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Combat Start: Mark all enemies with Doom. The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds. 15% 15% 15% 15%
When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
Stargazers chart a different constellation every game. This game: The Boar. Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more. (Gold Earned: ?) 1 gold, 2% , 10% More hexes reveal at each player level
Replicator abilities occur a second time at reduced effectiveness. 22% strength
Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds. 16% max Health 16% max Health 16% max Health; 8% while Shielded
Gain Psionic items that can be equipped to any ally. Gain the ? Gain the ?, Psionic items gain extra effects on Psionic units
Enemies have 10% less Armor and Magic Resist.
When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). AND Allies gain ?% Attack Speed. AND Timebreakers gain an additional ?% Attack Speed Rerolls on Loss: ? XP on Win: ?
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.) 5% , 20% 5% , 20% 5% , 20% .
When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown. Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time. Start Researching! After winning a player combat, gain loot!
Innate: Fateweavers have Precision. Chance effects on abilities are Lucky. Gain ?% Crit Chance and ?% Crit Damage. Critical strikes are also Lucky. {{TFT_Keyword_Precision}} Lucky: Check twice and take the better outcome.
Zed is obtained from the Invader Zed augment. While at least one clone is alive, Zed gains 40% bonus Attack Damage.
Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.
Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
Stargazers chart a different constellation every game. This game: The Medallion. Allies in empowered hexes gain 12% Damage Amp, which increases by 6.5% for each 3-star ally. (Current Bonus: ?% ) More hexes reveal at each player level
Stargazers chart a different constellation every game. This game: The Huntress. Combat Start: Mark the highest Health enemies. Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies. 10% , 3 marks 10% , 3 marks 10% , 3 marks More hexes reveal at each player level
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Stargazers chart a different constellation every game. This game: The Serpent. Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds. 5% , 25% poison damage More hexes reveal at each player level
Stargazers chart a different constellation every game. This game: The Altar. When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 8% Attack Speed. After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% and 18% Sacrifices: (? / 60) More hexes reveal at each player level
Stargazers chart a different constellation every game. This game: The Fountain. Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities. 1 , 18% ability damage heal More hexes reveal at each player level
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks. 12% 12% 12% 12%
Dark Stars create a black hole that consumes enemies at 8% max health. AND they gain 45% . AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes. All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Dealing damage spawns Swarmlings based on unique Primordian star level. Spawn 45% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion. 8% of damage taken contributes to damage dealt.
Groovians can enter {{TFT17_SpaceGroove_TheGroove}}. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team. All Groovians start combat in {{TFT17_SpaceGroove_TheGroove}} for ? seconds. Each second spent in {{TFT17_SpaceGroove_TheGroove}} grants ?% stacking Attack Damage and Ability Power. Increase these effects by ?%! {{TFT17_SpaceGroove_Groove}} {{TFT17_SpaceGroove_TheGroove}}: ?% , ?%
Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs. Choose a cause and effect for your law Effects are stronger.
Stargazers chart a different constellation every game. This game: The Mountain Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses. (Combats Remaining: ?) Gain 12% Health AND ?% Attack Damage and Ability Power AND ? Armor and Magic Resist AND ?% Attack Speed AND ?% Durability AND increase all other bonuses by ?% More hexes reveal at each player level
Shepherds summon the Bond of the Stars to aid them in battle. Summon Bia Summon Bayin Bia and Bayin's bond grows deeper Bia and Bayin's power are increased by the total star level of all Shepherds.
For each non-unique trait you have active, your team gains 2%/2.5%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist. Teamwide Attack Speed: ?% Teamwide Resists: ?
Your team gains 5% Health. Brawlers gain more. +20% maximum Health
Your team gains 15 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat. 16 16 16 ; Non-Bastions gain an additional 20 .
Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health. 2 , 100 2 , 100 2 , 100 . Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes. 2 , 100 . SUMMON THE FOUR MEEPLORDS! Cloning time = Champion cost
Innate: Conduits gain 20% additional Mana from all sources. Your team gains Mana Regen, increased for Conduits. 1 | 3
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait. Energy Cells: Mechas gain 20% . Overclocked Cells: Increased to 20% . Precision Engineering: +1 max team size Use the Mecha-Former item to toggle the forms of your Mecha units
After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round. Next Upgrade: ? Rounds.
Stargazers chart a different constellation every game. Stargazers in empowered hexes gain various bonuses, starting at units. More hexes reveal at each player level.
Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double. 175 Shield; 9%
Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in {{TFT17_SpaceGroove_TheGroove}} and Party Crasher's passive fires bolts four times as fast.
6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions. Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge. Aatrox: Ally Damage 30% Shred and Sunders enemiesAatrox: Shred and Sunder enemies Caitlyn: Grant allies 20% Attack SpeedCaitlyn: Grant Attack Speed Akali: Allies gain PrecisionAkali: Allies gain Precision Maokai: Allies heal 12% max HealthMaokai: Heal allies Kindred: Shield the strongest Tank for 800Kindred: Shield an ally Emblem: Allies deal 10% stacking bonus true damageEmblem: Deal bonus true damage
Every 3 rounds, Tahm Kench grants a reward! Rounds Remaining: ? Last Reward: ?
Snipers gain Damage Amp, increased against targets farther away. 18% ; +2% per hex 18% ; +2% per hex 18% ; +2% per hex
Your Tactician heals for 15% of player damage dealt from winning. Fiora always wins a one on one duel.
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Your one-stop reference for everything in Teamfight Tactics. Browse the full roster of champions with their stats, abilities, and traits. Explore every item recipe and combination. Review trait synergies and breakpoints. Study augment effects to make better decisions in game.
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