your last opponent was higher leveled than you, gain ? XP. Otherwise, gain ? gold.
The unit with with the highest Attack Speed gains a ? Shield for ? seconds that grants ?% stacking Attack Speed. When the shield is destroyed or expires, it will bounce to the ally with the lowest percent Health and renew.
Whenever you star up a champion, gain up to ? free Shop rerolls per round. Gain ? gold.
Units that start combat on the edge of your board gain ?% Attack Damage and ?% Attack Speed.
Buying XP now costs ? gold. Every time you buy XP this turn, increase the cost by ? to a max of ?. You can now reach level 10.
Units that start combat on the edge of your board gain ?% Attack Damage and ?% Attack Speed.
Open ? portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains ? Health and ?% Attack Speed, and drops ? gold on death.
Units that start combat on the edge of your board gain ?% Attack Damage and ?% Attack Speed.
After each carousel, randomly gain ? XP or ? free rerolls. Then, randomly gain one of these effects again.
Your team executes enemies below ?% Health on hit. Executions have a ?% chance to drop ? gold.
Gain an Infinity Force. After ? player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats
Gain ? gold.
Gain ? gold.
Gain ? gold.
If a champion's target is below ?% Health, they deal ?% more damage.
Units that don't start combat on the edge of your board gain ?% Ability Power and ? Health.
Gain ? gold.
After player combat, gain ? XP if you won or ? XP if you lost.
Your champions always have Thieves' Gloves. Your current items are removed, and whenever you would gain an item, you instead gain ? gold.
After player combat, gain ? XP if you won or ? XP if you lost.
After ? seconds of combat, your team gains ?% Attack Speed for ? seconds.
After ? seconds of combat, your team gains ?% Attack Speed for ? seconds.
Gain ? gold.
After each player combat, gain ? XP per ? inactive traits on your board. Inactive Traits: ?
Gain ? item component(s) and ? Reforger(s).
Gain ? item component(s) and ? Reforger(s).
Gain ? item component(s) and ? Reforger(s).
After ? seconds of combat, a Super Mega Death Rocket crashes into the largest clump of enemy units, dealing ?-? depending on the current stage. Enemies hit have their healing reduced by ?% for ? seconds.
Your units gain ?% Attack Speed per ?% missing health.
Gain ? XP.
Gain an Infinity Force. After ? player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats
Your team gains ?% Attack Speed for each ? missing player health.
Your team gains ?% Attack Speed for each ? missing player health.
Your team gains ?% Attack Speed for each ? missing player health.
Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)
After ? seconds of combat, your team gains ?% Attack Speed for ? seconds.
Gain [newvarplz] XP now. When you buy XP, gain ? more for free.
Gain ? gold.
Your units without items equipped gain ?% Attack Speed.
After ? player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Your team permanently gains ? max Health every ? seconds in combat. Combat start: Your team gains ? bonus max Health.
Your team permanently gains ? max Health every ? seconds in combat. Combat start: Your team gains ? bonus max Health.
Your team permanently gains ? max Health every ? seconds in combat. Combat start: Your team gains ? bonus max Health.
At the end of each stage, all units on your board and bench gain ?% Attack Damage, ?% Ability Power, and ? Health.
You know who your next opponent will be. Your units gain ? Armor or ? Magic Resist, and you can swap between the two during the planning phase.
Gain ? XP.
Your units gain ?% Attack Speed per ?% missing health.
Combat start: Your team gains ? Mana.
Combat start: Your team gains ? Mana.
Combat start: Your team gains ? Mana.
Units in the first two rows have their range reduced to a maximum of ? but gain ? Armor, ? Magic Resist, and ?% Attack Damage per hex of range lost.
Gain ? XP.
Your team executes enemies below ?% Health on hit. Executions have a ?% chance to drop ? gold.
Champions appear in the first ? slots of your shop as if you were 1 level higher. Gain ? gold.
Gain a Deathblade. Champions holding this item have a ?% chance to drop ? gold on kill.
Your team gains ?% Critical Strike Damage.
Gain a Rumble. Your strongest Rumble gains +? Range and constantly fires missiles at enemies, increased with Attack Speed.
Arcanists gain ? Mana Regen. After every ? Mana they spend, a magical effect hits the board. Gain a Neeko and an Ahri.
For every Yordle you've unlocked or unlock, gain ? gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
Get a Slayer Emblem, a Yasuo, and a Quicksilver.
Get an Ionia Emblem, a Yasuo, and a Deathblade.
Gain the Darkin Scythe, a powerful Artifact for Attack Fighters that grants the Darkin trait. Darkin heal the Tactician with takedowns.
Get a Bilgewater Emblem, a Twisted Fate, and a Guinsoo's Rageblade.
Your Targonians gain ? max Health and ?% Attack Damage and Ability Power for every Targonian fielded. Gain an Aphelios.
Get a Defender Emblem, a Garen, and a Chain Vest.
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
Get a Zaun Emblem, a Recurve Bow, and...a 2-Star Vi!?
The first ? champions that die each combat spawn copies of your strongest champion. Copies have ?% max Health and deal ?% damage.
Slayers gain ?% Damage Amp, plus ?% for every ? surviving Slayers at the end of combat. Gain a Briar and a Qiyana. Current Damage Amp: ?%
Gain a Time Undilator, a dangerous bomb that destroys ALL units in an X-pattern at the start of combat. Also, something is terribly wrong with your shop...
Get a Void Emblem, a Bel'veth, and a Recurve Bow.
3-star Yordles become massive, moving slower but gaining ?% Health and ?% Attack Damage and Ability Power. Gain a Rumble and Lulu.
Get a 2* Sona , a Lich Bane, and a Tear Of The Goddess
Your team gains ?% Damage Amp, increased to ?% if the Noxus trait is active.
Get an Ixtal Emblem.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain ?% Attack Speed and ? Mana Regen.
After you unlock ? champions from an origin, gain that origin's Emblem.
Get a 2* Caitlyn , a Luden's Tempest, and a Recurve Bow
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons, and every ? magic damage Teemo deals grants your strongest Singed ?% Ability Power. Gain a Teemo after each player combat.
Gain a Lesser Champion Duplicator, a Shen, a Jhin, and ? gold. Ionia 10 gains a Prismatic upgrade.
Get a Demacia Emblem, a Garen, and a Needlessly Large Rod.
Get a Warden Emblem, a Xin Zhao, and an Adaptive Helm.
Get a Defender Emblem, a Neeko, and a Steadfast Heart.
Every takedown Atakhan scores permanently grants him ?% Ability Power and ? max Health. Gain a Briar and a Sion. (Current Takedowns: ?)
Get a Bruiser Emblem and a Wukong.
Get a Void Emblem.
Get a Zaun Emblem, a Giant Slayer, and an Ekko.
Gain a Cho'Gath. Your strongest Cho'Gath gains +1 Attack Range and his attacks launch spikes that deal magic damage based on his max Health.
Gain the Darkin Aegis, a powerful Artifact for Tanks that grants the Darkin trait. Darkin heal the Tactician with takedowns.
Gain the Darkin Staff, a powerful Artifact for Magic Casters that grants the Darkin trait. Darkin heal the Tactician with takedowns.
Your ? strongest champions gain ? Health, ?% Damage Amp, and execute enemies under ?% Health.
Get a Warden Emblem, a Braum, and a Giant's Belt.
Gain a 2-star Viego. Your strongest Viego shares ?% of his Passive with other Shadow Isles allies. After collecting ? souls, his Ability upgrades.
Get a 2* Anivia, a Manazane , and a Tear Of The Goddess
Get a Gunslinger Emblem, a Tristana, and an Infinity Edge.
Get a Piltover Emblem.
Get a Yordle Emblem, a Teemo, and a Rabadon's Deathcap.
Get a Disruptor Emblem, a Seraphine, and a Tear of the Goddess.
Gain a Yasuo and Rek'Sai. Each time your spinning champions spend ? total Mana they permanently gain ? Health and ?% Damage Amp. Fielding more increases their spin area by 1-hex.
Get a Longshot Emblem.
Get a Freljord Emblem.
Gain an Earth Hex. Champions within gain ? Armor and Magic Resist. At ?% Health, they Stun enemies within ? hexes for ? seconds.
Get a Piltover Emblem, a Seraphine, and a Tear of the Goddess.
Get a Bruiser Emblem.
Get a Freljord Emblem, a Lissandra, and a Needlessly Large Rod.
Get a 2* Milio, a Zhonya's Paradox, and a Negatron Cloak
Get a Quickstriker Emblem.
Longshots gain ?% Attack Speed. If they cast while their target is within ? hexes, the target is knocked back ? hexes (cooldown: ?s). Gain a Caitlyn and a Kog'Maw.
Gain ? Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After ? player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Get a 2* Ashe, a Fishbones, and a Sparring Gloves
Get a Juggernaut Emblem, a Cho'gath, and a Protector's Vow.
Get a Vanquisher Emblem, a Gangplank, and a Hand of Justice.
Get a Disruptor Emblem, a Malzahar, and a Blue Buff.
Use on any champion to gain an emblem for each of their listed traits. [Consumable - This item disappears when used.]
Gain the Darkin Bow, a powerful Artifact for Marksmen that grants the Darkin trait. Darkin heal the Tactician with takedowns.
Get an Arcanist Emblem.
Get a 2* Kog'Maw, a Deathfire Grasp, and a Recurve Bow
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by ?.
Get an Aphelios, a Flickerblade, and a Recurve Bow
Get a Bilgewater Emblem.
Get a Slayer Emblem.
Your team gains ?% Durability, increased to ?% if the Ionia trait is active.
Get a 2* Xin Zhao, a Hullbreaker, and a Chain Vest
Get an Ionia Emblem.
Gain ? Xin Zhao and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After ? player combats as a 3-star, unlock Zaahen. At the start of the next ? stages, gain a Lesser Champion Duplicator.
Get a Defender Emblem.
Get a Yordle Emblem, a Needlessly Large Rod, and...a Rabadon's Deathcap!?
Gain a Water Hex. Champions within gain ? Mana Regen. Their damage ?% Shreds enemies for ? seconds.
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.
Get a Teemo, a Blighting Jewel, and a Needlessly Large Rod
Gain a Spear of Shojin and a Leona. On Stage ?-?, gain a Taric.
For every ? champions that Mutated Void allies takedown, gain ? XP. Gain a Cho'Gath and a 2-star Kog'Maw. ? Void provides unique Mutations.
Demacians gain ? permanent Health every time they rally. They also gain ?% permanent Attack Damage and Ability Power every ? rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
Get a Demacia Emblem, a Crownguard, and a Jarvan IV.
Get a Sion, The Indomitable, and a Giant Belt.
Slayers gain ?% Damage Amp, plus ?% for every ? surviving Slayers at the end of combat. Gain a Briar and a Qiyana. Current Damage Amp: ?%
Get a Longshot Emblem, a Recurve Bow, and a Vayne.
Gain a Blitzcrank. Your strongest one becomes an Attack Fighter. His Ability no longer shields but instead fires a hook towards the furthest enemy and gains powerful punches for a set amount of attacks.
Gain an Air Hex. Champions within gain ?% Attack Speed and their damage ?% Sunders enemies for ? seconds.
Get a Vanquisher Emblem, an Ambessa, and a B.F. Sword.
Get a 2* Illaoi, a Innervating Locket, and a Giant Belt
Get an Ixtal Emblem, a Neeko, and a Gargoyle Stoneplate.
For every Yordle you've unlocked or unlock, gain ? gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
Get a Teemo, a Dawncore, and a Tear Of The Goddess
You will be offered Might and Guile augments this game. When you reach Level ?, gain a random 5-cost champion, a completed item anvil, and a Champion Duplicator. Collecting all 3 Tenet augments grants a powerful reward.
Gain a Wood Hex. Champions within gain ?% max Health. After combat, they permanently gain ? Health.
Gain a Fire Hex. Champions within gain ?% Attack Damage and Ability Power. Their damage ?% Burns and ?% Wounds for ? seconds.
Strike enemies with telekinetic blades during combat, dealing damage and 30% Shredding and Sundering. Blade damage increases based on your total star level of Ionian champions.
Get an Ixtal Emblem, a Giant's Belt, and...a Lesser Duplicator!?
Get a Zaun Emblem.
Get an Invoker Emblem,
Get a Juggernaut Emblem, a Negatron Cloak, and a Swain.
Get a Freljord Emblem, a Hextech Gunblade, and an Anivia.
Get a Vanquisher Emblem.
Get a 2* RekSai, a Prowler's Claw, and a Sparring Gloves
Gain a Shen. Your strongest Shen becomes an Attack Fighter. His Ability is replaced with a dash that strikes low Health enemies. The number of dashes increases with each cast.
Get an Arcanist Emblem, an Ahri, and a Jeweled Gauntlet.
Get a Slayer Emblem, a Bel'veth, and a Sparring Glove.
Get a 2* Briar, a Titanic Hydra , and a B.F. Sword
Get an Ionia Emblem, a Yunara, and a B.F. Sword.
Get an Noxus Emblem, a Sion, and a Protector's Vow.
Gain ? Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade.
Get a 2* Yasuo, a Spectral Cutlass, and a Sparring Gloves
Zaunites explode into Shimmer on death, dealing ?% of their max Health to ? nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Gain ? Emblems from random Region traits. Gain ? XP every player combat, increased to ? XP if ? or more Region traits are active.
Get a 2* Zac, a Talisman Of Ascension, and a Giant Belt
Get a DIsruptor Emblem.
Get a Longshot Emblem, a Teemo, and a Guinsoo's Rageblade.
Get a Void Emblem, a Rek'Sai, and a Striker's Flail
Get a Cho'Gath, a Horizon Focus, and a Needlessly Large Rod
When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and ? gold. Gain a Caitlyn and a Vi.
Get a 2* Tristana , a Sniper's Focus, and a B.F. Sword
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
Get a 2* Viego, a Wits End, and a Needlessly Large Rod
Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.
Your team gains ?% Attack Damage and ? Health. Gain an additional ?% Attack Damage and ? Health per unique defeated or eliminated Tactician (?/7).
Get a Piltover Crown, a Loris, and a Gargoyle Stoneplate.
Get a Demacia Emblem.
Get a Juggernaut Emblem.
Get a Yordle Emblem.
Get a Bruiser Emblem, a Sion, and a Spirit Visage.
Get an Noxus Emblem.
Get a Quickstriker Emblem, an Ashe, and a Kraken's Fury.
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.
Get an InvokerEmblem, a Lissandra, and a Needlessly Large Rod.
Get a Gunslinger Emblem.
Get a Gunslinger Emblem, a Miss Fortune, and a Recurve Bow.
Get a 2* Neeko, a Lightshield Crest, and a Chain Vest
Vanquishers have a chance to Parry equal to their Critical Strike Chance. When Parrying, they reduce their damage taken by ?%. Gain a Rek'Sai.
Gain ? random elemental hex augments. Future augment rounds instead grant you items and gold based on the augment's tier.
Get a Twisted Fate, a Statikk Shiv, and a Needlessly Large Rod.
Gain a Seraphine. Seraphine's heal is increased based on her ally's missing Health. Sona gains the Disruptor trait and fires an additional bolt with every cast. Gain a Sona after each player combat.
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain a Shen and a Sion. ?? / ?
Gain 2 Ekkos. Gain ?XP every combat Ekko participates in. Gain an Ekko every time you level up. At 3-Star, gain a Zilean. Ekko's empowered attacks echo to all enemies being damaged by Zilean's spell, dealing ?% of the original damage.
Gain ? gold. Gain an Azir on Stage ?-?. Each time you unlock a Shuriman, gain an ideal item for them.
Get a 2* Rumble, a Unending Despair, and a Negatron Cloak
Get an Invoker Emblem, a Milio, and an Archangel's Staff.
Get an Noxus Emblem, an Ambessa, and a Sparring Glove.
Get an Arcanist Emblem, a Tear of the Goddess, and a Lux.
Get a Warden Emblem.
Get a Quickstriker Emblem, a Yunara, and a B.F. Sword.
Get a Bilgewater Emblem, a Miss Fortune, and a Recurve Bow.
Get a 2* Ekko, a Seeker's Armguard, and a Needlessly Large Rod
The first time you win ? player combats (Wins: ?), all Battle Academia champions gain ? Health and ?% reduced max Mana. Gain a Garen and Ezreal.
Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.
Gain a Protector Emblem.
Gain a Bastion Emblem.
Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.
Gain a Supreme Cells Emblem and an Akali.
Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite.
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.
Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.
Gain ?% more total Gems from Crystal Gambit, but you can only cash out once, on ?-?. While Double Down is active, winning loses an additional ?% of your total Gems rather than cashing out.
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.
Gain a Luchador Emblem.
Gain a Mighty Mech Crest and a Lucian
Every 2 seconds, Prodigies gain Ability Power equal to ?% of their Mana Regeneration (rounded down).
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain ? Health, ?% AD, and ?% AP. Battle Academia units gain double. Gain a Katarina
After ? seconds, your Heavyweight champions gain ?% max Health and ?% Damage Amp. Gain a Kobuko and a Zac.
Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn.
Gain a Crystal Gambit Emblem and a Janna.
Star Guardians with a Power Up grant ?% increased Star Guardian bonuses. Gain a Xayah.
Gain a Bastion Emblem, a Giant's Belt, and a Leona.
Gain a Star Guardian Emblem.
Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.
Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.
Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri.
Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.
Whenever an ally dies, they grant the Supreme Cell with the most damage this round ?% of their maximum health. Gain a Kai'Sa and Kennen.
Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista.
Every ? seconds the God's Eye grants a random Soul Fighter ? shield and ?% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.
Your strongest Bastion champion gains ?% max Health. When other Bastions die, they transfer ?% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Gain a Strategist Emblem, a Janna, and an Adaptive Helm.
Whenever you star-up a champion they permanently gain ?% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.
Gain a Executioner Emblem, a Striker's Flail, and a Katarina.
Gain a Juggernaut Emblem.
The Mighty Mech gains ? Armor and Magic Resist and ? Health. Gain 3 Mighty Mech champions. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
Luchadors gain ?% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal ?% of their Basic Attack Damage. Gain a Dr. Mundo.
Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.
Gain a Mighty Mech Emblem, a Kraken's Fury, and a Lucian.
Gain a Battle Academia Emblem and a Rakan.
Gain a Duelist Emblem, an Ashe, and a BF Sword.
Star Guardians who start combat adjacent to at least one other Star Guardian gain ? Mana Regeneration, ? Armor, and ? Magic Resist. Gain a Rell.
Gain a Crystal Gambit Emblem.
Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.
Gain an Sorcerer Emblem.
Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.
Gain a Heavyweight Emblem, a Spirit Visage, and a Kobuko.
Gain 1 Velocity per reroll, and ? when you level up. Crew units gain ?% Attack Speed for every 3 Velocity. (Velocity: ?)
Edgelords now gain up to ?% of their Attack Speed bonus the lower health their target is. Gain a Shen and Xayah.
Grant ?% of Supreme Cell's bonus to all champions on your team. Any champion on your team can now become the Supreme Cell. Gain a Kai'Sa and Kennen.
Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed.
Gain a Duelist Emblem.
Whenever an ally Juggernaut dies, all other Juggernauts gain a ?% max Health shield for ? seconds and gain ?% more Durability. Gain an Aatrox and Dr. Mundo.
The first ? Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.
The Mighty Mech gains ?% Attack Speed. Gain a 3 Mighty Mech Champions. Field 7 Mighty Mech with a total of ? Star Levels and reach level 10 to activate MECHA-MERGE PROTOCOL.
You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains ? Health and ?% Damage Amp. Gain an Aatrox, a Senna, and a Power Remover.
Combat start: Protectors shield themselves and their closest ally for ?% of their maximum health. Shields stack. Gain a Rakan.
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.
Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.
Gain a Wraith Emblem.
Gain a Protector Emblem, a Neeko, and a Giant's Belt.
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain ? Health and ?% Damage Amp, Strategists gain ?% more. Gain a Janna and Ziggs.
Gain an Edgelord Emblem.
Gain a Sniper Emblem, a Jinx, and a Recurve Bow.
Luchadors gain ?% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain ?% Attack Damage and ? Health. Gain a Dr Mundo and Gnar. (Total: ?% AD; ? Health)
Gain an Executioner Emblem, an Akali, and a Sparring Gloves.
Gain a Bastion Emblem, a Crownguard, and a Swain.
Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.
Gain an Edgelord Emblem, a Samira, and a Recurve Bow.
Enemies who take damage from Sorcerer Abilities deal ?% less damage for ? seconds. Gain a Lux and a Lucian.
Gain a Wraith Emblem and a K'Sante.
Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo.
Gain a Protector Emblem, a Protector's Vow, and a Neeko.
Gain a Heavyweight Emblem.
When you field ? or less Star Guardians, increase Star Guardian bonuses by an additional ?%. Gain a Syndra and Rell.
Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.
Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar.
At combat start and whenever the Shadow Realm strikes, Wraith champions gain ?% Attack Damage and ?% Ability Power. Gain a Jhin and Zac.
Get a Juggernaut Emblem, a Spirit Visage, and a Dr. Mundo.
Gain a Star Guardian Emblem and a Rell.
Gain a Soul Fighter Emblem and a Kalista.
Gain a Prodigy Emblem.
Gain a Battle Academia Emblem.
Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.
Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista. Fame: ?/?
The Mighty Mech gains ?% Attack Speed. Gain a Gangplank. Field 7 Mighty Mech with a total of ? Star Levels and reach level 10 to activate MECHA-MERGE PROTOCOL.
Gain a Mighty Mech Crest.
Gain a Strategist Emblem.
On attack, Duelists gain ?% Attack Damage and Ability Power, stacking up to ? times. Duelist Tanks instead gain ? Armor and Magic Resist. Gain a Kai'Sa and Kayle.
Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.
At the start of every stage and after every carousel round, gain ? random 1-3 cost Battle Academia champions. Gain an Ezreal.
Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.
Gain a Luchador Emblem and a Dr Mundo.
Every ? seconds, all Sniper champions fire a shot that deals ?% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.
Gain an Executioner Emblem.
Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.
Gain a Sniper Emblem.
Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.
You no longer gain the Mighty Mech. Instead, all Mighty Mech champions gain ?% of the Health, Ability Power, and Attack Damage the Mech would have. Gain an Aatrox.
The Mighty Mech gains ?% Attack Speed. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
When they hit Max Power, Soul Fighters gain ?% Attack Speed and ?% Durability for ? seconds.
Gain a Soul Fighter Emblem.
Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.
Gain a Supreme Cells Emblem.
Gain a Dynamo Emblem, a Miss Fortune, and a BF Sword.
Gain a Syndicate Emblem and a Braum.
Gain a Vanguard Emblem, a Leona, and a Giant's Belt.
Gain an Bastion emblem.
Whenever a Bruiser dies, it permanently gains ? Health. Gain a Darius and Alistar.
After ? seconds your Divinicorp champions ascend, gaining ?% Health and ?% Attack Speed. Gain a Rhaast and a Morgana.
Gain a Cypher Emblem, a Giant Slayer, and a LeBlanc.
Your A.M.P. champions with ? items gain ? Amp. Gain ? rerolls, a Naafiri, and a Nidalee.
Marksmen execute enemies under ?% Health. Every time a Marksman executes, all Marksman gain ?% Attack Speed. Gain a Jhin and a Kindred.
Rapidfire champions start at ? stacks and can go to ?. If you win combat within ? seconds, gain ? gold. Gain a Twisted Fate and a Kog'Maw.
Gain a Divinicorp Emblem, a Spirit Visage, and a Rhaast.
Gain a Techie emblem.
Gain a Dynamo emblem.
Gain a Dynamo Emblem, a Spear of Shojin, and an Elise.
Each Golden Ox drops ? gold after fighting ? rounds. Your max interest is ?. Gain a Graves, an Alistar, and ? gold.
Gain a Rapidfire Emblem, a Zeri, and a BF Sword.
Anima Squad takedowns have a ?% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain ?% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi. ?
Gain ? Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
Gain a Slayer Emblem, a Hand of Justice, and a Vayne.
Gain a Rapidfire emblem.
