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+20 Armor
+10% Attack Speed
+1 Mana Regen
+20 Magic Resist
+20 Critical Strike Chance
It must do something...
+10% Attack Damage
+150 Health
+10 Ability Power
...why else would it be here?
It must do something evil...
+20 Magic Resist
+10% Attack Speed
+150 Health
+10 Ability Power
+20 Armor
+1 Mana Regen
+20 Critical Strike Chance
+10% Attack Damage
This humble hat can help you make, or unmake, the world itself. ?
The holder gains the Edgelord trait. Dealing physical damage to an enemy reduces their Armor by 2.
The holder gains the Sorcerer trait. The holder gains 18% more Ability Power from all sources.
The holder gains the Bastion trait. Gain 15% of Armor as Attack Damage. Gain 15% of Magic Resistance as Ability Power.
The holder gains the Prodigy trait. On cast, shield the lowest percent Health ally for 250% of mana spent.
The holder gains the Battle Academia trait, and 120 Health and 6% Damage Amp per .
The holder gains the Heavyweight trait, and gains 150 max Health on takedown.
The holder gains the Juggernaut trait. While above 50% Health, gain 30% Attack Speed.
The holder gains the Crystal Gambit trait.
The holder gains the Duelist trait. Attacks deal 12 bonus true damage, plus 6 bonus true damage for each time the target was damaged by this effect.
The holder gains the Executioner trait. Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds.
The holder gains the Soul Fighter trait.
The holder gains the Supreme Cells trait.
The holder gains the Wraith trait.
The holder gains the Strategist trait. Combat Start: The holder and allies within 1 hex in the same row gain bonuses. Front 2 rows: 20 Armor and Magic Resist Back 2 rows: 15% Attack Speed
The holder gains the Luchador trait.
The holder gains the Star Guardian trait. Teamwork: Non-emblem Star Guardian bonuses are increased by 10%. This effect stacks. [Unique - only 1 per champion.]
The holder gains the Spellweaver trait. [Unique - only one per champion]
The holder gains the Dawnbringer trait. [Unique - only one per champion]
The holder gains the Forgotten trait. [Unique - only one per champion]
The holder gains the Assassin trait. [Unique - only one per champion]
The holder gains the Sentinel trait. [Unique - only one per champion]
The holder gains the Draconic trait. [Unique - only one per champion]
The holder gains the Renewer trait. [Unique - only one per champion]
The holder gains the Nightbringer trait. [Unique - only one per champion]
The holder gains the Hellion trait. [Unique - only one per champion]
The holder gains the Revenant trait. [Unique - only one per champion]
The holder gains the Redeemed trait. [Unique - only one per champion]
The holder gains the Cavalier trait. [Unique - only one per champion]
The holder gains the Legionnaire trait. [Unique - only one per champion]
The holder gains the Abomination trait. [Unique - only one per champion]
The holder gains the Skirmisher trait. [Unique - only one per champion]
The holder gains the Brawler trait. [Unique - only one per champion]
The holder gains the Dragonslayer trait. [Unique - only one per champion]
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
The holder gains the Exotech trait.
The holder gains the Anima Squad trait.
The holder gains the Slayer trait. Healing received is increased by 33%.
The holder gains the Marksman trait. Dealing physical damage to an enemy reduces their Armor by 3.
The holder gains the Strategist trait and 50% of the other Strategist bonus.
The holder gains the Techie trait. The holder gains 15% more Ability Power from all sources.
The holder gains the Dynamo trait. On cast, gain ?% Damage Amp per 10 Mana spent.
The holder gains the BoomBot trait.
The holder gains the Street Demon trait.
The holder gains the Divinicorp trait.
The holder gains the Bastion trait. Gain 15% of Armor and Magic Resistance as Ability Power.
The holder gains the Rapidfire trait and 2 range.
The holder gains the Bruiser trait. For every 240 max Health, deal 1% bonus damage as magic damage.
The holder gains the Syndicate trait. Kingpin bonus: +30% Attack Speed and gain 30% max Health Shield at combat start.+50% Attack Speed and gain 50% max Health Shield at combat start.