Gain an Anima Squad Emblem.
Syndicate Kingpins gain ?% Attack Speed and ? Health for each adjacent ally in their row. The allies gain ? Health. Gain a Twisted Fate and a Darius.
Gain a Golden Ox Emblem, a Nashor's Tooth, and a Graves.
Gain a Bruiser Emblem, a Crownguard, and a Darius.
With Syndicate active, your Training Dummies shoot enemies. Every ? times they attack, grant the Kingpins ?% Attack Damage and Ability Power. Gain ? Training Dummy, a Darius, and a Twisted Fate.
Gain a Strategist Emblem, a Yuumi, and a Giant's Belt.
Gain a Strategist Emblem, an Adaptive Helm, and an Ekko.
Gain a Divinicorp Emblem and a Senna.
Gain an Executioner emblem.
Your Techies gain ? Ability Power, increased by ? for every ? takedowns. Gain a Veigar and a Zyra.
Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage.
Gain an Exotech Emblem and a Mordekaiser.
Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.
Bet that you'll win 3 or more of the next 5 combats.
When Techies cast, grant the lowest Health Techie a Shield equal to ?% of the Mana spent. Gain a Veigar and a Zyra.
Gain a Street Demon emblem.
After ? seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions. ?
Your units gain ?% health every round. If they survive combat, they gain an additional ? Ability Power and ?% Attack Damage.
Vanguards gain ?% Health. When the Vanguard Shield ends, deal ?% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.
Golden Ox gain ?% Attack Speed. Every ? shops contains a ?-cost, reduced by each unique Golden Ox fielded in combat. Gain a Graves and an Alistar. ?
When you 3-star Nitro champions, they gain ?% Attack Damage, ? Ability Power, and grant ? Gold. Gain a Kindred and a Nidalee.
When A.M.P. champions die, the nearest A.M.P. champion gains ? Amp until the end of combat. Gain a Naafiri and a Nidalee.
Executioners have a ?% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar. Gold Gained: ?
Every ? Boombot rockets, fire an HK Missile at the current target that deals ?% of the original rocket's damage. Gain a Kog'Maw and a Skarner.
Gain a Street Demon Emblem and a Jinx.
Gain a Bruiser emblem.
Gain a Marksman Emblem, an Infinity Edge, and a Jhin.
Gain a BoomBot Emblem, an Ionic Spark, and a Skarner.
Gain a Vanguard Emblem, a Protector's Vow, and a Skarner.
Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.
Gain a Golden Ox emblem.
Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.
Signature Street Demon hexes grant ?% Attack Speed. Gain 3 Street Demons and ? Spray Can items that create signature Street Demon hexes.
Gain a Divinicorp emblem.
Slayers above ?% Health gain ?% Attack Damage. While under ?%, they gain ?% Omnivamp. Gain a Vayne and a Shaco.
Gain a Cypher emblem.
Gain a Techie Emblem, a Brand, and a Tear of the Goddess.
If you have ? or fewer Divinicorp champions, their bonuses are increased by ?% + ?% for each Stage. Gain a Rhaast and a Morgana.
Gain an Exotech emblem.
Each Golden Ox drops ? gold after fighting ? rounds. Your max interest is ?. Gain a Graves, an Alistar, and ? gold.
Gain an Anima Squad Emblem and a Yuumi.
Gain a Bastion Emblem, a Sejuani, and a Giant's Belt.
Every ? rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain ? gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko. ?
Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain ? gold. Gain 3 Street Demons.
Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate.
Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy. ?
On combat start, ? of your Exotech units with ? items gains their ideal Exotech item. Gain a Jax and Naafiri.
Gain a Slayer emblem.
Gain a Golden Ox Emblem and a Jarvan.
Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri.
Every ? rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain ? gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko. ?
Gain a Strategist Emblem.
Gain a Bruiser Emblem, a Gragas, and a Giant's Belt.
Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.
Gain a Marksman emblem.
Gain a Jhin and Morgana. Dynamos gain ?% Damage Amp. After they spend ? Mana, gain a Zhonya's Paradox and an Aurora. ?
When Bastions' start of combat bonus ends, ?% of it converts into Attack Damage and Ability Power and they gain ?% Attack Speed. Gain an Illaoi and Jax.
Golden Ox gain ?% Attack Speed. Every ? shops contains a ?-cost, reduced by each unique Golden Ox fielded in combat. Gain a Graves and an Alistar. ?
Gain a Slayer Emblem, a Zed, and a Sparring Gloves.
When you trade Cypher Intel, your board and bench is sold for ?% value and you gain ? Reforgers. Gain a Draven.
Before dying, BoomBots jump on the nearest enemy and deal ? physical damage + ?% dealt by rockets to adjacent enemies. Gain a Kog'Maw and a Skarner.
Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.
Gain a Street Demon Emblem, a Guardbreaker, and an Ekko.
Cyberboss abilities reduce the target's max Health by ?%. Cyberbosses take ?% less damage from enemies with less max Health. Gain a Poppy and a Veigar.
Gain a Syndicate Emblem, an Infinity Edge, and a Darius.
TFT14_Augment_Mob_Splash_Description
Bet that you'll lose 3 or more of the next 5 combats.
Gain a Vanguard Emblem.
Gain a Syndicate emblem.
Gain a BoomBot Emblem and a Fiddlesticks.
Gain an Executioner Emblem, a Guardbreaker, and a Graves.
Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi.
Whenever a Bruiser dies, it permanently gains ? Health. Gain a Darius and Alistar.
Gain ? Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
Gain an Exotech Emblem, a Guinsoo's Rageblade, and a Naafiri.
Get a Nitro Hex Turret that has ?% of your total Chrome. Gain a Shyvana.
Gain a BoomBot emblem.
Gain an Executioner Emblem, a Vex, and a Sparring Gloves.
Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.
Gain a Marskman Emblem, an Aphelios, and a Recurve Bow.
Cypher gains ?% of its combat bonus now. Gain ?% Intel from kills, but only ?% from losses. Gain a Draven.
Gain a Blue Buff. Your units gain ? Ability Power. After casting their Ability, gain ? Mana.
Reduce the max Mana of Piltover units by ?%.
Fire a barrage of missiles that repeats ?% of the damage dealt by Piltover units this combat as magic damage.
Piltover units gain ? Armor and ? Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
Upgrade a random item on your strongest Piltover unit to Radiant. They also gain ?% Attack Speed and ? max Health.
Piltover units gain ?% Damage Amp, increased by ?% for each cast from any Piltover unit this combat before this Module triggered.
Piltover units gain ?% max Health and become much larger.
Cleanse all allied crowd control effects. Your team gains ?% Tenacity.
All allies gain a ?% max Health Shield.
Stun the ? enemies who have dealt the most damage for ? seconds.
Grant your team ?% Attack Speed.
All allies gain ? Mana Regen and ? Ability Power.
Increase your team's Healing and Shielding by ?%.
Increase the Mana cost of all enemies' next cast by ?.
Deal ? + ?% max Health as true damage to all enemies.
If Piltover units have cast at least ? times this combat, deal ?% max Health true damage to all enemies. Otherwise, deal ?%.
Piltover units deal ?% more damage, increased to ?% against Tanks.
Summon a robot copy of your ? strongest Piltover units. They have ?% of the original's Health and deal ?% as much damage.
Gain ? Gold or ? Boot, randomly. (Repeats for every Piltover cast!)
For the rest of combat, repeat the effects of your other Modules every ? seconds.
After casting, Piltover units restore ?% of their max Mana over ? seconds.
Gain a 2-star Fizz
Gain a 2-star Illaoi
Gain a 3-star Tahm Kench
Gain a 2-star Gangplank
Gain a 3-star Fizz
Gain a 2-star Nautilus
Gain a 1-star Twisted Fate
Gain a 3-star Illaoi
Gain a 1-star Illaoi
Gain a 3-star Graves
Gain a 1-star Tahm Kench
Gain a 1-star Miss Fortune
Gain a 2-star Tahm Kench
Gain a 1-star Fizz
Gain a 3-star Gangplank
Gain a 1-star Gangplank
Gain a 2-star Miss Fortune
Gain a 3-star Miss Fortune
Gain a 1-star Nautilus
Gain a 1-star Graves
Gain a 3-star Nautilus
Gain a 3-star Twisted Fate
Gain a 2-star Twisted Fate
Gain a 2-star Graves
Attacks and Abilities execute enemies below ?% Health. On kill, gain ?% Attack Damage and ?% Ability Power. Recommended holder: Graves
On takedown, generate an additional ? . (Earned: ?) Recommended holder: Gangplank
Damaging enemies causes them to Bleed, dealing an additional ?% damage over 4 seconds. Recommended holder: Gangplank
Every ? seconds, deal ? + ?% of damage dealt within the last ? seconds as magic damage to current target and ? nearest enemies. Recommended holder: Fizz
Bilgewater champions gain ? Armor and ? Magic Resist.
Bilgewater champions gain ? Armor and ? Magic Resist.
Bilgewater champions gain ? Armor and ? Magic Resist.
Bilgewater champions gain ?% Attack Speed.
Bilgewater champions gain ?% Attack Speed.
Bilgewater champions gain ?% Attack Speed.
Bilgewater champions gain ?% Attack Speed.
Bilgewater champions gain ?% Attack Damage and Ability Power.
Bilgewater champions gain ?% Attack Damage and ?% Ability Power.
Bilgewater champions gain ?% Attack Damage and ?% Ability Power.
Bilgewater champions gain ?% Attack Damage and ?% Ability Power.
Bilgewater champions gain ? Ability Power.
Bilgewater champions gain ? Ability Power.
Bilgewater champions gain ? Ability Power.
Bilgewater champions gain ? Armor and ? Magic Resist.
Bilgewater champions gain ?% max Health.
Bilgewater champions gain ?% max Health.
Bilgewater champions gain ?% max Health.
Bilgewater champions gain ?% max Health.
Bilgewater champions gain ?% Attack Damage and Ability Power.
Bilgewater champions gain ?% Attack Damage and Ability Power.
Bilgewater champions gain ?% Attack Damage and Ability Power.
Replace all items in the Black Market!
Immediately re-roll your shop and fill it with Bilgeater champions.
Every ? seconds, heal ?% max Health and shed all negative effects. After ? seconds, gain ? . Recommended holder: Illaoi
Every second during combat, gain ?% Attack Damage and ?% Attack Speed. Recommended holder: Miss Fortune
Summon a tidal wave that brings valuable treasures from the deep.
NYI Once per fight, after 3 takedowns, summon the ghost of the Dreadway, dealing 650% magic damage in a 3-hex radius.
While above ?% Health, double the Armor and Magic Resist bonuses from this item. Every ? seconds, deal magic damage equal to ?% of current total Armor and Magic Resist to the ? nearest enemies. Recommended holder: Nautilus
NYI The bearer becomes the Captain! Grant allies (a really cool effect) while the bearer is alive.
NYI Every 4 seconds, launch cannonballs at the bearer's target, dealing damage equal to 50% of the damage they took over the last 4 seconds.
Attacks and Abilities Burn and Chill enemies for ? seconds. Recommended holder: Twisted Fate
Summon a tidal wave that brings valuable treasures from the deep.
Use on a 3-cost Bilgewater champion or less to create a 1-star copy on your bench.
Summon a tidal wave that brings valuable treasures from the deep.
At combat start, call in a cannon barrage dealing massive damage to all enemies.
Use on a champion to remove all their items and break them down into components. [Consumable - This item disappears when used.]
Use on a champion to remove all their items and break them down into components. [Consumable - This item disappears when used.]
Use on a champion to remove all their items and break them down into components. [Consumable - This item disappears when used.]
Use on a champion to remove all their items and break them down into components. [Consumable - This item disappears when used.]
Use on a champion to remove all their items and break them down into components. [Consumable - This item disappears when used.]
Your champions holding an item gain ? Attack Speed.
Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.
Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.
Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.
Combat start: Your champions in the front 2 rows gain ? Health.
Combat start: Your champions in the back 2 rows gain ? Attack Speed.
Your champions without items gain ? Attack Speed.
Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.
Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.
Your champions holding an item gain ? Health.
Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.
Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.
Combat start: Your champions in the front 2 rows gain ? Mana.
Sylas
Kha'Zix
Janna
Alune
Zoe
Senna
Yone
Lee Sin
Darius
Kindred
Thresh
Galio
Tahm Kench
Hwei
Kai'Sa
Neeko
Syndra
Cho'Gath
Amumu
Qiyana
Yasuo
Sivir
Morgana
Shyvana
Master Yi
Kayn
Rek'Sai
Kobuko
Rakan
Volibear
Tryndamere
Aatrox
Teemo
Yorick
Shen
Tristana
Udyr
Malphite
Lissandra
Aphelios
Ahri
Lux
Ashe
Riven
Kog'Maw
Bard
Zyra
Karthus
Ornn
Sett
Wukong
Lillia
Annie
Irelia
Caitlyn
Gnar
Garen
Illaoi
Soraka
The holder gains the Edgelord trait. Dealing physical damage to an enemy reduces their Armor by ?.
The holder gains the Sorcerer trait. The holder gains ?% more Ability Power from all sources.
The holder gains the Bastion trait. Gain ?% of Armor as Attack Damage. Gain ?% of Magic Resistance as Ability Power.
The holder gains the Prodigy trait. On cast, shield the lowest percent Health ally for ?% of mana spent.
The holder gains the Battle Academia trait, and ? Health and ?% Damage Amp per .
The holder gains the Heavyweight trait, and gains ? max Health on takedown.
The holder gains the Juggernaut trait. While above ?% Health, gain ?% Attack Speed.
The holder gains the Protector trait. When a shield on the holder breaks, heal the holder and the nearest ally for ?% of the shield's initial value.
The holder gains the Crystal Gambit trait.
The holder gains the Duelist trait. Attacks deal ? bonus true damage, plus ? bonus true damage for each time the target was damaged by this effect.
The holder gains the Executioner trait. Attacks and Abilities that critically strike deal ?% bonus true damage over ? seconds.
The holder gains the Soul Fighter trait.
The holder gains the Supreme Cells trait.
The holder gains the Wraith trait.
The holder gains the Strategist trait. Combat Start: The holder and allies within ? hex in the same row gain bonuses. Front 2 rows: ? Armor and Magic Resist Back 2 rows: ?% Attack Speed
The holder gains the Sniper trait and ? range.
The holder gains the Luchador trait.
The holder gains the Star Guardian trait. Teamwork: Non-emblem Star Guardian bonuses are increased by ?%. This effect stacks. [Unique - only 1 per champion.]
tft_item_description_RebootProtocol
tft_item_description_UpgradeModule
tft_item_description_FluxEngine
tft_item_description_TFT15_Mecha_OperatingSystem
tft_item_description_ChernoAftermath
tft_item_description_Railgun
tft_item_description_VoltaicBattery
tft_item_description_NanoFabricator
Gain ?% stacking Attack Speed every second.
Combat start: Grant ?% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item]
Gain 2 effects:?% Attack Damage and ?% Ability Power.?% Omnivamp. While above ?% health, double the Attack Damage and Ability Power. While below ?% Health, double the Omnivamp.
Gain ?% additional Damage Amp against Tanks.
Combat start: The holder and allies within ? hexes in the same row gain a ? Shield, ? Armor, and ? Magic Resist for ? seconds. [Support item]
Regenerate ?% of missing Health each second.
Gain ?% max Health. Every ? seconds, deal ?% Burn and ?% Wound to an enemy within ? hexes for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Heal the lowest percent Health ally for ?% of damage dealt. Ally Healing: ?
Gain ?% max Health.
Gain ?% Durability. While above ?% Health, instead gain ?% Durability. ?
At ?% Health, gain a ?% max Health Shield. Every ? seconds afterwards, gain a ?% max Health Shield. Recommended users: Renni and Singed
Gain a 2-star Smeech
Gain a 1-star Sevika
Gain a 2-star Renni
Gain a 3-star Renni
Gain a 2-star Sevika
Gain a 1-star Renni
Gain a 1-star Silco
Gain a 3-star Sevika
Gain a 1-star Singed
Gain a 3-star Silco
Gain a 3-star Singed
Gain a 2-star Singed
Gain a 2-star Renata Glasc
Gain a 1-star Renata Glasc
Gain a 3-star Smeech
Gain a 3-star Renata Glasc
Gain a 2-star Silco
Gain a 1-star Smeech
Increase healing and shielding by ?%. Every ? seconds, gain ? Shield for ? seconds and grant the same Shield to the ? lowest Health allies. Recommended users: Renni and Renata Glasc
After every ? instances of damage, send jolts towards the ? lowest health enemies, dealing ? physical damage. Recommended users: Sevika and Smeech
At ?% Health, gain a ?% max Health Shield. Every ? seconds afterwards, gain a ?% max Health Shield. Perfected Bonus: After gaining Shield, fire a vial of chemicals at ? nearby enemies that deals ?% max Health magic damage. Recommended users: Renni and Singed
After dropping below ?% Health, become briefly untargetable, restore ?% max Health, and gain ?% Attack Damage and ?% Omnivamp. {{TFT13_ChemBaronOnlyItem}} Recommended users: Smeech and Sevika
After every ? instances of damage, send jolts towards the ? lowest health enemies, dealing ? physical damage. Recommended users: Sevika and Smeech
Gain ? Armor and Magic Resist when taking damage, stacking up to ? times. At max stacks, deal ?% as magic damage to enemies in a ?-hex radius after being attacked. (Cooldown: ? seconds) Recommended users: Renni and Singed
Attacks and Abilities execute enemies under ?% Health. On kill, gain ?% Durability and ?% Damage Amp for ? seconds (refreshes on kills). Perfected Bonus: Executes drop ? Gold and heals the holder for ?. Recommended users: Smeech and Sevika
Gain ? Armor and Magic Resist when taking damage, stacking up to ? times. Perfected Bonus: At max stacks, deal ?% as true damage to enemies in a ?-hex radius after being attacked. (Cooldown: ? seconds) Recommended users: Renni and Singed
Attacks grant ? bonus Mana. After casting, launch ? missiles at the current target that deal ? magic damage. Recommended users: Silco and Renata Glasc
After every ? instances of damage, send jolts towards the ? lowest health enemies, dealing ? physical damage. Perfected Bonus: Every time the holder fires bolts, they gain ?% Attack Speed. Recommended users: Sevika and Smeech
After dropping below ?% Health, become briefly untargetable, restore ?% max Health, and gain ?% Attack Damage and ?% Omnivamp. {{TFT13_ChemBaronOnlyItem}} Recommended users: Smeech and Sevika
Attacks grant ? bonus Mana. After casting, launch ? missiles at the current target that deal ? magic damage. Recommended users: Silco and Renata Glasc
Increase healing and shielding by ?%. Every ? seconds, gain ? Shield for ? seconds and grant the same Shield to the ? lowest Health allies. Recommended users: Renni and Renata Glasc
Gain ? Armor and Magic Resist when taking damage, stacking up to ? times. At max stacks, deal ?% as magic damage to enemies in a ?-hex radius after being attacked. (Cooldown: ? seconds) Recommended users: Renni and Singed
Attacks and Abilities execute enemies under ?% Health. On kill, gain ?% Durability and ?% Damage Amp for ? seconds (refreshes on kills). Recommended users: Smeech and Sevika
After dealing ability damage, enemies affected take an extra ?% damage over ? seconds as true damage. Recommended users: Silco and Renata Glasc
Combat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every ? seconds. {{TFT13_ChemBaronOnlyItem}}
Attacks and Abilities execute enemies under ?% Health. On kill, gain ?% Durability and ?% Damage Amp for ? seconds (refreshes on kills). Recommended users: Smeech and Sevika
After dropping below ?% Health, become briefly Untargetable, restore ?% max Health, and gain ?% Attack Damage and ?% Omnivamp. Perfected Bonus: Upon dying for the first time, revive with ?% max Health! {{TFT13_ChemBaronOnlyItem}} Recommended users: Smeech and Sevika
Use on a 3 cost or lower Chem-Baron to create a 1-star copy of them. [Consumable - This item disappears when used.]
After dealing ability damage, enemies affected take an extra ?% damage over ? seconds as true damage. Perfected Bonus: Infected enemies deal ?% less damage. When they die, they join your side with ? Health that decays over ? seconds. Recommended users: Silco and Renata Glasc
Reduce all incoming damage by ?. Recommended users: Renni and Singed
Attacks grant ? bonus Mana. After casting, launch ? missiles at the current target that deal ? magic damage. Perfected Bonus: Casts also launch a wave of toxins that deals ? magic damage. Recommended users: Silco and Renata Glasc
At ?% Health, gain a ?% max Health Shield. Every ? seconds afterwards, gain a ?% max Health Shield. Recommended users: Renni and Singed
Use on a Chem-Baron to create a 1-star copy of them. [Consumable - This item disappears when used.]
Use on a Chem-Baron to restore ? player health. [Consumable - This item disappears when used.]
? Gold
Attacks deal an additional ? true damage. Recommended users: Smeech and Sevika
Increase healing and shielding by ?%. Every ? seconds, gain ? Shield for ? seconds and grant the same Shield to the ? lowest Health allies. Perfected Bonus: Shielding or healing allies grants them ? Ability Power and ?% Attack Speed. (Cooldown: ?s) Recommended users: Renni and Renata Glasc
After dealing ability damage, enemies affected take an extra ?% damage over ? seconds as true damage. Recommended users: Silco and Renata Glasc
Gain ? Ability Power every ? seconds. Recommended users: Silco and Renata Glasc
The holder gains the Invoker trait. [Unique - only one per champion. Elusive - cannot be crafted.]
The holder gains the Spellweaver trait. [Unique - only one per champion]
The holder gains the Dawnbringer trait. [Unique - only one per champion]
The holder gains the Forgotten trait. [Unique - only one per champion]
tft_item_description_Set5Cavalier_RadiantSpat
tft_item_description_Set5Nightbringer_RadiantSpat
The holder gains the Assassin trait. [Unique - only one per champion]
The holder gains the Sentinel trait. [Unique - only one per champion]
tft_item_description_Set5Abomination_RadiantSpat
tft_item_description_Set5Spellweaver_RadiantSpat
tft_item_description_Set5Skirmisher_RadiantSpat
tft_item_description_Set5Dawnbringer_RadiantSpat
The holder gains the Cannoneer trait. [Unique - only one per champion. Elusive - cannot be crafted.]
The holder gains the Draconic trait. [Unique - only one per champion]
The holder gains the Renewer trait. [Unique - only one per champion]
tft_item_description_Set5Assassin_RadiantSpat
The holder gains the Mystic trait. [Unique - only one per champion. Elusive - cannot be crafted.]
tft_item_description_Set5Coven_RadiantSpat
tft_item_description_Set5Redeemed_RadiantSpat
tft_item_description_Set5Hellion_RadiantSpat
The holder gains the Nightbringer trait. [Unique - only one per champion]
The holder gains the Ironclad trait. [Unique - only one per champion. Elusive - cannot be crafted.]
The holder gains the Hellion trait. [Unique - only one per champion]
The holder gains the Knight trait. [Unique - only one per champion. Elusive - cannot be crafted.]
The holder gains the Revenant trait. [Unique - only one per champion]
The holder gains the Redeemed trait. [Unique - only one per champion]
The holder gains the Cavalier trait. [Unique - only one per champion]
The holder gains the Coven trait. [Unique - only one per champion]
The holder gains the Legionnaire trait. [Unique - only one per champion]
tft_item_description_Set5Forgotten_RadiantSpat
tft_item_description_Set5Renewer_RadiantSpat
The holder gains the Ranger trait. [Unique - only one per champion. Elusive - cannot be crafted.]
The holder gains the Abomination trait. [Unique - only one per champion]
The holder gains the Skirmisher trait. [Unique - only one per champion]
The holder gains the Brawler trait. [Unique - only one per champion]
tft_item_description_Set5Revenant_RadiantSpat
tft_item_description_Set5Legionnaire_RadiantSpat
The holder gains the Dragonslayer trait. [Unique - only one per champion]
tft_item_description_Set5Ironclad_RadiantSpat
Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead.
Gain ?% max health. Every ? seconds, heal ?% max Health.
Critical Strikes grant ?% Damage Amp for ? seconds, stacking up to ? times.
?% Shred enemies within ? hexes. When enemies cast an Ability, deal magic damage equal to ?% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist
Combat Start: Gain immunity to crowd control for ? seconds. Gain ?% stacking Attack Speed every second.
Heal the lowest percent Health ally for ?% of damage dealt. Ally Healing: ?
Damage from attacks and Abilities ?% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist
Combat Start: Gain ? Mana. At ?% Health, gain ? Mana and a Shield equal to ?% max Health.
Gain ?% additional Attack Damage and Ability Power from all sources.
Combat start: Gain ?% Ability Power every ? seconds in combat.
Attacks and Abilities deal ?% Burn and ?% Wound to enemies for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Gain ?% max health. Take ?% reduced damage from attacks. When struck by any attack, deal ? magic damage to all adjacent enemies. Cooldown: ? seconds
Summon a large Voidspawn. Its strength increases with each Stage. [Support item] [Unique - only 1 per champion]
Combat start: Shoot a wider beam that ?% Mana Reaves enemies. Your team gains ? starting Mana. [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast
Attacks grant ?% stacking Attack Damage, up to ? attacks. After ? attacks, gain ?% Attack Speed.
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Your team gains ?% Attack Speed. [Ignores crowd control immunity.] [Unique - only 1 per champion]
Gain ?% stacking Attack Speed every second.
Gain 2 effects:?% Attack Damage and ?% Ability Power.?% Omnivamp. While above ?% health, double the Attack Damage and Ability Power. While below ?% Health, double the Omnivamp.
Gain ?% max Health. Every ? seconds, deal ?% Burn and ?% Wound to an enemy within ? hexes for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received
Combat start: Grant ?% Attack Speed and ?% Omnivamp to the holder and allies within 1 hex in the same row. Omnivamp: heal for some of damage dealt
Damage from attacks and Abilities ?% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor
Combat start: Shields the holder and allies within ? hexes in the same row for ?/?/? damage for ? seconds. Your team gains ? Health.
Each round: Equip 2 random Radiant items. [Consumes 3 item slots.] ?
Gain ?% max Health.
At ?% Health, gain a Shield equal to ?% of the wearer's maximum Health that rapidly decays over ? seconds.
Regenerate ?% of missing Health each second.
At ?% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Attacks and Abilities ?% Burn and ?% Wound enemies for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Gain ?% durability. While above ?% Health, instead gain ?% Durability. ?
Gain ?% Attack Damage and ?% Ability Power when attacking or taking damage, stacking up to ? times. At full stacks, gain ?% Damage Amp and gain immunity to crowd control.
Gain ?% additional Damage Amp against Tanks.
Combat Start: Gain a ?% max Health Shield for ? seconds. When the Shield expires, gain ?% Ability Power.
Once per combat: At ?% Health, gain a ?% max Health Shield that lasts up to ? seconds.
It's witnessed - and unleashed - miracles and calamities both. ?
Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead.
Gain ? Armor and ? Magic Resist for each enemy targeting the holder.
Combat start: Grant ? Ability Power and ?% Omnivamp to the holder and allies within 1 hex in the same row. Omnivamp: heal for some of damage dealt
Attacks grant ? bonus Mana, increased to ? if they critically strike.
Attacks grant ? bonus Mana.
?% Sunder enemies within ? hexes. Gain ? Armor and Magic Resist for the first ? seconds of combat. Sunder: Reduce Armor
Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead.
It glows in the presence of enemies. Or friends. Or anything alive, really. ?
Gain an additional ?% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain ? Armor and Magic Resistance. Marksman/Caster: Gain ?% Attack Damage and Ability Power.
Gain a Completed Item Anvil
tft_item_description_PrisonBreak_RandomTwoStar4Cost
100 gold
36 gold
tft_item_description_PrisonBreak_Random5Cost
34 gold
30 gold
18 gold
64 gold
15 gold
Artifact Anvil
76 gold
16 gold
12 gold
Gain a Tome of Traits
Component Item Key
154 gold
126 gold
24 gold
55 gold
25 gold
54 gold
26 gold
20 gold
22 gold
44 gold
40 gold
?% chance to drop gold when taking damage. Capped at ? per round.
Share ?% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Total : ? Est. Value: ~? gold
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
Reward: ?
The holder gains ?% of their total Mana whenever they're hit by an attack. Each cast restores ?% of the holder's max Health over ? seconds.
TFT12_Doodad_CursingCat_Tooltip
TFT12_Doodad_PumpkinheadPaperwight_Tooltip
TFT12_Doodad_PiercingBlade_Tooltip
Your team gains ? Health. Gain another ? Health and ?% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt)
Your team gains ? Health. Gain another ? Health and ?% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt)
TFT12_Doodad_MysteryEgg_Tooltip
TFT12_Doodad_FairyFlower_Tooltip
TFT12_Doodad_DevilTrident_Tooltip
TFT12_Doodad_BastionsBanner_Tooltip
TFT12_Doodad_DuplicatorPrinter_Tooltip
TFT12_Doodad_UnassumingTrophy_Tooltip
TFT12_Doodad_PityPot_Tooltip
TFT12_Doodad_LuckyDice_Tooltip
TFT12_Doodad_ToughCookie_Tooltip
TFT12_Doodad_ShopTilYouDrop_Tooltip
TFT12_Doodad_OnesOfStats_Tooltip
TFT12_Doodad_KeepCurrentDoodad_Name
TFT12_Doodad_ShopDowner_Tooltip
TFT12_Doodad_PiggyBanker_Tooltip
TFT12_Doodad_HyperRoller_Tooltip
TFT12_Doodad_DragonkissedWeapons_Tooltip
TFT12_Doodad_AnimatedHat_Tooltip
TFT12_Doodad_ElusiveBroomstick_Tooltip
Combat Start: Gain ? Mana. At ?% Health, gain ? Mana and a Shield equal to ?% max Health.
On attack, knock up enemies.
4 star Dr. Mundo
3 star LeBlanc
Summon Stampede
2 star Draven
2 star Fiddlesticks
2 star Shyvana
An unstoppable dealer of death and destruction, equipped with the most cutting edge combat technology.
3 star Zyra
When he calls, all bloblets answer.
Gain +1 to all non-unique traits.
3 Randuin's Omens
Reduce all incoming damage by ?.
3 star Rhaast
Zed
Gain +10 Anima Squad, Street Demon, or Exotech. All allies benefit from the chosen trait.
2 star Zed
2 star Garen
2 star Mordekaiser
3 star Draven
2 star Veigar
2 star Kobuko
3 Lightshield Crests
Immune to all effects from enemies.
50 Rerolls
2 star Zac, Aurora, Urgot, and Samira
2 star Viego
2 star Ziggs
4 star Vi
Covalent Spark, Jak'sho the Protean, Bulwark's Oath, Spear of Hirana, Rabadon's Ascended Deathcap, Glamorous Gauntlet, Guinsoo's Reckoning, Runaan's Tempest, Luminous Deathblade, Zenith Edge, Fist of Fairness, Eternal Whisper
3 Deathfire Grasps
2 star Rhaast
2 star Alistar
2 star Renekton
2 star Dr. Mundo
2 star Gragas
Garen
3 star Galio
3 4-cost champions
2 Tacticians' Capes
A training dummy with a Shroud of Stillness, an item which increases enemies' mana costs.
A training dummy with 2 Zeke's Heralds, which provides Attack Speed to nearby allies.
2 3-cost champions
5 4-cost champions
6 5-cost champions
2-star 2-cost champion
3-star 5-cost champion
7 5-cost champions
A training dummy with 2 Lockets of The Iron Solari, an item which shields allies on combat start.
3 2-cost champions
Deathblade, Rabadon's Deathcap, Red Buff, Bramble Vest, Dragon's Claw, Warmog's Armor, Blue Buff, Thief's Gloves.
2 4-cost champions
2 Deathblades
2 Reforgers
5 1-cost champions
3 Masterwork Upgrades
3-cost champion
2 Item Removers
2-star 3-cost champion
2-cost champion
3 3-cost champions
3 Radiant Items
2 Radiant Items
A golem with 2 Aegises of the Legion, an item which provides Armor, Magic Resist, and Attack Speed to allies behind it.
2-star 5-cost champion
3 4-cost champions
6 Lesser Champion Duplicators
1-star 4-cost champion
4 components
1-star 5-cost champion
2 2-star 2-cost champions
9 components
2-star 4-cost champion
3 5-cost champions
4 2-cost champions
4 5-cost champions
2 Champion Duplicators
3 Spatulas
Grants the champion 100% critical strike chance, and their spell can critically strike.
Increase Gem Power gains for the next 3 player combats. If you win, lose a large amount of your Gem Power and immediately cash out.
Increase Gem Power gains for the next 3 player combats. If you lose, lose a large amount of your Gem Power and immediately cash out.
Increase Gem Power gains for the next 3 player combats. If you lose, lose a large amount of your Gem Power and immediately cash out.
Gain ? gold, split evenly among all players that chose this option (rounded down).
Hatches in 7 rounds (losses count double), granting about 40 Gold worth of loot.
21 gold
14 gold
13 gold
11 gold
Gain ? gold, split evenly among all players that chose this option (rounded down).
Gain ? gold, split evenly among all players that chose this option (rounded down).
Gain ? gold. (Awarded after all players make their decision.)
Gain ? gold. (Awarded after all players make their decision.)
Hatches in 9 rounds (losses count double), granting about 25 Gold worth of loot.
Gain ? gold. (Awarded after all players make their decision.)
Vote to increase the total pot by ? gold. Chosen if the majority vote for this option.
Gain ? gold, split evenly among all players that chose this option (rounded down).
Gain ? gold. (Awarded after all players make their decision.)
Gain ? gold, split evenly among all players that chose this option (rounded down).
Hatches in 2 rounds (losses count double), granting about 15 Gold worth of loot.
Gain ? gold, split evenly among all players that chose this option (rounded down).
Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.
Gain ? gold, split evenly among all players that chose this option (rounded down).
Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.
Vote to gain ? gold, split evenly among all players (rounded down). Chosen if the majority of players vote for this option, or if the vote results in a tie.
Gain ? gold, split evenly among all players that chose this option (rounded down).
Vote to increase the total pot by ? gold. Chosen if the majority vote for this option.
Hatches in 5 rounds (losses count double), granting about 25 Gold worth of loot.
Gain ? gold. (Awarded after all players make their decision.)
Hatches in 13 rounds (losses count double), granting about 40 Gold worth of loot.
Gain ? gold, split evenly among all players that chose this option (rounded down).
Holds the frontline. (Comes with Anima Visage, Innervating Locket, and Warmog's Armor.)
Gain ? gold. (Awarded after all players make their decision.)
Gain ? gold. (Awarded after all players make their decision.)
Hatches in 4 rounds (losses count double), granting about 15 Gold worth of loot.
Gain ? gold, split evenly among all players that chose this option (rounded down).
Equipped with a random assortment of powerful items. (Comes with a random Emblem, Artifact, and Radiant Item)
Unleashes a barrage from the backline. (Comes with Rapid Firecannon, Fishbones, and Guinsoo's Rageblade.)
Permanently increase a champion's health by ? and size by 20%. [Consumable - This item disappears when used.]
Permanently increase a champion's health by ? and size by 20%. [Consumable - This item disappears when used.]
Permanently increase a champion's Attack Speed by ?% and and decrease their size by 20%. [Consumable - This item disappears when used.]
Permanently increase a champion's health by ? and size by 20%. [Consumable - This item disappears when used.]
Until equipped, this component transforms each round
Use on a champion to remove all their items and break them down into components. [Consumable - This item disappears when used.]
Use on a champion to gain ? gold. After each combat, increase the amount by ?. [Consumable - This item disappears when used.]
Use on a 1-cost champion to create a 1-star copy of them.
Tome of Traits and Reforger
Random Component
Tactician's Crown
Tactician's Shield
Thief's Gloves
3 2-cost champions
Spatula
Masterwork Upgrade
9 gold
8 gold
Tactician's Cape
3 gold
2 gold
1 gold
7 Gold
6 gold
5 gold
4 gold
8 Rerolls
5-cost champion and 10 Gold
Reforger and 5 Gold
3 5-cost champions
Support Anvil
3 4-cost champions
2 4-cost champions
Spatula and Component Anvil
Artifact Item
2 3-cost champions
11 Rerolls
2 Completed Items and Reforger
1 Training Dummy
Loaded Dice
2 Lesser Champion Duplicators
3 Lesser Champion Duplicators
Remover and 5 Gold
Completed Item Anvil
Spatula
10 gold
3 Components
2 Components
4 4-cost champions
Radiant Item
Component Anvil
Completed Item
Place on a Tier 1, 2, or 3 champion to transfer them to your partner. Any items held will pop off. Once used, this item regenerates in ? rounds. At 4-1 it upgrades into a Rune of Allegiance. [Cannot be used in combat.] [CONSUMABLE - This item disappears when used.]
3-star 1-cost champion and 7 gold
4-cost Champion and 4 Gold
Artifact Anvil
Use on any champion to transfer them to your partner. Any items held will pop off. Once used, this item regenerates in ? rounds. [Cannot be used in combat.] [Consumable - this item disappears when used.]
Champion Duplicator and 10 Gold
Champion Duplicator
The holder gains the Exotech trait.
The holder gains the Anima Squad trait.
The holder gains the Slayer trait. Healing received is increased by ?%.
The holder gains the Marksman trait. Dealing physical damage to an enemy reduces their Armor by ?.
The holder gains the Strategist trait and ?% of the other Strategist bonus.
The holder gains the Techie trait. The holder gains ?% more Ability Power from all sources.
The holder gains the Nitro trait.
The holder gains the Dynamo trait. On cast, gain ?% Damage Amp per 10 Mana spent.
The holder gains the BoomBot trait.
The holder gains the Street Demon trait.
The holder gains the Divinicorp trait.
The holder gains the Bastion trait. Gain ?% of Armor and Magic Resistance as Ability Power.
The holder gains the Rapidfire trait and ? range.
The holder gains the Bruiser trait. For every ? max Health, deal ?% bonus damage as magic damage.
The holder gains the Syndicate trait. Kingpin bonus: +?% Attack Speed and gain ?% max Health Shield at combat start.+?% Attack Speed and gain ?% max Health Shield at combat start.
The holder gains the Golden Ox trait.
The holder gains the Executioner trait. Critical Strikes ignore ?% of the target's Armor and Magic Resist.
The holder gains the Cypher trait.
The holder gains the Vanguard trait. The holder gains ? max Health whenever they gain Shield.
Use on a champion to remove their Power Up and regain a Power Snax.
Use on a champion to remove their Power Up and regain a Power Snax.
Use on a champion to remove their Power Up and regain a Power Snax.
Use on a champion to remove their Power Up and regain a Power Snax.
Use on a champion to remove their Power Up and regain a Power Snax.
Power Up: Use on a champion to choose a Power Up! Sell that champion or use a Power Remover to regain a Power Snax.
Use on a champion to remove their Power Up and regain a Power Snax.
Use on a champion to remove their Power Up and regain a Power Snax.
Use on a champion to remove their Power Up and regain a Power Snax.
Use on a champion to remove their Power Up and regain a Power Snax.
Power Up: Use on a champion to choose a Power Up! Sell that champion or use a Power Remover to regain a Power Snax.
Use on a champion to remove their Power Up and regain a Power Snax.
The holder's Move Speed is drastically reduced. Gain ?% max Health, stun immunity, and pull the current target into melee range.
The holder gains the Revel trait.
The holder gains the Dragonmancer trait.
The holder gains the Mage trait.
The holder gains the Astral trait.
The holder gains the Shimmerscale trait.
The holder gains the Warrior trait.
The holder gains the Bruiser trait.
The holder gains the Cavalier trait.
The holder gains the Scalescorn trait.
The holder gains the Mystic trait.
The holder gains the Trainer trait.
The holder gains the Guild trait. Guild Bonus: ?% Omnivamp
The holder gains the Darkflight trait.
The holder gains the Legend trait.
The holder gains the Swiftshot trait.
The holder gains the Whispers trait.
The holder gains the Assassin trait.
The holder gains the Tempest trait.
The holder gains the Guardian trait.
The holder gains the Ragewing trait.
The holder gains the Cannoneer trait.
The holder gains the Mirage trait.
The holder gains the Evoker trait.
The holder gains the Lagoon trait.
The holder gains the Jade trait.
Place on Kayn to free him from Rhaast, permanently improving his Reaping Slash Ability to deal bonus damage at the start of combat. [KAYN CONSUMABLE - This item disappears when used and DESTROYS Rhaast's Embrace] [Can only be used during the Planning Phase]
Combat Start: If there are no adjacent allies, gain ? Health, ?% Attack Damage, and ?% Ability Power.
TFT_item_description_Hush
Combat start: Shoot a beam that ?% Mana Reaves enemies. Your team gains ? Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast ?
Turns all items on a champion into shadow items when used. [CONSUMABLE - This item disappears when used.] This Item cannot transform Force of Nature, which is above corruption.
At ? seconds, The Annihilator deals percent max Health true damage once.
Every ? seconds, a random Anima Squad champion fires Gatling Bunny-Guns in a long cone, dealing high physical damage.
Every ? seconds, a random Anima Squad champion spawns a whirl of Tornadoes, dealing magic damage.
Every ? seconds, a random Anima Squad champion fires Searing Shortbow, shooting an arrow that leaves an area that deals magic damage over time.
Every ? seconds, a random Anima Squad champion fires piercing orbs from Vortex Glove, that deal magic damage, reduced for each enemy struck.
Every ? seconds, a random Anima Squad champion throws three Ani-Mines that explode, dealing physical damage in an area.
Every ? seconds, a random Anima Squad champion rapidfires UwU Blasters, dealing physical damage to the first enemy hit.
Every ? seconds, a random Anima Squad champion casts Guiding Hex, dealing magic damage to 3 random nearby targets.
Every ? seconds, a random Anima Squad champion throws a returning Blade-o-rang that deals physical damage, increased for the first target hit.
Every few seconds, Final City Transit summons trains that run through the battlefield, dealing devastating damage and carrying away low health enemies.
Every ? seconds, Supply Drop calls in a support ship that drops powerful goodies onto the battlefield.
Execute enemies below ?% Health. Abilities can critically strike. Gain ?% Critical Strike Damage. Total Executions This Round: ? Recommended users: Jhin and Zeri
All Shields are ?% more effective on the holder. Every ? seconds, siphon ?% of the owner's max Health from the current target and convert it to a Shield for ? seconds. Shielding This Round: ? Recommended users: Mordekaiser, Jax, and Sejuani
Attacks that Critically Strike grant ? bonus Mana. After casting an Ability, gain ?% Critical Strike Chance for ? seconds. Recommended users: Varus, Jhin, and Zeri
Abilities and Attacks mark enemies for ? seconds. Heal for ?% of damage dealt to marked enemies. Total Healing This Round: ? Recommended users: Sejuani, Jax, and Mordekaiser
Attacks that Critically Strike grant ? bonus Mana. After casting an Ability, gain ?% Critical Strike Chance for ? seconds. Recommended users: Varus, Jhin, and Zeri
When you damage an enemy, deal ?% of the damage to the nearest enemy as physical damage after a brief delay. Total Shockwave Damage This Round: ? Recommended users: Naafiri, Jhin, and Varus
Execute enemies below ?% Health. Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead. Total Executions This Round: ? Recommended users: Jhin and Zeri
Attacks store charge. At ? charges, the next attack consumes the charges to deal ?% of the target's max health as physical damage and reduces their Armor by ?. Total Charge Damage This Round: ? Recommended users: Zeri and Naafiri
Gain ?% health. Every ? seconds, deal ?% of the holder's max health as magic damage to all enemies within ?-hex. Total Damage Dealt This Round: ? Recommended users: Jax, Mordekaiser, and Sejuani
Abilities and Attacks mark enemies for ? seconds. Heal for ?% of damage dealt to marked enemies. Total Healing This Round: ? Recommended users: Sejuani, Jax, and Mordekaiser
Every other attack is charged, dealing ?% of the target's max health as physical damage and reduces their Armor by ?. Total Charge Damage This Round: ? Recommended users: Zeri and Naafiri
Gain ?% health. Every ? seconds, deal ?% of the holder's max health as magic damage to all enemies within ?-hex. Total Damage Dealt This Round: ? Recommended users: Jax, Mordekaiser, and Sejuani
All Shields are ?% more effective on the holder. Every second, siphon ?% of the owner's max Health from the nearest ? enemies and convert it to a Shield for ? seconds. Shielding This Round: ? Recommended users: Mordekaiser, Jax, and Sejuani
When you damage an enemy, store ?% of your damage dealt to them. After ? seconds, deal the stored damage to the target and the nearest enemy as physical damage. Total Shockwave Damage This Round: ? Recommended users: Naafiri, Jhin, and Varus
Use this on an Arcana champion to change Arcana's effect to theirs. Ahri: Gain Ability Power for each 3-star champion. Hecarim: Units holding items gain Damage Reduction and Attack Damage. Tahm Kench: Gain Health for each active trait. Xerath: Abilities deal bonus true damage for each Charm purchased. Emblem: Gain Damage Amp for each Spatula item equipped.
After dealing damage ? times, gain ?% for the rest of combat. After dealing damage ? times, gain ?% maximum Health, ?% Omnivamp, and ?% damage amp. Only Faeries can hold this item. Bench the champion to remove it.
After dealing damage ? times, gain ?% for the rest of combat. Only Faeries can hold this item. Bench the champion to remove it.
The holder of this item is stunned. This effect ends when they die.
Use this on a Briar to grant her ? in exchange for ? of your player health. In Choncc's Treasure, this item is improved at Stage 3-1 and 4-1. [Consumable - This item disappears when used.]
The holder of this item sets their attack speed cap to ? and cannot gain mana or cast. Every time they are attacked, the attacker gains ?% Attack Speed.
The holder deals ?% less damage. They also take ?% of their max health as true damage per second, and heal Milio for the same amount.
Gain ?% increased healing and shielding. Heal for ?% of the Queen's damage dealt. Only Faeries can hold this item. Bench the champion to remove it.
Gain ?% increased healing and shielding. Heal for ?% of the Queen's damage dealt. Only Faeries can hold this item. Bench the champion to remove it.
Wounded allies gain ?% . Wound: Reduce healing received by 50%
Combat Start: If the holder is 3 star, they star up.
TFT15_HiddenTech_SoulOfASentinel_Desc
Combat Start: Wound all enemies for ? seconds. Wound: Reduce healing received by 50%
Gain ? Armor.
Gain ? Ability Power & ?% Attack Damage. Triple it when below ?% Health.
Allies that start combat in the back ? rows ?% Sunder enemies for ? seconds when dealing physical damage. Sunder: Reduce Armor
This champion is Untargetable while at least ? allies are alive (does not include the holder).
Allies that start combat in the back ? rows ?% Shred enemies for ? seconds when dealing magic damage. Shred: Reduce Magic Resist
Use your Power Snax on a champion to unlock Power Ups.
TFT15_HiddenTech_SoulOfAStarGuardian_Desc
Combat Start: Merge with the nearest ally gaining ?% of their Health, Attack Damage, Ability Power.
Combat Start: Your team deals ?% bonus damage to shielded enemies.
Combat Start: Chill all enemies in the back 2 rows Chill: Reduce healing received by 20%
This champion receives a penalty for ? rounds losing -?% and -?% and capping their Attack Speed to ?. After ? rounds, remove the penalty and instead gain ?% and ?% . Rounds are tracked per Champion.
TFT15_HiddenTech_SoulOfAChallenger_Desc
The holder takes ? less damage from all sources.
Gain ? Magic Resist.
tft15_General_itemdescription_IncreaseThreat
tft15_General_itemdescription_BenchedUnitInCombat
tft15_General_itemdescription_ReduceThreat
tft15_General_itemdescription_JumpToBackline
tft15_General_itemdescription_GoldOnKill
tft15_General_itemdescription_Debuff
Your team heals a percentage of their max Health every ? seconds. When a champion dies, they retreat to the sidelines to cheer on your team. Your team's healing increases for each cheering champion. ?% base, ?% per cheering champion ?% base, ?% per cheering champion
Every ? seconds, revive the strongest ally that hasn't been revived yet at ?% of their maximum Health.