The holder gains the Golden Ox trait.
The holder gains the Executioner trait. Critical Strikes ignore 40% of the target's Armor and Magic Resist.
The holder gains the Dragonmancer trait.
The holder gains the Mage trait.
The holder gains the Shimmerscale trait.
The holder gains the Warrior trait.
The holder gains the Bruiser trait.
The holder gains the Cavalier trait.
The holder gains the Guild trait. Guild Bonus: 3% Omnivamp
The holder gains the Darkflight trait.
The holder gains the Swiftshot trait.
The holder gains the Whispers trait.
The holder gains the Tempest trait.
The holder gains the Guardian trait.
The holder gains the Cannoneer trait.
The holder gains the Mirage trait.
The holder gains the Lagoon trait.
The holder gains the Jade trait.
Regenerate 2.5% of missing Health each second.
The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.
The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 30% max Health Shield.
The holder gains the Vanquisher trait and a 3% chance to drop 1 gold on critical strikes. Cooldown: 0.75 seconds Gold generated this game: ?
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
The holder gains the Yordle trait.
The holder gains the Void trait.
The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
The holder gains the Bilgewater trait.
The holder gains the Freljord trait.
The holder gains the Arcanist trait. On kill, refund 20% of the holder's max Mana.
The holder gains the Noxus trait.
The holder gains the Zaun trait.
The holder gains the Ionia trait.
The holder gains the Demacia trait.
The holder gains the Defender trait. Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.
The holder gains the Elderwood trait. [Unique - Only One Per Champion]
The holder gains the Brawler trait. [Unique - Only One Per Champion]
The holder gains the Assassin trait. [Unique - Only One Per Champion]
The holder gains the Mage trait. [Unique - Only One Per Champion]
The holder gains the Divine trait. [Unique - Only One Per Champion]
The holder gains the Warlord trait. [Unique - Only One Per Champion]
The holder gains the Keeper trait. [Unique - Only One Per Champion]
The holder gains the Fortune trait. [Unique - Only One Per Champion]
The holder gains the Cultist trait. [Unique - Only One Per Champion]
The holder gains the Dragonsoul trait. [Unique - Only One Per Champion]
The holder gains the Syphoner trait. [Unique - Only One Per Champion]
The holder gains the Enlightened trait. [Unique - Only One Per Champion]
The holder gains the Slayer trait. [Unique - Only One Per Champion]
The holder gains the Spirit trait. [Unique - Only One Per Champion]
The holder gains the Duelist trait. [Unique - Only One Per Champion]
The holder gains the Vanguard trait. [Unique - Only One Per Champion]
Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck."
Each round: Equip 2 random items. [Consumes 3 item slots.] ?
Gain 7% stacking Attack Speed every second.
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.
Gain 9% max health. Every 2 seconds, heal 2.5% max Health.
The holder gains the Ambusher trait.
The holder gains the Rebel trait.
The holder gains the Enforcer trait.
The holder gains the Sorcerer trait.
The holder gains the Black Rose trait.
The holder gains the Experiment trait. Experiment Bonus: After 8 seconds or on death, summon a copy of this unit with ?% max Health.
The holder gains the Bruiser trait.
The holder gains the Automata trait.
The holder gains the Artillerist trait.
The holder gains the Firelight trait.
The holder gains the Conqueror trait.
The holder gains the Quickstriker trait.
The holder gains the Sentinel trait.
The holder gains the Pit Fighter trait.
The holder gains the Visionary trait.
The holder gains the Family trait.
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 9% max health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds
Gain 15% additional Damage Amp against Tanks.
The holder gains the Blademaster trait.
The holder gains the Star Guardian trait.
The holder gains the Battlecast trait.
The holder gains the Infiltrator trait.
The holder gains the Celestial trait.
The holder gains the Rebel trait.
The holder gains the Dark Star trait.
The holder gains the Protector trait.
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Attacks grant 5 bonus Mana.
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 45 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.
Gain 10% additional Attack Damage and Ability Power from all sources.
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Gain 10% Durability. While above 50% Health, instead gain 18% Durability. ?
Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..."
Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.
Perfect peace and calm for the holder - and all who face it. ?
Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."
Gain 18% max Health.
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist
Heal the lowest percent Health ally for 20% of damage dealt. Ally Healing: ?
The holder gains the Protector trait. [Unique - only 1 per champion]
The wearer gains the Battlecast trait. [Unique - Only One Per Champion]
The holder's attacks restore 16 additional Mana.
After casting their Ability, the holder gains 40 Mana. [Unique - only one per champion]
When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by 20%. The holder then gains 60% Attack Speed for each affected ally.
The holder heals themself for 70 Health every 2 seconds for each unit targeting them.
Grants 500 bonus Armor (including components).
Grants 120 bonus Ability Power (including components).
Every other attack from the holder unleashes chain lightning that strikes 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
The holder radiates an aura to all allies on the board except themself, and heals them for 30% of their missing Health every 5 seconds.
The holder gains immunity to crowd control for the entirety of combat. [Unique - only one per champion]
At the beginning of combat, the holder gains both of the following:+60 Attack Damage and +60 Ability Power. Attacks and Abilities heal for 60% of damage dealt. These bonuses expire after each takedown, and renew on the next.
Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 50% Critical Strike Damage. [Unique - only one per champion]
Reduces incoming magic damage by 50%. Negates bonus damage from incoming critical hits.
The holder's attacks and abilities reduce the target's Armor and Magic Resist by 70% for the rest of combat. [Unique - only one per champion]
Each time the holder casts their Ability, they gain empty maximum Health equal to 700% of their maximum Mana. The holder then heals for that amount.
The holder gains 50% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time they cast their Ability each combat, they gain an additional 30% Critical Strike Chance for the remainder of combat (applies to that Ability cast).
Physical damage heals the holder for 40% of the damage dealt. Each time the holder heals to 90% Health, they gain 60% Attack Speed for 4 seconds. The holder takes 10% of their maximum Health in true damage at the beginning of combat or upon being equipped.
Contributing to a kill grants the holder 20 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4).
At the beginning of each planning phase, the holder equips 2 temporary items. These are always full shadow items. [Consumes Three Item Slots]
Increases the holder's Attack Range by 1 hex. Additionally, the holder gains +60% bonus Attack Speed when there are no enemies within 1 hex. The holder's attacks can no longer miss.
50% of incoming damage is stored. Every 3 seconds, the holder's next attack unleashes this stored damage as true damage.
Reduces the Attack Speed of all enemies within 2 hexes by 50%. [Unique - only one per champion]
Enemies within 2 hexes have their Magic Resist reduced by 40%. When they cast an Ability, they are zapped taking magic damage equal to ?% of their max Mana.
Every 1 second(s), a random enemy within 8 hexes is burned for 25% of their maximum Health as true damage over 10 seconds. Any healing they receive is reduced by 50%. [Unique - only one per champion]
The holder's attacks fire bolts at 3 nearby enemies, dealing 50% of the holder's Attack Damage. These bolts can critically strike but do not apply on-hit effects.
The holder's team gains +2 maximum team size, but the player's Little Legend takes +100% damage after losing a battle.
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 100% Health and shed all negative effects. [Unique - only one per champion]
The holder's Abilities and attacks do 10% bonus damage. If the target has more than 1100 maximum Health, the bonus increases to 80%.
At the start of combat, the holder taunts enemies within 2 hexes. When the holder dies, an Unstable Voidspawn with 500 Health arises and taunts enemies again. When it dies it deals 1000 true damage to enemies within 1 hex(es). Voidspawns that arise from summoned units are 50% effective.
Grants 2000 bonus Health (including components).
The holder's magic and true damage from Abilities heals the ally with lowest percent Health for 100% of the damage dealt. This heal cannot affect the holder.
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks the first enemy Ability. [Unique - only one per champion]
Attacks grant +12% bonus Attack Speed for the rest of combat. The bonus Attack Speed can stack any number of times.
When the holder deals magic or true damage with their Ability, they burn the target, dealing 100% of the target's maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn. [Unique - only one per champion]
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