After ? seconds of combat, the Dragon strikes the board, dealing true damage and stunning all enemies. Allies gain Attack Speed for the rest of combat. ?% damage, Stuns for ? seconds, ?% . ?% damage, Stuns for ? seconds, ?% . After an additional ? seconds, the Dragon strikes again.
Gain a spotlight hex. Combat start: the unit standing in the spotlight gains bonus stats. ?% and ? per second. ?% , ? per second, and ?% . Gain another spotlight hex.
Kayle deals ?% more damage. When she casts, she fires two waves.
Kayle deals ?% more damage. Her attacks now hit in a ?-hex radius around the target
Gain 2 Mountain hexes in the front row. Combat start: units standing on a Mountain hex gain a Shield and permanent bonus Health. ? Shield, ? . ? Shield, ? . The entire front row becomes Mountain hexes.
Gain Shimmerscale items. These items give gold as well as combat power. Gain Goldmancers Staff. At Stage ?-? gain Draven's Axe. Gain Crown of Champions.
Your team's takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot! Your team gains Attack Damage and Ability Power, increased by ?% for each War Chest opened. ?% ; ?x Conquest ?% ; ?x Conquest War Chests Opened: ? Current Stats: ?%
Your team gain bonus Health, Attack Damage and Ability Power, which increases by 1% every time you spend gold on a Shop reroll. After each combat, gain a 1 gold reroll for that round. Your first reroll each round grants ?% bonus instead! ? and ?% ? and ?% Current Bonus: ?% ? and ?%
Summon a Hero named Kayle and evolve her as you level up! When you reach level ?, Kayle upgrades to 2-star. Pick a supportive effect. Kayle evolves again at levels ?, ? and ?: Level ?: Pick a combat effect. Level ?: Kayle upgrades to 3-star. Pick a combat effect. Level ?: Kayle upgrades to 4-star.
Gain a Glacial Mallet. Attacks from champions holding a mallet have a ?% chance to stun their target for ? second and deal bonus magic damage. ? magic damage. ? magic damage. Gain another Glacial Mallet.
Use the Pilot Selector to choose a Pilot. Combat start: the Pilot jumps into a Mech. The Mech has the Traits and items of its Pilot, and gains a percent of the pilot's Attack Damage and max Health. When the Mech dies, the Pilot(s) are ejected with ?% of their max Health. Mini-Mech: ?% Super-Mech: ?% . The 2 nearest units to the Pilot also jump into the Mech.
Your team gains ?% Attack Speed. For each kill, your team creates an infernal cinder that you collect the next round. For every ? cinders you collect, your team gains ?% more . ? infernal cinder per enemy. ? infernal cinders per enemy and execute enemies under ?% Health. Cinders collected: ? Team : ?%
For each active trait, your team gains bonus Health and Damage Amp. (Excludes unique and Anniversary Traits) ?% , ?% ?% , ?% Bonus Health: ?% Bonus Damage Amp: ?%
Your team gains a Shield and Damage Amp for each adjacent ally. ? Shield for ? seconds, ?% ? Shield for ? seconds, ?%
Grant Kayle and adjacent allies in the same row ? Ability Power at the start of combat.
Grant Kayle and adjacent allies in the same row ?% Attack Speed at the start of combat.
Use this on a champion to make it the Pilot of the Mech. [Cannot be used on champions in combat.] [Unlimited uses]
At the times shown in the High Roller trait, roll a random Jinx mod: - Rocket: Launch ? rockets at random enemies, dealing ?% Attack Damage + ?% Ability Power physical damage per rocket. - Shield: Gain a ? + ?% max Health Shield for ? seconds. - Gold: Gain ? gold.
Grant ? Ability Power per gold in your bank (up to ? gold) and a ?% chance to drop ? gold on enemy kill. Gold generated this game: ?
Every ? seconds your team grows, gaining bonus stats. This effect stacks up to ? times. ? , ? ? , ?
Attacks have a ?% chance to stun enemies for ? second and deal ? bonus magic damage. [Unique - only 1 per champion]
Gain Boss Knuckles. When the holder first drops below ?% Health, they become The Boss and leave combat to start doing sit-ups. Each sit-up restores maximum Health and grants Attack Speed. ?% , ?% . ?% , ?% . If they reach full Health they return to combat Pumped Up: all of their attacks and abilities deal ?% of damage as true damage.
After each player combat, a random 1, 2 or 3 cost champion that usually fits your team is added to your bench for free. Gain champions! If you have ? or more 3 star champions, you instead gain a Yordle-Lord.
Combat start: random enemies have their Health reduced. Set ? enemy's Health to ?% maximum Health. Set ? enemies' Health to ?.
When an allied champion dies, a Doppelhellion (a one less star copy) equipped with a Red Buff will leap from the Hellion portal and join the fight! The first ? champions The first ? champions
Attacks grant Kayle ?% stacking Attack Speed.
Kayle's Ability hits a wider area and deals ?% more damage.
Kayle's damaging attacks and abilities ?% Shred and Sunder enemies hit for ? seconds.
Your team's attacks and Abilities mark enemies. The mark stores a percentage of damage dealt to the enemy. Marked enemies are struck by a cannonball after ? seconds, dealing the stored damage plus a flat value as physical damage. ? + ?% damage dealt ? + ?% damage dealt. Every ?th cannonball is replaced with a treasure chest that drops gold!
Your team heals for a percent of their Max Health every ? seconds. If they are full Health, restore Mana instead. ?% , or ?% . ?% , and ?% . Always get both.
Gain a Sevika's Jinxed Arm! Combat start: roll a random Jinx mod. Roll another one: after ? seconds. every ? seconds. Mods are stronger, and the holder can now hit a Jinxed Jackpot! Mods: - Rocket: Launch rockets at random enemies. - Shield: Gain a shield for ? seconds. - Coin: Gain gold. Rockets Fired: ? Shields Gained: ? Gold Gained: ? Jackpots Hit: ?
Once per combat at 60% Health, become The Boss and leave combat to start doing sit-ups. Each sit-up restores ?% max Health and grants ?% Attack Speed. If all allies die, The Boss will immediately return to combat. [Unique - only 1 per champion]
After combat, the 3 champions closest to Nomsy feed her 1 Snax per star level, adding Health and Ability Power. Nomsy's star level increases every 25 Snax! Summon Nomsy! Nomsy's Ability deals ?% bonus damage
Combat start: select champions Ascend and gain ?% maximum Health and ?% Attack Speed . The strongest champion Ascends after ? seconds. The ? strongest champions Ascend immediately.
Nomsy needs to eat this many more Snax to level up! [This does not count as an item.]
Gain ?% Attack Damage per gold in your bank (up to ? gold). Attacks grant ? stack, up to ? times. At full stacks, grant ? gold. [Unique - only 1 per champion] Gold generated this game: ?
Combat start: select champions gain ?% . ? random champions. ? random champions.
The unit nearest to the center of your team is chosen as the Coven Leader, gaining bonus Ability Power. Whenever your team casts an Ability, the Coven Leader gains Mana. ? , ? ? , ?
Every ? seconds, the next attack deals ?x the amount of gold in your bank in true damage. [Unique - only 1 per champion] This does no damage if you have 0 gold.
Your team gains laser drones. When a unit attacks or is hit by an attack, their drone deals magic damage to the target (? second cooldown). Drones are reassigned to another ally on death. ? magic damage. ? magic damage. All units gain an additional drone.
Prevents the holder's first death. When they revive after 2 seconds, they shed all negative effects and gain ? Health (double your Soul Power). Contribute +1 to the last listed Trait. (Unique traits excluded.) [Cannot be used on champions in combat.] [Unlimited uses.]
Contribute +1 to the last listed Trait. (Unique traits excluded.) A new effect unlocks at the start of the tournament (4-1). [Cannot be used on champions in combat.] [Unlimited uses.]
tft_item_description_TFT7_Item_Trainer_Heimerdinger
tft_item_description_TFT7_Item_Trainer_Lulu_Armor
TFT7_Consumable_Description_Dragonling
This unit cannot hold items.
When the holder dies, grant this item's stats to each Darkflight champion. [Aquired from copying a non-Craftable item or emblem via the Darkflight Trait].
This unit cannot hold items.
This unit cannot hold items.
Nomsy needs to eat this many more Snax to level up! [This does not count as an item.]
Use on a Dragonmancer to make them your Dragonmancer Hero. [Cannot be used during combat.]
Combat start: Grant ?% Attack Speed to the holder and allies within 2 hexes in the same row. This item's effect applies after Darkflight champions receive their items.
tft_item_description_TFT7_Item_Trainer_Shred
Regenerate ?% of missing Health each second.
Combat start: Grant the holder and allies within ? hexes in the same row immunity to crowd control and ?% Attack Speed for ? seconds. [Support item] [Unique - only 1 per champion]
Combat Start: Leap to the enemy backline. Damage from an Ability can critically strike. [Unique - only 1 per champion]
Spawn a clone that copies the holder's items. The clone has ?% max Health and deals ?% damage. [Unique - only 1 per champion]
The holder gains the Bruiser trait. Every second, deal ?% of the holder's max Health as magic damage in a ?-hex radius.
The holder gains the Invoker trait. On cast, gain Ability Power equal to ?% of Mana spent.
The holder gains the Slayer trait. Upon dropping below ?% max Health, Gain ? Mana and a ?% max Health Shield.
The holder gains the Vanquisher trait and a ?% chance to drop ? gold on critical strikes. Cooldown: ? seconds Gold generated this game: ?
The holder gains the Longshot trait and +? Attack Range.
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for ?% maximum Health.
The holder gains the Disruptor trait. Abilities deal ?% bonus magic damage over ? seconds.
The holder gains the Yordle trait.
The holder gains the Gunslinger trait. Dealing physical damage to an enemy reduces their Armor by ?.
The holder gains the Void trait.
The holder gains the Piltover trait.
The holder gains the Juggernaut trait and ?% of other Juggernaut's max Health when they die.
The holder gains the Bilgewater trait.
The holder gains the Freljord trait.
The holder gains the Warden trait. When a Shield on the holder breaks, heal them for ?% of the Shield's initial value.
The holder gains the Arcanist trait. On kill, refund ?% of the holder's max Mana.
The holder gains the Noxus trait.
The holder gains the Zaun trait.
The holder gains the Ixtal trait.
The holder gains the Ionia trait.
The holder gains the Demacia trait.
The holder gains the Defender trait. Combat Start: Gain ?% more Armor OR Magic Resist from all sources, depending on whichever is higher.
Passive: On attack, deal ? physical damage to a nearby enemy. Active: Strike swiftly, sending ? afterimages to the nearest ? enemies. Each deals ? physical damage and reduces armor by ?.
Briefly gain ?% Durability, then deal ? physical damage to the target, ? physical damage to all enemies behind the target, and ? physical damage to other enemies in a 2-hex radius.
Deal ? physical damage to the lowest Health enemy within ? hexes and Stun them for ? seconds. Other enemies in a 1-hex radius take ? physical damage. After ? kills with this ability all enemies instantly take ? physical damage and are Stunned for ? seconds.
Closes the Armory. Will reopen next round with new traits.
Permanently mods a champion to benefit from the Nitro trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Dynamo trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Street Demon trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Bastion trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Marksman trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Executioner trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Strategist trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Divinicorp trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the BoomBot trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Anima Squad trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Golden Ox trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Slayer trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Exotech trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Cypher trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Vanguard trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Bruiser trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Techie trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Syndicate trait (but does not contribute). Kingpin bonus: +?% Attack Speed and gain ?% max Health Shield at combat start.+?% Attack Speed and gain ?% max Health Shield at combat start. Champions can only have one Trait Mod. Consumable - This item disappears when used.
Permanently mods a champion to benefit from the Rapidfire trait (but does not contribute). Champions can only have one Trait Mod. Consumable - This item disappears when used.
Mighty Mech champions heal The Mighty Mech for ?% of the damage they deal. By our powers combined!
Deal an additional ?% of all damage dealt as true damage. Bring down the blade of justice!
tft15_LimitBreak_Item_description
tft15_itemdescription_ChampionsBelt
Attacks now cleave in a cone dealing ?% physical damage to adjacent enemies. We slice through evil with unbreakable resolve.
tft15_itemdescription_BattleQueenCrown
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Your team gains ?% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] ?
tft_item_description_OceanHexBuff
Combat Start: Increase the holder's max Health by ? but keep their current Health the same.
Place on Kayn to unlock his Shadow vocal power, permanently improving his Reaping Slash spell to deal bonus damage at the start of combat. [KAYN CONSUMABLE - This item disappears when used and DESTROYS the Fury Guitar] [Can only be used during the Planning Phase]
Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]
Your mech is complete! Rumble permanently gains ? Ability Power and ? Health.
Petricite Rod: Every ? seconds, fire a blast at the furthest enemy within 4 hexes that deals ?% / ?% / ?% magic damage over ? seconds.
Self Destruct Button: Increase Armor and Magic Resist by ?%. On death, deal ?% / ?% / ?% as magic damage to enemies within ? hexes.
Junkyard Titan!: Unlock all other upgrades! Gain ?% Durability.
Flamethrower: Constantly deal ?% / ?% / ?% magic damage in a cone.
Keep your gold! Rumble permanently gains ? Ability Power and ? Health.
Repairing Microbots: Every ? seconds, restore ?% / ?% / ?% max .
Tankbuster: Every ? seconds, deal ?% / ?% / ?% as true damage to the enemy with the most Armor and Magic Resist.
Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]
The holder gains the Elderwood trait. [Unique - Only One Per Champion]
The holder gains the Brawler trait. [Unique - Only One Per Champion]
The holder gains the Assassin trait. [Unique - Only One Per Champion]
The holder gains the Mage trait. [Unique - Only One Per Champion]
The holder gains the Divine trait. [Unique - Only One Per Champion]
The holder gains the Warlord trait. [Unique - Only One Per Champion]
The holder gains the Keeper trait. [Unique - Only One Per Champion]
The holder gains the Dusk trait. [Unique - Only One Per Champion]
The holder gains the Fortune trait. [Unique - Only One Per Champion]
The holder gains the Cultist trait. [Unique - Only One Per Champion]
The holder gains the Dragonsoul trait. [Unique - Only One Per Champion]
The holder gains the Syphoner trait. [Unique - Only One Per Champion]
The holder gains the Enlightened trait. [Unique - Only One Per Champion]
The holder gains the Slayer trait. [Unique - Only One Per Champion]
The holder gains the Spirit trait. [Unique - Only One Per Champion]
The holder gains the Duelist trait. [Unique - Only One Per Champion]
The holder gains the Vanguard trait. [Unique - Only One Per Champion]
After casting the first time in combat, gain ? Mana over ? seconds. [Unique - only 1 per champion]
If the holder is alive after ? seconds, your team deals ?% more damage per gold in your bank (up to ? gold). For every ? units alive when this happens, gain ? gold. Gold generated this game: ?
Risky! Summon the Golden Dragon Bank. Losing combat stores gold in the bank based on loss streak and stage. Win to convert it into loot and gold. Gold generated by Shimmerscale items gets stored in the Golden Dragon Bank with a ?% conversion rate. The equipped unit has a ?% chance to grant ? gold on takedowns.
After dying during combat ? times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and ? gold.
Grant ? Ability Power per gold in your bank (up to ? gold) and a ?% chance to drop ? gold on enemy kill. Gold generated this game: ?
Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold. Gold generated this game: ?
Once per combat: At ?% Health and ?% Health, become invulnerable for ? second and grant ? gold.
Every ? seconds, the next attack deals ?x the amount of gold in your bank in true damage.
Grant ?% bonus Attack Speed per gold in your bank (up to ? gold). Each attack has a ?% chance to drop ? gold. Gold generated this game: ?
Gain ?% Attack Damage per gold in your bank (up to ? gold). Attacks grant ? stack, up to ? times. At full stacks, grant ? gold and ? item component(s). Gold generated this game: ?
Grant ? Ability Power per gold in your bank (up to ? gold) and a ?% chance to drop ? gold on enemy kill. Gold generated this game: ?
After dying during combat ? times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and ? gold.
Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold and continue gaining ? gold every ? seconds. Gold generated this game: ? [Unique - only 1 per champion]
Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold and continue gaining ? gold every ? seconds. Gold generated this game: ? [Unique - only 1 per champion]
Grant ?% bonus Attack Speed per gold in your bank (up to ? gold). Each attack has a ?% chance to drop ? gold. Gold generated this game: ? [Unique - only 1 per champion]
Your team gains ?% Damage Amp. Each second the holder is alive, your team gains an additional ?% Damage Amp, up to a total of ?%. [Support item]
Gain ?% Attack Damage per gold in your bank (up to ? gold). Attacks grant ? stack, up to ? times. At full stacks, grant ? gold and ? item component(s). Gold generated this game: ?
Once per combat: At ?% Health, become invulnerable for ? seconds and grant ? gold.
Grant ?% bonus Attack Speed per gold in your bank (up to ? gold). Each attack has a ?% chance to drop ? gold. Gold generated this game: ? [Unique - only 1 per champion]
After dying during combat ? times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and ? gold.
Your team gains ?% Damage Amp. Each second the holder is alive, your team gains an additional ?% Damage Amp, up to a total of ?%. [Support item]
Grant ? Ability Power per gold in your bank (up to ? gold) and a ?% chance to drop ? gold on enemy kill. Gold generated this game: ?
Once per combat: At ?% Health, become invulnerable for ? seconds and grant ? gold.
Summon a clone with ?% base Health and +?% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]
The holder gains the Darkin trait. Every second, deal ?% of the holder's max Health as magic damage to enemies within ? hexes. When units die in the area, heal for ?% max Health.
The holder gains the Darkin trait. Every ? attacks, fire an arrow that passes through the current target, dealing ?% Basic Attack Damage as physical damage, reduced by ?% per enemy hit.
The holder gains the Darkin trait. For every ? Mana spent, launch a tendril at enemies near the current target, dealing ? magic damage. Damage increases based on Stage
The holder gains the Darkin trait. Every ? seconds, slash adjacent enemies for ?% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again. Dash Cooldown: ? second
Your team gains +? max team size. ?% chance to drop 1 gold after ? seconds of combat. "...and a bit of Luck."
Combat start: Form a pact with the highest Health allied champion, if they die, gain ? Mana regen and ?% Ability Power. When the ally uses their ability, gain ? Mana. Every ? seconds, shield your ally for ?% of the holder's Ability Power.
Kayle deals ?% more damage. When she casts, she fires two waves.
Kayle deals ?% more damage. Her attacks now hit in a ?-hex radius around the target
Kayle's damaging attacks and abilities ?% Shred and Sunder enemies hit for ? seconds.
This will change EVERYTHING.
Every ? seconds, revive the strongest ally that hasn't been revived yet at ?% of their maximum Health.
Attacks grant Kayle ?% stacking Attack Speed.
Kayle's Ability hits a wider area and deals ?% more damage.
Grant Kayle and adjacent allies in the same row ? Ability Power at the start of combat.
Grant Kayle and adjacent allies in the same row ?% Attack Speed at the start of combat.
Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]
Total Chrome: ? Total Bonuses: ?% / ?
Use on a champion to tag the hex below them turning it into a Street Demon hex. Cannot be used on a champion already on a Street Demon hex. Can only be used during planning phase.
Promotes a Syndicate champion to Kingpin and upgrades their ability.
Promotes a Syndicate champion to Kingpin and upgrades their ability.
TFT_item_description_BladeOfTheRuinedKing
Gain a powerful and random reward. Reward: ?
Immediately go to level ? and gain ? XP. You don't get to choose your future augments.
Combat start: Grant ?% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item]
Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]
Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]
Each round: Equip 2 random items. [Consumes 3 item slots.] ?
Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]
Gain ?% stacking Attack Speed every second.
Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]
Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]
?% Shred enemies within ? hexes. When enemies cast an Ability, deal magic damage equal to ?% of the Mana spent Shred: Reduce Magic Resist
Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]
Attacks deal ?% of the holder's max Health as bonus physical damage. For every ?% missing Health, gain ?% Attack Speed.
Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]
At ?% Health, gain a Shield equal to ?% of the wearer's maximum Health that rapidly decays over ? seconds.
Gain ?% max health. Every ? seconds, heal ?% max Health.
The holder gains the Ambusher trait.
The holder gains the Rebel trait.
The holder gains the Enforcer trait.
The holder gains the Sorcerer trait.
The holder gains the Academy trait. This item is always considered to be sponsored.
The holder gains the Black Rose trait.
The holder gains the Experiment trait. Experiment Bonus: After ? seconds or on death, summon a copy of this unit with ?% max Health.
The holder gains the Bruiser trait.
The holder gains the Automata trait.
The holder gains the Artillerist trait.
The holder gains the Dominator trait.
The holder gains the Chem-Baron trait.
The holder gains the Scrap trait.
The holder gains the Firelight trait.
The holder gains the Conqueror trait.
The holder gains the Quickstriker trait.
The holder gains the Sentinel trait.
The holder gains the Sniper trait and +? range.
The holder gains the Pit Fighter trait.
The holder gains the Visionary trait.
The holder gains the Family trait.
The holder gains the Watcher trait.
Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]
Use on a champion to open an armory of Radiant items especially suited for them. These items are based on the champion's recommended items.
Gain ?% Attack Damage and Ability Power. Every ? seconds, cleanse crowd control effects and become untargetable for ? second(s). Recommended users: Rek'Sai and Bel'Veth
Gain ?% Damage Amp, increased by ?% after every ? attacks. Recommended users: Bel'Veth and Kai'sa
Gain ? max Health. Gain Armor and Magic Resist equal to ?% of max Health. Recommended users: Cho'Gath and Rift Herald
After dealing ? damage, fire spikes at the ? nearest enemies that deal ? physical damage. Recommended users: Rek'Sai, Malzahar, and Kai'sa
Gain ? + ?% Health. After dropping below ?% max Health, spawn a Voidling with ?% of this unit's max Health. Recommended users: Cho'Gath and Rift Herald
Heal the lowest Health ally for ?% of damage dealt. After damaging an enemy, steal ?% Attack Damage and Ability Power from them, up to ? stacks from all sources. Recommended users: Kog'Maw, Malzahar, and Kai'sa
Grant ?% bonus Attack Speed per gold in your bank (up to ? gold). Each attack has a ?% chance to drop ? gold. Gold generated this game: ?
Grant ? Ability Power per gold in your bank (up to ? gold) and a ?% chance to drop ? gold on enemy kill. Gold generated this game: ?
After dying during combat ? times, this item is destroyed. Upon destruction, grant the item Radiant Diamond Hands, 1 Champion Duplicator, and ? gold.
Every ? seconds, the next attack deals ?x the amount of gold in your bank in true damage.
Gain ?% Attack Damage per gold in your bank (up to ? gold). Attacks grant ? stack, up to ? times. At full stacks, grant ? gold and ? item component(s). Gold generated this game: ?
Risky! Summon the Golden Dragon Bank. Losing combat stores gold in the bank based on your loss streak. Win to convert it into loot and gold. Gold generated by Shimmerscale items gets stored in the Golden Dragon Bank with a ?% conversion rate. The equipped unit has a ?% chance to grant ? gold on takedowns.
Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold. Gold generated this game: ?
Once per combat: At ?% Health and ?% Health, become invulnerable for ? second and grant ? gold.
If the holder is alive after ? seconds, your team deals ?% more damage per gold in your bank (up to ? gold). For every ? units alive when this happens, gain ? gold. Gold generated this game: ?
Cause this unit to deal ?% damage on their next attack.
The holder's first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage.
TFT_item_description_PhantomDancer
Critical Strikes grant ?% Damage Amp for ? seconds, stacking up to ? times.
This transforms into a random item at the start of combat!
Unequip all items and randomly transform them into new ones of a similar type and quality. Trash to Treasure: Completed items transform into Artifacts and do not consume the Reforger [Consumable - This item disappears when used.]
Turns all items on a champion into standard items when used. [CONSUMABLE - This item disappears when used.] This Item cannot transform Force of Darkness, which is beyond redemption.
Every 3 seconds, summon a powerful Sentinel equipped with Completed, Artifact, and Radiant items.
Place on Kayn to force Rhaast to overtake him, permanently improving his Reaping Slash spell to heal him. [KAYN CONSUMABLE - This item disappears when used and DESTROYS Kayn's Liberation] [Can only be used during the Planning Phase]
Shields have ?% of their value converted to max Health instead.
Gain ? Ability Power, ? Attack Damage, ? Armor, and ? Magic Resist. Original Champion: ?
Your team gains temporary magic resist.
Grant a ? health shield.
Use on a champion to create a 1-star copy on your bench. [Consumable - This item disappears when used.]
Gain ? Mana after casting. When the holder gets a takedown, they deal ?% more damage for ? seconds. [Unique - only 1 per champion]
Attacks grant ?% bonus Attack Speed. This effect stacks.
+?% Attack Speed
+? Ability Power
+? Armor
+? Attack Damage
Prevents the holder's first death, placing them in stasis instead. After ? seconds, they return with ? Health and shed all negative effects. [Unique - Only One Per Champion]
Deal ? damage.
Use this on the Changeling to transform them into a new champion! Refreshes each round
Every ? player combats gain a lesser copy of Mirrored Persona (?/?). Share ?% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion
tft_item_description_Thornmail
Use this on the Changeling to transform them into a new champion! Refreshes each round
Use this on the Changeling to transform them into a new champion! Refreshes each round
Use this on the Changeling to transform them into a new champion! Refreshes each round
Gain a Nasus. Your strongest Nasus becomes a Fighter. He now slams his staff on enemies, dealing physical damage. If this kills the enemy, Nasus gains permanent Attack Damage.
Gain a Vladimir. Your strongest Vladimir becomes a Caster. He no longer Heals, but gains 2 range and every fourth cast damages enemies in an area around his target. Enemies damaged lose Magic Resist.
Consume ? player health for Health , Attack Damage and Ability Power .
Stun for ? seconds.
Use this on the Changeling to transform them into a new champion! Refreshes each round
Attacks heal the holder for ?% of their max Health and deal the same amount as bonus magic damage.
Whenever the holder acquires a new target they run quickly to and briefly stun them, dealing ? magic damage, and double the stats from this item for ? seconds.
Every 3rd attack fires bolts at the 2 lowest percent health enemies which deal ?% Attack Damage as physical damage.
Gain a ?% Shield after casting the first time each combat. When it breaks, grant ?% of this shield amount to the 2 nearest allies.
Damage applies a toxin that deals an additional ?% of that damage over ? seconds and ?% Wounds the target. Wound: Reduces healing received
Deal ?% bonus damage to targets below half health. On takedown, gain ?% attack speed for ? seconds.
The holder's attacks target random enemies.
Heal ?% max Health every second.
Gain ? Armor and ? Magic Resist for each enemy targeting the holder.
Attacks deal ?% of the holder's max Health plus ?% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Gain ?% max health. Take ?% reduced damage from attacks. When struck by any attack, deal ? magic damage to all adjacent enemies. Cooldown: ? seconds
Error 404: Debug command not found.
+? Armor
Combat start: The farthest enemy is pulled into melee range and Stunned for ? seconds. Allies within range will prioritize attacking that enemy. [Unique - only 1 per champion] Stun: cannot move, attack, or cast Abilities
Every ? seconds, steal ? Magic Resist from enemies within 1 hex and deal ?% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every ? seconds instead. Damage increases based on Stage.
tft_item_description_FrozenFist
Your team gains temporary armor.
Place on Kayn to unleash his Fury Rapper energy, permanently improving his Reaping Slash Ability to heal him. [KAYN CONSUMABLE - This item disappears when used and DESTROYS the Shadow Mic] [Can only be used during the Planning Phase]
tft_item_description_SpellThiefsEdge
Use on a 1 or 2 cost champion to upgrade them to a unit of 1 higher cost. Not for use on living, mechanical, experimental, imaginary, or reanimated creatures . Keep out of reach of Yordles.
Whenever a Shield on the holder breaks, ?% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Combat start: The holder and all allies within ? hexes in the same row gain ? bonus Armor and Magic Resist, but gain 5 less Mana per attack.
Combat start: Grant ? Ability Power to allies within ? hex in the same row. The holder loses ? Ability Power instead of gaining any.
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Once the enemy returns to combat, they gain 30 bonus attack damage and 30 ability power for the rest of combat. [Ignores CC immunity] [Unique - only 1 per champion]
Combat start: Shoot a beam straight ahead and behind that ?% Mana Reaves enemies and other allies. [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast
Enemies who damage the holder are ?% Chilled for ? seconds. After ? Chills from this item, the attacker is Stunned instead (Cooldown: ? seconds). [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities
TFT_item_description_Catalyst
tft_item_description_WindHexBuff
The terror from the Void was no match for the ingenuity, firepower, and weapons of dubious legality from Piltover.
Aphelios enters an onslaught, slinging chakrams and dealing massive damage to nearby enemies.
Aphelios unleashes a wave of energy in a cone in his target's direction, locking onto and dealing damage to all enemies hit.
Aphelios casts forth a lunar spotlight towards the largest group of units, stunning all enemies hit and dealing damage to them.
+?% Attack Speed
Gain ?% additional Damage Amp against Tanks.
The holder gains the Blademaster trait.
The holder gains the Star Guardian trait.
The holder gains the Battlecast trait.
The holder gains the Infiltrator trait.
The holder gains the Celestial trait.
The holder gains the Rebel trait.
The holder gains the Dark Star trait.
The holder gains the Protector trait.
tft_item_description_InfernoHex
Increase healing on the holder by ?%. When the holder gives or receives a heal, grant ?% of the heals value to the lowest health ally as well.
Damage dealt ?% Shreds and ?% Sunders enemies for ? seconds. Your team gains ?% Attack Damage and ? Ability Power. [Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor
Gain ?% max Health. Every ? seconds, deal ?% Burn and ?% Wound to an enemy within ? hexes for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Every ? seconds, heal your team for ?% of their max Health. When the holder dies, the healing increases to ?% max Health for ? extra heals. Healing: ? [Support item]
Consume ? player health for Health and Damage Amp .
This dangerous item has been confiscated by the Enforcers. You can have it back after serving your time.
Each round: Equip 2 random items. [Consumes 3 item slots.] ?
Each round: Equip 2 random items. [Consumes 3 item slots.] ?
Use on a champion to break apart all items into components and unequip them. [Cannot be used on board champions in combat.] [Consumable - This item disappears when used.]
tft_item_description_SwordOfTheDivine2
Gain 2 effects:?% Attack Damage and ?% Ability Power.?% Omnivamp. While above ?% health, double the Attack Damage and Ability Power. While below ?% Health, double the Omnivamp.
TFT_item_description_CursedBlade
At ?% Health, briefly become untargetable, shed negative effects, and heal ?% missing health.
Gain ? Mana after casting. When the holder gets a takedown, they deal ?% more damage for ? seconds. [Unique - only 1 per champion]
Combat start: the holder and allies within ? hexes in the same row gain the Crest of Cinders. Champions holding the Crest of Cinders empower their attacks to Burn their target for ?% of their max Health as true damage and apply 33% Wound. [Unique - only one per champion]
+? Mana Regen
Perfect peace and calm for the holder - and all who face it. ?
Attacks reduce the target's max Health by ?%. ? attacks on the same target reduces their star level by 1.
Combat start: Fire a sniper shot that instantly executes enemies.
Once per combat at ?% Health, become invulnerable and untargetable for ? seconds. [Unique - only 1 per champion]
+? Magic Resist
Gain ?% Attack Damage and ?% Ability Power when attacking or taking damage, stacking up to ? times. At full stacks, gain ?% Damage Amp and gain immunity to crowd control.
Start with ? Charge. Gain Charges each time you lose. The larger your loss streak, the more Charges you gain per loss. When you win, all Charges are converted to Power for the T-Hex. Current loss streak: ? (doubled in Hyper Roll) Charges granted next loss: +? Current loot value on victory: ? gold [This does not count as an item.]
Combat start: Grant ? Health and ?% Omnivamp to the holder and allies within 1 hex in the same row. [Support item]
Your team gains +? max team size. ?% chance to drop 1 gold when you win combat. "Only the finest beverages can go into Choncc's Chalice"
Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.
?% of overkill damage plus ? is dealt as magic damage to the three enemies nearest the target.
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After ? seconds, the holder returns to their original location.
Attacks grant ?% stacking Attack Damage, up to ? attacks. After ? attacks, gain ?% Attack Speed.
Cause this unit to deal ?% increased damage. Does not stack. Lasts until the unit is deconstructed.
If the holder begins combat in the front 2 rows, regenerate ?-?% maximum Health every ? seconds (based on stage). If they start in the back 2 rows, gain ?-?% Attack Damage and Ability Power every ? seconds instead. If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder. Double Up: This item no longer causes you to lose the fight that round if it's holder is part of a reinforcement.
tft_item_description_IsYordle
Your team gains ? health. Whenever a unit dies, a crystalline copy one star level lower joins the fight!
9 gold
4 Gold
3 Gold
20 gold
+?% Attack Damage
+? Critical Strike Chance
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Use on a champion to unequip all items as many times as you want. Converts all future Magnetic Removers to Reforgers.
Once per combat at ?% Health, gain a ?% max Health Shield that lasts up to ? seconds.
Every 3rd attack deals ? + ?% of the holder's Ability Power as additional magic damage to 4 enemies.
Gain ?% Damage Amp against targets ? or more hexes away.
When the holder dies, the ? highest percent health allies gain a temporary completed item. [Support item]
Combat start: Gain ?% Ability Power every ? seconds in combat.
Every ? seconds, steal ? Armor from enemies within 1-hex and heal ?% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every ? seconds instead. Healing increases based on Stage.
Extra +? Holder is also a Knight [Unique - only 1 per champion]
TFT_item_description_FrozenMallet
Taunt all enemies who are in range to attack the target.
TFT14_Item_Description_GreaterReforger
Use on a 3-cost champion or less to create a 1-star copy on your bench. [Consumable - This item disappears when used.]
Reduce the holder's max Mana by ?. Subsequent spellcasts reduce max Mana by ?%, to a minimum of ?.
Grant ? Mana.
Bet that you'll win 3 or more of the next 5 combats.
Bet that you'll win 3 or more of the next 5 combats.
Use this on an EDM champion to select them. The selected champion determines the frequency of EDM casts. Jax: Every ? seconds. Lux: Every ? seconds. Zac: Every ? seconds. Zed: Every ? seconds.
Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter
tft_item_description_HextechChestguard
If the holder is a Tank, regenerate ?-?% maximum Health every ? seconds (based on stage). Otherwise, gain ?% Attack Damage and Ability Power every ? seconds instead. If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder.
While the holder is alive, all enemies are ?% Wounded and all allies gain ?% Damage Amp. This effect refreshes every ? seconds. [Support item] Wound: Reduces healing received
Every ? seconds, Shields the lowest percent Health ally for ?% of the holder's combined Armor and Magic Resist for ? seconds. On death grants this shield to all allies.
?% of the damage the holder receives is instead dealt over ? seconds as non-lethal damage. [Unique - only 1 per champion]
tft_item_description_Darkin
Attacks grant ? bonus Mana.
The holder is also an Assassin. [Unique - only 1 per champion]
?% Sunder enemies within ? hexes. Gain ? Armor and Magic Resist for the first ? seconds of combat. Sunder: Reduce Armor
It must do something...
Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots.] ?
Dealing magic damage reduces the target's Magic Resist by ?. If their Magic Resist is 0, grant the holder ? Mana instead. Ability damage can only trigger on each enemy once every ? seconds.
After ? seconds gain ?% max Health and ?% Damage Amp for the rest of combat.
Tons of EVERYTHING!
Combat start: The holder and allies within ? hexes in the same row gain a ? Shield, ? Armor, and ? Magic Resist for ? seconds. [Support item]
Attacks grant ? bonus Mana, increased to ? if they critically strike.
TFT_item_description_Yuumi
Once per combat at ?% Health, the holder splits into 3 copies of themself each with ?% of their max Health. [Unique - only 1 per champion]
Attacks and Abilities deal ?% Burn and ?% Wound to enemies for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Attacks and Abilities ?% Burn and ?% Wound enemies for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Use on a champion to spawn a movable Training Dummy nearby. [Cannot be used in combat. Consumable - This item disappears when used.]
Combat Start: Gain a ?% max Health Shield for ? seconds. When the Shield expires, gain ?% Ability Power.
+?% Attack Damage
Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound. Chill: reduce Attack Speed Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Gain Power by winning combats after gaining Charges. More Power gives more stats. [This does not count as an item.]
Gain an additional ?% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain ? Armor and Magic Resistance. Other Roles: Gain ?% Attack Damage and Ability Power.
Use on a champion to reroll a special Shop that contains only champions sharing a Trait with the source champion. [Consumable - This item disappears when used.]
Combat start: Blast the current target for ?% of their max Health as magic damage. Repeat this every ? seconds.
Use on a champion to unequip all items. [Cannot be used on champions in combat.] [Consumable - This item disappears when used.]
Attacks grant ?% stacking Attack Speed. Every ? attacks also grant ?% Attack Damage and ?% Ability Power.
Combat start: The holder and all adjacent allies gain ?% Attack Damage and ? Ability Power. When the holder dies, Stun all enemies within 2-hexes for ? seconds. [Support item]
TFT_item_description_ZhonyasHourglass
Gain ?% additional Attack Damage and Ability Power from all sources.
Attacks deal an additional ?% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana.
The holder gains your Anomaly evolution.
Damage from attacks and Abilities ?% Sunder the target for ? seconds. This effect does not stack. Sunder: Reduce Armor
Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead.
+? Health
Print the UnitID to chat.
It must do something...
Attacks deal ? bonus magic damage. Heals the holder for ?% of all magic damage dealt. Damage increases based on Stage.
Item temporarily disabled
+? Ability Power
Stunning an enemy causes lightning to strike them, dealing ?% of their max Health as magic damage.
TFT_item_description_MortalReminder
Combat start: Grant ? Armor and ? Magic Resistance to the holder and adjacent allies. [Support item]
Gain ?% Durability. While above ?% Health, instead gain ?% Durability. ?
tft_item_description_SwordOfTheDivine2
After killing a target, shed negative effects and dash to the farthest target within ? hexes. The next 2 critical attacks deal ?% bonus Critical Strike Damage.
Every ? seconds, grant a ?-? Shield (based on Stage) to the ? lowest percent health allies for ? seconds. [Support item]
tft_item_description_SwordOfTheDivine2
...why else would it be here?
Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.
Your team gains +? max team size. ?% chance to drop 1 gold when you win combat. "...the Heart of a hero..."
Combat start: Grant ?% Attack Speed and ? Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for ? seconds. [Support item]
Combat Start: Gain immunity to crowd control for ? seconds. Gain ?% stacking Attack Speed every second.
Perfect peace and calm for the holder - and all who face it. ?
Your team gains +? max team size. ?% chance to drop 1 gold when you win combat. "Choncc's Crown is the perfect accessory to dress up your fancy dinners"
Combat start: Grant ? Ability Power and ? Mana to the holder and allies within 2 hexes in the same row. [Support item]
Combat start: Store ?% max Health and ?% more every second. On death, unleash the stored Health as magic damage split between enemies within ?-hexes. [Unique - only 1 per champion]
Grants immunity to Stuns and the holder's attacks Stun the target for ? seconds. The holder's Attack Speed is locked at ?.
Your team gains +? max team size. ?% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."
Use on a champion to open an armory of items especially suited for them. These items are based on the champion's recommended items.
Each round: Equip 2 random Support items. [Consumes 3 item slots.] ?
Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]
Gain ?% max Health.
Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]
Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by ?.
Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]
Damage from attacks and Abilities ?% Shred the target for ? seconds. This effect does not stack. Shred: Reduce Magic Resist
Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]
Attacks and Abilities execute enemies below ?% of their maximum Health. Executions have a ?% chance to drop 1 gold. Gold Collected: ?g [Unique - only 1 per champion]
Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]
The holder dons a Hat on each takedown. The holder gains ?% Attack Damage and Ability Power per Hat. On death lose ?% of all Hats. (Hats: ?)
This slot can't hold an item.
Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]
Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]
Heal the lowest percent Health ally for ?% of damage dealt. Ally Healing: ?
tft_item_description_MountainHexBuff
The wearer gains +1 to all of their listed non-unique traits. "Choncc's Spork, truly the greatest culinary tool"
Gain a Statikk Shiv and another after ? player combats. Your Statikk Shivs grant ?% more Attack Speed and their chain lightning effects deal ?-?% more damage (based on stage level).
Gain a Statikk Shiv and another after ? player combats. Your Statikk Shivs grant ?% more Attack Speed and their chain lightning effects deal ?-?% more damage (based on stage level).
Gain a Titan's Resolve and another after ? player combats. Your Titan's Resolves can continue stacking to ? instead of 25. The total resist bonus is increased by ?%.
Your champions randomly gain one of the following when they are starred up: ? Health, ?% Attack Speed, ?% Attack Damage, or ? Ability Power.
Gain a Titan's Resolve and another after ? player combats. Your Titan's Resolves can continue stacking to ? instead of 25. The total resist bonus is increased by ?%.
Your units that start combat in the back 2 rows gain infinite Attack Range and ?% Attack Speed.
Your team gains ?% of their max Health as Attack Damage and ?% of their max Health as Ability Power.
tft_item_description_StarGuardianSpatulaItem
tft_item_description_SlicerSpatulaItem
tft_item_description_InfiltratorSpatulaItem
tft_item_description_CelestialSpatulaItem
The holder gains the Protector trait. [Unique - only 1 per champion]
tft_item_description_DarkStarSpatulaItem
tft_item_description_RebelSpatulaItem
tft_item_description_DemolitionistSpatulaItem
The wearer gains the Battlecast trait. [Unique - Only One Per Champion]
Use on a champion to remove their Power Up and regain a Power Snax.
TFT15_SetMechanic_KeepCurrentOption_Desc
TFT15_HiddenTech_ShopData_Description
Your units take ?% less damage from enemies shrunken by Whisper champions. Gain a Sylas.
Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.
Scalescorns gain ?% damage each time they start combat in the same hex as last round, stacking up to ? times. Gain a Lillia.
TFT_DoubleUpAugment_CrossTeamSplash_Description
Your champions permanently gain ?% Attack Damage every time they kill an enemy. Champions start with ?% bonus Attack Damage.
Your champions permanently gain ?% Attack Damage every time they kill an enemy. Champions start with ?% bonus Attack Damage.
Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.
If you purchase a Shop reroll during Planning, champions holding a Shimmerscale Item and all Shimmerscale champions gain ?% damage when the next combat begins. Gain a Jax.
Your team counts as having 1 additional Revel. Gain a Jinx.
Your units gain ? Attack Damage and Ability Power per trait active across your team and your partner's team.
TFT7_DoubleUpAugment_DoubledMetabolism_Description
Your team counts as having 1 additional Darkflight. Gain an Aphelios.
Your team counts as having 1 additional Jade. Gain a Titan's Resolve and a Gnar.
Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.
Champions on your bench permanently gain ? Health, ?% Attack Damage, and ?% Ability Power every round. Champions start with ? stack of this effect, and can stack up to ? times.
Gain an Astral Emblem and a Lux.
Gain an Idas. Your strongest Idas becomes a Fighter. She now deals magic damage in a cone and can create gold.
At the end of combat, champions that started combat adjacent to Bruisers permanently gain ? Health, increased by ? if they survived. Gain a Jax.
Gain a Whispers Emblem and a Zyra.
Gain a Revel Emblem and a Jinx.
Your team counts as having 1 additional Astral. Gain a Lux.
Your units that start combat in the back 2 rows gain infinite Attack Range and ?% Attack Speed.
TFT7_DoubleUpAugment_MatchingOutfits_Description
While feeding their dragonling, Trainers have a ?% chance to secretly feed a bonus Snax. Gain a Tristana.
Gain a Guild Emblem, a Protector's Vow, and a Twitch.
TFT7_DoubleUpAugment_EndlessAllegiance_Description
Direct damage items deal ?% more damage as true damage. Gain a Statikk Shiv.
Gain ? gold for every ? firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time ? total firecrackers are launched. Gain a Jinx.
After the carousel, you gain a copy of the item on the unit your partner picked.
Gain a Warrior Emblem, a Giant Slayer, and a Yone.
Gain ? Spatula and ? random item component(s).
TFT7_DoubleUpAugment_StarPower_Description
Gain a Tempest Emblem and a Qiyana.
Gain a random component every ? player combats when you have at least Guild active. Gain a Twitch.
Units that start combat next to Shapeshifters gain ?% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.
Your team counts as having 1 additional Mirage. Gain a Yone.
Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.
Your team counts as having 1 additional Assassin. Gain a Qiyana.
Every ? seconds, Lagoon champions remove all negative effects on themselves and heal for ?% of their missing Health. Gain a Zac.
Gain a Guardian Emblem and a Zac.
All healing and shielding on your units is increased by ?%.
Gain an Assassin Emblem, a Hand of Justice, and a Rengar.
TFT_DoubleUpAugment_FamilyHeirlooms_Description
Cannoneer's cannon shots bounce once, dealing ?% less damage. Gain an Aphelios.
If your team has ?+ Dragons, every ?th attack from a Dragon fires a blast that deals magic damage equal to ?% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.
Every ? second(s), the Tempest lightning alternates between striking a low health enemy and a strong Tempest champion with ?% effectiveness.
Guild champions holding an item gain ? Armor and an additional ?% of their base Guild Bonus. Gain a Twitch.
Gain a Dragonmancer Emblem and a Kai'Sa.
TFT_DoubleUpAugment_SpeedySupport_Description
Champions on your bench permanently gain ? Health, ?% Attack Damage, and ?% Ability Power every round. Champions start with ? stack of this effect, and can stack up to ? times.
Gain a Cannoneer Emblem and an Aphelios.
Your team counts as having 1 additional Mage. Gain a Lillia.
Your Tier 1 and 2 units are larger and gain ? Health.
Your team counts as having 1 additional Warrior. Gain a Yone.
Your Tier 1 and 2 units are larger and gain ? Health.
Gain a Darkflight Emblem and a Rell.
Gain a Warrior Emblem and a Yone.
After casting their first Ability, Ragewings restore ?% of their maximum Rage. Gain a Senna.
When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain ?% Attack Speed for ? seconds. Gain a Kaisa.
Your team counts as having 1 additional Shimmerscale. Gain a Jax.
Your Swiftshots' attacks apply a stack on their target for ? seconds. Every third stack deals true damage equal to ?% of the target's maximum Health. Gain a Twitch.
Astral Orbs have a ?% chance to spawn a small bonus orb that contains loot. Gain a Lux.
Mage's attacks drain ? Mana from their target and gain 4 Mana. Gain a Lux.
Reveals a convergence hex on each partner's board. Units in them share their highest stats at the start of combat.
TFT7_DoubleUpAugment_SolarPower_Description
TFT_DoubleUpAugment_MunitionsDrop_Description
Your team counts has having 1 additional Swiftshot. Gain a Twitch.
Gain an Evoker Emblem and a Zyra.
TFT7_DoubleUpAugment_Copycat_Description
The Revel trait grants its bonuses to all of your champions. This does not increase your number of Revel units. Gain a Jinx.
Your team counts as having 1 additional Dragon. Gain a Nomsy.
Until they cast ? times, Lagoon champions attack ?% slower but gain ? Mana per second. Gain a Kai'sa.
Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan.
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
Gain a random component every ? player combats when you have at least Guild active. Gain a Twitch.
After Revels score a takedown, they gain ?% Attack Speed for ? seconds. Gain a Jinx.
Cannoneer's cannon shots burn their targets, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn. Gain an Aphelios.
Gain a Mage Emblem, a Spear of Shojin, and a Lux.
Gain a Shimmerscale Emblem and a Jax.
Your team counts as having 1 additional Scalescorn. Gain a Braum.
The Dragon trait remains active regardless of how many Dragons you have. Dragons gain ? Attack Damage and Ability Power. Gain a random Tier 4 Dragon.
Gain a Ragewing Emblem and a Rakan.
Warrior's enhanced attacks deal ?% of their damage to enemies in a ?-hex area around their target. Gain a Yone.
Evoker's attacks steal ? Mana from their target. Gain a Seraphine.
You cannot perform actions for the next ? rounds. Afterwards, gain ? gold.
The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.
Gain a Bruiser Emblem and a Jax.
If you have exactly 1 Dragon it loses the effects of the Dragon trait and gains Scalescorn. It gains an additional ?% of the effects of Scalescorn. Gain a Lillia.
Whenever your partner wins a combat, you gain 2 gold. Whenever you win a combat, give your partner 2 gold.
Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan.
If you only have ? Dragon, Dragons execute enemies they damage who are below ?% Health. Gain a Nomsy.
Your team counts as having 1 additional Jade. Gain a Gnar.
Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.
Every ?th instance of Ragewing champion's damage deals ?% more damage and is converted to true damage. Gain a Senna.
Gain a Cavalier Emblem and a Sejuani.
TFT7_DoubleUpAugment_BulkShipping_Description
Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.
Gain a Lagoon Emblem and a Zac.
Every round, a random Dragonmancer appears on your bench. Gain a Kai'Sa.
Every ? seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to ?% of the shielded unit's max Health (up to once per second). Gain a Braum.
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Gain ? gold for every ? firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time ? total firecrackers are launched. Gain a Jinx.
Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
TFT7_DoubleUpAugment_TwinTitans_Description
Your team gains ? Mana on kill.
Mirage champions take ?% less damage for the first ? seconds of combat. Gain a Yone.
Your team counts as having 1 additional Astral. Gain a Redemption and a Varus.
Gain a Mage Emblem and a Vladimir.
The Assassin Trait grants its bonuses to your champions that start combat in the middle 2 rows. This does not increase the number of Assassins. Gain a Qiyana.
The Dragon trait remains active regardless of how many Dragons you have. Dragons gain ? Armor and Magic Resist. Gain a Tier 4 Dragon.
Your team counts as having 1 additional Mystic. Gain a Rakan.
After combat with a player, one or two random Mages portal onto your bench. Gain a Taliyah.
Your team counts as having 1 additional Guardian. Gain a Zac.
Gain a Revel Emblem and a Jinx.
Champions on your bench permanently gain ? Health, ?% Attack Damage, and ?% Ability Power every round. Champions start with ? stack of this effect, and can stack up to ? times.
Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.
TFT7_DoubleUpAugment_SharedResources_Description
Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.
TFT_DoubleUpAugment_TacticalTwins_Description
Your team counts as having 1 additional Dragon. Gain a Zippy and a Gargoyle Stoneplate.
TFT_DoubleUpAugment_SharedSuccess_Description
Your team counts as having 1 additional Cannoneer. Gain an Aphelios.
After combat with a player, a random Mage portals onto your bench. Gain a Taliyah.
When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing ?% of its max Health and transferring ?% of the sacrificed Health to the champion. Gain a Gnar.
TFT_DoubleUpAugment_WiseInvestment_Description
Gain a Jade Emblem and a Gnar.
Your team counts as having 1 additional Cavalier. Gain a Rell.
Gain a Mystic Emblem and a Rakan.
Your team counts as having 1 additional Bruiser. Gain a Jax.
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Gain a Guild Emblem and a Twitch.
Gain ? Spatula and ? random item component(s).
Your team counts as having 1 additional Lagoon. Gain a Kai'Sa.
Bruisers gain ?% of their Health as Attack Damage. Gain a Jax.
Your team counts as having 1 additional Whispers. Gain a Zyra.
Your team counts as having 1 additional Evoker. Gain a Zyra.
The Dragonmancer nearest to the Dragonmancer Hero gains ?% of the Dragonmancer Trait's bonuses. Gain a Sett.
Scalescorns gain ?% damage each time they start combat in the same hex as last round, stacking up to ? times. Gain a Lillia.
TFT7_DoubleUpAugment_HoldTheLine_Description
Gain a Scalescorn Emblem and a Braum.
8 seconds into combat a 2-star copy of your left-most benched unit teleports to your partner's board and starts fighting.
TFT7_DoubleUpAugment_ExperiencedShopper_Description
Your team counts as having 1 additional Mystic. Gain a Chalice of Power and a Rakan.
Gain an Assassin Emblem and a Qiyana.
Your team counts as having 1 additional Tempest. Gain a Qiyana.
Gain a Whispers Emblem, a Titan's Resolve, and a Sylas.
Gain a Swiftshot Emblem and a Twitch.
At the end of combat, champions that started combat adjacent to Bruisers permanently gain ? Health, increased by ? if they survived. Gain a Jax.
Gain a Mirage Emblem and a Nunu.
Your team counts as having 1 additional Ragewing. Gain a Rakan.
TFT7_DoubleUpAugment_MysteryGift_Description
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Your team counts as having 1 additional Dragonmancer. Gain a Kai'Sa.
Your team counts as having 1 additional Guild. Gain a Twitch.
Jade Statue explosions deal ?% more damage. Enemies are disarmed for ? seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
Every ? rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.
You and your partner both immediately gain a Rune of Allegiance.
TFT7_DoubleUpAugment_Philanthropy_Description
Cavalier's first attack after charging deals ? magic damage, increased by ?% for each Armor and Magic Resist they have. Gain a Rell.
Combat start: Your team gains a ? Health shield for every item component equipped on an Astral champion, including those that are part of a full item. Gain a Lux.
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Gnar.
TFT_DoubleUpAugment_GoodParenting_Description
The unit in the center of the front row board gains ? Ability Power, increased to ? after Tempest's lightning strikes. Gain a Qiyana.
Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by ?% until they cast. Assassins deal ?% more damage against Mana-Reaved enemies. Gain a Qiyana.
Next combat: If you win, gain ? gold; if you lose, gain ? player health.
Next combat: Shurimans gain ?% Damage Amp and crowd control immunity.
Next combat: Shurimans gain ?% per second. After ? seconds, gain ?% .
Next combat: Gain 2 powerful golems.
Roll ? dice. Gain gold equal to the sum.
Next combat: Stun all enemies for ? seconds.
Next combat: Xerath gains ?% Damage Amp. All other allies gain ?%.
Next combat: After ? seconds, your team rapidly recovers ?% maximum Health.
Gain a Lucky Item Chest.
Gain a copy of every unlocked 4-cost champion.
Next combat: Shurimans gain ?% Damage Amp and crowd control immunity.
Increase your 5-cost odds by ?% permanently.
Next combat: Xerath gains ? Mana Regen and his spell fires ? extra blasts.
Gain an Artifact Anvil.
This round, rerolls cost you ? gold and buying XP costs you ? gold.
Gain a 5-cost champion and a 2* 2-cost champion that share traits.
Next combat: If you win, gain ? gold; if you lose, gain ? XP.
Next combat: Azir's Guards explode on death, dealing ? magic damage in a 2 hex area.
Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead.
Abilities can critically strike. If the holder's abilities can already critically strike, gain ?% Critical Strike Damage instead.
Attacks grant ? bonus Mana.
This humble hat can help you make, or unmake, the world itself. ?
Gain 2 effects:?% Attack Damage and ?% Ability Power.?% Omnivamp. While above ?% health, double the Attack Damage and Ability Power. While below ?% Health, double the Omnivamp.
Regenerate ?% of missing Health each second.
Gain ?% max Health.
Gain ?% stacking Attack Speed every second.
When equipped, this item transforms into the optimal item for the champion.
Perfect peace and calm for the holder - and all who face it. ?
Gain ? Armor and ? Magic Resist for each enemy targeting the holder.
This item tracks the Damage Amp provided by this Wryding Stone
The holder's attacks restore ? additional Mana.
After casting their Ability, the holder gains ? Mana. [Unique - only one per champion]
When combat begins, the holder reduces the Attack Speed of all allies within ? hexes in the same row by ?%. The holder then gains ?% Attack Speed for each affected ally.
The holder heals themself for ? Health every ? seconds for each unit targeting them.
Grants ? bonus Armor (including components).
Grants ? bonus Ability Power (including components).
It must do something evil...
+? Magic Resist
Every other attack from the holder unleashes chain lightning that strikes ? enemies, dealing ? magic damage and reducing their Magic Resist by ?% for ? seconds.
The holder radiates an aura to all allies on the board except themself, and heals them for ?% of their missing Health every ? seconds.
The holder gains immunity to crowd control for the entirety of combat. [Unique - only one per champion]
+?% Attack Speed
At the beginning of combat, the holder gains both of the following:+? Attack Damage and +? Ability Power. Attacks and Abilities heal for ?% of damage dealt. These bonuses expire after each takedown, and renew on the next.
Grants ?% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +?% Critical Strike Damage. The holder also gains ?% Critical Strike Damage. [Unique - only one per champion]
Reduces incoming magic damage by ?%. Negates bonus damage from incoming critical hits.
The holder's attacks and abilities reduce the target's Armor and Magic Resist by ?% for the rest of combat. [Unique - only one per champion]
Each time the holder casts their Ability, they gain empty maximum Health equal to ?% of their maximum Mana. The holder then heals for that amount.
The holder gains ?% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time they cast their Ability each combat, they gain an additional ?% Critical Strike Chance for the remainder of combat (applies to that Ability cast).
Physical damage heals the holder for ?% of the damage dealt. Each time the holder heals to ?% Health, they gain ?% Attack Speed for ? seconds. The holder takes ?% of their maximum Health in true damage at the beginning of combat or upon being equipped.
+? Health
Contributing to a kill grants the holder ? Attack Damage for the rest of combat. This effect can stack any number of times (starting at ?).
At the beginning of each planning phase, the holder equips 2 temporary items. These are always full shadow items. [Consumes Three Item Slots]
Increases the holder's Attack Range by ? hex. Additionally, the holder gains +?% bonus Attack Speed when there are no enemies within ? hex. The holder's attacks can no longer miss.
+? Ability Power
?% of incoming damage is stored. Every ? seconds, the holder's next attack unleashes this stored damage as true damage.
Reduces the Attack Speed of all enemies within ? hexes by ?%. [Unique - only one per champion]
Enemies within ? hexes have their Magic Resist reduced by ?%. When they cast an Ability, they are zapped taking magic damage equal to ?% of their max Mana.
Every ? second(s), a random enemy within ? hexes is burned for ?% of their maximum Health as true damage over ? seconds. Any healing they receive is reduced by ?%. [Unique - only one per champion]
The holder's attacks fire bolts at ? nearby enemies, dealing ?% of the holder's Attack Damage. These bolts can critically strike but do not apply on-hit effects.
The holder's team gains +? maximum team size, but the player's Little Legend takes +?% damage after losing a battle.
Prevents the holder's first death, placing them in stasis instead. After ? seconds, they return with ?% Health and shed all negative effects. [Unique - only one per champion]
+? Armor
+? Mana Regen
+? Critical Strike Chance
The holder's Abilities and attacks do ?% bonus damage. If the target has more than ? maximum Health, the bonus increases to ?%.
At the start of combat, the holder taunts enemies within ? hexes. When the holder dies, an Unstable Voidspawn with ? Health arises and taunts enemies again. When it dies it deals ? true damage to enemies within ? hex(es). Voidspawns that arise from summoned units are ?% effective.
tft_item_description_RadiantSpatula
Grants ? bonus Health (including components).
The holder's magic and true damage from Abilities heals the ally with lowest percent Health for ?% of the damage dealt. This heal cannot affect the holder.
When combat begins, the holder and all allies within ? hexes in the same row gain a shield that blocks the first enemy Ability. [Unique - only one per champion]
Attacks grant +?% bonus Attack Speed for the rest of combat. The bonus Attack Speed can stack any number of times.
When the holder deals magic or true damage with their Ability, they burn the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn. [Unique - only one per champion]
+?% Attack Damage
Combat start: Unravel time within an X-pattern, destroying ALL units (including this one!)
Gain ? gold. (Awarded after all players make their decision.)
Gain ? gold, split evenly among all players that chose this option (rounded down).
Choose a gold-generating Artifact. Gain a Magnetic Remover and ? gold.
Your team gains ? Health. For each unique item they are holding, your team gains bonus ? Health, ?% Attack Damage, and ?% Ability Power.
For each unique item they are holding, your team gains ?% Attack Damage and ?% Ability Power.
Choose a gold-generating Artifact item and gain a Magnetic Remover.
Gain a golden egg that hatches in ? turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain a golden egg that hatches in ? turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain an Artifact anvil now and after every ? player combats. Artifacts are more powerful items with a unique effect.
Gain 1 random completed item now, and 1 component after ? player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after ? player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Completed items you own (except Tactician's Items and Emblems) are transformed into random Artifacts. Champions gain ? Health per equipped Artifact. Gain ? Artifact Anvil.
Your team deals ?% more damage, increased by ?% for every 3-star champion on your team. Gain ? rerolls. Bonus: ?%
The first time you field at least ? distinct units of the same trait in player combat, gain an Emblem for that trait.
Gain ? Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
Gain a Golden Item Remover and ? random components. Golden Item Remover is a Magnetic Remover with infinite uses.
In ? rounds, choose a new augment of the same tier. Gain ? gold now.
After ? seconds of combat, stun the enemy team for ? seconds. Repeat this after ? seconds of combat. TFT Macao Open, 2024
Your team gains ?% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore ?% of your Mana over ? seconds.
When you reach Level 8, gain ? Shop rerolls. Runeterra Reforged Championship, 2023
Your team gains ? Health for each unique ?-cost champion on your board.
Gain ? free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator. Galaxies Championship, 2020
Each round, steal a random ?-cost or lower champion from the shop. Gain ? gold.
Gain ? random Emblems and ? gold.
Round start: Gain ? gold. If you have at least ? gold, heal ? player health.
In ? rounds, choose a new augment of the same tier. Gain ? gold now.
Increase your current and max player health by ?.
Your champions buy and sell for ? gold. Gain ? gold.
Gain ? gold. After ? players are eliminated, gain ? more gold.
Gain ? Golem that fights for your team, holding ? permanently attached Support item(s).
Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.
Gain a Sniper's Focus. in ? rounds, gain a Fishbones.
Gain ? random item components.
Leveling up costs ? XP less.
Your team gains ? Health. After each round, they gain ? more. (Current Health: ?)
Every round, your team gain ?% Attack Damage and Ability Power. Champions start with ? stack of this effect, and can stack up to ? times.
Your team gains ? Health. After each round, they gain ? more. (Current Health: ?)
Gain a Lesser Champion Duplicator. Gain another after ? player combats. This item allows you to copy a 3-cost or less champion.
Gain ? player Health and ? gold after every player combat. Your Tactician also moves faster.
After ? seconds, lightning strikes the enemy team dealing ?% HP true damage and stunning for ? second.
Lose all completed items, and gain 2 random components for each item lost. Then gain ? random components.
You can always move freely on Carousel rounds. Gain ? gold.
Your champions holding an item gain ? Health and ?% Attack Damage.
Gain a random Emblem. After ? rounds, gain a Tactician's Cape.
Your champions deal ?% more damage for ? seconds on every other cast.
You no longer gain interest but gain ? gold at the start of every player combat round. Gain ? gold now. Interest is extra gold you gain per 10g saved.
Gain a Training Dummy. When it dies ? times, gain a random Support Item and remove the Training Dummy.
Your dummies can equip items and use item-related consumables. Gain a Training Dummy.
Gain a Crownguard. Your Crownguards' start of combat effect is ?% stronger and the shield lasts ? seconds longer.
Combat start: Your 1-cost champions gain ? max Health and ?% Damage Amp.
Gain ? Thief's Gloves. After ? player combats, gain another.
In ? rounds, get up to ? gold based on how close you are to your current ranking in the lobby.
Your team becomes large, gaining ? Health and ?% max Health.
Your champions holding an item gain ? Health and ?% Attack Damage.
Every ? Mana spent, your units next instance of Ability damage deals an additional ?-? (based on current Stage) magic damage to the target and a nearby enemy.
Your back 2 rows are disabled, but your team gains [STATS TM].
All enemies take ?% of their max Health as true damage each second until they cast their Ability. Gain a Shroud of Stillness.
Your champions holding an item gain ? Health and ?% Attack Damage.
Every ? Mana spent, your units next instance of Ability damage deals an additional ?-? (based on current Stage) magic damage to the target and a nearby enemy.
Choose 1 of 3 components. For the next ? rounds, gain a copy of that component.
Gain ? Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for ? seconds.
Every ? Mana spent, your units next instance of Ability damage deals an additional ?-? (based on current Stage) magic damage to the target and a nearby enemy.
The first copy of each unlockable 1- ? cost champion you purchase is upgraded to 2-star. Gain ? gold.
When your champions get a kill, they get 5 bonus mana per 100 overkill damage; this bonus increases with significant excess damage.
Thief's Gloves will always give your champions recommended items. Gain ? Sparring Gloves now, then another after ? player combats.
Gain ? tier-? champions. Combat Start: ? random tier-? champions gain ? Health and ?% Attack Speed.
Your team gains ?% Attack Damage, ? Ability Power, ? Armor, and ? Magic Resist. Each time an ally dies, gain these stats again.
All your current and future completed items transform into Guinsoo's Rageblades that grant ? Armor and Magic Resist. Every ? Rageblade stacks grant ?% Attack Damage and Ability Power.
Lose all champions on your board and bench. Gain a Training Dummy with ?% of their combined health. The dummy gains ? Health per stage. Gain a non-Tank 2-star ?-cost champion.
Reforging completed items turns them into a random Artifact and does not consume the reforger. Gain a Reforger and ? Component Anvil(s).
If you get 1st, a fancy celebration plays. This augment has no other effect, and can be rerolled for free.
Get a Trickster's Glass. Your Trickster's Glass summons clones every ? seconds, but each additional clone has ?% Max Health and ?% Max Mana.
Each round, gain ? free rerolls if you did not buy a champion last round.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain ?% Ability Power whenever their holders score a takedown.
You heal for ?% of the damage you deal to enemy Tacticians. Your team gains ?% Omnivamp.
Gain a Sterak's Gage. When its effect triggers, the holder gains ?% Attack Speed for the rest of combat and immunity to crowd control for ? seconds.
Your team becomes small, gaining ?% Attack Speed and Movement Speed.
Your next augment is one tier higher.
Gain ? Spatula and ? random item component(s).
Combat start: You gain ? gold and your opponent gains ? gold.
Your Tier-4 and Tier-5 champions gain ? Health and ?% Attack Speed for every Tier-1 and Tier-2 champion on your board.
The first time you would be eliminated, you escape death and your team permanently gains ? Health, ? Armor and Magic Resist, and ?% Omnivamp.
Gain ? Health and ?% Attack Speed. Gain a Training Manual, which converts ? gold into ?% Attack Speed and ? Health. Subsequent uses increase the cost and the bonus. Cost: ? Giving ?% Attack Speed and ? Health
Gain a Training Dummy and ? gold. If it is the first to die each player combat, gain ? gold.
After ? seconds of combat, your champions gain ?% Attack Speed and attacks also hurl ? delicious projectiles that deal ? magic damage.
Gain a random Tank item. After ? seconds of combat, your team gains ?% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025
Gain a copy of each 1-cost champion.
Gain a Gambler's Blade and a Magnetic Remover. Gambler's Blade helps you gain gold.
When you reach level 9, immediately level to 10 and gain ? free Shop rerolls. Gain ? XP now.
Gain a Deathblade. Champions holding this item have a ?% chance to drop ? gold on kill.
Open a special Shop with 3 free ?-cost champions. You can only pick 1, but you get ? copies of it.
Immediately sell your team (including bench) for ?% of their value. Your next ? Shop rerolls this round are free.
Every round, if you're in the bottom ?, your team permanently gains ?% Attack Damage and Ability Power. If you're in the Top ?, they have ?% more Health.
Gain a Sparring Glove. After your team's attacks critically strike ? times, gain ? more. Critical strikes: ?
For every ? unused Augment Reroll, gain ? free shop rerolls. Gain ? gold. Does not include the round this augment is selected.
Your team gains ?% Damage Amp and ? Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ?
Your team gains ?% stacking Ability Power every time they attack, up to ? stacks.
After ? seconds of combat, gain ?% Damage Amp.
Gain ? Loaded Dice and ? gold.
Every time an ally attacks ? times, they gain ? Ability Power.
Gain a Needlessly Large Rod and a Chain Vest. Your team gains ? Ability Power and ? Armor.
Gain ? ?-cost champions. Combat Start: ? random ?-cost champions gain ? Health and ?% Attack Speed.
Your team gains ?% Omnivamp. Get a bonus of ? gold when your team first accumulates ? total champion healing. Total Healing: ?
Your team gains ?% Attack Damage & Ability Power. This increases by ?% after each player combat. 1-cost champions gain double. ? TFT Vegas Open, 2023
Gain a Training Dummy. When it dies ? times, gain a random Support Item and remove the Training Dummy.
Gain ? completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Gain ? XP.
Your team gains ?% Omnivamp. Get a bonus of ? gold when your team first accumulates ? total champion healing. Total Healing: ?
Your units gain ? Health, plus ? Health per missing Tactician Health.
Gain a Training Dummy with ? permanently attached Emblems. Gain ? gold.
Every ? times you purchase a shop reroll, gain ? XP. Gain ? gold now.
Gain a Zeke's Herald. Champions buffed by Zeke's also gain ?% Critical Strike Chance.
Gain an Adaptive Helm. Champions holding this item gain both effects.
Your team gains ?% Omnivamp. Get a bonus of ? gold when your team first accumulates ? total champion healing. Total Healing: ?
Gain a Training Dummy and ? gold. If it is the first to die each player combat, gain ? gold.
Gain a random Prismatic Augment and ? gold.
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
Gain ? ?-cost champions. Allies gain ?% Attack Speed. Combat Start: ? random ?-cost champions gain ? Health and ?% Attack Speed.
Your team gains ? bonus Health, and permanently gains ? Health every ? takedowns.
Starring up a champion grants them one of the following: ? Health, ?% Durability, ?% Ability Power, ?% Attack Damage, ?% Attack Speed. Bonuses stack.
Gain a Recurve Bow. Your units gain ?% Attack Speed.
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. Useful for Magic Tanks or Attack Tanks!
For the next ? players eliminated, choose one of their completed items to keep.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Allies that start combat in the back row begin combat at ?% Health but gain ?% Damage Amp.
Enemies take ?% damage as bonus true damage, increased by ?% up to ?% every time they take damage.
Your team gains ?% Critical Strike chance, and their Abilities can critically strike. Critical strikes ?% Shred and Sunder the target for ? seconds.
After casting an Ability, champions gain ?% Omnivamp for ? seconds. Excess healing is converted to a shield up to ? Health.
When an allied champion dies, your remaining champions gain ? Mana and ? Armor and Magic Resist.
Your team gains ?% Critical Strike chance, and their Abilities can critically strike. Critical strikes ?% Shred and Sunder the target for ? seconds.
At the start of every round, champions on the ? rightmost bench slots transform into random champions of the same cost. Gain ? gold.
Gain ? XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Enemies take ?% damage as bonus true damage, increased by ?% up to ?% every time they take damage.
Allies without items equipped gain ? Armor and Magic Resist.
Your allies that start combat in the back row gain ? additional Mana per attack.
Allies without items equipped gain ? Armor and Magic Resist.
Gain ? Tome of Traits and ? gold.
Your allies that start combat in the back row gain ? additional Mana per attack.
Combat start: Your strongest unit gains ?% Critical Strike Chance and their abilities can critically strike.
Your max level is 7. Gain ? Tactician's Shield which increases your team size by +1, and ? gold.
Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game.
Allies without items equipped gain ? Armor and Magic Resist.
Gain ? components after you lose ? player health. (Health lost this game: ?)
Gain ? gold.
Buying XP costs 1 less. Gain ? Health and ? free rerolls whenever you level up.
Gain ? Target Dummies.
After you reroll your Shop ? times, rerolls only cost ? gold. (Rerolls this game: ?)
When you reach Level ?, gain ? XP and ? Gold.
Summon a magical hero from another universe to fight for you. This hero will either be a Prodigy, and Executioner, or a Strategist.
Your team's Abilities can critically strike. Every ? seconds, your team gains ?% Critical Strike Chance.
Your champions holding an item gain ? health.
The next completed item you make grants an additional copy of it. Gain ? gold now.
Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have ?% of their original health, and deal ?% less damage.
Your team's Abilities can critically strike. Every ? seconds, your team gains ?% Critical Strike Chance.
Your champions holding an item gain ? Health.
Allies that start combat next to an ally with over ? Health gain ?% Durability. Gain a Giant's Belt.
Now and at the start of the next ? rounds, gain ? XP.
Your champions holding an item gain ? Health.
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain ? XP. After your first win and every ? wins after, gain a component. Foes vanquished: ?
Your team restores ? Mana every ? seconds.
Your next shop and every ? shops will contain all 3-cost champions. Gain ? rerolls.
After ? player combats, choose 1 of 4 Support items.
Start with a pool of ? gold. After each combat, subtract ? gold for each remaining champion alive on either team. After ? rounds, gain all remaining gold. Gold: ? Rounds Remaining: ?
Gain a random Silver Augment and ? gold.
Now and at the start of the next ? rounds, gain ? XP.
Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
At the start of combat, allies gain ?% Attack Speed for ? seconds. On takedown, allies dash to their next target and gain this bonus again.
Allies isolated in pairs gain ?% Attack Speed and ? Armor at the start of combat.
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
If you have 3 or more champions in the same row at the start of combat, they all gain ? Armor and Magic Resist.
1-cost and 2-cost champions in your shop have a chance to be 2-star. Gain ? gold. Current Chances: ?% Chances increase with player level.
Allies isolated in pairs gain ?% Attack Speed and ? Armor at the start of combat.
Your units without items equipped restore ? Mana per second.
Gain ? random 1-cost champions now. If your bench is full at the end of player combat, gain ? XP.
Allies isolated in pairs gain ?% Attack Speed and ? Armor at the start of combat.
Gain a random Silver Augment and ? gold.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Your units without items equipped restore ? Mana per second.
If you have 3 or more champions in the same row at the start of combat, they all gain ? Armor and Magic Resist.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and ? gold.
Gain an Archangel's Staff. Archangel's Staff grants ? additional Mana Regen if its holder has ?% or more Ability Power.
Your units without items equipped restore ? Mana per second.
Gain a random item component now and at the start of the next ? rounds.
Transform champions on your board into random ones of ANY cost. Equipped items are returned to your bench.
The first time each ally falls below ?% Health, they restore ?% maximum Health.
Collect Golden Balls by defeating players in combat. Collect all ? for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.
For every ? Mana your team spends, summon a whirlwind that knocks up enemies.
Gain a random item component. Every ? Mana your team spends grants an additional component (max ?/?). Mana spent: ?/?
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to ? instead of 25.
When an enemy dies, the nearest ally is healed for ?.
Choose 1 of ? Artifacts. Artifacts are more powerful items with a unique effect.
Gain ? random Emblems, a Reforger, and ? gold.
Whenever one of your allies die, your team heals for ?% of their max Health.
Your allies have a rare chance to drop treasure chests when they kill enemy champions.
Summon a magical hero from another universe to fight for you. This hero is a Strategist this game.
After the next ? carousels, gain one champion that was not taken and its item. Gain ? gold.
Combat start: Allies with no adjacent teammates gain ?% Attack Damage and ? Ability Power.
Each time an ally dies, allies that share at least one trait with them gain ?% Ability Power, ?% Attack Damage, ? Armor, and ? Magic Resist.
Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries!
The first time you have ? or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
Gain ? Tome of Traits and ? gold.
Combat start: Allies with no adjacent teammates gain ?% Attack Damage and ? Ability Power.
Each time an ally dies, allies that share at least one trait with them gain ?% Ability Power, ?% Attack Damage, ? Armor, and ? Magic Resist.
Thief's Gloves will always give your champions ideal items. Gain ? Sparring Gloves.
Your team permanently gains ? Health on enemy kill. Combat start: Your team gains ? bonus Health.
Choose 1 of ? Artifacts. Artifacts are more powerful items with a unique effect.
Gain a random Gold Augment and ? gold.
If your streak is less than 3, gain 2 gold.
Each time an allied champion dies, ?% Shred and Sunder the nearest ? enemies for ? seconds. Shred: reduces Magic Resist, Sunder: reduces Armor
Gain ? gold. Each round, gain ? gold for every ? non-unique traits active. Gold Bonus: ?
Your next shop and every ? shops will contain all 3-cost champions.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional ?% Attack Speed, ?% Attack Damage, and ?% Ability Power.
Gain ? random component and ? random 3-cost champions.
Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.
Gain ? gold. Each round, gain ? gold for every ? non-unique traits active. Gold Bonus: ?
When your units receive critical strikes, they deal ?-? (based on current Stage) magic damage to nearby enemies (? second cooldown).
Every loot orb you open creates a copy in Treasure Portal, where they gain value each turn. Sell the Treasure Portal to open all the orbs inside. Gain several bonus orbs now. Portal Value: ?
Gain ? non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain ?% Durability. K.O. Coliseum Tactician's Crown, 2025
When your units receive critical strikes, they deal ?-? (based on current Stage) magic damage to nearby enemies (? second cooldown).
Your team gains ? Mana on kill.
Whenever one of your champion casts, their next attack deals bonus magic damage equal to ?% of their Ability Power.
Every ? damage you deal to enemy tacticians gives you ? gold. Total Payouts: ? Gold
When your units receive critical strikes, they deal ?-? (based on current Stage) magic damage to nearby enemies (? second cooldown).
Your highest Health champion is cloned. The clone has ?% bonus Health and ?% bonus Attack Speed but cannot equip items.
Gain ? random Support item and ? random 4-cost champions.
Set your current and max player Health to ?. On combat loss, you only lose ? health and gain loot. You can't gain health.
Gain ? random completed items and ? Reforgers.
Enemies have a ?% chance to drop loot when killed.
Gain an Edge of Night. Champions holding this item gain ?% Attack Speed.
Gain a random ?-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ?
Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.
Gain a Silvermere Dawn. In ? rounds, gain a Horizon Focus. One causes Stuns, and in 3 rounds, the other makes those Stuns hurt...a lot.
Open ? portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains ? Health and ?% Attack Speed, and drops ? gold on death.
Gain ? random completed item.
You no longer gain interest. Gain ? gold now. Round start: gain ? XP. Interest is extra gold you gain per 10g saved.
Gain ? random completed items that build from Needlessly Large Rod.
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover. Useful for Magic Carries or Magic Casters!
Now and at the start of the next ? stages, roll 3 dice. Gain various rewards based on their total.
For every ? surviving champions after winning a player combat, gain ? gold. Gain ? XP.
Your team takes ?% reduced damage from champion abilities.
Your team gains ?% Attack Speed. Gain ? gold.
Champions restore ?% of their max Health every ? seconds. Increase the healing by ?% for every 10 missing player Health.
Each round, steal a random ?-cost or lower champion from the shop. Gain ? gold.
Gain an Infinity Force. After ? player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats
Your Tier 3 champions gain ? Health, ? starting Mana, and ?% Attack Speed.
For the next ? player combats, you cannot use your shop. After, gain ? gold and a Completed Item Anvil.
Gain a Zz'Rot Portal and another after every ? player combats. Zz'Rot Portal Voidlings gain ?% Attack Speed and ?% Omnivamp.
Allies in your back 2 rows gain ?% Ability Power and ?% Attack Damage for each ally that starts combat in your front row.
Gain a random Emblem. After ? rounds, gain a Tactician's Cape.
Champions restore ?% of their max Health every ? seconds. Increase the healing by ?% for every 10 missing player Health.
Combat Start: Burn all enemies for ?% of their max Health over ? seconds and reduce healing received by ?%.
Your Tier 3 champions gain ? Health, ? starting Mana, and ?% Attack Speed.
Gain a component anvil and ? gold.
Your Tier 3 champions gain ? Health, ? starting Mana, and ?% Attack Speed.
Your team gains ? Health and size for each time you've rolled this game. Gain ? gold. Rolls: ? Health: ?
Gain a Sunfire Cape. Your team gains ?% Omnivamp when attacking Burning enemies.
You get +? Augment rerolls for all other augment choices. Gain ? gold.
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain ? gold.
Gain ? gold. After every combat, gain 1 Shop reroll for every ? gold above ? (max ? gold).
Gain ? Golem that fights for your team, holding ? permanently attached Support item(s).
The first time you unlock each champion, immediately gain a copy.
After each player combat, gain ? gold for every ? other players who have fielded the leftmost champion on your bench this game.
Combat start: Your highest Attack Speed champion gains ?% Ability Power and ?% Attack Speed. Repeat on another ally every ? seconds.
Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.
Champions that aren't holding items Shred and Sunder enemies for ? seconds. Physical damage Sunders for ?%, and magic damage Shreds for ?%. Shred: reduces Magic Resist, Sunder: reduces Armor
Your units gain ? Ability Power. After casting their Ability, set the caster's Mana to ?.
Gain a random Gold Augment and ? gold.
Your team gains ?-? Shield for ? seconds after casting their Ability. The Shield amount scales with round of the game.
Empower the hex in the center of the third row. Summon a clone of the champion in it with ?% base Health and ?% increased Mana cost.
You cannot choose your Carousel rewards. Gain an additional ? player Health and ? Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Your units gain ? Ability Power. After casting their Ability, set the caster's Mana to ?.
Use this on a champion to spend ? gold and permanently give your team ? health and ?% attack speed
You cannot perform actions for the next ? rounds. Afterwards, gain ? gold.
Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.
Combat start: Every ? seconds, champions in your ? rightmost bench slots grant your team ?% Attack Speed per slot.
Gain ? reroll for every ? unique 2-cost champions fielded last player combat. Gain ? 2-cost champions.
Gain ? Lesser Champion Duplicators and ? gold. This item allows you to copy a 3-cost or less champion.
Your teams mana costs are increased by ?%, but all Ability damage is increased by ?%.
Get a ?-star Changeling, which benefits from all active traits. Each round, gain a consumable which turns the Changeling into a random champion. The unit's tier goes up each stage. Gain a golden remover.
Gain ? Training Dummy with ? permanently attached Support item(s).
Gain a Recurve Bow. After your team attacks ? times, gain ? more. Attacks: ?
Gain a spotlight in the back corner of your board. All units in the spotlight gain ?% Damage Amp, ?% Omnivamp, and ? Mana per second.
The first time you field ? distinct unlockable champions in a player combat, gain a massive reward!
Your team gains ? Armor and Magic Resist. After falling below ?% Health, increase this to ? for the rest of combat.
Gain ? Training Dummy with ? permanently attached Support item(s).
After upgrading ? champions to 3-star, gain a magnificent reward. Gain ? 1-cost champions.
After ? player combats, gain ? Training Dummy(s) with ? permanently attached Support item(s).
Get ? Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive ? Reforgers.
Gain 2 B.F. Swords.
Combat start: Your 2 units furthest from each other form a bond, sharing ?% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Gain ? random item components now, then 1 more at the start of the next ? rounds.
Gain a Steadfast Heart. Every ? seconds of combat its holder survives, Steadfast Heart gains additional ? permanent max Health.
Buying XP costs ? player health instead of 4 gold. Heal ? player health before each player combat. Gain ? now.
Combat start: Allies with no adjacent teammates gain ?% Attack Damage and ? Ability Power.
Gain ? Lesser Champion Duplicators and ? gold. This item allows you to copy a 3-cost or less champion.
At the start of every stage, the cost of each unit tier shuffles.
Your team gains ?% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore ?% of your Mana over ? seconds.
Gain 1 random completed item now, and 1 component after ? player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain a Masterwork Upgrade and ? component anvil. Masterwork Upgrade upgrades an item to Radiant!
After player combat, gain ? XP if you won or ? XP if you lost.
Champions appear in your Shop as if you were 1 level higher. Gain ? gold.
Your team gains ?% Attack Damage and Ability Power for every 1 gold in champion value on your board (Gold Value: ?g).
You cannot perform actions for the next ? rounds. Afterwards, gain ? completed item anvils.
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and ? gold now.
Gain ? random component(s). After each player combat, if there are no items on your bench (other than consumables), gain ? XP.
Your team can no longer critically strike. Convert each ?% Critical Strike Chance into ?% Attack Damage. Gain a Sparring Gloves.
Gain +? maximum team size, but your units can only hold 1 item and their total health is reduced by ?%. Gain ? gold.
Your champions gain ? permanent max Health per interest you earn. Your max interest is increased to ?. Gain ? gold.
Your team gains ?% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?%
Your champions gain ? permanent max Health per interest you earn.
Gain a Zz'Rot Portal and another after every ? player combats. Zz'Rot Portal Voidlings gain ?% Attack Speed and ?% Omnivamp.
?
Gain a special Darkflight Zeke's Herald from the past.
The first time you buy XP each round, gain ? gold. Whenever you buy XP, reroll your Shop.
Gain an Ionic Spark. Your Ionic Sparks have +? hex radius and do ?% more damage.
For the next ? combats, your team size is 1 but the champion you field has massively increased stats. Gain ? XP for every kill they get. Afterwards, gain ? item components.
Gain ? gold per ? Health your Tactician loses.
Your champions that start combat with no adjacent champions gain a ?% max Health shield for ? seconds.
Gain a Blacksmith's Gloves, which equips two random Artifacts each round. Artifacts are more powerful items with a unique effect.
When you reroll your Shop ? times, gain a Tactician's Crown. (Refreshes this game: ?)
Gain a Manazane. In ? rounds, gain a Zhonya's Paradox.
For the next ? carousels, gain a second copy of the champion taken and its item. Gain ? gold now.
Gain a free Shop reroll every round. Gain ? gold now.
Gain a locked chest each Stage between now and Stage ?. Unlock each chest when you spend ? gold on Shop rerolls. These chests persist until opened.
Your team deals ?% more damage, increased by ?% for every 3-star champion on your team. Gain ? rerolls. Bonus: ?%
Break apart all current completed items into components. You can no longer build completed items but champions can equip multiple components, and components grant ?x their usual stats. Gain ? component anvils.
When you field exactly 2 copies of a champion, they both gain ? Health and ?% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Your team gains ? Health. Gain another ? Health and ?% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt)
Gain +? maximum team size, but your units can only hold 1 item and their total health is reduced by ?%. Gain ? gold.
Roll a die. Gain rewards based on the number rolled. Reward: ?
When you field exactly 2 copies of a champion, they both gain ? Health and ?% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Get a Support Thief's Gloves and ? gold.
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
If an ally starts combat next to a higher-cost ally, it gains ?% Attack Speed and ? Health.
When an champion dies, the nearest ally gains a ?% max Health Shield and ?% stacking Attack Speed.
If an ally starts combat next to a higher-cost ally, it gains ?% Attack Speed and ? Health.
Combat start: Your highest Attack Speed champion gains ?% Ability Power and ?% Attack Speed. Repeat on another ally every ? seconds.
Your champion that starts combat in the center of the front row gains ?% Damage Amp and ?% max Health.
Champions that aren't holding items have a ?% chance to drop ? gold on death.
Gain a Void Staff. Enemies who die while Shredded explode, dealing ?-? magic damage and ?% Shredding enemies within ? hexes for ? seconds.
Gain 1 random completed item now, and 1 component after ? player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Combat start: Grant units with adjacent allies a ? Health Shield for ? seconds. This Shield stacks.
Gain a Spirit Visage. Every ? seconds, Spirit Visage heals allies within ? hex for ?% of their missing Health.
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain ? gold. Fates Championship, 2021
Lose all your gold. After ? player combats, gain back the original amount and another ? gold. Incoming Gold: ?
Your max interest is capped at ? gold but you gain ? gold at the start of every player combat. Interest is extra gold you gain per 10g saved.
Combat start: Grant units with adjacent allies a ? Health Shield for ? seconds. This Shield stacks.
Gain a Gambler's Blade and a Magnetic Remover. Gambler's Blade helps you gain gold.
Gain ? random Emblem. At the start of every Stage, gain a random Emblem. Your team gains ? Health for each Emblem they are holding.
Remove all champions on your board and bench. Gain ? random 2-star 3-costs, ? 2-star 2-costs, and ? 2-star 1-cost champion.
Gain ? random 5-cost champions and ? copies of a random component.
Champions on your bench permanently gain ? Health, ?% Attack Damage, and ?% Ability Power every round. Champions start with ? stack of this effect, and can stack up to ? times.
Champions on your bench permanently gain ? Health, ?% Attack Damage, and ?% Ability Power every round. Champions start with ? stack of this effect, and can stack up to ? times.
The champion in your right-most bench slot contributes its non-unique traits as though it was on your team.
Your allies with no Traits active gain ?-? Health and ?-?% Attack Speed (based on current Stage).
Your allies gain ?-?% Damage Amp based on their missing Health. Maximum Damage Amp gained at ?% Health.
Your team's attacks Burn their targets for ?% of their max Health over ? seconds. Attacks also reduce their targets' healing received by ?%.
Gain a Tear of the Goddess. After your team spends ? Mana, gain ? more. Mana spent: ?
Your allies with no Traits active gain ?-? Health and ?-?% Attack Speed (based on current Stage).
At the start of each turn, your benched completed items transform into a random Artifact item. Gain ? Artifact Anvil and ? Removers.
Each round, get a copy of the first champion you buy that costs 3 or less.
When a champion dies, the nearest ally with open slots receives a temporary copy of an item they were holding and a ?% max Health Shield.
Gain ? random component(s) and ? XP now. After each player combat, if there are no items on your bench (other than consumables), gain ? XP.
Gain ?% Attack Damage and ?% Ability Power for each non-unique Trait active across your team. ?
Start with a pool of ? gold. After each combat, subtract ? gold for each remaining champion alive on either team. After ? rounds, gain all remaining gold. Gold: ? Rounds Remaining: ?
Gain ? Training Dummies. When your dummies die, they explode and stun enemies within ? hexes for ? seconds. Every ? seconds, the duration and size increase to a maximum of ? seconds and ? hexes.
When you buy XP, gain an additional ?. Gain ? immediately.
Gain ?% Attack Damage and ?% Ability Power for each non-unique Trait active across your team. ?
Your champions heal ? Health on kill.
Your allies with no Traits active gain ?-? Health and ?-?% Attack Speed (based on current Stage).
After ? seconds of combat, your team heals ?% of their missing Health.
If you have exactly ? allies in your first row, grant them ? bonus Health, ? Armor, and ? Magic Resist.
After ? seconds of combat, your team heals ?% of their missing Health.
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next ? stages. Champions: ?, ?, ?
Gain ?% Attack Damage and ?% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% ?%
The next 1, 2, 3, 4, and 5-cost champion you buy is 2-star. Gain ? gold now.
Your team gains ?% Critical Strike Chance, and their Abilities can critically strike.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain ? gold.
Your champions heal ? Health on kill.
Gain ? Gold. Your next augment is one tier lower.
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain ? Health and ?% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022
Gain a Needlessly Large Rod. After your team deals ? magic damage, gain ? more. Damage dealt: ?
The first time you activate ? non-unique traits for 1 combat, gain ? random emblems.
Gain ? tier-? champions. Allies gain ?% Attack Speed. Combat Start: ? random tier-? champions gain ? Health and ?% Attack Speed.
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain ? random component now.
When your team scores a takedown, they shed all negative effects and become immune to crowd control for ? seconds.
Gain ? random component, ? gold, and ? random 5-cost champion.
Gain ? XP.
Gain ? gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a ?% Health shield. Monsters Attack Championship, 2023
Your team gains ? bonus Ability Power, and permanently gains ? Ability Power every ? takedowns.
Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.
Alternate between gaining a Magnetic Remover and Reforger every ? rounds. Gain a random component after every carousel.
Champions that aren't holding items gain ? Health and heal for ?% of their max Health each second.
Now and at the start of the next ? Stages, receive a care package with loot and ? gold.
Gain ? random completed items that build from B.F. Sword.
Each combat, ? random champions in your last two rows gain ?% Attack Damage and ? Ability Power.
Now, and at the start of every stage, gain ? XP and ? free rerolls.
Gain a Support Anvil and a completed item anvil.
Gain a Golden Remover and component item anvil. Golden Remover is an Item Remover with infinite uses.
Gain a random item component now and at the start of the next ? rounds.
Your team permanently gains ? Ability Power whenever they kill an enemy. Combat start: Your team gains ? bonus Ability Power.
Every ?th attack deals bonus true damage equal to ?% Basic Attack Damage.
Your allies gain ? Mana on kill. Gain a completed item Anvil.
You can see who you will fight next. Gain ? Training Dummies, each equipped with a Zephyr or Shroud of Stillness.
After ? player combats, gain 1 of every item component. Gain a random component now. ? ?
Gain ? random completed items that build from Recurve Bow.
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by ?%.
Gain a ?-star 5-cost champion holding a recommended item. You cannot field it until Stage ?-?.
Gain ? Giant's Belts. Your Giant's Belts grant +? bonus Health.
Gain ? random Artifact. When you drop below ? Health, gain ? more random Artifacts. Remix Rumble Championship, 2023
Gain ? 1-cost champion, ? 2-cost champions, and 1 3-cost champion.
Choose 1 of ? Support items.
For every ? ally champions that die, gain a random component (max ?). Deaths Remaining: ?
Gain an Infinity Force. After ? player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats
Your units are immune to crowd control effects for the first ? seconds of combat and gain ?% bonus Attack Speed.
Each of your allies with ? items equipped emits ? arcs of lightning every ? seconds, dealing ?-? magic damage based on stage.
Gain ? random Emblems and ? gold.
When you level up, gain a number of free shop refreshes equal to your level+?. Gain ? gold.
After you earn ? gold in interest, gain ? gold. Your max interest is increased to ?. Gain ? gold now. Gold earned: ?
Gain ? gold.
Whenever you build an item, gain a completed item anvil instead. That anvil always offers the item built + ? other options. Gain a random component.
Whenever you craft a completed item, gain ? rerolls.
Your team gains ?% Critical Strike Chance, and their Abilities can critically strike.
Combat start: Up to ? equipped components turn into completed items for the rest of combat. Gain a component at the start of the next ? stages.
Allies that start in the back two rows split ? total Mana after ? seconds of combat.
Gain a random 2-star 2-cost champion. When you reach Level ?, gain a Thief's Gloves. When you reach Level ?, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024
When your team attacks, they gain ?% Attack Speed, up to ?%. Your team gains ?% stacking Attack Speed every time they attack, up to 10 stacks.
Gain ? random item components.
Gain +? max team size and your team gains ?% Durability, but you take double player damage when you lose a player combat.
Gain ? gold now and ? gold every round.
Your max level is 7. Gain ? gold.
Whenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices.
Gain ? item components. Every ? wins gives you an item component.
Gain ? Lesser Champion Duplicators and ? gold. This item allows you to copy a 3-cost or less champion.
Gain a Lucky Item Chest and a Magnetic Remover and ? gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Champions on your bench permanently gain ? Health, ?% Attack Damage, and ?% Ability Power every round. Champions start with ? stack of this effect, and can stack up to ? times.
Gain ? gold. After every combat, gain 1 Shop reroll for every ? gold above ? (max ? gold).
The first time each ally unit falls below ?% health, they restore ?-? health (based on stage) over ? seconds.
Gain ? Needlessly Large Rods. Your Needlessly Large Rods grant +?% Attack Speed.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.
Combat start: ? random 1-cost champion is upgraded to 4-star for that round and gains ?% Attack Damage and ?% Ability Power.
The first time each ally unit falls below ?% health, they restore ?-? health (based on stage) over ? seconds.
Gain a Giant's Belt. After your team takes ? damage, gain ? more. Damage taken: ?
Gain ? random Emblems, a Reforger, and ? gold.
Your team gains ?% max Health and ?% Damage Amp for each unique one-cost champion on your board. Gain ? one-costs.
After ? seconds of combat, gain ?% Damage Amp.
Your team gains ? Armor and Magic Resist for each ally that starts combat in the front two rows.
Round start: items on your bench are randomized. Gain ? random components.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and ? gold. At the start of the next ? stages, gain the package again.
Each time your Shop is rerolled, you have a ?% chance to gain a free reroll. Gain ? gold.
Allies that start combat in the back row begin combat at ?% Health but gain ?% Damage Amp.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain ? Magnetic Removers.
For the next stage, you only get ? bench slots. After, get ? item components.
Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.
Your 4-cost and 5-cost champions gain ? Health and ?% Attack Speed for every 1-cost and 2-cost champion on your board.
Gain a Suspicious Trenchcoat. After ? player combats, gain a Trickster's Glass.
For the next ? carousels, gain a second copy of the champion taken. Gain ? gold now.
Every third attack deals ?% damage and heals ?% of the damage. Excess healing is converted to a shield up to ? Health.
Your units gain ? Health, plus ? Health per missing Tactician Health.
The Darkflight sacrifice returns after ? seconds of combat with ?% increased max Health, ?% Damage Amp, and ?% Attack Speed
Gain a Bramble Vest. Your Bramble Vests deal ?-?% more damage (based on Stage).
Disable your Shop for the next ? rounds. Then gain ? XP.
Gain ? Gold. Your next augment is one tier lower.
Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)
Gain a Recurve Bow. After your team attacks ? times, gain ? more. Attacks: ?
Gain a Statikk Shiv. Your Statikk Shivs' chain lightning effects deal ?-?% more damage (based on stage level).
For the rest of the game you have only have ? bench slots, but your rerolls cost ?g. Gain ? gold.
Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)
Your team gains ?% Damage Amp. Gain ?% Damage Amp instead if you have fewer active non-unique traits than your opponent.
Gain a Crownguard. At ?% Health, Crownguard's start of combat effect triggers again at ?% power.
Set your win streak to ?. Gain ? gold.
Gain ? free Shop rerolls now and ? every round for the rest of the game.
Gain ? gold after losing a player combat. Gain a random component after every ? losses. Losses until next component: ?
Gain a random component. For every ? ally champions that die, gain another component (max ?). Deaths Remaining: ?
After upgrading ? champions to 3-star, gain a magnificent reward. Gain ? 1-cost champions.
Your champions holding an item gain ? Health and ? Armor.
Your team gains ?% Attack Damage. Every ? seconds, they gain ?% more.
Gain ? gold. After every combat, gain 1 Shop reroll for every ? gold above ? (max ? gold).
Whenever an allied champion dies, your current team and all future allies permanently gain ? health, ?% Attack Damage, or ? Ability Power, based on the dying champion's role. Health: ? Attack Damage: ?% Ability Power: ?
Your golems can equip items and gain consumables. Gain a golem.
Allies gain ? Armor and Magic Resist, increased by ? per player level. Gizmos & Gadgets Championship, 2022
Gain ? gold now and ? gold every round.
Your champions holding an item gain ? Health and ? Armor.
Gain a Tear of the Goddess. Your team gains ? Mana Regen. After ? seconds in combat, increase this to ?.
After ? player combats, choose one of the following Artifacts: Manazane, Sniper's Focus, Hullcrusher. Rounds remaining: ?
Your champions holding an item gain ? Health and ? Armor.
Gain ? player health after every player combat. Your Tactician also moves faster.
Gain a Hand of Justice. Champions holding this item deal ?% increased damage.
Roll 3 dice. Gain rewards based on their total. Reward: ?
Gain ? B.F. Swords. Your B.F. Swords grant +?% Attack Speed.
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain ?% Attack Speed. (Emblem Trait: ?) Into The Arcane Tactician's Crown, 2025
Gain a random Silver Augment and ? gold.
Gain a B.F. Sword. After your team deals ? physical damage, gain ? more. Damage dealt: ?
If there are no champions on your bench at the end of player combat, gain ? XP.
When you win or lose combat by ? or fewer units, gain ? gold next round.
Gain ? copies of a random ?-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ?
Gain a B.F. Sword. Your units gain ?% Attack Damage.
Aura items that buff your team have their effects increased by ?%. Gain a Locket of the Iron Solari.
Increase your current and max player Health by ?. On carousel rounds you are released earlier, but are much slower.
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.
Sell your board and bench. Gain ? random 2-star ?-cost champions. Disable your Shop for the next ? rounds.
Gain ? gold whenever you break your win or loss streak.
Gain a Training Dummy with ? permanently attached Emblems. Gain ? gold.
Gain ? free Shop rerolls.
Your team gains ?% Attack Speed every ? seconds in combat.
Gain a random 1-cost Champion Augment. After ? turns, gain a copy of the champion at the start of every turn.
Gain ? Thief's Gloves. After ? player combats, gain another.
Gain a random 3-star 1-cost champion. Gain ? gold.
Your units with at least ? max Health gain Attack Damage and Ability Power equal to ?% of their max Health.
When you field exactly 2 copies of a champion, they both gain ? Health. When one copy dies, the other gains a ?% max Health Shield for ? seconds. When you 3-star, gain a 2-star copy.
The first time you have ? gold at the end of combat, gain Diamond Hands and ? random component(s). This defensive item helps you gain more gold.
Now and after every player combat, gain ? gold. If you win against a player who had more health than you, gain ? gold instead.
Your team gains ?% Damage Amp. After ? seconds, this increases to ?% Damage Amp.
All healing and shielding on your units is increased by ?%.
Enemies on your side of the board are wounded and take ?% of their max Health in magic damage every second.
When your first ally dies each combat, grant your team ? + ?% of that ally's Armor and Magic Resistance.
1-cost and 2-cost champions in your shop have a chance to be 2-star. Gain ? gold. Current Chances: ?% Chances increase with player level.
Enemy champions in the first two rows lose ? Armor and Magic Resist every ? seconds.
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain ? Health and ?% Durability.
Gain double win and loss streak gold.
Whenever you star up a champion, gain ? gold. Gain ? gold now.
Your team gains ? Health for each ally that starts combat in the front row.
Gain a free Shop reroll after every ? rerolls. Gain ? gold.
Combat start: The highest Health enemy takes ?% more damage. Every ? seconds or on death, this effect spreads to ? nearby enemies.
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and ? gold. At the start of the next ? stages, gain that 4-cost champion again.
When you reach Level ?, gain ? gold.
Lose all champions on your board and bench. Gain a Golem with ?% of their combined Health and ?% of their combined Attack Damage. The Golem gains ? Health per stage. Gain a non-Tank 2-star ?-cost champion.
Your rerolls cost ? gold. Every ? rerolls, the cost goes up by ? gold. At the start of each stage your reroll cost is reset to ?.
Gain a 2-star champion and ? gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain a 2-star ?-cost champion, and an item they can use. Each stage, you can choose to Grow Up into a higher-cost champion or to keep the current one. While Growing Up, the unit cannot be sold or combined.
Gain a Red Buff. Your Burns deal ?% increased damage.
You have no max interest. Any interest above ? gold gets converted to ? XP each. Get ? gold.
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Champions that aren't holding items gain ? Health and heal for ?% of their max Health each second.
Gain a Mogul's Mail. In ? rounds, gain a Gamblers Blade. These items give gold as well as combat power.
At the start of each turn, gain the highest Tier champion in your shop for free.
Gain a Tear of the Goddess. After your team spends ? Mana, gain ? more. Mana spent: ?
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion ? permanent Health. Gain a Frying Pan.
Gain a random Emblem.
Gain a Needlessly Large Rod. After your team deals ? magic damage, gain ? more. Damage dealt: ?
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain ?% max Health if they're the only one in their row.
Gain an Artifact anvil. Your team gains ? Health for each item equipped on champions. Health Gained: ? Magic N' Mayhem Tactician's Crown, 2024
Enemies have a ?% chance to drop loot when killed.
Reforging items and Artifacts grants an anvil of the same value instead. Gain ? component and ? reforger now, and ? reforgers every stage. Includes components and Radiant Items, but does not affect Emblems or Tactician's Items.
Enemies have a ?% chance to drop loot when killed.
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain ? gold.
Your champions that start combat with no adjacent champions gain a ?% max Health shield for ? seconds.
Gain a random Prismatic Augment and ? gold.
Your champions that start combat with no adjacent champions gain a ?% max Health shield for ? seconds.
Whenever you star up a champion, gain up to ? free Shop rerolls per round. Gain ? gold.
Gain ? Thief's Gloves. After ? player combats, gain another.
Your team gains ?% Attack Damage and ? Mana. Gain a B.F. Sword and a Tear of the Goddess.
Gain a Kraken Slayer. Every ? attacks, it deals bonus true damage equal to ?% of the attack damage it gained this fight.
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain ? gold.
Champions that fight in player combat cannot be benched or sold. Your team gains ?% Health, and ?% Attack Damage and Ability Power after player combat. ?
Your team gains ?% Attack Speed if at least ? allies start combat in the back two rows.
Gain a Training Dummy. Every ? seconds, all Training Dummies grant ? gold.
Your attacks ignore ?% of the target's Armor and reduce healing received by ?% for ? seconds.
Gain a Training Dummy. You gain ? gold every time it survives player combat.
Gain ? XP at the start of player combat rounds. Your 5-cost champions gain ?% Health and ?% Attack Speed. Cyber City Tactician's Crown, 2025
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain ?% Health. Gain ? Magnetic Removers. Thief's Gloves counts as multiple items.
Gain a Thief's Gloves. Champions holding this item gain ? Health and ?% Attack Speed.
While Shielded, your allies gain ?% Durability. The first time allies fall below ?% Health, they gain ?-? Shield (based on Stage) for ? seconds.
Your units that start combat in the back 2 rows gain +? Attack Range and ?% Attack Speed.
Whenever you star up a champion that you fielded last combat, gain ? free Shop rerolls. Gain ? gold.
Your team gains ?% Attack Speed. Gain ? gold.
Gain a random 2-star Tier 1 champion and a random 2-star Tier 2 champion.
After each player combat, gain gold equal to your win or loss streak (max ? gold).
Your units gain ? Health, plus ? Health per missing Tactician Health.
Gain ? gold. For the next ? rounds, enemy champions drop ? gold when killed. ?
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries!
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion ? permanent Health. Gain a Frying Pan.
Champions that aren't holding items have a ?% chance to drop ? gold on death.
Round start: items on your bench are randomized. Gain 1 random Radiant item.
The first ? enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Gain ? Spatulas and ? component anvil.
Gain a free Shop reroll every round. Gain ? gold.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain ? gold worth of champions in this way, gain a Thief's Gloves. ? ?
Your units without items equipped gain ?% Attack Speed.
Gain ? random components, ? gold, and 1 Reforger. Reforgers allow you to remake any item.
Gain a component anvil when you reach level ?, ?, ?, and ?. The anvil offers 4 choices.
Your units that start combat in the front 2 rows gain ? Armor and ? Ability Power.
Gain ? random 2-star 3-cost champions and ? gold.
Gain a Sparring Glove. After your team's attacks critically strike ? times, gain ? more. Critical strikes: ?
Your team gains ?% Omnivamp. Excess healing is converted to a shield up to ? Health.
As you level, gain more powerful items. Level ?: Component anvil Level ?: Completed item anvil Level ?: Choose 1 of 5 Radiant items
Your units without items equipped gain ?% Attack Speed.
Your team gains ?% Omnivamp. Excess healing is converted to a shield up to ? Health.
Your units that start combat in the front 2 rows gain ? Armor and ? Ability Power.
Each time your Shop is rerolled, you have a ?% chance to gain a free reroll.
Gain a B.F. Sword. After your team deals ? physical damage, gain ? more. Damage dealt: ?
Your team gains ?% Omnivamp. Excess healing is converted to a shield up to ? Health.
Gain a random ?-cost champion now. Gain the same one again every time you level up. Champion: ?
Your units that start combat in the front 2 rows gain ? Armor and ? Ability Power.
The next 1-cost champion you buy is 3 star. Gain ? gold.
Your team has ?% Omnivamp, increased by ?% for every champion that starts combat in that same row.
After losing your combat, gain ? gold and a free Shop reroll.
Champions holding an item gain ? Health and ?% Omnivamp.
Combat start: Up to ? champions with ? or fewer items gain a copy of a random completed item from the nearest itemized ally.
At the start of the next ? rounds, gain ? gold.
Your Tactician loses ? Health, but after ? player combats, gain ? gold.
Gain +? max team size and a Champion Duplicator.
Champions holding an item gain ? Health and ?% Omnivamp.
Gain a free Shop reroll every round. Gain ? gold.
Champions holding an item gain ? Health and ?% Omnivamp.
Your team has ?% Omnivamp, increased by ?% for every champion that starts combat in that same row.
Your team takes ?% reduced damage from champion abilities.
Combat start: ? random 1-cost champion is upgraded to 3-star for that round and gains ?% Attack Damage and ?% Ability Power.
Your champions deal ?% of their damage as True Damage for each Star level.
Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game.
You can only reach even levels, but the XP cost to each level is reduced. Gain ? XP.
Combat start: Your team gains ?% Attack Damage and Ability Power per second for ? seconds. At max stacks, deal ?% bonus true damage.
After ? allies die, your team gains ?% Attack Damage, ? Ability Power, ? Armor, and ? Magic Resist.
Gain a Tome of Traits and a component anvil.
Gain ? Thief's Gloves.
At the start of the next ? rounds, gain ? gold.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving ? 5-cost champion.
Your team gains ?% Critical Strike Chance and ?% Critical Strike Damage, and their Abilities can critically strike.
Gain ? gold now and every round for the rest of the game.
During non-player combat rounds, your shop refreshes for free every ? seconds for ? seconds.
Gain an Artifact anvil now and after every ? player combats. Artifacts are more powerful items with a unique effect.
Gain a Training Dummy with ? permanently attached Emblems. Gain ? gold.
Delete all champions on your board and bench. Gain a random 2-star 4-cost, two 2-star 3-cost, two 2-star 2-cost, and 2-star 1-cost champion.
Your allies that start combat in the front 2 rows gain ?% Attack Damage.
Gain a 2-star 2-cost champion. After dealing ? player damage, gain a chest of high cost champions and items. (Current: ?)
Your team gains ? Health. Gain another ? Health and ?% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt)
Your allies that start combat in the front 2 rows gain ?% Attack Damage.
Gain ? gold.
Allies that start combat next to exactly 1 other ally gain ? Health. When that champion dies, the other gains a ?% max Health Shield for ? seconds.
Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover. Useful for Attack Carries or Attack Fighters!
Your allies that start combat in the front 2 rows gain ?% Attack Damage.
Allies that start combat next to exactly 1 other ally gain ? Health. When that champion dies, the other gains a ?% max Health Shield for ? seconds.
After ? seconds, the left-most champion on your bench enters combat with ?% bonus Health, stunning enemies within ?-hexes for ? seconds.
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose ?% Health but gain a ?% Health shield and ?% Attack Damage.
Choose 1 of ? Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.
Allies that start combat next to exactly 1 other ally gain ? Health. When that champion dies, the other gains a ?% max Health Shield for ? seconds.
The next completed item you make grants another copy of it. Gain ? component anvil.
Allies that start combat next to an ally with over ? Health gain ?% Durability. Gain a Giant's Belt.
Gain a Giant's Belt. After your team takes ? damage, gain ? more. Damage taken: ?
When an Astral unit dies, they leave behind a projection of themselves with reduced stats that casts immediately then rapidly loses Health. Gain a Skarner and a Nidalee.
Gain a Sparring Gloves. Your team gains ?% Attack Speed and ?% Critical Strike Chance.
When you field exactly 2 copies of a champion, they both gain ?% Attack Damage and ?% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Know who you will fight next. Gain a Radiant Zephyr.
You can see who you will fight next. Your team gains ?% Damage Amp, increased to ?% if you and your opponent have any of the same traits active.
Your Tier 1 and 2 champions gain ?% Attack Speed and Move Speed.
Your team gains ?% Attack Speed and is immune to the first crowd control effect in combat.
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain ? Health and ?% Attack Speed. Reckoning Championship, 2021
Gain ? gold.
When you field exactly 2 copies of a champion, they both gain ?% Attack Damage and ?% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.
Gain a random item component now and at the start of the next ? rounds.
When you field exactly 2 copies of a champion, they both gain ?% Attack Damage and ?% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Your Tier 1 and 2 champions gain ?% Attack Speed and Move Speed.
Gain ? random 3-cost champions.
Your team gains ? Health, ?% Attack Damage, ?% Ability Power, ? Armor, ? Magic Resist, ?% Attack Speed, and ? Mana.
Completed items left on your bench for ? rounds transform into Support Anvils.
Your Tier 1 and 2 champions gain ?% Attack Speed and Move Speed.
All healing and shielding on your units is increased by ?%.
Your last surviving champion gains ?% Attack Speed and ?% Durability
Your team gains ? Health. Gain another ? Health and ?% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt)
Gain ? player Health and ? gold after every player combat. Your Tactician also moves faster. Gain ? gold now.
The first time you would be eliminated, you instead remain alive. After this happens, gain ? XP and set your gold to ?. Excess gold is converted to XP.
Open a special Shop with 3 free ?-cost champions. You can only pick 1, but you get ? copies of it.
Gain a Prowler's Claw and an Infinity Edge.
After ? seconds of combat, gain ?% Damage Amp.
If your team has exactly ? 4-cost champions, they each gain ? Health and ?% Attack Speed. Gain a random 4-cost.
If your team has exactly ? tier-4 champions, they each gain ? Health and ?% Attack Speed. Gain a random tier-4 champion.
Get a Training Manual. Once per round, use the Training Manual on a champion to spend five gold and give them ? Health and ? Attack Speed. ?
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot ? extra bolts, each dealing ?% of the original damage.
Now, and at the start of every stage, gain ? XP and ? free rerolls.
Your team has ?% Omnivamp and converts ?% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)
Your team gains ?% max Health and ?% Damage Amp for each unique one-cost champion on your board. Gain ? one-costs.
When an enemy dies, the nearest ally is healed for ?.
Your champions permanently gain ?% Attack Damage every time they kill an enemy. Champions start with ?% bonus Attack Damage.
The first 6-cost you obtain comes with ? tailored items equipped.
Your team has ?% Omnivamp and converts ?% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)
Round start: items on your bench are randomized. Gain ? random component.
Choose 1 of ? Artifacts. Artifacts are more powerful items with a unique effect.
Your team has ?% Omnivamp and converts ?% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)
Gain a Needlessly Large Rod. Your units gain ? Ability Power.
After ? player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Your team gains ? Health and ?% Attack Speed per missing player Health. ?
Your champions holding an item gain ? Health and restore ? Mana per second.
Gain ? gold per ? Health your Tactician loses.
Your champions holding an item gain ? Health and restore ? Mana per second.
Your champions holding an item gain ? Health and restore ? Mana per second.
Gain a Protector's Vow. Protector's Vow grants its holder ?% additional Mana from all sources.
Your team gains ? Health for each unique ?-cost champion on your board.
Gain a Deathblade. Deathblades permanently gain ?% Attack Damage whenever their holders score a takedown.
Know who you will fight next. Gain a Zephyr.
Gain ? Support Anvil, ? random component, and ? random Tier 4 champions.
Gain ? random completed items and ? Gold.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain ? gold.
When you level up, gain a number of free shop refreshes equal to your level+?. Gain ? gold.
Gain a random item component now and at the start of the next ? rounds.
Gain ? Tome of Traits and ? gold.
When you buy XP, gain an additional ?. Gain ? immediately.
Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.
Gain a random component, ? gold, and a Reforger.
Gain ? 1-cost champion, ? 2-cost champions, and 1 3-cost champion.
You cannot perform actions for the next ? rounds. Afterwards, gain ? gold.
Gain ? free Shop rerolls.
Gain ? free Shop rerolls.
Your units gain ? Health, plus ? Health per missing Tactician Health.
Gain ? XP and ? gold.
Your team gains ?% Critical Strike Chance and ?% Critical Strike Damage, and their Abilities can critically strike.
Enemies have a ?% chance to drop loot when killed.
Gain a random component, ? gold, a Magnetic Remover.
Round start: items on your bench are randomized. Gain 1 random Radiant item.
Your units gain ? Health, plus ? Health per missing Tactician Health.
Increase your current and max player health by ?.
Gain a component anvil and ? gold.
Gain a completed item anvil and ? gold.
Gain an Artifact anvil and a component item anvil.
Your units gain ? Health for each item equipped.
Choose 1 of ? Artifacts. Artifacts are more powerful items with a unique effect.
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and ? gold. At the start of the next ? stages, gain that 4-cost champion again.
Leveling up costs ? XP less.
Gain ? XP and ? gold.
Gain an Artifact anvil now and after every ? player combats. Artifacts are more powerful items with a unique effect.
At the start of the next ? rounds, gain ? gold.
Gain a random Emblem.
Gain ? gold and a Champion Duplicator.
Gain ? player Health and ? gold after every player combat. Your Tactician also moves faster.
Your team creates ?% more Mana and moves ?% faster.
Gain ? component anvil and ? random component.
Your team creates ?% more Mana and moves ?% faster.
Round start: items on your bench are randomized. Gain ? random component.
Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)
Round start: items on your bench are randomized. Gain ? random components.
Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)
Gain ? XP and ? gold.
Gain a random ?-cost champion now. Gain the same one again every time you level up. Champion: ?
As you level, gain more powerful items. Level ?: Component anvil Level ?: Completed item anvil Level ?: Choose 1 of 5 Radiant items
Gain a component anvil when you reach level ?, ?, ?, and ?. The anvil offers 4 choices.
Gain ? gold. Your max interest is increased to ?. Interest is extra gold you gain per 10g saved.
Gain a random item component now and at the start of the next ? rounds.
Gain a random item component now and at the start of the next ? rounds.
After ? player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Your team creates ?% more Mana and moves ?% faster.
Gain ? gold and a Lesser Champion Duplicator.
Gain ? random components, ? gold, and a Magnetic Remover.
Your team deals ?% more damage and takes ?% less damage.
At the start of the next ? rounds, gain ? gold.
Gain ? gold. In ? turns, gain ? gold again.
Combat start: Your strongest unit gains ?% Critical Strike Chance and their abilities can critically strike.
Gain ? XP.
Gain ? XP.
Your team deals ?% more damage and takes ?% less damage.
Gain ? XP.
Gain a free Shop reroll after every ? rerolls. Gain ? gold.
Gain ? random components, a Champion Duplicator, and a Spatula.
Gain ? player health after every player combat. Your Tactician also moves faster.
After player combat, gain ? XP if you won or ? XP if you lost.
Gain a completed item anvil and ? random component.
Gain a free Shop reroll every round. Gain ? gold.
Your team deals ?% more damage and takes ?% less damage.
Gain ? random components, ? gold, and a Lesser Champion Duplicator.
Enemies have a ?% chance to drop loot when killed.
Enemies have a ?% chance to drop loot when killed.
Your team gains ?% Attack Damage, Ability Power, and Attack Speed.
Your team gains ?% Attack Damage, Ability Power, and Attack Speed.
Your team gains ?% Attack Damage, Ability Power, and Attack Speed.
Your team gains ?% Critical Strike Chance, and their Abilities can critically strike.
Gain ? gold. In ? turns, gain ? gold again.
Gain an Artifact anvil and a completed item anvil.
Gain ? gold. In ? turns, gain ? gold again.
Gain ? gold and a Lesser Champion Duplicator.
Gain a random completed item, a random component, and ? gold.
Gain ? Tome of Traits and ? gold.
Your team gains ?% Attack Speed. After each round, they gain ?% more. (Current Attack Speed: ?%)
Your units gain ? Health for each item equipped.
Your units gain ? Health and ?% Attack Speed for each item equipped.
Your units gain ? Health, plus ? Health per missing Tactician Health.
Gain a Champion Duplicator, ? Shop rerolls, and ? gold.
Whenever your team has fewer allies alive than your opponent, regenerate ?% missing Health each second (Max: ?).
?
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